686 lines
25 KiB
C
686 lines
25 KiB
C
/* NetHack 3.7 hack.h $NHDT-Date: 1601595709 2020/10/01 23:41:49 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.141 $ */
|
|
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
|
/*-Copyright (c) Pasi Kallinen, 2017. */
|
|
/* NetHack may be freely redistributed. See license for details. */
|
|
|
|
#ifndef HACK_H
|
|
#define HACK_H
|
|
|
|
#ifndef CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
#include "lint.h"
|
|
|
|
#define TELL 1
|
|
#define NOTELL 0
|
|
#define ON 1
|
|
#define OFF 0
|
|
#define BOLT_LIM 8 /* from this distance ranged attacks will be made */
|
|
#define MAX_CARR_CAP 1000 /* so that boulders can be heavier */
|
|
#define DUMMY { 0 } /* array initializer, letting [1..N-1] default */
|
|
#define DEF_NOTHING ' ' /* default symbol for NOTHING and UNEXPLORED */
|
|
|
|
/* The UNDEFINED macros are used to initialize variables whose
|
|
initialized value is not relied upon.
|
|
UNDEFINED_VALUE: used to initialize any scalar type except pointers.
|
|
UNDEFINED_VALUES: used to initialize any non scalar type without pointers.
|
|
UNDEFINED_PTR: can be used only on pointer types. */
|
|
#define UNDEFINED_VALUE 0
|
|
#define UNDEFINED_VALUES { 0 }
|
|
#define UNDEFINED_PTR NULL
|
|
|
|
/* symbolic names for capacity levels */
|
|
enum encumbrance_types {
|
|
UNENCUMBERED = 0,
|
|
SLT_ENCUMBER = 1, /* Burdened */
|
|
MOD_ENCUMBER = 2, /* Stressed */
|
|
HVY_ENCUMBER = 3, /* Strained */
|
|
EXT_ENCUMBER = 4, /* Overtaxed */
|
|
OVERLOADED = 5 /* Overloaded */
|
|
};
|
|
|
|
/* weight increment of heavy iron ball */
|
|
#define IRON_BALL_W_INCR 160
|
|
|
|
/* number of turns it takes for vault guard to show up */
|
|
#define VAULT_GUARD_TIME 30
|
|
|
|
#define SHOP_DOOR_COST 400L /* cost of a destroyed shop door */
|
|
#define SHOP_BARS_COST 300L /* cost of iron bars */
|
|
#define SHOP_HOLE_COST 200L /* cost of making hole/trapdoor */
|
|
#define SHOP_WALL_COST 200L /* cost of destroying a wall */
|
|
#define SHOP_WALL_DMG (10L * ACURRSTR) /* damaging a wall */
|
|
#define SHOP_PIT_COST 100L /* cost of making a pit */
|
|
#define SHOP_WEB_COST 30L /* cost of removing a web */
|
|
|
|
/* hunger states - see hu_stat in eat.c */
|
|
enum hunger_state_types {
|
|
SATIATED = 0,
|
|
NOT_HUNGRY = 1,
|
|
HUNGRY = 2,
|
|
WEAK = 3,
|
|
FAINTING = 4,
|
|
FAINTED = 5,
|
|
STARVED = 6
|
|
};
|
|
|
|
/* Macros for how a rumor was delivered in outrumor() */
|
|
#define BY_ORACLE 0
|
|
#define BY_COOKIE 1
|
|
#define BY_PAPER 2
|
|
#define BY_OTHER 9
|
|
|
|
/* Macros for why you are no longer riding */
|
|
enum dismount_types {
|
|
DISMOUNT_GENERIC = 0,
|
|
DISMOUNT_FELL = 1,
|
|
DISMOUNT_THROWN = 2,
|
|
DISMOUNT_POLY = 3,
|
|
DISMOUNT_ENGULFED = 4,
|
|
DISMOUNT_BONES = 5,
|
|
DISMOUNT_BYCHOICE = 6
|
|
};
|
|
|
|
/* sellobj_state() states */
|
|
#define SELL_NORMAL (0)
|
|
#define SELL_DELIBERATE (1)
|
|
#define SELL_DONTSELL (2)
|
|
|
|
/* alteration types--keep in synch with costly_alteration(mkobj.c) */
|
|
enum cost_alteration_types {
|
|
COST_CANCEL = 0, /* standard cancellation */
|
|
COST_DRAIN = 1, /* drain life upon an object */
|
|
COST_UNCHRG = 2, /* cursed charging */
|
|
COST_UNBLSS = 3, /* unbless (devalues holy water) */
|
|
COST_UNCURS = 4, /* uncurse (devalues unholy water) */
|
|
COST_DECHNT = 5, /* disenchant weapons or armor */
|
|
COST_DEGRD = 6, /* removal of rustproofing, dulling via engraving */
|
|
COST_DILUTE = 7, /* potion dilution */
|
|
COST_ERASE = 8, /* scroll or spellbook blanking */
|
|
COST_BURN = 9, /* dipped into flaming oil */
|
|
COST_NUTRLZ = 10, /* neutralized via unicorn horn */
|
|
COST_DSTROY = 11, /* wand breaking (bill first, useup later) */
|
|
COST_SPLAT = 12, /* cream pie to own face (ditto) */
|
|
COST_BITE = 13, /* start eating food */
|
|
COST_OPEN = 14, /* open tin */
|
|
COST_BRKLCK = 15, /* break box/chest's lock */
|
|
COST_RUST = 16, /* rust damage */
|
|
COST_ROT = 17, /* rotting attack */
|
|
COST_CORRODE = 18 /* acid damage */
|
|
};
|
|
|
|
/* bitmask flags for corpse_xname();
|
|
PFX_THE takes precedence over ARTICLE, NO_PFX takes precedence over both */
|
|
#define CXN_NORMAL 0 /* no special handling */
|
|
#define CXN_SINGULAR 1 /* override quantity if greather than 1 */
|
|
#define CXN_NO_PFX 2 /* suppress "the" from "the Unique Monst */
|
|
#define CXN_PFX_THE 4 /* prefix with "the " (unless pname) */
|
|
#define CXN_ARTICLE 8 /* include a/an/the prefix */
|
|
#define CXN_NOCORPSE 16 /* suppress " corpse" suffix */
|
|
|
|
/* flags for look_here() */
|
|
#define LOOKHERE_PICKED_SOME 1
|
|
#define LOOKHERE_SKIP_DFEATURE 2
|
|
|
|
/* getpos() return values */
|
|
enum getpos_retval {
|
|
LOOK_TRADITIONAL = 0, /* '.' -- ask about "more info?" */
|
|
LOOK_QUICK = 1, /* ',' -- skip "more info?" */
|
|
LOOK_ONCE = 2, /* ';' -- skip and stop looping */
|
|
LOOK_VERBOSE = 3 /* ':' -- show more info w/o asking */
|
|
};
|
|
|
|
/*
|
|
* This is the way the game ends. If these are rearranged, the arrays
|
|
* in end.c and topten.c will need to be changed. Some parts of the
|
|
* code assume that PANIC separates the deaths from the non-deaths.
|
|
*/
|
|
enum game_end_types {
|
|
DIED = 0,
|
|
CHOKING = 1,
|
|
POISONING = 2,
|
|
STARVING = 3,
|
|
DROWNING = 4,
|
|
BURNING = 5,
|
|
DISSOLVED = 6,
|
|
CRUSHING = 7,
|
|
STONING = 8,
|
|
TURNED_SLIME = 9,
|
|
GENOCIDED = 10,
|
|
PANICKED = 11,
|
|
TRICKED = 12,
|
|
QUIT = 13,
|
|
ESCAPED = 14,
|
|
ASCENDED = 15
|
|
};
|
|
|
|
typedef struct strbuf {
|
|
int len;
|
|
char * str;
|
|
char buf[256];
|
|
} strbuf_t;
|
|
|
|
/* str_or_len from sp_lev.h */
|
|
typedef union str_or_len {
|
|
char *str;
|
|
int len;
|
|
} Str_or_Len;
|
|
|
|
/* values for rtype are defined in dungeon.h */
|
|
/* lev_region from sp_lev.h */
|
|
typedef struct {
|
|
struct {
|
|
xchar x1, y1, x2, y2;
|
|
} inarea;
|
|
struct {
|
|
xchar x1, y1, x2, y2;
|
|
} delarea;
|
|
boolean in_islev, del_islev;
|
|
xchar rtype, padding;
|
|
Str_or_Len rname;
|
|
} lev_region;
|
|
|
|
|
|
#include "align.h"
|
|
#include "dungeon.h"
|
|
#include "sym.h"
|
|
#include "mkroom.h"
|
|
|
|
enum artifacts_nums {
|
|
#define ARTI_ENUM
|
|
#include "artilist.h"
|
|
#undef ARTI_ENUM
|
|
AFTER_LAST_ARTIFACT
|
|
};
|
|
|
|
enum misc_arti_nums {
|
|
NROFARTIFACTS = (AFTER_LAST_ARTIFACT - 1)
|
|
};
|
|
|
|
#include "objclass.h"
|
|
#include "youprop.h"
|
|
#include "wintype.h"
|
|
#include "context.h"
|
|
#include "rm.h"
|
|
#include "botl.h"
|
|
|
|
/* Symbol offsets */
|
|
#define SYM_OFF_P (0)
|
|
#define SYM_OFF_O (SYM_OFF_P + MAXPCHARS) /* MAXPCHARS from sym.h */
|
|
#define SYM_OFF_M (SYM_OFF_O + MAXOCLASSES) /* MAXOCLASSES from objclass.h */
|
|
#define SYM_OFF_W (SYM_OFF_M + MAXMCLASSES) /* MAXMCLASSES from sym.h*/
|
|
#define SYM_OFF_X (SYM_OFF_W + WARNCOUNT)
|
|
#define SYM_MAX (SYM_OFF_X + MAXOTHER)
|
|
|
|
#include "rect.h"
|
|
#include "region.h"
|
|
#include "display.h"
|
|
#include "decl.h"
|
|
#include "timeout.h"
|
|
|
|
/* types of calls to bhit() */
|
|
enum bhit_call_types {
|
|
ZAPPED_WAND = 0,
|
|
THROWN_WEAPON = 1,
|
|
THROWN_TETHERED_WEAPON = 2,
|
|
KICKED_WEAPON = 3,
|
|
FLASHED_LIGHT = 4,
|
|
INVIS_BEAM = 5
|
|
};
|
|
|
|
/* attack mode for hmon() */
|
|
enum hmon_atkmode_types {
|
|
HMON_MELEE = 0, /* hand-to-hand */
|
|
HMON_THROWN = 1, /* normal ranged (or spitting while poly'd) */
|
|
HMON_KICKED = 2, /* alternate ranged */
|
|
HMON_APPLIED = 3, /* polearm, treated as ranged */
|
|
HMON_DRAGGED = 4 /* attached iron ball, pulled into mon */
|
|
};
|
|
|
|
enum saveformats {
|
|
invalid = 0,
|
|
historical = 1, /* entire struct, binary, as-is */
|
|
lendian = 2, /* each field, binary, little-endian */
|
|
ascii = 3 /* each field, ascii text (just proof of concept) */
|
|
};
|
|
|
|
/* sortloot() return type; needed before extern.h */
|
|
struct sortloot_item {
|
|
struct obj *obj;
|
|
char *str; /* result of loot_xname(obj) in some cases, otherwise null */
|
|
int indx; /* signed int, because sortloot()'s qsort comparison routine
|
|
assumes (a->indx - b->indx) might yield a negative result */
|
|
xchar orderclass; /* order rather than object class; 0 => not yet init'd */
|
|
xchar subclass; /* subclass for some classes */
|
|
xchar disco; /* discovery status */
|
|
};
|
|
typedef struct sortloot_item Loot;
|
|
|
|
#define MATCH_WARN_OF_MON(mon) \
|
|
(Warn_of_mon \
|
|
&& ((g.context.warntype.obj & (mon)->data->mflags2) != 0 \
|
|
|| (g.context.warntype.polyd & (mon)->data->mflags2) != 0 \
|
|
|| (g.context.warntype.species \
|
|
&& (g.context.warntype.species == (mon)->data))))
|
|
|
|
#include "trap.h"
|
|
#include "flag.h"
|
|
#include "vision.h"
|
|
#include "engrave.h"
|
|
|
|
#include "extern.h"
|
|
#include "winprocs.h"
|
|
#include "sys.h"
|
|
|
|
/* flags to control makemon(); goodpos() uses some plus has some of its own*/
|
|
#define NO_MM_FLAGS 0x000000L /* use this rather than plain 0 */
|
|
#define NO_MINVENT 0x000001L /* suppress minvent when creating mon */
|
|
#define MM_NOWAIT 0x000002L /* don't set STRAT_WAITMASK flags */
|
|
#define MM_NOCOUNTBIRTH 0x0004L /* don't increment born count (for revival) */
|
|
#define MM_IGNOREWATER 0x0008L /* ignore water when positioning */
|
|
#define MM_ADJACENTOK 0x0010L /* acceptable to use adjacent coordinates */
|
|
#define MM_ANGRY 0x000020L /* monster is created angry */
|
|
#define MM_NONAME 0x000040L /* monster is not christened */
|
|
#define MM_EGD 0x000100L /* add egd structure */
|
|
#define MM_EPRI 0x000200L /* add epri structure */
|
|
#define MM_ESHK 0x000400L /* add eshk structure */
|
|
#define MM_EMIN 0x000800L /* add emin structure */
|
|
#define MM_EDOG 0x001000L /* add edog structure */
|
|
#define MM_ASLEEP 0x002000L /* monsters should be generated asleep */
|
|
#define MM_NOGRP 0x004000L /* suppress creation of monster groups */
|
|
#define MM_NOTAIL 0x008000L /* if a long worm, don't give it a tail */
|
|
#define MM_MALE 0x010000L /* male variation */
|
|
#define MM_FEMALE 0x020000L /* female variation */
|
|
#define MM_NOMSG 0x040000L /* no appear message */
|
|
/* if more MM_ flag masks are added, skip or renumber the GP_ one(s) */
|
|
#define GP_ALLOW_XY 0x080000L /* [actually used by enexto() to decide whether
|
|
* to make an extra call to goodpos()] */
|
|
#define GP_ALLOW_U 0x100000L /* don't reject hero's location */
|
|
#define MM_NOEXCLAM 0x200000L /* more sedate "<mon> appears." mesg for ^G */
|
|
#define MM_IGNORELAVA 0x400000L /* ignore lava when positioning */
|
|
|
|
/* flags for make_corpse() and mkcorpstat(); 0..7 are recorded in obj->spe */
|
|
#define CORPSTAT_NONE 0x00
|
|
#define CORPSTAT_GENDER 0x03 /* 0x01 | 0x02 */
|
|
#define CORPSTAT_HISTORIC 0x04 /* historic statue; not used for corpse */
|
|
#define CORPSTAT_SPE_VAL 0x07 /* 0x03 | 0x04 */
|
|
#define CORPSTAT_INIT 0x08 /* pass init flag to mkcorpstat */
|
|
#define CORPSTAT_BURIED 0x10 /* bury the corpse or statue */
|
|
/* note: gender flags have different values from those used for monsters
|
|
so that 0 can be unspecified/random instead of male */
|
|
#define CORPSTAT_RANDOM 0
|
|
#define CORPSTAT_FEMALE 1
|
|
#define CORPSTAT_MALE 2
|
|
#define CORPSTAT_NEUTER 3
|
|
|
|
/* flags for decide_to_shift() */
|
|
#define SHIFT_SEENMSG 0x01 /* put out a message if in sight */
|
|
#define SHIFT_MSG 0x02 /* always put out a message */
|
|
|
|
/* m_poisongas_ok() return values */
|
|
#define M_POISONGAS_BAD 0 /* poison gas is bad */
|
|
#define M_POISONGAS_MINOR 1 /* poison gas is ok, maybe causes coughing */
|
|
#define M_POISONGAS_OK 2 /* ignores poison gas completely */
|
|
|
|
/* flags for deliver_obj_to_mon */
|
|
#define DF_NONE 0x00
|
|
#define DF_RANDOM 0x01
|
|
#define DF_ALL 0x04
|
|
|
|
/* special mhpmax value when loading bones monster to flag as extinct or
|
|
* genocided */
|
|
#define DEFUNCT_MONSTER (-100)
|
|
|
|
/* macro form of adjustments of physical damage based on Half_physical_damage.
|
|
* Can be used on-the-fly with the 1st parameter to losehp() if you don't
|
|
* need to retain the dmg value beyond that call scope.
|
|
* Take care to ensure it doesn't get used more than once in other instances.
|
|
*/
|
|
#define Maybe_Half_Phys(dmg) \
|
|
((Half_physical_damage) ? (((dmg) + 1) / 2) : (dmg))
|
|
|
|
/* flags for special ggetobj status returns */
|
|
#define ALL_FINISHED 0x01 /* called routine already finished the job */
|
|
|
|
/* flags to control query_objlist() */
|
|
#define BY_NEXTHERE 0x0001 /* follow objlist by nexthere field */
|
|
#define INCLUDE_VENOM 0x0002 /* include venom objects if present */
|
|
#define AUTOSELECT_SINGLE 0x0004 /* if only 1 object, don't ask */
|
|
#define USE_INVLET 0x0008 /* use object's invlet */
|
|
#define INVORDER_SORT 0x0010 /* sort objects by packorder */
|
|
#define SIGNAL_NOMENU 0x0020 /* return -1 rather than 0 if none allowed */
|
|
#define SIGNAL_ESCAPE 0x0040 /* return -2 rather than 0 for ESC */
|
|
#define FEEL_COCKATRICE 0x0080 /* engage cockatrice checks and react */
|
|
#define INCLUDE_HERO 0x0100 /* show hero among engulfer's inventory */
|
|
|
|
/* Flags to control query_category() */
|
|
/* BY_NEXTHERE and INCLUDE_VENOM are used by query_category() too, so
|
|
skip 0x0001 and 0x0002 */
|
|
#define UNPAID_TYPES 0x0004
|
|
#define GOLD_TYPES 0x0008
|
|
#define WORN_TYPES 0x0010
|
|
#define ALL_TYPES 0x0020
|
|
#define BILLED_TYPES 0x0040
|
|
#define CHOOSE_ALL 0x0080
|
|
#define BUC_BLESSED 0x0100
|
|
#define BUC_CURSED 0x0200
|
|
#define BUC_UNCURSED 0x0400
|
|
#define BUC_UNKNOWN 0x0800
|
|
#define JUSTPICKED 0x1000
|
|
#define BUC_ALLBKNOWN (BUC_BLESSED | BUC_CURSED | BUC_UNCURSED)
|
|
#define BUCX_TYPES (BUC_ALLBKNOWN | BUC_UNKNOWN)
|
|
#define ALL_TYPES_SELECTED -2
|
|
|
|
/* Flags for oname(), artifact_exists(), artifact_origin() */
|
|
#define ONAME_NO_FLAGS 0U /* none of the below; they apply to artifacts */
|
|
/* 0x0001U is reserved for 'exists' */
|
|
/* flags indicating where an artifact came from */
|
|
#define ONAME_VIA_NAMING 0x0002U /* oname() is being called by do_oname();
|
|
* only matters if creating Sting|Orcrist */
|
|
#define ONAME_WISH 0x0004U /* created via wish */
|
|
#define ONAME_GIFT 0x0008U /* created as a divine reward after #offer or
|
|
* special #pray result of being crowned */
|
|
#define ONAME_VIA_DIP 0x0010U /* created Excalibur in a fountain */
|
|
#define ONAME_LEVEL_DEF 0x0020U /* placed by a special level's definition */
|
|
#define ONAME_BONES 0x0040U /* object came from bones; in its original
|
|
* game it had one of the other bits but we
|
|
* don't care which one */
|
|
#define ONAME_RANDOM 0x0080U /* something created an artifact randomly
|
|
* with mk_artifact() (mksboj or mk_player)
|
|
* or m_initweap() (lawful Angel) */
|
|
/* flag congrolling potential livelog event of finding an artifact */
|
|
#define ONAME_KNOW_ARTI 0x0100U /* hero is already aware of this artifact */
|
|
|
|
/* Flags to control find_mid() */
|
|
#define FM_FMON 0x01 /* search the fmon chain */
|
|
#define FM_MIGRATE 0x02 /* search the migrating monster chain */
|
|
#define FM_MYDOGS 0x04 /* search g.mydogs */
|
|
#define FM_EVERYWHERE (FM_FMON | FM_MIGRATE | FM_MYDOGS)
|
|
|
|
/* Flags to control pick_[race,role,gend,align] routines in role.c */
|
|
#define PICK_RANDOM 0
|
|
#define PICK_RIGID 1
|
|
|
|
/* Flags to control dotrap() and mintrap() in trap.c */
|
|
#define NO_TRAP_FLAGS 0x00U
|
|
#define FORCETRAP 0x01U /* triggering not left to chance */
|
|
#define NOWEBMSG 0x02U /* suppress stumble into web message */
|
|
#define FORCEBUNGLE 0x04U /* adjustments appropriate for bungling */
|
|
#define RECURSIVETRAP 0x08U /* trap changed into another type this same turn */
|
|
#define TOOKPLUNGE 0x10U /* used '>' to enter pit below you */
|
|
#define VIASITTING 0x20U /* #sit while at trap location (affects message) */
|
|
#define FAILEDUNTRAP 0x40U /* trap activated by failed untrap attempt */
|
|
#define HURTLING 0x80U /* monster is hurtling through air */
|
|
|
|
/* Flags to control test_move in hack.c */
|
|
#define DO_MOVE 0 /* really doing the move */
|
|
#define TEST_MOVE 1 /* test a normal move (move there next) */
|
|
#define TEST_TRAV 2 /* test a future travel location */
|
|
#define TEST_TRAP 3 /* check if a future travel loc is a trap */
|
|
|
|
/* m_move return values */
|
|
#define MMOVE_NOTHING 0
|
|
#define MMOVE_MOVED 1 /* monster moved */
|
|
#define MMOVE_DIED 2 /* monster died */
|
|
#define MMOVE_DONE 3 /* monster used up all actions */
|
|
|
|
/*** some utility macros ***/
|
|
#define yn(query) yn_function(query, ynchars, 'n')
|
|
#define ynq(query) yn_function(query, ynqchars, 'q')
|
|
#define ynaq(query) yn_function(query, ynaqchars, 'y')
|
|
#define nyaq(query) yn_function(query, ynaqchars, 'n')
|
|
#define nyNaq(query) yn_function(query, ynNaqchars, 'n')
|
|
#define ynNaq(query) yn_function(query, ynNaqchars, 'y')
|
|
|
|
/* Macros for scatter */
|
|
#define VIS_EFFECTS 0x01 /* display visual effects */
|
|
#define MAY_HITMON 0x02 /* objects may hit monsters */
|
|
#define MAY_HITYOU 0x04 /* objects may hit you */
|
|
#define MAY_HIT (MAY_HITMON | MAY_HITYOU)
|
|
#define MAY_DESTROY 0x08 /* objects may be destroyed at random */
|
|
#define MAY_FRACTURE 0x10 /* boulders & statues may fracture */
|
|
|
|
/* Macros for launching objects */
|
|
#define ROLL 0x01 /* the object is rolling */
|
|
#define FLING 0x02 /* the object is flying thru the air */
|
|
#define LAUNCH_UNSEEN 0x40 /* hero neither caused nor saw it */
|
|
#define LAUNCH_KNOWN 0x80 /* the hero caused this by explicit action */
|
|
|
|
/* enlightenment control flags */
|
|
#define BASICENLIGHTENMENT 1 /* show mundane stuff */
|
|
#define MAGICENLIGHTENMENT 2 /* show intrinsics and such */
|
|
#define ENL_GAMEINPROGRESS 0
|
|
#define ENL_GAMEOVERALIVE 1 /* ascension, escape, quit, trickery */
|
|
#define ENL_GAMEOVERDEAD 2
|
|
|
|
/* control flags for sortloot() */
|
|
#define SORTLOOT_PACK 0x01
|
|
#define SORTLOOT_INVLET 0x02
|
|
#define SORTLOOT_LOOT 0x04
|
|
#define SORTLOOT_PETRIFY 0x20 /* override filter func for c-trice corpses */
|
|
|
|
/* flags for xkilled() [note: meaning of first bit used to be reversed,
|
|
1 to give message and 0 to suppress] */
|
|
#define XKILL_GIVEMSG 0
|
|
#define XKILL_NOMSG 1
|
|
#define XKILL_NOCORPSE 2
|
|
#define XKILL_NOCONDUCT 4
|
|
|
|
/* pline_flags; mask values for custompline()'s first argument */
|
|
/* #define PLINE_ORDINARY 0 */
|
|
#define PLINE_NOREPEAT 1
|
|
#define OVERRIDE_MSGTYPE 2
|
|
#define SUPPRESS_HISTORY 4
|
|
#define URGENT_MESSAGE 8
|
|
|
|
/* rloc() flags */
|
|
#define RLOC_NONE 0x00
|
|
#define RLOC_ERR 0x01 /* allow impossible() if no rloc */
|
|
#define RLOC_MSG 0x02 /* show vanish/appear msg */
|
|
#define RLOC_NOMSG 0x04 /* prevent appear msg, even for STRAT_APPEARMSG */
|
|
|
|
/* Lua callback functions */
|
|
enum nhcore_calls {
|
|
NHCORE_START_NEW_GAME = 0,
|
|
NHCORE_RESTORE_OLD_GAME,
|
|
NHCORE_MOVELOOP_TURN,
|
|
NHCORE_GAME_EXIT,
|
|
|
|
NUM_NHCORE_CALLS
|
|
};
|
|
|
|
/* Macros for messages referring to hands, eyes, feet, etc... */
|
|
enum bodypart_types {
|
|
ARM = 0,
|
|
EYE = 1,
|
|
FACE = 2,
|
|
FINGER = 3,
|
|
FINGERTIP = 4,
|
|
FOOT = 5,
|
|
HAND = 6,
|
|
HANDED = 7,
|
|
HEAD = 8,
|
|
LEG = 9,
|
|
LIGHT_HEADED = 10,
|
|
NECK = 11,
|
|
SPINE = 12,
|
|
TOE = 13,
|
|
HAIR = 14,
|
|
BLOOD = 15,
|
|
LUNG = 16,
|
|
NOSE = 17,
|
|
STOMACH = 18
|
|
};
|
|
|
|
/* indices for some special tin types */
|
|
#define ROTTEN_TIN 0
|
|
#define HOMEMADE_TIN 1
|
|
#define SPINACH_TIN (-1)
|
|
#define RANDOM_TIN (-2)
|
|
#define HEALTHY_TIN (-3)
|
|
|
|
/* Corpse aging */
|
|
#define TAINT_AGE (50L) /* age when corpses go bad */
|
|
#define TROLL_REVIVE_CHANCE 37 /* 1/37 chance for 50 turns ~ 75% chance */
|
|
#define ROT_AGE (250L) /* age when corpses rot away */
|
|
|
|
/* Some misc definitions */
|
|
#define POTION_OCCUPANT_CHANCE(n) (13 + 2 * (n))
|
|
#define WAND_BACKFIRE_CHANCE 100
|
|
#define WAND_WREST_CHANCE 121
|
|
#define BALL_IN_MON (u.uswallow && uball && uball->where == OBJ_FREE)
|
|
#define CHAIN_IN_MON (u.uswallow && uchain && uchain->where == OBJ_FREE)
|
|
#define NODIAG(monnum) ((monnum) == PM_GRID_BUG)
|
|
|
|
/* Flags to control menus */
|
|
#define MENUTYPELEN sizeof("traditional ")
|
|
#define MENU_TRADITIONAL 0
|
|
#define MENU_COMBINATION 1
|
|
#define MENU_FULL 2
|
|
#define MENU_PARTIAL 3
|
|
|
|
/* flags to control teleds() */
|
|
#define TELEDS_NO_FLAGS 0
|
|
#define TELEDS_ALLOW_DRAG 1
|
|
#define TELEDS_TELEPORT 2
|
|
|
|
/* flags for mktrap() */
|
|
#define MKTRAP_NOFLAGS 0x0
|
|
#define MKTRAP_MAZEFLAG 0x1 /* trap placed on coords as if in maze */
|
|
#define MKTRAP_NOSPIDERONWEB 0x2 /* web will not generate a spider */
|
|
#define MKTRAP_SEEN 0x4 /* trap is seen */
|
|
|
|
#define MON_POLE_DIST 5 /* How far monsters can use pole-weapons */
|
|
#define PET_MISSILE_RANGE2 36 /* Square of distance within which pets shoot */
|
|
|
|
/* flags passed to getobj() to control how it responds to player input */
|
|
#define GETOBJ_NOFLAGS 0x0
|
|
#define GETOBJ_ALLOWCNT 0x1 /* is a count allowed with this command? */
|
|
#define GETOBJ_PROMPT 0x2 /* should it force a prompt for input? (prevents it
|
|
exiting early with "You don't have anything to
|
|
foo" if nothing in inventory is valid) */
|
|
|
|
/* flags for hero_breaks() and hits_bars(); BRK_KNOWN* let callers who have
|
|
already called breaktest() prevent it from being called again since it
|
|
has a random factor which makes it be non-deterministic */
|
|
#define BRK_BY_HERO 1
|
|
#define BRK_FROM_INV 2
|
|
#define BRK_KNOWN2BREAK 4
|
|
#define BRK_KNOWN2NOTBREAK 8
|
|
#define BRK_KNOWN_OUTCOME (BRK_KNOWN2BREAK | BRK_KNOWN2NOTBREAK)
|
|
|
|
/* extended command return values */
|
|
#define ECMD_OK 0x00 /* cmd done successfully */
|
|
#define ECMD_TIME 0x01 /* cmd took time, uses up a turn */
|
|
#define ECMD_CANCEL 0x02 /* cmd canceled by user */
|
|
#define ECMD_FAIL 0x04 /* cmd failed to finish, maybe with a yafm */
|
|
|
|
/* values returned from getobj() callback functions */
|
|
enum getobj_callback_returns {
|
|
/* generally invalid - can't be used for this purpose. will give a "silly
|
|
* thing" message if the player tries to pick it, unless a more specific
|
|
* failure message is in getobj itself - e.g. "You cannot foo gold". */
|
|
GETOBJ_EXCLUDE = -2,
|
|
/* invalid because it is an inaccessible or unwanted piece of gear, but
|
|
* psuedo-valid for the purposes of allowing the player to select it and
|
|
* getobj to return it if there is a prompt instead of getting "silly
|
|
* thing", in order for the getobj caller to present a specific failure
|
|
* message. Other than that, the only thing this does differently from
|
|
* GETOBJ_EXCLUDE is that it inserts an "else" in "You don't have anything
|
|
* else to foo". */
|
|
GETOBJ_EXCLUDE_INACCESS = -1,
|
|
/* invalid for purposes of not showing a prompt if nothing is valid but
|
|
* psuedo-valid for selecting - identical to GETOBJ_EXCLUDE_INACCESS but
|
|
* without the "else" in "You don't have anything else to foo". */
|
|
GETOBJ_EXCLUDE_SELECTABLE = 0,
|
|
/* valid - invlet not presented in the summary or the ? menu as a
|
|
* recommendation, but is selectable if the player enters it anyway.
|
|
* Used for objects that are actually valid but unimportantly so, such
|
|
* as shirts for reading. */
|
|
GETOBJ_DOWNPLAY = 1,
|
|
/* valid - will be shown in summary and ? menu */
|
|
GETOBJ_SUGGEST = 2,
|
|
};
|
|
|
|
/* constant passed to explode() for gas spores because gas spores are weird
|
|
* Specifically, this is an exception to the whole "explode() uses dobuzz types"
|
|
* system (the range -1 to -9 isn't used by it, for some reason), where this is
|
|
* effectively an extra dobuzz type, and some zap.c code needs to be aware of
|
|
* it. */
|
|
#define PHYS_EXPL_TYPE -1
|
|
|
|
/*
|
|
* option setting restrictions
|
|
*/
|
|
|
|
enum optset_restrictions {
|
|
set_in_sysconf = 0, /* system config file option only */
|
|
set_in_config = 1, /* config file option only */
|
|
set_viaprog = 2, /* may be set via extern program, not seen in game */
|
|
set_gameview = 3, /* may be set via extern program, displayed in game */
|
|
set_in_game = 4, /* may be set via extern program or set in the game */
|
|
set_wizonly = 5, /* may be set set in the game if wizmode */
|
|
set_hidden = 6 /* placeholder for prefixed entries, never show it */
|
|
};
|
|
#define SET__IS_VALUE_VALID(s) ((s < set_in_sysconf) || (s > set_wizonly))
|
|
|
|
#define FEATURE_NOTICE_VER(major, minor, patch) \
|
|
(((unsigned long) major << 24) | ((unsigned long) minor << 16) \
|
|
| ((unsigned long) patch << 8) | ((unsigned long) 0))
|
|
|
|
#define FEATURE_NOTICE_VER_MAJ (flags.suppress_alert >> 24)
|
|
#define FEATURE_NOTICE_VER_MIN \
|
|
(((unsigned long) (0x0000000000FF0000L & flags.suppress_alert)) >> 16)
|
|
#define FEATURE_NOTICE_VER_PATCH \
|
|
(((unsigned long) (0x000000000000FF00L & flags.suppress_alert)) >> 8)
|
|
|
|
#ifndef max
|
|
#define max(a, b) ((a) > (b) ? (a) : (b))
|
|
#endif
|
|
#ifndef min
|
|
#define min(x, y) ((x) < (y) ? (x) : (y))
|
|
#endif
|
|
#define plur(x) (((x) == 1) ? "" : "s")
|
|
|
|
/* Cast to int, but limit value to range. */
|
|
#define LIMIT_TO_RANGE_INT(lo, hi, var) \
|
|
(int) ( \
|
|
(var) < (lo) ? (lo) : ( \
|
|
(var) > (hi) ? (hi) : \
|
|
(var) \
|
|
) \
|
|
)
|
|
|
|
#define ARM_BONUS(obj) \
|
|
(objects[(obj)->otyp].a_ac + (obj)->spe \
|
|
- min((int) greatest_erosion(obj), objects[(obj)->otyp].a_ac))
|
|
|
|
#define makeknown(x) discover_object((x), TRUE, TRUE)
|
|
#define distu(xx, yy) dist2((int)(xx), (int)(yy), (int) u.ux, (int) u.uy)
|
|
#define onlineu(xx, yy) online2((int)(xx), (int)(yy), (int) u.ux, (int) u.uy)
|
|
|
|
#define rn1(x, y) (rn2(x) + (y))
|
|
|
|
/* negative armor class is randomly weakened to prevent invulnerability */
|
|
#define AC_VALUE(AC) ((AC) >= 0 ? (AC) : -rnd(-(AC)))
|
|
|
|
#if defined(MICRO) && !defined(__DJGPP__)
|
|
#define getuid() 1
|
|
#define getlogin() ((char *) 0)
|
|
#endif /* MICRO */
|
|
|
|
/* The function argument to qsort() requires a particular
|
|
* calling convention under WINCE which is not the default
|
|
* in that environment.
|
|
*/
|
|
#if defined(WIN_CE)
|
|
#define QSORTCALLBACK __cdecl
|
|
#else
|
|
#define QSORTCALLBACK
|
|
#endif
|
|
|
|
#define DEVTEAM_EMAIL "devteam@nethack.org"
|
|
#define DEVTEAM_URL "https://www.nethack.org/"
|
|
|
|
#endif /* HACK_H */
|