Files
nethack/win/Qt/qt_inv.cpp
PatR eb4288e608 Qt click-to-command
Consolidate some recently added duplicated code.
2020-10-07 04:19:55 -07:00

180 lines
5.7 KiB
C++

// Copyright (c) Warwick Allison, 1999.
// Qt4 conversion copyright (c) Ray Chason, 2012-2014.
// NetHack may be freely redistributed. See license for details.
// qt_inv.cpp -- inventory usage window
//
// Essentially a "paper doll" style display. [grep fodder]
//
// This is at the top center of the main window
extern "C" {
#include "hack.h"
}
#include "qt_pre.h"
#include <QtGui/QtGui>
#if QT_VERSION >= 0x050000
#include <QtWidgets/QtWidgets>
#endif
#include "qt_post.h"
#include "qt_inv.h"
#include "qt_glyph.h"
#include "qt_main.h"
#include "qt_set.h"
namespace nethack_qt_ {
static struct obj *
find_tool(int tooltyp)
{
struct obj *o;
for (o = g.invent; o; o = o->nobj) {
if ((tooltyp == LEASH && o->otyp == LEASH && o->leashmon)
// OIL_LAMP is used for candles, lamps, lantern, candelabrum too
|| (tooltyp == OIL_LAMP && o->lamplit))
break;
}
return o;
}
NetHackQtInvUsageWindow::NetHackQtInvUsageWindow(QWidget* parent) :
QWidget(parent)
{
setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}
void NetHackQtInvUsageWindow::drawWorn(QPainter& painter, obj* nhobj,
int x, int y, bool canbe)
{
short int glyph;
int border;
if (nhobj) {
border = BORDER_DEFAULT;
#ifdef ENHANCED_PAPERDOLL
if (Role_if('P') && !Blind)
nhobj->bknown = 1;
if (nhobj->bknown)
border = nhobj->cursed ? BORDER_CURSED
: !nhobj->blessed ? BORDER_UNCURSED
: BORDER_BLESSED;
#endif
glyph = obj_to_glyph(nhobj, rn2_on_display_rng);
} else {
border = NO_BORDER;
glyph = canbe ? cmap_to_glyph(S_room) : GLYPH_UNEXPLORED;
}
qt_settings->glyphs().drawBorderedCell(painter, glyph, x, y, border);
}
void NetHackQtInvUsageWindow::paintEvent(QPaintEvent*)
{
// 0 1 2 two dual
// hander wielding
// 0 x H b x H b . H b
// 1 S " w W " W X " w
// 2 G C q G C q G C q
// 3 = A = = A = = A =
// 4 l U L l U L l U L
// 5 . F . . F . . F .
//
// 3.7: use a different legend for the layout
// show quiver instead of repeating gloves on both sides;
// show secondary weapon in shield slot when two-weapon is active;
// show two-handed primary weapon in both shield and uwep slots;
// show lit lamp/lantern/candle/candelabrum on lower right side;
// show leash-in-use on lower left side
#ifdef ENHANCED_PAPERDOLL
if (iflags.wc_ascii_map)
qt_settings->doll_is_shown = false;
if (!qt_settings->doll_is_shown)
return;
qt_settings->glyphs().setSize(qt_settings->dollWidth,
qt_settings->dollHeight);
#endif
QPainter painter;
painter.begin(this);
// Blanks
drawWorn(painter, 0, 0, 5, false);
drawWorn(painter, 0, 2, 5, false);
if (u.twoweap) // empty alt weapon slot, show uswapwep in shield slot
drawWorn(painter, 0, 0, 0, false);
// TODO: render differently if known to be non-removable (known cursed)
drawWorn(painter, uarm, 1, 3); // Armour
drawWorn(painter, uarmc, 1, 2); // Cloak
drawWorn(painter, uarmh, 1, 0); // Helmet
// shield slot varies depending upon weapon usage
if (u.twoweap)
drawWorn(painter, uswapwep, 0, 1); // Secondary weapon, in use
else if (uwep && bimanual(uwep))
drawWorn(painter, uwep, 0, 1); // Two-handed weapon shown twice
else
drawWorn(painter, uarms, 0, 1); // Shield (might be blank)
drawWorn(painter, uarmg, 0, 2); // Gloves
drawWorn(painter, uarmf, 1, 5); // Shoes (feet)
drawWorn(painter, uarmu, 1, 4); // Undershirt
drawWorn(painter, uleft, 0, 3); // RingL
drawWorn(painter, uright, 2, 3); // RingR
drawWorn(painter, uwep, 2, 1); // Weapon
drawWorn(painter, !u.twoweap ? uswapwep : NULL, 0, 0); // Alternate weapon
drawWorn(painter, uquiver, 2, 2); // Quiver
drawWorn(painter, uamul, 1, 1); // Amulet
drawWorn(painter, ublindf, 2, 0); // Blindfold/Towel/Lenses
// light source and leash aren't unique and don't have pointers defined
drawWorn(painter, find_tool(LEASH), 0, 4);
// OIL_LAMP matches lit candles, lamps, lantern, and candelabrum (and will
// also duplicate Sunsword when it is wielded and shown in the uwep slot)
drawWorn(painter, find_tool(OIL_LAMP), 2, 4);
painter.end();
#ifdef ENHANCED_PAPERDOLL
qt_settings->glyphs().setSize(qt_settings->tileWidth,
qt_settings->tileHeight);
#endif
}
QSize NetHackQtInvUsageWindow::sizeHint(void) const
{
if (qt_settings) {
int w = 0, h = 0;
// 1+X+1: one pixel border surrounding each tile in the paper doll,
// so +1 left and +1 right, also +1 above and +1 below
#ifdef ENHANCED_PAPERDOLL
if (iflags.wc_ascii_map)
qt_settings->doll_is_shown = false;
if (qt_settings->doll_is_shown) {
w = (1 + qt_settings->dollWidth + 1) * 3;
h = (1 + qt_settings->dollHeight + 1) * 6;
}
#else
if (iflags.wc_tiled_map) {
w = (1 + qt_settings->glyphs().width() + 1) * 3;
h = (1 + qt_settings->glyphs().height() + 1) * 6;
}
#endif
return QSize(w, h);
} else {
return QWidget::sizeHint();
}
}
// ENHANCED_PAPERDOLL - clicking on the PaperDoll runs #seeall ('*')
void NetHackQtInvUsageWindow::mousePressEvent(QMouseEvent *event UNUSED)
{
#ifdef ENHANCED_PAPERDOLL
QWidget *main = NetHackQtBind::mainWidget();
(static_cast <NetHackQtMainWindow *> (main))->FuncAsCommand(doprinuse);
#endif
}
} // namespace nethack_qt_