Files
nethack/dat/Val-loca.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

86 lines
2.4 KiB
Lua

-- NetHack 3.6 Valkyrie.des $NHDT-Date: 1553807172 2019/03/28 21:06:12 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.15 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991-2 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "hardfloor", "icedpools")
des.level_init({ style="mines", fg=".", bg="I", smoothed=true, joined=false, lit=1, walled=false })
des.map([[
PPPPxxxx xxxxPPPPPx
PLPxxx xPPLLLPP
PPP ....................... PPPLLP
xx ............................ PPPP
x ............................... xxxx
................................. xx
.................................... x
...................................
x .................................. x
xx .............................. PP
xPPP .......................... PLP
xPLLP xxPLLP
xPPPPxx xxxxPPPP
]]);
-- Dungeon Description
des.region(selection.area(00,00,39,12), "lit")
-- Stairs
des.stair("up", 48,14)
des.stair("down", 20,06)
-- Non diggable walls
des.non_diggable(selection.area(00,00,39,12))
-- Objects
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
-- Random traps
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap()
des.trap()
-- Random monsters.
des.monster("fire ant")
des.monster("fire ant")
des.monster("fire ant")
des.monster("fire ant")
des.monster("fire ant")
des.monster("fire ant")
des.monster("fire ant")
des.monster("fire ant")
des.monster("fire ant")
des.monster("fire ant")
des.monster("fire ant")
des.monster("fire ant")
des.monster("fire ant")
des.monster("fire ant")
des.monster("fire ant")
des.monster("fire ant")
des.monster("fire ant")
des.monster("a")
des.monster({ class = "H", peaceful = 0 })
des.monster({ id = "fire giant", peaceful = 0 })
des.monster({ id = "fire giant", peaceful = 0 })
des.monster({ id = "fire giant", peaceful = 0 })
des.monster({ id = "fire giant", peaceful = 0 })
des.monster({ id = "fire giant", peaceful = 0 })
des.monster({ id = "fire giant", peaceful = 0 })
des.monster({ id = "fire giant", peaceful = 0 })
des.monster({ class = "H", peaceful = 0 })