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nethack/sys/winnt/Install.nt
2002-01-05 21:06:00 +00:00

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Copyright (c) NetHack Development Team 1990-2000
NetHack may be freely redistributed. See license for details.
==============================================================
Instructions for compiling and installing
NetHack 3.3 on a Windows NT, 2000, or Windows 9x system
==============================================================
(or, How to make NetHack 3.3.1 for the WIN32 Console subsystem)
Last revision: August 2, 2000
Credit for the PC versions of NetHack goes to the PC Development team
of Paul Winner, Kevin Smolkowski, Michael Allison, Yitzhak Sapir, Bill
Dyer, Timo Hakulinen, Yamamoto Keizo, Mike Threepoint, Mike Stephenson,
Stephen White, Ken Washikita and Janet Walz.
Credit for the porting of NetHack to the Win32 Console Subsystem goes to
the NT Porting Team started by Michael Allison.
This version of NetHack for Win32 is a tty port utilizing the WIN32
Console I/O subsystem.
I. Dispelling the Myths:
Compiling NetHack is not as easy as it sounds, nor as hard as it looks,
however it will behoove you to read this entire file through before
beginning the task.
We have provided a Makefile for building NetHack using the
following compiler:
Microsoft Visual C++ V6.0 SP3 or greater
The Makefile was created for use with MS NMAKE which is provided with
the Microsoft compiler.
The supplied Makefile may work with earlier versions of the Microsoft
32-bit compiler, but that has not been tested.
You may find it useful to obtain copies of lex (flex) and yacc (bison,
or byacc). While not strictly necessary to compile nethack, they are
required should you desire to make any changes to the level and dungeon
compilers.
To use the distributed NetHack icon, a version of uudecode is required.
II. To compile your copy of NetHack on a 32 bit Windows machine (NT or 95):
Setting Up
1. It almost goes without saying that you should make sure that your tools
are set up and running correctly. That includes ensuring that all the
necessary environment variables for the Microsoft compiler environment
are set correctly. ( For example, by executing vcvars32.bat, which
is probably in the bin directory of your compilers directory tree. )
2. Make sure all the NetHack files are in the appropriate directory
structure. You should have a main directory with subdirectories
dat, doc, include, src, sys\share, sys\winnt, util and win\tty.
Other subdirectories may also be included in your distribution, but
they are not necessary for building the TTY version for the Win32
console subsystem. You can delete them to save space. Your distribution
may contain a directory win\win32. This window port variant was a
recent addition and was not ready for the 3.3.0 or 3.3.1 releases.
You may ignore it or contribute to it.
Required Directories for a Win32 Console NetHack:
top
|
-------------------------------------------------
| | | | | | |
util dat doc include src sys win
| |
------ -----
| | |
share winnt tty
Check the file "Files" in your top level directory for an exact
listing of what file is in which directory. In order for the
Makefiles to work, all the source files must be in the proper
locations.
If you downloaded or ftp'd the sources from a UNIX system, the lines
will probably end in UNIX-style newlines, instead of the carriage
return and line feed pairs used by Windows. Some programs have trouble
with them, so you may need to convert them. The compiler should not
have any problems with them however.
3. Go to the sys\winnt directory and run the nhsetup.bat batch file.
The necessary Makefile movements will be accomplished for you. It
will also verify that your directories are set up properly. It
will also attempt to uudecode the NetHack icon contained in the
file sys/winnt/nhico.uu. You must uudecode this file manually
if the batch file fails to do so.
4. Now go to the include subdirectory to check a couple of the header
files there. Things *should* work as they are, but since you have
probably set up your system in some sort of custom configuration
it doesn't hurt to check out the following:
First check config.h according to the comments to match your system and
desired set of features. Mostly you need to check the WIZARD option,
make sure the HACKDIR is set properly.
Also check COMPRESS.
You may include all or as few of the special game features as you wish.
5. Go to the src directory and edit the top of your Makefile.
Change the setting of (GAMEDIR) to reflect the directory where
you want NetHack to be installed.
ie. GAMEDIR = \games\nethackntty
The directory you specify *MUST* exist for all remaining steps to be
successful. Be sure the directory you want the game installed
actually exists. If it doesn't, create it now.
If you elected not to use the high-quality BSD random number routines by
commenting out RANDOM in ntconf.h, comment out (or set equal
to nothing) the RANDOM macro in your Makefile.
If you are recompiling after patching your sources, or if you got your
files from somewhere other than the official distribution, "touch
makedefs.c" to ensure that certain files (onames.h and pm.h) are remade,
lest potentially troublesome timestamps fool "nmake".
Compiling
6. Now that everything is set up, and with your current directory set
to src, run "nmake install".
If you get any errors along the way then something has not been set
up correctly. The time it takes to compile depends on your particular
machine of course, but you should be able to go for lunch and return
to find everything finished. The less memory, and slower your machine,
the longer the lunch you may take.
In any case, it is likely that the command prompt window where you are
doing the compiling will be occupied for a quite a while. If all
goes well, you will get an NetHack executable.
Running NetHack
7. Make sure all of the support files -- Guidebook.txt, license, logfile,
Defaults.nh, NetHack.exe, nhdat, record, and recover.exe
-- were copied to the game directory. If not, move them there yourself.
Defaults.nh is actually distributed in the sources as sys/winnt/winnt.cnf,
but the Makefile should take care of moving it and renaming it correctly.
Edit Defaults.nh to reflect your particular setup and personal
preferences, by following the comments. As with all releases since
3.2.1, HACKDIR defaults to the same directory as that where the NetHack.exe
executable resides. You only need to set HACKDIR in Defaults.nh if,
for some reason, you wish to override that.
8a. Running from the command prompt:
If you add the directory containing the NetHack executable
to your PATH, you can just type "nethack" or "nethack -umike"
to start it up. Alternatively, you can explicitly invoke it with
a command such as "c:\games\nethack\nethack" (specifying whatever
drive and directory your NetHack executable resides in) each time.
8b. Running from a Windows shortcut (win95 or NT4.x)
If you will be running it by launching it from program manager
or from a shortcut, just use the following information when
setting up the icon or shortcut.
Description : NetHack 3.3.1
Command Line : C:\GAMES\NETHACK\NETHACK.EXE
(changing the directory to the appropriate one of course)
9. Play NetHack. If it works, you're done!
Notes:
1) To install an update of NetHack after changing something, enter "nmake"
from the src directory. If you add, delete, or reorder monsters or
objects, or you change the format of saved level files, delete any save
and bones files. (Trying to use such files sometimes produces amusing
confusions on the game's part, but usually crashes.)
If you made changes to any of the level compiler software, you may have
to delete dgn_flex.c, dgn_yacc.c, lev_flex.c, and lev_yacc.c from the
util directory to ensure that they are remade.
2) The executable produced by this port is a 32-bit, flat-address space,
non-overlayed .exe file, which should run on any true Win32 environment.
3) If you encounter a bug and wish to report it, please send e-mail to:
nethack-bugs@nethack.org
If you have any comments or suggestions, feel free to drop us a line c/o:
DevTeam@nethack.org