Add a way for the lua scripts to set and retrieve variables that are persistent - saved and restored with the game. Invalidates saves.
1501 lines
46 KiB
C
1501 lines
46 KiB
C
/* NetHack 3.7 restore.c $NHDT-Date: 1649530943 2022/04/09 19:02:23 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.194 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2009. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#include "tcap.h" /* for TERMLIB and ASCIIGRAPH */
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#if defined(MICRO)
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extern int dotcnt; /* shared with save */
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extern int dotrow; /* shared with save */
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#endif
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#ifdef ZEROCOMP
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static void zerocomp_minit(void);
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static void zerocomp_mread(int, genericptr_t, unsigned int);
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static int zerocomp_mgetc(void);
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#endif
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static void find_lev_obj(void);
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static void restlevchn(NHFILE *);
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static void restdamage(NHFILE *);
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static void restobj(NHFILE *, struct obj *);
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static struct obj *restobjchn(NHFILE *, boolean);
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static void restmon(NHFILE *, struct monst *);
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static struct monst *restmonchn(NHFILE *);
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static struct fruit *loadfruitchn(NHFILE *);
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static void freefruitchn(struct fruit *);
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static void ghostfruit(struct obj *);
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static boolean restgamestate(NHFILE *, unsigned int *, unsigned int *);
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static void restlevelstate(unsigned int, unsigned int);
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static int restlevelfile(xint8);
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static void rest_bubbles(NHFILE *);
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static void restore_gamelog(NHFILE *);
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static void restore_msghistory(NHFILE *);
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static void reset_oattached_mids(boolean);
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static void rest_levl(NHFILE *, boolean);
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static void rest_stairs(NHFILE *);
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/*
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* Save a mapping of IDs from ghost levels to the current level. This
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* map is used by the timer routines when restoring ghost levels.
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*/
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#define N_PER_BUCKET 64
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struct bucket {
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struct bucket *next;
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struct {
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unsigned gid; /* ghost ID */
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unsigned nid; /* new ID */
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} map[N_PER_BUCKET];
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};
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static void clear_id_mapping(void);
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static void add_id_mapping(unsigned, unsigned);
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#ifdef AMII_GRAPHICS
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void amii_setpens(int); /* use colors from save file */
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extern int amii_numcolors;
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#endif
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#include "display.h"
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#define Is_IceBox(o) ((o)->otyp == ICE_BOX ? TRUE : FALSE)
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/* Recalculate gl.level.objects[x][y], since this info was not saved. */
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static void
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find_lev_obj(void)
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{
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register struct obj *fobjtmp = (struct obj *) 0;
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register struct obj *otmp;
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int x, y;
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for (x = 0; x < COLNO; x++)
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for (y = 0; y < ROWNO; y++)
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gl.level.objects[x][y] = (struct obj *) 0;
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/*
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* Reverse the entire fobj chain, which is necessary so that we can
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* place the objects in the proper order. Make all obj in chain
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* OBJ_FREE so place_object will work correctly.
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*/
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while ((otmp = fobj) != 0) {
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fobj = otmp->nobj;
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otmp->nobj = fobjtmp;
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otmp->where = OBJ_FREE;
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fobjtmp = otmp;
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}
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/* fobj should now be empty */
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/* Set gl.level.objects (as well as reversing the chain back again) */
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while ((otmp = fobjtmp) != 0) {
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fobjtmp = otmp->nobj;
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place_object(otmp, otmp->ox, otmp->oy);
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/* fixup(s) performed when restoring the level that the hero
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is on, rather than just an arbitrary one */
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if (u.uz.dlevel) { /* 0 during full restore until current level */
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/* handle uchain and uball when they're on the floor */
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if (otmp->owornmask & (W_BALL | W_CHAIN))
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setworn(otmp, otmp->owornmask);
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}
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}
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}
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/* Things that were marked "in_use" when the game was saved (ex. via the
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* infamous "HUP" cheat) get used up here.
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*/
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void
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inven_inuse(boolean quietly)
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{
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register struct obj *otmp, *otmp2;
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for (otmp = gi.invent; otmp; otmp = otmp2) {
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otmp2 = otmp->nobj;
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if (otmp->in_use) {
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if (!quietly)
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pline("Finishing off %s...", xname(otmp));
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useup(otmp);
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}
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}
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}
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static void
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restlevchn(NHFILE* nhfp)
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{
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int cnt = 0;
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s_level *tmplev, *x;
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gs.sp_levchn = (s_level *) 0;
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &cnt, sizeof(int));
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for (; cnt > 0; cnt--) {
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tmplev = (s_level *) alloc(sizeof(s_level));
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) tmplev, sizeof(s_level));
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if (!gs.sp_levchn)
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gs.sp_levchn = tmplev;
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else {
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for (x = gs.sp_levchn; x->next; x = x->next)
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;
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x->next = tmplev;
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}
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tmplev->next = (s_level *) 0;
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}
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}
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static void
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restdamage(NHFILE* nhfp)
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{
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unsigned int dmgcount = 0;
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int counter;
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struct damage *tmp_dam;
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boolean ghostly = (nhfp->ftype == NHF_BONESFILE);
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &dmgcount, sizeof dmgcount);
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counter = (int) dmgcount;
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if (!counter)
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return;
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do {
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tmp_dam = (struct damage *) alloc(sizeof *tmp_dam);
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) tmp_dam, sizeof *tmp_dam);
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if (ghostly)
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tmp_dam->when += (gm.moves - go.omoves);
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tmp_dam->next = gl.level.damagelist;
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gl.level.damagelist = tmp_dam;
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} while (--counter > 0);
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}
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/* restore one object */
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static void
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restobj(NHFILE* nhfp, struct obj *otmp)
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{
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int buflen = 0;
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) otmp, sizeof(struct obj));
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otmp->lua_ref_cnt = 0;
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/* next object pointers are invalid; otmp->cobj needs to be left
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as is--being non-null is key to restoring container contents */
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otmp->nobj = otmp->nexthere = (struct obj *) 0;
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/* non-null oextra needs to be reconstructed */
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if (otmp->oextra) {
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otmp->oextra = newoextra();
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/* oname - object's name */
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
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if (buflen > 0) { /* includes terminating '\0' */
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new_oname(otmp, buflen);
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) ONAME(otmp), buflen);
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}
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/* omonst - corpse or statue might retain full monster details */
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
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if (buflen > 0) {
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newomonst(otmp);
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/* this is actually a monst struct, so we
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can just defer to restmon() here */
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restmon(nhfp, OMONST(otmp));
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}
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/* omailcmd - feedback mechanism for scroll of mail */
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
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if (buflen > 0) {
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char *omailcmd = (char *) alloc(buflen);
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) omailcmd, buflen);
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new_omailcmd(otmp, omailcmd);
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free((genericptr_t) omailcmd);
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}
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/* omid - monster id number, connecting corpse to ghost */
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newomid(otmp); /* superfluous; we're already allocated otmp->oextra */
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &OMID(otmp), sizeof OMID(otmp));
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}
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}
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static struct obj *
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restobjchn(NHFILE* nhfp, boolean frozen)
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{
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register struct obj *otmp, *otmp2 = 0;
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register struct obj *first = (struct obj *) 0;
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int buflen = 0;
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boolean ghostly = (nhfp->ftype == NHF_BONESFILE);
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while (1) {
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &buflen, sizeof buflen);
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if (buflen == -1)
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break;
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otmp = newobj();
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restobj(nhfp, otmp);
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if (!first)
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first = otmp;
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else
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otmp2->nobj = otmp;
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if (ghostly) {
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unsigned nid = next_ident();
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add_id_mapping(otmp->o_id, nid);
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otmp->o_id = nid;
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}
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if (ghostly && otmp->otyp == SLIME_MOLD)
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ghostfruit(otmp);
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/* Ghost levels get object age shifted from old player's clock
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* to new player's clock. Assumption: new player arrived
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* immediately after old player died.
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*/
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if (ghostly && !frozen && !age_is_relative(otmp))
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otmp->age = gm.moves - go.omoves + otmp->age;
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/* get contents of a container or statue */
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if (Has_contents(otmp)) {
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struct obj *otmp3;
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otmp->cobj = restobjchn(nhfp, Is_IceBox(otmp));
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/* restore container back pointers */
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for (otmp3 = otmp->cobj; otmp3; otmp3 = otmp3->nobj)
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otmp3->ocontainer = otmp;
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}
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if (otmp->bypass)
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otmp->bypass = 0;
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if (!ghostly) {
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/* fix the pointers */
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if (otmp->o_id == gc.context.victual.o_id)
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gc.context.victual.piece = otmp;
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if (otmp->o_id == gc.context.tin.o_id)
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gc.context.tin.tin = otmp;
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if (otmp->o_id == gc.context.spbook.o_id)
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gc.context.spbook.book = otmp;
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}
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otmp2 = otmp;
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}
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if (first && otmp2->nobj) {
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impossible("Restobjchn: error reading objchn.");
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otmp2->nobj = 0;
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}
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return first;
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}
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/* restore one monster */
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static void
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restmon(NHFILE* nhfp, struct monst* mtmp)
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{
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int buflen = 0;
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) mtmp, sizeof(struct monst));
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/* next monster pointer is invalid */
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mtmp->nmon = (struct monst *) 0;
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/* non-null mextra needs to be reconstructed */
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if (mtmp->mextra) {
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mtmp->mextra = newmextra();
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/* mgivenname - monster's name */
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
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if (buflen > 0) { /* includes terminating '\0' */
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new_mgivenname(mtmp, buflen);
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) MGIVENNAME(mtmp), buflen);
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}
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/* egd - vault guard */
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &buflen, sizeof buflen);
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if (buflen > 0) {
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newegd(mtmp);
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) EGD(mtmp), sizeof (struct egd));
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}
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/* epri - temple priest */
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
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if (buflen > 0) {
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newepri(mtmp);
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) EPRI(mtmp),
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sizeof (struct epri));
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}
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/* eshk - shopkeeper */
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
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if (buflen > 0) {
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neweshk(mtmp);
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) ESHK(mtmp),
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sizeof (struct eshk));
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}
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/* emin - minion */
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
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if (buflen > 0) {
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newemin(mtmp);
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) EMIN(mtmp),
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sizeof (struct emin));
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}
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/* edog - pet */
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
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if (buflen > 0) {
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newedog(mtmp);
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) EDOG(mtmp),
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sizeof (struct edog));
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}
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/* mcorpsenm - obj->corpsenm for mimic posing as corpse or
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statue (inline int rather than pointer to something) */
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &MCORPSENM(mtmp),
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sizeof MCORPSENM(mtmp));
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} /* mextra */
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}
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static struct monst *
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restmonchn(NHFILE* nhfp)
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{
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register struct monst *mtmp, *mtmp2 = 0;
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register struct monst *first = (struct monst *) 0;
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int offset, buflen = 0;
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boolean ghostly = (nhfp->ftype == NHF_BONESFILE);
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while (1) {
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &buflen, sizeof(buflen));
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if (buflen == -1)
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break;
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mtmp = newmonst();
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restmon(nhfp, mtmp);
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if (!first)
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first = mtmp;
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else
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mtmp2->nmon = mtmp;
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if (ghostly) {
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unsigned nid = next_ident();
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add_id_mapping(mtmp->m_id, nid);
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mtmp->m_id = nid;
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}
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offset = mtmp->mnum;
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mtmp->data = &mons[offset];
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if (ghostly) {
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int mndx = (mtmp->cham == NON_PM) ? monsndx(mtmp->data)
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: mtmp->cham;
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if (propagate(mndx, TRUE, ghostly) == 0) {
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/* cookie to trigger purge in getbones() */
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mtmp->mhpmax = DEFUNCT_MONSTER;
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}
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}
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if (mtmp->minvent) {
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struct obj *obj;
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mtmp->minvent = restobjchn(nhfp, FALSE);
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/* restore monster back pointer */
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for (obj = mtmp->minvent; obj; obj = obj->nobj)
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obj->ocarry = mtmp;
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}
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if (mtmp->mw) {
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struct obj *obj;
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for (obj = mtmp->minvent; obj; obj = obj->nobj)
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if (obj->owornmask & W_WEP)
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break;
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if (obj)
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mtmp->mw = obj;
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else {
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MON_NOWEP(mtmp);
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impossible("bad monster weapon restore");
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}
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}
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if (mtmp->isshk)
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restshk(mtmp, ghostly);
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if (mtmp->ispriest)
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restpriest(mtmp, ghostly);
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if (!ghostly) {
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if (mtmp->m_id == gc.context.polearm.m_id)
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gc.context.polearm.hitmon = mtmp;
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}
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mtmp2 = mtmp;
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}
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if (first && mtmp2->nmon) {
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impossible("Restmonchn: error reading monchn.");
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mtmp2->nmon = 0;
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}
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return first;
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}
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static struct fruit *
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loadfruitchn(NHFILE* nhfp)
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{
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register struct fruit *flist, *fnext;
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flist = 0;
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for (;;) {
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fnext = newfruit();
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t)fnext, sizeof *fnext);
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if (fnext->fid != 0) {
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fnext->nextf = flist;
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flist = fnext;
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} else
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break;
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}
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dealloc_fruit(fnext);
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return flist;
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}
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static void
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freefruitchn(register struct fruit* flist)
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{
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register struct fruit *fnext;
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while (flist) {
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fnext = flist->nextf;
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dealloc_fruit(flist);
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flist = fnext;
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}
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}
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static void
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ghostfruit(register struct obj* otmp)
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{
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register struct fruit *oldf;
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for (oldf = go.oldfruit; oldf; oldf = oldf->nextf)
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if (oldf->fid == otmp->spe)
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break;
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if (!oldf)
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impossible("no old fruit?");
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else
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otmp->spe = fruitadd(oldf->fname, (struct fruit *) 0);
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}
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#ifdef SYSCF
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#define SYSOPT_CHECK_SAVE_UID sysopt.check_save_uid
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#else
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#define SYSOPT_CHECK_SAVE_UID TRUE
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#endif
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static
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boolean
|
|
restgamestate(NHFILE* nhfp, unsigned int* stuckid, unsigned int* steedid)
|
|
{
|
|
struct flag newgameflags;
|
|
struct context_info newgamecontext; /* all 0, but has some pointers */
|
|
struct obj *otmp;
|
|
struct obj *bc_obj;
|
|
char timebuf[15];
|
|
unsigned long uid = 0;
|
|
boolean defer_perm_invent;
|
|
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &uid, sizeof uid);
|
|
|
|
if (SYSOPT_CHECK_SAVE_UID
|
|
&& uid != (unsigned long) getuid()) { /* strange ... */
|
|
/* for wizard mode, issue a reminder; for others, treat it
|
|
as an attempt to cheat and refuse to restore this file */
|
|
pline("Saved game was not yours.");
|
|
if (!wizard)
|
|
return FALSE;
|
|
}
|
|
|
|
newgamecontext = gc.context; /* copy statically init'd context */
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &gc.context, sizeof (struct context_info));
|
|
gc.context.warntype.species = (gc.context.warntype.speciesidx >= LOW_PM)
|
|
? &mons[gc.context.warntype.speciesidx]
|
|
: (struct permonst *) 0;
|
|
/* gc.context.victual.piece, .tin.tin, .spellbook.book, and .polearm.hitmon
|
|
are pointers which get set to Null during save and will be recovered
|
|
via corresponding o_id or m_id while objs or mons are being restored */
|
|
|
|
/* we want to be able to revert to command line/environment/config
|
|
file option values instead of keeping old save file option values
|
|
if partial restore fails and we resort to starting a new game */
|
|
newgameflags = flags;
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &flags, sizeof (struct flag));
|
|
|
|
/* avoid keeping permanent inventory window up to date during restore
|
|
(setworn() calls update_inventory); attempting to include the cost
|
|
of unpaid items before shopkeeper's bill is available is a no-no;
|
|
named fruit names aren't accessible yet either
|
|
[3.6.2: moved perm_invent from flags to iflags to keep it out of
|
|
save files; retaining the override here is simpler than trying to
|
|
to figure out where it really belongs now] */
|
|
defer_perm_invent = iflags.perm_invent;
|
|
iflags.perm_invent = FALSE;
|
|
/* wizard and discover are actually flags.debug and flags.explore;
|
|
player might be overriding the save file values for them;
|
|
in the discover case, we don't want to set that for a normal
|
|
game until after the save file has been removed */
|
|
iflags.deferred_X = (newgameflags.explore && !discover);
|
|
if (newgameflags.debug) {
|
|
/* authorized by startup code; wizard mode exists and is allowed */
|
|
wizard = TRUE, discover = iflags.deferred_X = FALSE;
|
|
} else if (wizard) {
|
|
/* specified by save file; check authorization now */
|
|
set_playmode();
|
|
}
|
|
role_init(); /* Reset the initial role, race, gender, and alignment */
|
|
#ifdef AMII_GRAPHICS
|
|
amii_setpens(amii_numcolors); /* use colors from save file */
|
|
#endif
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &u, sizeof(struct you));
|
|
gy.youmonst.cham = u.mcham;
|
|
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) timebuf, 14);
|
|
timebuf[14] = '\0';
|
|
ubirthday = time_from_yyyymmddhhmmss(timebuf);
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, &urealtime.realtime, sizeof urealtime.realtime);
|
|
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) timebuf, 14);
|
|
timebuf[14] = '\0';
|
|
urealtime.start_timing = time_from_yyyymmddhhmmss(timebuf);
|
|
|
|
/* current time is the time to use for next urealtime.realtime update */
|
|
urealtime.start_timing = getnow();
|
|
|
|
set_uasmon();
|
|
#ifdef CLIPPING
|
|
cliparound(u.ux, u.uy);
|
|
#endif
|
|
if (u.uhp <= 0 && (!Upolyd || u.mh <= 0)) {
|
|
u.ux = u.uy = 0; /* affects pline() [hence You()] */
|
|
You("were not healthy enough to survive restoration.");
|
|
/* wiz1_level.dlevel is used by mklev.c to see if lots of stuff is
|
|
* uninitialized, so we only have to set it and not the other stuff.
|
|
*/
|
|
wiz1_level.dlevel = 0;
|
|
u.uz.dnum = 0;
|
|
u.uz.dlevel = 1;
|
|
/* revert to pre-restore option settings */
|
|
iflags.deferred_X = FALSE;
|
|
iflags.perm_invent = defer_perm_invent;
|
|
flags = newgameflags;
|
|
gc.context = newgamecontext;
|
|
gy.youmonst = cg.zeromonst;
|
|
return FALSE;
|
|
}
|
|
/* in case hangup save occurred in midst of level change */
|
|
assign_level(&u.uz0, &u.uz);
|
|
|
|
/* this stuff comes after potential aborted restore attempts */
|
|
restore_killers(nhfp);
|
|
restore_timers(nhfp, RANGE_GLOBAL, 0L);
|
|
restore_light_sources(nhfp);
|
|
|
|
gi.invent = restobjchn(nhfp, FALSE);
|
|
|
|
/* restore dangling (not on floor or in inventory) ball and/or chain */
|
|
bc_obj = restobjchn(nhfp, FALSE);
|
|
while (bc_obj) {
|
|
struct obj *nobj = bc_obj->nobj;
|
|
|
|
bc_obj->nobj = (struct obj *) 0;
|
|
if (bc_obj->owornmask)
|
|
setworn(bc_obj, bc_obj->owornmask);
|
|
bc_obj = nobj;
|
|
}
|
|
gm.migrating_objs = restobjchn(nhfp, FALSE);
|
|
gm.migrating_mons = restmonchn(nhfp);
|
|
|
|
if (nhfp->structlevel) {
|
|
mread(nhfp->fd, (genericptr_t) gm.mvitals, sizeof gm.mvitals);
|
|
}
|
|
|
|
/*
|
|
* There are some things after this that can have unintended display
|
|
* side-effects too early in the game.
|
|
* Disable see_monsters() here, re-enable it at the top of moveloop()
|
|
*/
|
|
gd.defer_see_monsters = TRUE;
|
|
|
|
/* this comes after inventory has been loaded */
|
|
for (otmp = gi.invent; otmp; otmp = otmp->nobj)
|
|
if (otmp->owornmask)
|
|
setworn(otmp, otmp->owornmask);
|
|
|
|
/* reset weapon so that player will get a reminder about "bashing"
|
|
during next fight when bare-handed or wielding an unconventional
|
|
item; for pick-axe, we aren't able to distinguish between having
|
|
applied or wielded it, so be conservative and assume the former */
|
|
otmp = uwep; /* `uwep' usually init'd by setworn() in loop above */
|
|
uwep = 0; /* clear it and have setuwep() reinit */
|
|
setuwep(otmp); /* (don't need any null check here) */
|
|
if (!uwep || uwep->otyp == PICK_AXE || uwep->otyp == GRAPPLING_HOOK)
|
|
gu.unweapon = TRUE;
|
|
|
|
restore_dungeon(nhfp);
|
|
restlevchn(nhfp);
|
|
if (nhfp->structlevel) {
|
|
mread(nhfp->fd, (genericptr_t) &gm.moves, sizeof gm.moves);
|
|
/* hero_seq isn't saved and restored because it can be recalculated */
|
|
gh.hero_seq = gm.moves << 3; /* normally handled in moveloop() */
|
|
mread(nhfp->fd, (genericptr_t) &gq.quest_status,
|
|
sizeof (struct q_score));
|
|
mread(nhfp->fd, (genericptr_t) gs.spl_book,
|
|
(MAXSPELL + 1) * sizeof (struct spell));
|
|
}
|
|
restore_artifacts(nhfp);
|
|
restore_oracles(nhfp);
|
|
if (u.ustuck) {
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) stuckid, sizeof *stuckid);
|
|
}
|
|
if (u.usteed) {
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) steedid, sizeof *steedid);
|
|
}
|
|
if (nhfp->structlevel) {
|
|
mread(nhfp->fd, (genericptr_t) gp.pl_character, sizeof gp.pl_character);
|
|
mread(nhfp->fd, (genericptr_t) gp.pl_fruit, sizeof gp.pl_fruit);
|
|
}
|
|
freefruitchn(gf.ffruit); /* clean up fruit(s) made by initoptions() */
|
|
gf.ffruit = loadfruitchn(nhfp);
|
|
|
|
restnames(nhfp);
|
|
restore_msghistory(nhfp);
|
|
restore_gamelog(nhfp);
|
|
restore_luadata(nhfp);
|
|
/* must come after all mons & objs are restored */
|
|
relink_timers(FALSE);
|
|
relink_light_sources(FALSE);
|
|
/* inventory display is now viable */
|
|
iflags.perm_invent = defer_perm_invent;
|
|
return TRUE;
|
|
}
|
|
|
|
/* update game state pointers to those valid for the current level (so we
|
|
* don't dereference a wild u.ustuck when saving the game state, for instance)
|
|
*/
|
|
static void
|
|
restlevelstate(unsigned int stuckid, unsigned int steedid)
|
|
{
|
|
register struct monst *mtmp;
|
|
|
|
if (stuckid) {
|
|
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
|
|
if (mtmp->m_id == stuckid)
|
|
break;
|
|
if (!mtmp)
|
|
panic("Cannot find the monster ustuck.");
|
|
set_ustuck(mtmp);
|
|
}
|
|
if (steedid) {
|
|
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
|
|
if (mtmp->m_id == steedid)
|
|
break;
|
|
if (!mtmp)
|
|
panic("Cannot find the monster usteed.");
|
|
u.usteed = mtmp;
|
|
remove_monster(mtmp->mx, mtmp->my);
|
|
}
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
static int
|
|
restlevelfile(xint8 ltmp)
|
|
{
|
|
char whynot[BUFSZ];
|
|
NHFILE *nhfp = (NHFILE *) 0;
|
|
|
|
nhfp = create_levelfile(ltmp, whynot);
|
|
if (!nhfp) {
|
|
/* BUG: should suppress any attempt to write a panic
|
|
save file if file creation is now failing... */
|
|
panic("restlevelfile: %s", whynot);
|
|
}
|
|
bufon(nhfp->fd);
|
|
nhfp->mode = WRITING | FREEING;
|
|
savelev(nhfp, ltmp);
|
|
close_nhfile(nhfp);
|
|
return 2;
|
|
}
|
|
|
|
int
|
|
dorecover(NHFILE* nhfp)
|
|
{
|
|
unsigned int stuckid = 0, steedid = 0; /* not a register */
|
|
xint8 ltmp = 0;
|
|
int rtmp;
|
|
|
|
/* suppress map display if some part of the code tries to update that */
|
|
gp.program_state.restoring = REST_GSTATE;
|
|
|
|
get_plname_from_file(nhfp, gp.plname);
|
|
getlev(nhfp, 0, (xint8) 0);
|
|
if (!restgamestate(nhfp, &stuckid, &steedid)) {
|
|
NHFILE tnhfp;
|
|
|
|
display_nhwindow(WIN_MESSAGE, TRUE);
|
|
zero_nhfile(&tnhfp);
|
|
tnhfp.mode = FREEING;
|
|
tnhfp.fd = -1;
|
|
savelev(&tnhfp, 0); /* discard current level */
|
|
/* no need tfor close_nhfile(&tnhfp), which
|
|
is not really affiliated with an open file */
|
|
close_nhfile(nhfp);
|
|
(void) delete_savefile();
|
|
gp.program_state.restoring = 0;
|
|
return 0;
|
|
}
|
|
restlevelstate(stuckid, steedid);
|
|
#ifdef INSURANCE
|
|
savestateinlock();
|
|
#endif
|
|
rtmp = restlevelfile(ledger_no(&u.uz));
|
|
if (rtmp < 2)
|
|
return rtmp; /* dorecover called recursively */
|
|
|
|
gp.program_state.restoring = REST_LEVELS;
|
|
|
|
/* these pointers won't be valid while we're processing the
|
|
* other levels, but they'll be reset again by restlevelstate()
|
|
* afterwards, and in the meantime at least u.usteed may mislead
|
|
* place_monster() on other levels
|
|
*/
|
|
u.ustuck = (struct monst *) 0;
|
|
u.usteed = (struct monst *) 0;
|
|
|
|
#ifdef MICRO
|
|
#ifdef AMII_GRAPHICS
|
|
{
|
|
extern struct window_procs amii_procs;
|
|
if (WINDOWPORT(amii)) {
|
|
extern winid WIN_BASE;
|
|
clear_nhwindow(WIN_BASE); /* hack until there's a hook for this */
|
|
}
|
|
}
|
|
#else
|
|
clear_nhwindow(WIN_MAP);
|
|
#endif
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
You("return to level %d in %s%s.", depth(&u.uz),
|
|
gd.dungeons[u.uz.dnum].dname,
|
|
flags.debug ? " while in debug mode"
|
|
: flags.explore ? " while in explore mode" : "");
|
|
curs(WIN_MAP, 1, 1);
|
|
dotcnt = 0;
|
|
dotrow = 2;
|
|
if (!WINDOWPORT(X11))
|
|
putstr(WIN_MAP, 0, "Restoring:");
|
|
#endif
|
|
restoreinfo.mread_flags = 1; /* return despite error */
|
|
while (1) {
|
|
if (nhfp->structlevel) {
|
|
mread(nhfp->fd, (genericptr_t) <mp, sizeof ltmp);
|
|
if (restoreinfo.mread_flags == -1)
|
|
break;
|
|
}
|
|
getlev(nhfp, 0, ltmp);
|
|
#ifdef MICRO
|
|
curs(WIN_MAP, 1 + dotcnt++, dotrow);
|
|
if (dotcnt >= (COLNO - 1)) {
|
|
dotrow++;
|
|
dotcnt = 0;
|
|
}
|
|
if (!WINDOWPORT(X11)) {
|
|
putstr(WIN_MAP, 0, ".");
|
|
}
|
|
mark_synch();
|
|
#endif
|
|
rtmp = restlevelfile(ltmp);
|
|
if (rtmp < 2)
|
|
return rtmp; /* dorecover called recursively */
|
|
}
|
|
restoreinfo.mread_flags = 0;
|
|
rewind_nhfile(nhfp); /* return to beginning of file */
|
|
(void) validate(nhfp, (char *) 0);
|
|
get_plname_from_file(nhfp, gp.plname);
|
|
|
|
getlev(nhfp, 0, (xint8) 0);
|
|
close_nhfile(nhfp);
|
|
restlevelstate(stuckid, steedid);
|
|
gp.program_state.something_worth_saving = 1; /* useful data now exists */
|
|
|
|
if (!wizard && !discover)
|
|
(void) delete_savefile();
|
|
if (Is_rogue_level(&u.uz))
|
|
assign_graphics(ROGUESET);
|
|
reset_glyphmap(gm_levelchange);
|
|
max_rank_sz(); /* to recompute gm.mrank_sz (botl.c) */
|
|
init_oclass_probs(); /* recompute go.oclass_prob_totals[] */
|
|
|
|
if ((uball && !uchain) || (uchain && !uball)) {
|
|
impossible("restgamestate: lost ball & chain");
|
|
/* poor man's unpunish() */
|
|
setworn((struct obj *) 0, W_CHAIN);
|
|
setworn((struct obj *) 0, W_BALL);
|
|
}
|
|
|
|
/* in_use processing must be after:
|
|
* + The inventory has been read so that freeinv() works.
|
|
* + The current level has been restored so billing information
|
|
* is available.
|
|
*/
|
|
inven_inuse(FALSE);
|
|
|
|
/* Set up the vision internals, after levl[] data is loaded
|
|
but before docrt(). */
|
|
reglyph_darkroom();
|
|
vision_reset();
|
|
gv.vision_full_recalc = 1; /* recompute vision (not saved) */
|
|
|
|
run_timers(); /* expire all timers that have gone off while away */
|
|
gp.program_state.restoring = 0; /* affects bot() so clear before docrt() */
|
|
|
|
if (ge.early_raw_messages && !gp.program_state.beyond_savefile_load) {
|
|
/*
|
|
* We're about to obliterate some potentially important
|
|
* startup messages, so give the player a chance to see them.
|
|
*/
|
|
ge.early_raw_messages = 0;
|
|
wait_synch();
|
|
}
|
|
gp.program_state.beyond_savefile_load = 1;
|
|
|
|
docrt();
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
|
|
/* Success! */
|
|
welcome(FALSE);
|
|
check_special_room(FALSE);
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
rest_stairs(NHFILE* nhfp)
|
|
{
|
|
int buflen = 0;
|
|
stairway stway = UNDEFINED_VALUES;
|
|
stairway *newst;
|
|
|
|
stairway_free_all();
|
|
while (1) {
|
|
if (nhfp->structlevel) {
|
|
mread(nhfp->fd, (genericptr_t) &buflen, sizeof buflen);
|
|
}
|
|
|
|
if (buflen == -1)
|
|
break;
|
|
|
|
if (nhfp->structlevel) {
|
|
mread(nhfp->fd, (genericptr_t) &stway, sizeof (stairway));
|
|
}
|
|
if (gp.program_state.restoring != REST_GSTATE
|
|
&& stway.tolev.dnum == u.uz.dnum) {
|
|
/* stairway dlevel is relative, make it absolute */
|
|
stway.tolev.dlevel += u.uz.dlevel;
|
|
}
|
|
stairway_add(stway.sx, stway.sy, stway.up, stway.isladder,
|
|
&(stway.tolev));
|
|
newst = stairway_at(stway.sx, stway.sy);
|
|
if (newst)
|
|
newst->u_traversed = stway.u_traversed;
|
|
}
|
|
}
|
|
|
|
void
|
|
restcemetery(NHFILE* nhfp, struct cemetery** cemeteryaddr)
|
|
{
|
|
struct cemetery *bonesinfo, **bonesaddr;
|
|
int cflag = 0;
|
|
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &cflag, sizeof cflag);
|
|
if (cflag == 0) {
|
|
bonesaddr = cemeteryaddr;
|
|
do {
|
|
bonesinfo = (struct cemetery *) alloc(sizeof *bonesinfo);
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) bonesinfo, sizeof *bonesinfo);
|
|
*bonesaddr = bonesinfo;
|
|
bonesaddr = &(*bonesaddr)->next;
|
|
} while (*bonesaddr);
|
|
} else {
|
|
*cemeteryaddr = 0;
|
|
}
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
static void
|
|
rest_levl(
|
|
NHFILE *nhfp,
|
|
#ifdef RLECOMP
|
|
boolean rlecomp
|
|
#else
|
|
boolean rlecomp UNUSED
|
|
#endif
|
|
)
|
|
{
|
|
#ifdef RLECOMP
|
|
short i, j;
|
|
uchar len;
|
|
struct rm r;
|
|
|
|
if (rlecomp) {
|
|
(void) memset((genericptr_t) &r, 0, sizeof(r));
|
|
i = 0;
|
|
j = 0;
|
|
len = 0;
|
|
while (i < ROWNO) {
|
|
while (j < COLNO) {
|
|
if (len > 0) {
|
|
levl[j][i] = r;
|
|
len -= 1;
|
|
j += 1;
|
|
} else {
|
|
if (nhfp->structlevel) {
|
|
mread(nhfp->fd, (genericptr_t) &len, sizeof(uchar));
|
|
mread(nhfp->fd, (genericptr_t) &r, sizeof(struct rm));
|
|
}
|
|
}
|
|
}
|
|
j = 0;
|
|
i += 1;
|
|
}
|
|
return;
|
|
}
|
|
#endif /* RLECOMP */
|
|
if (nhfp->structlevel) {
|
|
mread(nhfp->fd, (genericptr_t) levl, sizeof levl);
|
|
}
|
|
}
|
|
|
|
void
|
|
trickery(char *reason)
|
|
{
|
|
pline("Strange, this map is not as I remember it.");
|
|
pline("Somebody is trying some trickery here...");
|
|
pline("This game is void.");
|
|
Strcpy(gk.killer.name, reason ? reason : "");
|
|
done(TRICKED);
|
|
}
|
|
|
|
void
|
|
getlev(NHFILE* nhfp, int pid, xint8 lev)
|
|
{
|
|
register struct trap *trap;
|
|
register struct monst *mtmp;
|
|
long elapsed;
|
|
branch *br;
|
|
int hpid = 0;
|
|
xint8 dlvl = 0;
|
|
int x, y;
|
|
boolean ghostly = (nhfp->ftype == NHF_BONESFILE);
|
|
#ifdef TOS
|
|
short tlev;
|
|
#endif
|
|
|
|
if (ghostly)
|
|
clear_id_mapping();
|
|
|
|
#if defined(MSDOS) || defined(OS2)
|
|
if (nhfp->structlevel)
|
|
setmode(nhfp->fd, O_BINARY);
|
|
#endif
|
|
/* Load the old fruit info. We have to do it first, so the
|
|
* information is available when restoring the objects.
|
|
*/
|
|
if (ghostly)
|
|
go.oldfruit = loadfruitchn(nhfp);
|
|
|
|
/* First some sanity checks */
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &hpid, sizeof(hpid));
|
|
|
|
/* CHECK: This may prevent restoration */
|
|
#ifdef TOS
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &tlev, sizeof(tlev));
|
|
dlvl = tlev & 0x00ff;
|
|
#else
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &dlvl, sizeof(dlvl));
|
|
#endif
|
|
if ((pid && pid != hpid) || (lev && dlvl != lev)) {
|
|
char trickbuf[BUFSZ];
|
|
|
|
if (pid && pid != hpid)
|
|
Sprintf(trickbuf, "PID (%d) doesn't match saved PID (%d)!", hpid,
|
|
pid);
|
|
else
|
|
Sprintf(trickbuf, "This is level %d, not %d!", dlvl, lev);
|
|
if (wizard)
|
|
pline1(trickbuf);
|
|
trickery(trickbuf);
|
|
}
|
|
restcemetery(nhfp, &gl.level.bonesinfo);
|
|
rest_levl(nhfp,
|
|
(boolean) ((sfrestinfo.sfi1 & SFI1_RLECOMP) == SFI1_RLECOMP));
|
|
if (nhfp->structlevel) {
|
|
mread(nhfp->fd, (genericptr_t) gl.lastseentyp, sizeof(gl.lastseentyp));
|
|
mread(nhfp->fd, (genericptr_t) &go.omoves, sizeof(go.omoves));
|
|
}
|
|
elapsed = gm.moves - go.omoves;
|
|
|
|
if (nhfp->structlevel) {
|
|
rest_stairs(nhfp);
|
|
mread(nhfp->fd, (genericptr_t)&gu.updest, sizeof(dest_area));
|
|
mread(nhfp->fd, (genericptr_t)&gd.dndest, sizeof(dest_area));
|
|
mread(nhfp->fd, (genericptr_t)&gl.level.flags, sizeof(gl.level.flags));
|
|
if (gd.doors)
|
|
free(gd.doors);
|
|
mread(nhfp->fd, (genericptr_t) &gd.doors_alloc, sizeof (gd.doors_alloc));
|
|
gd.doors = (coord *) alloc(gd.doors_alloc * sizeof (coord));
|
|
mread(nhfp->fd, (genericptr_t) gd.doors, gd.doors_alloc * sizeof (coord));
|
|
}
|
|
rest_rooms(nhfp); /* No joke :-) */
|
|
if (gn.nroom)
|
|
gd.doorindex = gr.rooms[gn.nroom - 1].fdoor + gr.rooms[gn.nroom - 1].doorct;
|
|
else
|
|
gd.doorindex = 0;
|
|
|
|
restore_timers(nhfp, RANGE_LEVEL, elapsed);
|
|
restore_light_sources(nhfp);
|
|
fmon = restmonchn(nhfp);
|
|
|
|
/* rest_worm(fd); */ /* restore worm information */
|
|
rest_worm(nhfp); /* restore worm information */
|
|
|
|
gf.ftrap = 0;
|
|
for (;;) {
|
|
trap = newtrap();
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t)trap, sizeof(struct trap));
|
|
if (trap->tx != 0) {
|
|
if (gp.program_state.restoring != REST_GSTATE
|
|
&& trap->dst.dnum == u.uz.dnum) {
|
|
/* convert relative destination to absolute */
|
|
trap->dst.dlevel += u.uz.dlevel;
|
|
}
|
|
trap->ntrap = gf.ftrap;
|
|
gf.ftrap = trap;
|
|
} else
|
|
break;
|
|
}
|
|
dealloc_trap(trap);
|
|
|
|
fobj = restobjchn(nhfp, FALSE);
|
|
find_lev_obj();
|
|
/* restobjchn()'s `frozen' argument probably ought to be a callback
|
|
routine so that we can check for objects being buried under ice */
|
|
gl.level.buriedobjlist = restobjchn(nhfp, FALSE);
|
|
gb.billobjs = restobjchn(nhfp, FALSE);
|
|
rest_engravings(nhfp);
|
|
|
|
/* reset level.monsters for new level */
|
|
for (x = 0; x < COLNO; x++)
|
|
for (y = 0; y < ROWNO; y++)
|
|
gl.level.monsters[x][y] = (struct monst *) 0;
|
|
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
|
|
if (mtmp->isshk)
|
|
set_residency(mtmp, FALSE);
|
|
place_monster(mtmp, mtmp->mx, mtmp->my);
|
|
if (mtmp->wormno)
|
|
place_wsegs(mtmp, NULL);
|
|
if (hides_under(mtmp->data) && mtmp->mundetected)
|
|
(void) hideunder(mtmp);
|
|
|
|
/* regenerate monsters while on another level */
|
|
if (!u.uz.dlevel)
|
|
continue;
|
|
if (ghostly) {
|
|
/* reset peaceful/malign relative to new character;
|
|
shopkeepers will reset based on name */
|
|
if (!mtmp->isshk)
|
|
mtmp->mpeaceful = (is_unicorn(mtmp->data)
|
|
&& (sgn(u.ualign.type)
|
|
== sgn(mtmp->data->maligntyp))) ? 1
|
|
: peace_minded(mtmp->data);
|
|
set_malign(mtmp);
|
|
} else if (elapsed > 0L) {
|
|
mon_catchup_elapsed_time(mtmp, elapsed);
|
|
}
|
|
/* update shape-changers in case protection against
|
|
them is different now than when the level was saved */
|
|
restore_cham(mtmp);
|
|
/* give hiders a chance to hide before their next move */
|
|
if (ghostly || (elapsed > 00 && elapsed > (long) rnd(10)))
|
|
hide_monst(mtmp);
|
|
}
|
|
restdamage(nhfp);
|
|
rest_regions(nhfp);
|
|
rest_bubbles(nhfp); /* for water and air; empty marker on other levels */
|
|
|
|
if (ghostly) {
|
|
stairway *stway = gs.stairs;
|
|
while (stway) {
|
|
if (!stway->isladder && !stway->up
|
|
&& stway->tolev.dnum == u.uz.dnum)
|
|
break;
|
|
stway = stway->next;
|
|
}
|
|
|
|
/* Now get rid of all the temp fruits... */
|
|
freefruitchn(go.oldfruit), go.oldfruit = 0;
|
|
|
|
if (lev > ledger_no(&medusa_level)
|
|
&& lev < ledger_no(&stronghold_level) && !stway) {
|
|
coord cc;
|
|
d_level dest;
|
|
|
|
dest.dnum = u.uz.dnum;
|
|
dest.dlevel = u.uz.dlevel + 1;
|
|
|
|
mazexy(&cc);
|
|
stairway_add(cc.x, cc.y, FALSE, FALSE, &dest);
|
|
levl[cc.x][cc.y].typ = STAIRS;
|
|
}
|
|
|
|
br = Is_branchlev(&u.uz);
|
|
if (br && u.uz.dlevel == 1) {
|
|
d_level ltmp;
|
|
|
|
if (on_level(&u.uz, &br->end1))
|
|
assign_level(<mp, &br->end2);
|
|
else
|
|
assign_level(<mp, &br->end1);
|
|
|
|
switch (br->type) {
|
|
case BR_STAIR:
|
|
case BR_NO_END1:
|
|
case BR_NO_END2:
|
|
stway = gs.stairs;
|
|
while (stway) {
|
|
if (stway->tolev.dnum != u.uz.dnum)
|
|
break;
|
|
stway = stway->next;
|
|
}
|
|
if (stway)
|
|
assign_level(&(stway->tolev), <mp);
|
|
break;
|
|
case BR_PORTAL: /* max of 1 portal per level */
|
|
for (trap = gf.ftrap; trap; trap = trap->ntrap)
|
|
if (trap->ttyp == MAGIC_PORTAL)
|
|
break;
|
|
if (!trap)
|
|
panic("getlev: need portal but none found");
|
|
assign_level(&trap->dst, <mp);
|
|
break;
|
|
}
|
|
} else if (!br) {
|
|
struct trap *ttmp = 0;
|
|
|
|
/* Remove any dangling portals. */
|
|
for (trap = gf.ftrap; trap; trap = ttmp) {
|
|
ttmp = trap->ntrap;
|
|
if (trap->ttyp == MAGIC_PORTAL)
|
|
deltrap(trap);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* must come after all mons & objs are restored */
|
|
relink_timers(ghostly);
|
|
relink_light_sources(ghostly);
|
|
reset_oattached_mids(ghostly);
|
|
|
|
if (ghostly)
|
|
clear_id_mapping();
|
|
}
|
|
|
|
void
|
|
get_plname_from_file(NHFILE* nhfp, char *plbuf)
|
|
{
|
|
int pltmpsiz = 0;
|
|
|
|
if (nhfp->structlevel) {
|
|
(void) read(nhfp->fd, (genericptr_t) &pltmpsiz, sizeof(pltmpsiz));
|
|
(void) read(nhfp->fd, (genericptr_t) plbuf, pltmpsiz);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* restore Plane of Water's air bubbles and Plane of Air's clouds */
|
|
static void
|
|
rest_bubbles(NHFILE *nhfp)
|
|
{
|
|
xint8 bbubbly;
|
|
|
|
/* whether or not the Plane of Water's air bubbles or Plane of Air's
|
|
clouds are present is recorded during save so that we don't have to
|
|
know what level is being restored */
|
|
bbubbly = 0;
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &bbubbly, sizeof bbubbly);
|
|
|
|
if (bbubbly)
|
|
restore_waterlevel(nhfp);
|
|
}
|
|
|
|
static void
|
|
restore_gamelog(NHFILE* nhfp)
|
|
{
|
|
int slen = 0;
|
|
char msg[BUFSZ*2];
|
|
struct gamelog_line tmp;
|
|
|
|
while (1) {
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t)&slen, sizeof(slen));
|
|
if (slen == -1)
|
|
break;
|
|
if (slen > ((BUFSZ*2) - 1))
|
|
panic("restore_gamelog: msg too big (%d)", slen);
|
|
if (nhfp->structlevel) {
|
|
mread(nhfp->fd, (genericptr_t) msg, slen);
|
|
mread(nhfp->fd, (genericptr_t) &tmp, sizeof(tmp));
|
|
msg[slen] = '\0';
|
|
gamelog_add(tmp.flags, tmp.turn, msg);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
restore_msghistory(NHFILE* nhfp)
|
|
{
|
|
int msgsize = 0, msgcount = 0;
|
|
char msg[BUFSZ];
|
|
|
|
while (1) {
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) &msgsize, sizeof(msgsize));
|
|
if (msgsize == -1)
|
|
break;
|
|
if (msgsize > (BUFSZ - 1))
|
|
panic("restore_msghistory: msg too big (%d)", msgsize);
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t) msg, msgsize);
|
|
msg[msgsize] = '\0';
|
|
putmsghistory(msg, TRUE);
|
|
++msgcount;
|
|
}
|
|
if (msgcount)
|
|
putmsghistory((char *) 0, TRUE);
|
|
debugpline1("Read %d messages from savefile.", msgcount);
|
|
}
|
|
|
|
/* Clear all structures for object and monster ID mapping. */
|
|
static void
|
|
clear_id_mapping(void)
|
|
{
|
|
struct bucket *curr;
|
|
|
|
while ((curr = gi.id_map) != 0) {
|
|
gi.id_map = curr->next;
|
|
free((genericptr_t) curr);
|
|
}
|
|
gn.n_ids_mapped = 0;
|
|
}
|
|
|
|
/* Add a mapping to the ID map. */
|
|
static void
|
|
add_id_mapping(unsigned int gid, unsigned int nid)
|
|
{
|
|
int idx;
|
|
|
|
idx = gn.n_ids_mapped % N_PER_BUCKET;
|
|
/* idx is zero on first time through, as well as when a new bucket is */
|
|
/* needed */
|
|
if (idx == 0) {
|
|
struct bucket *gnu = (struct bucket *) alloc(sizeof(struct bucket));
|
|
gnu->next = gi.id_map;
|
|
gi.id_map = gnu;
|
|
}
|
|
|
|
gi.id_map->map[idx].gid = gid;
|
|
gi.id_map->map[idx].nid = nid;
|
|
gn.n_ids_mapped++;
|
|
}
|
|
|
|
/*
|
|
* Global routine to look up a mapping. If found, return TRUE and fill
|
|
* in the new ID value. Otherwise, return false and return -1 in the new
|
|
* ID.
|
|
*/
|
|
boolean
|
|
lookup_id_mapping(unsigned int gid, unsigned int *nidp)
|
|
{
|
|
int i;
|
|
struct bucket *curr;
|
|
|
|
if (gn.n_ids_mapped)
|
|
for (curr = gi.id_map; curr; curr = curr->next) {
|
|
/* first bucket might not be totally full */
|
|
if (curr == gi.id_map) {
|
|
i = gn.n_ids_mapped % N_PER_BUCKET;
|
|
if (i == 0)
|
|
i = N_PER_BUCKET;
|
|
} else
|
|
i = N_PER_BUCKET;
|
|
|
|
while (--i >= 0)
|
|
if (gid == curr->map[i].gid) {
|
|
*nidp = curr->map[i].nid;
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
reset_oattached_mids(boolean ghostly)
|
|
{
|
|
struct obj *otmp;
|
|
unsigned oldid, nid;
|
|
|
|
for (otmp = fobj; otmp; otmp = otmp->nobj) {
|
|
if (ghostly && has_omonst(otmp)) {
|
|
struct monst *mtmp = OMONST(otmp);
|
|
|
|
mtmp->m_id = 0;
|
|
mtmp->mpeaceful = mtmp->mtame = 0; /* pet's owner died! */
|
|
}
|
|
if (ghostly && has_omid(otmp)) {
|
|
oldid = OMID(otmp);
|
|
if (lookup_id_mapping(oldid, &nid))
|
|
OMID(otmp) = nid;
|
|
else
|
|
free_omid(otmp);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef SELECTSAVED
|
|
/* put up a menu listing each character from this player's saved games;
|
|
returns 1: use gp.plname[], 0: new game, -1: quit */
|
|
int
|
|
restore_menu(
|
|
winid bannerwin) /* if not WIN_ERR, clear window and show copyright in menu */
|
|
{
|
|
winid tmpwin;
|
|
anything any;
|
|
char **saved;
|
|
menu_item *chosen_game = (menu_item *) 0;
|
|
int k, clet, ch = 0; /* ch: 0 => new game */
|
|
int clr = 0;
|
|
|
|
*gp.plname = '\0';
|
|
saved = get_saved_games(); /* array of character names */
|
|
if (saved && *saved) {
|
|
tmpwin = create_nhwindow(NHW_MENU);
|
|
start_menu(tmpwin, MENU_BEHAVE_STANDARD);
|
|
any = cg.zeroany; /* no selection */
|
|
if (bannerwin != WIN_ERR) {
|
|
/* for tty; erase copyright notice and redo it in the menu */
|
|
clear_nhwindow(bannerwin);
|
|
/* COPYRIGHT_BANNER_[ABCD] */
|
|
for (k = 1; k <= 4; ++k)
|
|
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
|
|
clr, copyright_banner_line(k), MENU_ITEMFLAGS_NONE);
|
|
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE, clr, "",
|
|
MENU_ITEMFLAGS_NONE);
|
|
}
|
|
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
|
|
clr, "Select one of your saved games", MENU_ITEMFLAGS_NONE);
|
|
for (k = 0; saved[k]; ++k) {
|
|
any.a_int = k + 1;
|
|
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0,
|
|
ATR_NONE, clr, saved[k], MENU_ITEMFLAGS_NONE);
|
|
}
|
|
clet = (k <= 'n' - 'a') ? 'n' : 0; /* new game */
|
|
any.a_int = -1; /* not >= 0 */
|
|
add_menu(tmpwin, &nul_glyphinfo, &any, clet, 0, ATR_NONE,
|
|
clr, "Start a new character", MENU_ITEMFLAGS_NONE);
|
|
clet = (k + 1 <= 'q' - 'a') ? 'q' : 0; /* quit */
|
|
any.a_int = -2;
|
|
add_menu(tmpwin, &nul_glyphinfo, &any, clet, 0, ATR_NONE,
|
|
clr, "Never mind (quit)", MENU_ITEMFLAGS_SELECTED);
|
|
/* no prompt on end_menu, as we've done our own at the top */
|
|
end_menu(tmpwin, (char *) 0);
|
|
if (select_menu(tmpwin, PICK_ONE, &chosen_game) > 0) {
|
|
ch = chosen_game->item.a_int;
|
|
if (ch > 0)
|
|
Strcpy(gp.plname, saved[ch - 1]);
|
|
else if (ch < 0)
|
|
++ch; /* -1 -> 0 (new game), -2 -> -1 (quit) */
|
|
free((genericptr_t) chosen_game);
|
|
} else {
|
|
ch = -1; /* quit menu without making a selection => quit */
|
|
}
|
|
destroy_nhwindow(tmpwin);
|
|
if (bannerwin != WIN_ERR) {
|
|
/* for tty; clear the menu away and put subset of copyright back
|
|
*/
|
|
clear_nhwindow(bannerwin);
|
|
/* COPYRIGHT_BANNER_A, preceding "Who are you?" prompt */
|
|
if (ch == 0)
|
|
putstr(bannerwin, 0, copyright_banner_line(1));
|
|
}
|
|
}
|
|
free_saved_games(saved);
|
|
return (ch > 0) ? 1 : ch;
|
|
}
|
|
#endif /* SELECTSAVED */
|
|
|
|
int
|
|
validate(NHFILE* nhfp, const char *name)
|
|
{
|
|
readLenType rlen = 0;
|
|
struct savefile_info sfi;
|
|
unsigned long utdflags = 0L;
|
|
boolean verbose = name ? TRUE : FALSE, reslt = FALSE;
|
|
|
|
if (nhfp->structlevel)
|
|
utdflags |= UTD_CHECKSIZES;
|
|
if (!(reslt = uptodate(nhfp, name, utdflags))) return 1;
|
|
|
|
if ((nhfp->mode & WRITING) == 0) {
|
|
if (nhfp->structlevel)
|
|
rlen = (readLenType) read(nhfp->fd, (genericptr_t) &sfi, sizeof sfi);
|
|
} else {
|
|
if (nhfp->structlevel)
|
|
rlen = (readLenType) read(nhfp->fd, (genericptr_t) &sfi, sizeof sfi);
|
|
minit(); /* ZEROCOMP */
|
|
if (rlen == 0) {
|
|
if (verbose) {
|
|
pline("File \"%s\" is empty during save file feature check?", name);
|
|
wait_synch();
|
|
}
|
|
return -1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*restore.c*/
|