Files
nethack/include/align.h
Michael Meyer 0585fee5ff Designate high altars with dedicated altarmask bit
High altars and normal temple altars had identical altarmasks, so
there was no way to distinguish between the two based on the altarmask
alone.  Instead, anywhere it was necessary to determine whether an altar
was a high altar included a check whether the hero was currently the
Astral Plane or Moloch's Sanctum, and assumed any temple altar was the
high altar.

Since there's an extra, unused bit in altarmask anyway, use it to
explicitly mark high altars -- the lua level files already distinguish
between normal temple altars and so-called 'sanctum' altars anyway, so
rather than throwing away this distinction when generating the level,
keep it in the altarmask and use it in place of various u.uz checks.

I think this would require incrementing EDITLEVEL again...
2022-05-05 10:26:58 -04:00

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C

/* NetHack 3.7 align.h $NHDT-Date: 1604269810 2020/11/01 22:30:10 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.15 $ */
/* Copyright (c) Mike Stephenson, Izchak Miller 1991. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef ALIGN_H
#define ALIGN_H
typedef schar aligntyp; /* basic alignment type */
typedef struct align { /* alignment & record */
aligntyp type;
int record;
} align;
/* bounds for "record" -- respect initial alignments of 10 */
#define ALIGNLIM (10L + (g.moves / 200L))
#define A_NONE (-128) /* the value range of type */
#define A_CHAOTIC (-1)
#define A_NEUTRAL 0
#define A_LAWFUL 1
#define A_COALIGNED 1
#define A_OPALIGNED (-1)
/* align masks */
#define AM_NONE 0x00
#define AM_CHAOTIC 0x01
#define AM_NEUTRAL 0x02
#define AM_LAWFUL 0x04
#define AM_MASK 0x07 /* mask for "normal" alignment values */
/* Some altars are considered shrines, add a flag for that
for the altarmask field of struct rm. */
#define AM_SHRINE 0x08
/* High altar on Astral plane or Moloch's sanctum */
#define AM_SANCTUM 0x10
/* special level flags, gone by the time the level has been loaded */
#define AM_SPLEV_CO 0x20 /* co-aligned: force alignment to match hero's */
#define AM_SPLEV_NONCO 0x40 /* non-co-aligned: force alignment to not match */
#define AM_SPLEV_RANDOM 0x80
#define Amask2align(x) \
((aligntyp) ((((x) & AM_MASK) == 0) ? A_NONE \
: (((x) & AM_MASK) == AM_LAWFUL) ? A_LAWFUL \
: ((int) ((x) & AM_MASK)) - 2)) /* 2 => 0, 1 => -1 */
#define Align2amask(x) \
((unsigned) (((x) == A_NONE) ? AM_NONE \
: ((x) == A_LAWFUL) ? AM_LAWFUL \
: ((x) + 2))) /* -1 => 1, 0 => 2 */
/* Because clearly Nethack needs more ways to specify alignment...
Amask2msa(): 1, 2, 4 converted to 1, 2, 3 to fit within a width 2 bitfield;
Msa2amask(): 1, 2, 3 converted back to 1, 2, 4;
For Amask2msa(), 'x' might have the shrine bit set so strip that off. */
#define Amask2msa(x) ((((x) & AM_MASK) == 4) ? 3 : (x) & AM_MASK)
#define Msa2amask(x) (((x) == 3) ? 4 : (x))
#define MSA_NONE 0 /* unaligned or multiple alignments */
#endif /* ALIGN_H */