Files
nethack/dat/minetn-4.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

134 lines
4.8 KiB
Lua

-- NetHack 3.6 mines.des $NHDT-Date: 1548631704 2019/01/27 23:28:24 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.30 $
-- Copyright (c) 1989-95 by Jean-Christophe Collet
-- Copyright (c) 1991-95 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
-- Minetown variant 4 by Kelly Bailey
-- "College Town"
des.room({ type = "ordinary", lit=1, x=3,y=3,
xalign="center", yalign="center", w=30, h=15,
contents = function()
des.feature("fountain", 08,07)
des.feature("fountain", 18,07)
des.room({ type = "book shop", lit=1, x=4, y=2, w=3, h=3,
contents = function()
des.door({ state = "closed", wall="south" })
end
})
des.room({ type = "ordinary", x=8, y=2, w=2, h=2,
contents = function()
des.door({ state = "closed", wall="south" })
end
})
des.room({ type = "temple", lit=1, x=11, y=3, w=5, h=4,
contents = function()
des.door({ state = "closed", wall="south" })
des.altar({ x=2,y=1,align=align[1], type="shrine" })
des.monster("gnomish wizard")
des.monster("gnomish wizard")
end
})
des.room({ type = "ordinary", x=19, y=2, w=2, h=2,
contents = function()
des.door({ state = "closed", wall="south" })
des.monster("G")
end
})
des.room({ type = "candle shop", lit=1, x=22, y=2, w=3, h=3,
contents = function()
des.door({ state = "closed", wall="south" })
end
})
des.room({ type = "ordinary", x=26, y=2, w=2, h=2,
contents = function()
des.door({ state = "locked", wall="east" })
des.monster("G")
end
})
des.room({ type = "tool shop", chance=90, lit=1, x=4,y=10, w=3,h=3,
contents = function()
des.door({ state = "closed", wall="north" })
end
})
des.room({ type = "ordinary", x=8, y=11, w=2, h=2,
contents = function()
des.door({ state = "locked", wall="south" })
des.monster("kobold shaman")
des.monster("kobold shaman")
des.monster("kitten")
des.monster("f")
end
})
des.room({ type = "food shop", chance=90, lit=1, x=11, y=11, w=3, h=2,
contents = function()
des.door({ state = "closed", wall="east" })
end
})
des.room({ type = "ordinary", x=17, y=11, w=2, h=2,
contents = function()
des.door({ state = "closed", wall="west" })
end
})
des.room({ type = "ordinary", x=20, y=10, w=2, h=2,
contents = function()
des.door({ state = "locked", wall="north" })
des.monster("G")
end
})
des.room({ type = "shop", chance=90, lit=1, x=23, y=10, w=3, h=3,
contents = function()
des.door({ state = "closed", wall="north" })
end
})
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watch captain", peaceful = 1 })
end
})
des.room({ type = "ordinary",
contents = function()
des.stair("up")
end
})
des.room({ type = "ordinary",
contents = function()
des.stair("down")
des.trap()
des.monster("gnome")
des.monster("gnome")
end
})
des.room({ type = "ordinary",
contents = function()
des.monster("dwarf")
end
})
des.room({ type = "ordinary",
contents = function()
des.trap()
des.monster("gnome")
end
})
des.random_corridors()