Files
nethack/sys/vms/Makefile.src
nethack.rankin 17ba5651fa PANICTRACE on VMS (trunk only)
The preliminary implementation of PANICTRACE on VMS had a "Fixme"
that this fixes, and a "TODO" that this makes moot, but the main reason
for this patch is that vmsmisc.c had been changed to call vms_define(),
which resides in vmsunix.c.  Since vmsmisc.obj is linked into progarms
in util/ and vmsunix.obj isn't, enabling PANICTRACE caused linking
problems for those.  This moves the code that wants to call vms_define()
into vmsunix.c (despite the fact that it's not even vaguely related to
Unix emulation), so that it only matters to nethack and doesn't impact
the utility programs anymore.

     This uses a VMS facility called LIB$INITIALIZE to call code before
main() starts.  It's rather messy--at least when written in something
other than assembler or Bliss--and shouldn't be needed for nethack,
but I couldn't figure out how to trap the condition signalled by
lib$signal(SS$_DEBUG) when the debugger isn't available to do so, so I
needed a way to make issuing that signal be conditional upon debugger
availability.  One of the arguments passed to LIB$INITIALIZE-invoked
routines contains information that makes if feasible to deduce whether
the debugger is available.

     Even when PANICTRACE is disabled, that's useful for handling abort
due to panic while in running in wizard mode.
2011-09-01 01:47:00 +00:00

484 lines
18 KiB
Makefile

# NetHack Makefile (VMS) - for building nethack itself.
# NetHack 3.5 Makefile.src $Date$ $Revision$
# Copy this file to [.src]Makefile. and then edit it as needed.
# The default configuration is for building with DEC C (aka Compaq C).
# If you change CC or CFLAGS, make similar changes in [.util]Makefile.
#
# Note: modifying this Makefile will cause crtl.opt to be rebuilt,
# which will trigger an update of makedefs, which will in turn
# result in a full build of just about _everything_.
MAKE = $(MMS)
CD = set default
ECHO = write sys$output
NOOP = continue
RUN = mcr
TOUCH = append/New _NLA0: # only one file per $(TOUCH)
# source tree, relative to 'src' and 'util'
INC = [-.include]
SYSSHR = [-.sys.share]
SRC = [-.src]
TTY = [-.win.tty]
UTL = [-.util]
VMS = [-.sys.vms]
WINSHR = [-.win.share]
X11 = [-.win.X11]
MAKEFILE= $(SRC)Makefile.
# if you are using gcc as your compiler:
# uncomment the CC definition below if it's not in your environment
# CC = gcc
# set option flags for C compiler and linker
#
CFLAGS = /Prefix=All/Incl=$(INC)/noList # DECC in native mode
#CFLAGS = /Include=$(INC)/noList # VAXC or GNUC
#LFLAGS = /Debug/Map/Cross_Ref # for development
#LFLAGS = /noTraceback/noMap # for installing w/ privs
LFLAGS = /noMap
LINK = link
# DEC C (decc$shr linked by default)
LIBS =
MORELIBS =
# VAX C or GNU C, using shareable image run-time library
# (leave MORELIBS blank for VAX C)
#LIBS = sys$share:vaxcrtl.exe/Shareable
#MORELIBS = gnu_cc:[000000]gcclib.olb/Library
# VAX C or GNU C, using object library run-time library
# (leave LIBS blank for VAX C)
#LIBS = gnu_cc:[000000]gcclib.olb/Library
#MORELIBS = sys$library:vaxcrtl.olb/Library
# Specific VMS object files
SYSSRC = $(VMS)vmsmain.c,$(VMS)vmstty.c,$(VMS)vmsunix.c,\
$(VMS)vmsmisc.c,$(VMS)vmsfiles.c,$(VMS)vmsmail.c
SYSOBJ = vmsmain.obj,vmstty.obj,vmsunix.obj,vmsmail.obj #,vmsmisc.obj,vmsfiles.obj
LIBOPT = $(SRC)crtl.opt;
ID_OPT = $(SRC)ident.opt;
# termcap library
TERMCAPSRC = tclib.c
TERMCAPOBJ = ,tclib.obj
# Set WINSRC and WINOBJ lines corresponding to your desired combination
# of windowing systems. Also set windowing systems in config.h.
#
# a straight tty port using no native windowing system
WINTTYSRC = $(TTY)getline.c $(TTY)termcap.c $(TTY)topl.c $(TTY)wintty.c \
$(TERMCAPSRC)
WINTTYOBJ = getline.obj,termcap.obj,topl.obj,wintty.obj $(TERMCAPOBJ)
#
# an X11 port (not supported under DECwindows)
WINX11SRC = $(X11)Window.c $(X11)dialogs.c $(X11)winX.c $(X11)winmap.c \
$(X11)winmenu.c $(X11)winmesg.c $(X11)winmisc.c $(X11)winstat.c \
$(X11)wintext.c $(X11)winval.c $(SRC)tile.c
WINX11OBJ = Window.obj,dialogs.obj,winX.obj,winmap.obj,winmenu.obj,\
winmesg.obj,winmisc.obj,winstat.obj,wintext.obj,winval.obj,tile.obj
#
#
WINSRC = $(WINTTYSRC)
WINOBJ = $(WINTTYOBJ)
# make NetHack for VMS
SYSTEM = SysVMS.timestamp;
GAME = $(SRC)nethack.exe;
# RANDOM is defined in vmsconf.h
RANDSRC = random.c
RANDOBJ = random.obj
# ----------------------------------------
#
# Nothing below this line should have to be changed.
#
# Other things that have to be reconfigured are in vmsconf.h,
# and config.h
VERSION = 3.5.0
MAKEDEFS = $(UTL)makedefs.exe;
# timestamp files to reduce `make' overhead and shorten .obj dependency lists
CONFIG_H = $(SRC)config.h-t
HACK_H = $(SRC)hack.h-t
# all .c that are part of the main NetHack program and are not operating- or
# windowing-system specific
HACKCSRC = allmain.c alloc.c apply.c artifact.c attrib.c ball.c bones.c \
botl.c cmd.c dbridge.c decl.c detect.c dig.c display.c dlb.c do.c \
do_name.c do_wear.c dog.c dogmove.c dokick.c dothrow.c drawing.c \
dungeon.c eat.c end.c engrave.c exper.c explode.c extralev.c \
files.c fountain.c hack.c hacklib.c invent.c light.c lock.c mail.c \
makemon.c mapglyph.c mcastu.c mhitm.c mhitu.c minion.c mklev.c mkmap.c \
mkmaze.c mkobj.c mkroom.c mon.c mondata.c monmove.c monst.c \
mplayer.c mthrowu.c muse.c music.c o_init.c objects.c objnam.c \
options.c pager.c pickup.c pline.c polyself.c potion.c pray.c \
priest.c quest.c questpgr.c read.c rect.c region.c restore.c rip.c rnd.c \
role.c rumors.c save.c shk.c shknam.c sit.c sounds.c sp_lev.c spell.c \
steal.c steed.c sys.c teleport.c timeout.c topten.c track.c trap.c \
u_init.c uhitm.c vault.c version.c vision.c weapon.c were.c wield.c \
windows.c wizard.c worm.c worn.c write.c zap.c
# generated source files (tile.c is handled separately via WINxxxSRC)
GENCSRC = monstr.c vis_tab.c #tile.c
# .c files for this version (for date.h)
VERSOURCES = $(HACKCSRC) $(SYSSRC) $(WINSRC) $(RANDSRC) $(GENCSRC)
# all .h files except date.h, onames.h, pm.h, and vis_tab.h which would
# cause dependency loops if run through "make depend"
# and dgn_comp.h, dgn_file.h, lev_comp.h, special level & dungeon files.
#
HACKINCL = align.h amiconf.h artifact.h artilist.h attrib.h beconf.h color.h \
config.h config1.h context.h coord.h decl.h def_os2.h display.h \
dlb.h dungeon.h engrave.h extern.h flag.h func_tab.h global.h \
hack.h lev.h macconf.h mextra.h mfndpos.h micro.h \
mkroom.h monattk.h mondata.h monflag.h monst.h monsym.h obj.h \
objclass.h os2conf.h patchlevel.h pcconf.h permonst.h prop.h rect.h \
region.h rm.h sp_lev.h spell.h sys.h system.h tcap.h timeout.h \
tosconf.h tradstdc.h trampoli.h trap.h unixconf.h vision.h \
vmsconf.h wintty.h winX.h winprocs.h wintype.h you.h youprop.h
#HSOURCES = $(HACKINCL) date.h onames.h pm.h vis_tab.h\
# lev_comp.h dgn_comp.h dgn_file.h
# the following .obj's should be made before any others (for makedefs)
FIRSTOBJ = vmsmisc.obj,vmsfiles.obj,monst.obj,objects.obj
# split up long list so that we can write pieces of it into nethack.opt
HOBJ1 = allmain.obj,alloc.obj,apply.obj,artifact.obj,attrib.obj, \
ball.obj,bones.obj,botl.obj,cmd.obj,dbridge.obj,decl.obj, \
detect.obj,dig.obj,display.obj,dlb.obj,do.obj,do_name.obj,do_wear.obj
HOBJ2 = dog.obj,dogmove.obj,dokick.obj,dothrow.obj,drawing.obj, \
dungeon.obj,eat.obj,end.obj,engrave.obj,exper.obj,explode.obj, \
extralev.obj,files.obj,fountain.obj,hack.obj,hacklib.obj,invent.obj
HOBJ3 = light.obj,lock.obj,mail.obj,makemon.obj,mapglyph.obj,mcastu.obj, \
mhitm.obj,mhitu.obj,minion.obj,mklev.obj,mkmap.obj,mkmaze.obj, \
mkobj.obj,mkroom.obj,mon.obj,mondata.obj,monmove.obj,monstr.obj
HOBJ4 = mplayer.obj,mthrowu.obj,muse.obj,music.obj,o_init.obj,objnam.obj, \
options.obj,pager.obj,pickup.obj,pline.obj,polyself.obj, \
potion.obj,pray.obj,priest.obj,quest.obj,questpgr.obj,read.obj
HOBJ5 = rect.obj,region.obj,restore.obj,rip.obj,rnd.obj,role.obj, \
rumors.obj,save.obj,shk.obj,shknam.obj,sit.obj,sounds.obj,sp_lev.obj, \
spell.obj,steal.obj,steed.obj,sys.obj,teleport.obj,timeout.obj, \
topten.obj, track.obj,trap.obj
HOBJ6 = u_init.obj,uhitm.obj,vault.obj,vision.obj,vis_tab.obj,weapon.obj, \
were.obj,wield.obj,windows.obj,wizard.obj,worm.obj,worn.obj, \
write.obj,zap.obj,version.obj
HOBJ = $(FIRSTOBJ) $(SYSOBJ) $(WINOBJ) $(RANDOBJ) \
$(HOBJ1) $(HOBJ2) $(HOBJ3) $(HOBJ4) $(HOBJ5) $(HOBJ6)
# simpler target name
nethack : $(GAME)
@ $(ECHO) "nethack is up to date."
$(GAME) : $(SYSTEM)
@ $(NOOP)
$(SYSTEM) : $(LIBOPT) $(ID_OPT) $(HOBJ) nethack.opt
@ $(ECHO) "Linking ..."
$(LINK)/Exe=$(GAME) $(LFLAGS) nethack.opt/Opt,$(LIBOPT)/Opt,$(ID_OPT)/Opt
$(TOUCH) $(SYSTEM)
all : $(GAME)
@ $(ECHO) "nethack is up to date."
# linker options file for nethack's object modules
nethack.opt : $(MAKEFILE) # this file
open/Write f nethack.opt
write f "! nethack.opt"
@ write f f$edit("$(SYSOBJ)","COLLAPSE")
@ write f f$edit("$(WINOBJ)","COLLAPSE")
@ write f f$edit("$(RANDOBJ)","COLLAPSE")
@ write f f$edit("$(FIRSTOBJ)","COLLAPSE")
@ write f f$edit("$(HOBJ1)","COLLAPSE")
@ write f f$edit("$(HOBJ2)","COLLAPSE")
@ write f f$edit("$(HOBJ3)","COLLAPSE")
@ write f f$edit("$(HOBJ4)","COLLAPSE")
@ write f f$edit("$(HOBJ5)","COLLAPSE")
@ write f f$edit("$(HOBJ6)","COLLAPSE")
@ write f "sys$library:starlet.olb/Include=(lib$initialize)
@ write f \
"psect_attr=lib$initialize, Con,Usr,noPic,Rel,Gbl,noShr,noExe,Rd,noWrt,Long"
@ write f "iosegment=128"
close f
# linker options file for run-time libraries, also used by $(UTL)Makefile
$(LIBOPT) : $(MAKEFILE) # this file
open/Write f $(LIBOPT)
write f "! crtl.opt"
write f "$(LIBS)"
write f "$(MORELIBS)"
close f
# simplified target name, for interactive convenience
crtl.opt : $(LIBOPT)
@ $(NOOP)
# linker options file for version number, also used by $(UTL)Makefile
$(ID_OPT) : $(MAKEFILE) # this file
open/Write f $(ID_OPT)
write f "! ident.opt"
write f "identification=""$(VERSION)"""
close f
# simplified target name, for interactive convenience
ident.opt : $(ID_OPT)
@ $(NOOP)
# dependencies for makedefs and its outputs, which the util
# Makefile is responsible for keeping up to date
#
# special rules, to force update of makedefs, real dependencies should be
# below in the 'make depend' output.
monst.obj :
$(CC) $(CFLAGS) monst.c
@- if f$search("$(MAKEDEFS)").nes."" then delete $(MAKEDEFS)
objects.obj :
$(CC) $(CFLAGS) objects.c
@- if f$search("$(MAKEDEFS)").nes."" then delete $(MAKEDEFS)
$(MAKEDEFS) : $(FIRSTOBJ) $(UTL)makedefs.c \
$(CONFIG_H) $(INC)permonst.h $(INC)objclass.h \
$(INC)monsym.h $(INC)artilist.h $(INC)dungeon.h \
$(INC)obj.h $(INC)monst.h $(INC)you.h $(INC)flag.h \
$(INC)dlb.h $(INC)patchlevel.h $(INC)qtext.h \
$(LIBOPT) $(ID_OPT)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(MAKEDEFS)
@ $(CD) $(SRC)
$(INC)onames.h : $(MAKEDEFS)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(INC)onames.h
@ $(CD) $(SRC)
$(INC)pm.h : $(MAKEDEFS)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(INC)pm.h
@ $(CD) $(SRC)
monstr.c : $(MAKEDEFS)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(SRC)monstr.c
@ $(CD) $(SRC)
# both vis_tab.h and vis_tab.c are made at the same time by makedefs
$(INC)vis_tab.h : vis_tab.c
$(TOUCH) $(INC)vis_tab.h
vis_tab.c : $(MAKEDEFS)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(SRC)vis_tab.c
@ $(CD) $(SRC)
$(SRC)tile.c : $(WINSHR)tilemap.c $(HACK_H)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(SRC)tile.c
@ $(CD) $(SRC)
# date.h should be remade any time any of the source or include code
# is modified. Unfortunately, this would make the contents of this
# file far more complex. Since "hack.h" depends on most of the include
# files, we kludge around this by making date.h dependent on hack.h,
# even though it doesn't include this file.
#
# hack.h depends on makedefs' output, so we know makedefs will be
# up to date before being executed; kill old date.h to force update
$(INC)date.h : $(VERSOURCES) $(HACK_H)
@- if f$search("$(INC)date.h").nes."" then delete $(INC)date.h;*
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(INC)date.h
@ $(CD) $(SRC)
# special targets
clean :
- if f$search("*.*;-2").nes."" then purge/Keep=2
- if f$search("$(INC)*.*;-2").nes."" then purge/Keep=2 $(INC) /Exclude=*conf*.h
- if f$search("*.obj").nes."" then delete *.obj;*
- if f$search("*.h-t").nes."" then delete *.h-t;* !$(HACK_H),$(CONFIG_H)
spotless : clean
- if f$search("*.*;-1).nes."" then purge
- if f$search("$(INC)*.*;-1").nes."" then purge $(INC)
- if f$search("$(SYSTEM)").nes."" then delete $(SYSTEM)
- if f$search("$(GAME)").nes."" then delete $(GAME)
- delete monstr.c;,vis_tab.c;,$(INC)vis_tab.h;,\
$(INC)pm.h;,$(INC)onames.h;,$(INC)date.h;
- if f$search("tile.c").nes."" then delete tile.c;
- if f$search("tclib.c").nes."" then delete tclib.c;
- if f$search("random.c").nes."" then delete random.c;
- if f$search("nethack.olb").nes."" then delete nethack.olb;
- if f$search("*.opt").nes."" then delete *.opt; !nethack.opt,$(LIBOPT),$(ID_OPT)
# dependencies (mostly cloned from sys/unix/Makefile.src)
# config.h timestamp
$(CONFIG_H) : $(INC)config.h $(INC)config1.h $(INC)tradstdc.h $(INC)global.h \
$(INC)coord.h $(INC)vmsconf.h $(INC)system.h \
$(INC)unixconf.h $(INC)os2conf.h $(INC)micro.h \
$(INC)pcconf.h $(INC)tosconf.h $(INC)amiconf.h \
$(INC)macconf.h $(INC)beconf.h $(INC)wceconf.h \
$(INC)ntconf.h
$(TOUCH) $(CONFIG_H)
# hack.h timestamp
$(HACK_H) : $(INC)hack.h $(CONFIG_H) $(INC)align.h \
$(INC)dungeon.h $(INC)monsym.h $(INC)mkroom.h \
$(INC)objclass.h $(INC)youprop.h $(INC)prop.h \
$(INC)permonst.h $(INC)monattk.h \
$(INC)monflag.h $(INC)mondata.h $(INC)pm.h \
$(INC)wintype.h $(INC)context.h $(INC)decl.h $(INC)quest.h \
$(INC)spell.h $(INC)color.h $(INC)obj.h \
$(INC)you.h $(INC)attrib.h $(INC)monst.h \
$(INC)mextra.h $(INC)skills.h \
$(INC)onames.h $(INC)timeout.h $(INC)trap.h \
$(INC)flag.h $(INC)rm.h $(INC)vision.h \
$(INC)display.h $(INC)engrave.h $(INC)rect.h $(INC)region.h \
$(INC)winprocs.h $(INC)wintty.h $(INC)trampoli.h $(INC)sys.h
$(TOUCH) $(HACK_H)
# VMS-specific code
vmsmain.obj : $(VMS)vmsmain.c $(HACK_H) $(INC)dlb.h
vmstty.obj : $(VMS)vmstty.c $(HACK_H) $(INC)wintty.h $(INC)tcap.h
vmsunix.obj : $(VMS)vmsunix.c $(HACK_H)
vmsmisc.obj : $(VMS)vmsmisc.c $(VMS)oldcrtl.c $(CONFIG_H)
vmsfiles.obj : $(VMS)vmsfiles.c $(CONFIG_H)
vmsmail.obj : $(VMS)vmsmail.c $(CONFIG_H) $(INC)mail.h \
$(INC)wintype.h $(INC)winprocs.h
# conditionally used code -- VMS always wants these
random.obj : random.c $(HACK_H)
random.c : $(SYSSHR)random.c
copy $(SYSSHR)random.c random.c
tclib.obj : tclib.c $(CONFIG_H)
tclib.c : $(SYSSHR)tclib.c
copy $(SYSSHR)tclib.c tclib.c
# user interface code -- VMS uses tty (1st 4) only
getline.obj : $(TTY)getline.c $(HACK_H) $(INC)func_tab.h
termcap.obj : $(TTY)termcap.c $(HACK_H) $(INC)tcap.h
topl.obj : $(TTY)topl.c $(HACK_H) $(INC)tcap.h
wintty.obj : $(TTY)wintty.c $(HACK_H) $(INC)dlb.h \
$(INC)patchlevel.h $(INC)tcap.h
Window.obj : $(X11)Window.c $(INC)xwindowp.h $(INC)xwindow.h $(CONFIG_H)
dialogs.obj : $(X11)dialogs.c $(CONFIG_H)
winX.obj : $(X11)winX.c $(HACK_H) $(INC)winX.h $(INC)dlb.h \
$(INC)patchlevel.h $(X11)nh72icon $(X11)nh56icon $(X11)nh32icon
winmap.obj : $(X11)winmap.c $(INC)xwindow.h $(HACK_H) $(INC)dlb.h \
$(INC)winX.h $(INC)tile2x11.h
winmenu.obj : $(X11)winmenu.c $(HACK_H) $(INC)winX.h
winmesg.obj : $(X11)winmesg.c $(INC)xwindow.h $(HACK_H) $(INC)winX.h
winmisc.obj : $(X11)winmisc.c $(HACK_H) $(INC)func_tab.h $(INC)winX.h
winstat.obj : $(X11)winstat.c $(HACK_H) $(INC)winX.h
wintext.obj : $(X11)wintext.c $(HACK_H) $(INC)winX.h $(INC)xwindow.h
winval.obj : $(X11)winval.c $(HACK_H) $(INC)winX.h
tile.obj : $(SRC)tile.c $(HACK_H)
monstr.obj : monstr.c $(CONFIG_H)
vis_tab.obj : vis_tab.c $(CONFIG_H) $(INC)vis_tab.h
# general code
allmain.obj : allmain.c $(HACK_H)
alloc.obj : alloc.c $(CONFIG_H)
apply.obj : apply.c $(HACK_H)
artifact.obj : artifact.c $(HACK_H) $(INC)artifact.h $(INC)artilist.h
attrib.obj : attrib.c $(HACK_H)
ball.obj : ball.c $(HACK_H)
bones.obj : bones.c $(HACK_H) $(INC)lev.h
botl.obj : botl.c $(HACK_H)
cmd.obj : cmd.c $(HACK_H) $(INC)func_tab.h
dbridge.obj : dbridge.c $(HACK_H)
decl.obj : decl.c $(HACK_H)
detect.obj : detect.c $(HACK_H) $(INC)artifact.h
dig.obj : dig.c $(HACK_H)
display.obj : display.c $(HACK_H)
dlb.obj : dlb.c $(CONFIG_H) $(INC)dlb.h
do.obj : do.c $(HACK_H) $(INC)lev.h
do_name.obj : do_name.c $(HACK_H)
do_wear.obj : do_wear.c $(HACK_H)
dog.obj : dog.c $(HACK_H)
dogmove.obj : dogmove.c $(HACK_H) $(INC)mfndpos.h
dokick.obj : dokick.c $(HACK_H)
dothrow.obj : dothrow.c $(HACK_H)
drawing.obj : drawing.c $(HACK_H) $(INC)tcap.h
dungeon.obj : dungeon.c $(HACK_H) $(INC)dgn_file.h $(INC)dlb.h
eat.obj : eat.c $(HACK_H)
end.obj : end.c $(HACK_H) $(INC)lev.h $(INC)dlb.h
engrave.obj : engrave.c $(HACK_H) $(INC)lev.h
exper.obj : exper.c $(HACK_H)
explode.obj : explode.c $(HACK_H)
extralev.obj : extralev.c $(HACK_H)
files.obj : files.c $(HACK_H) $(INC)dlb.h $(INC)wintty.h #zlib.h
fountain.obj : fountain.c $(HACK_H)
hack.obj : hack.c $(HACK_H)
hacklib.obj : hacklib.c $(HACK_H)
invent.obj : invent.c $(HACK_H)
light.obj : light.c $(HACK_H) $(INC)lev.h
lock.obj : lock.c $(HACK_H)
mail.obj : mail.c $(HACK_H) $(INC)mail.h
makemon.obj : makemon.c $(HACK_H)
mapglyph.obj : mapglyph.c $(HACK_H) $(INC)wintty.h $(INC)color.h
mcastu.obj : mcastu.c $(HACK_H)
mhitm.obj : mhitm.c $(HACK_H) $(INC)artifact.h
mhitu.obj : mhitu.c $(HACK_H) $(INC)artifact.h
minion.obj : minion.c $(HACK_H)
mklev.obj : mklev.c $(HACK_H)
mkmap.obj : mkmap.c $(HACK_H) $(INC)sp_lev.h
mkmaze.obj : mkmaze.c $(HACK_H) $(INC)sp_lev.h $(INC)lev.h
mkobj.obj : mkobj.c $(HACK_H)
mkroom.obj : mkroom.c $(HACK_H)
mon.obj : mon.c $(HACK_H) $(INC)mfndpos.h
mondata.obj : mondata.c $(HACK_H)
monmove.obj : monmove.c $(HACK_H) $(INC)mfndpos.h $(INC)artifact.h
monst.obj : monst.c $(CONFIG_H) $(INC)permonst.h $(INC)align.h \
$(INC)monattk.h $(INC)monflag.h $(INC)monsym.h \
$(INC)color.h
mplayer.obj : mplayer.c $(HACK_H)
mthrowu.obj : mthrowu.c $(HACK_H)
muse.obj : muse.c $(HACK_H)
music.obj : music.c $(HACK_H) #interp.c
o_init.obj : o_init.c $(HACK_H) $(INC)lev.h
objects.obj : objects.c $(CONFIG_H) $(INC)obj.h $(INC)objclass.h \
$(INC)prop.h $(INC)skills.h $(INC)color.h
objnam.obj : objnam.c $(HACK_H)
options.obj : options.c $(CONFIG_H) $(INC)objclass.h $(INC)flag.h \
$(HACK_H) $(INC)tcap.h
pager.obj : pager.c $(HACK_H) $(INC)dlb.h
pickup.obj : pickup.c $(HACK_H)
pline.obj : pline.c $(HACK_H)
polyself.obj : polyself.c $(HACK_H)
potion.obj : potion.c $(HACK_H)
pray.obj : pray.c $(HACK_H)
priest.obj : priest.c $(HACK_H) $(INC)mfndpos.h
quest.obj : quest.c $(HACK_H) $(INC)qtext.h
questpgr.obj : questpgr.c $(HACK_H) $(INC)dlb.h $(INC)qtext.h
read.obj : read.c $(HACK_H)
rect.obj : rect.c $(HACK_H)
region.obj : region.c $(HACK_H) $(INC)lev.h
restore.obj : restore.c $(HACK_H) $(INC)lev.h $(INC)tcap.h
rip.obj : rip.c $(HACK_H)
rnd.obj : rnd.c $(HACK_H)
role.obj : role.c $(HACK_H)
rumors.obj : rumors.c $(HACK_H) $(INC)lev.h $(INC)dlb.h
save.obj : save.c $(HACK_H) $(INC)lev.h
shk.obj : shk.c $(HACK_H)
shknam.obj : shknam.c $(HACK_H)
sit.obj : sit.c $(HACK_H) $(INC)artifact.h
sounds.obj : sounds.c $(HACK_H)
sp_lev.obj : sp_lev.c $(HACK_H) $(INC)dlb.h $(INC)sp_lev.h
spell.obj : spell.c $(HACK_H)
steal.obj : steal.c $(HACK_H)
steed.obj : steed.c $(HACK_H)
sys.obj : sys.c $(HACK_H)
teleport.obj : teleport.c $(HACK_H)
timeout.obj : timeout.c $(HACK_H) $(INC)lev.h
topten.obj : topten.c $(HACK_H) $(INC)dlb.h $(INC)patchlevel.h
track.obj : track.c $(HACK_H)
trap.obj : trap.c $(HACK_H)
u_init.obj : u_init.c $(HACK_H)
uhitm.obj : uhitm.c $(HACK_H)
vault.obj : vault.c $(HACK_H)
version.obj : version.c $(HACK_H) $(INC)date.h $(INC)patchlevel.h
vision.obj : vision.c $(HACK_H) $(INC)vis_tab.h
weapon.obj : weapon.c $(HACK_H)
were.obj : were.c $(HACK_H)
wield.obj : wield.c $(HACK_H)
windows.obj : windows.c $(HACK_H) $(INC)wingem.h $(INC)winGnome.h
wizard.obj : wizard.c $(HACK_H) $(INC)qtext.h
worm.obj : worm.c $(HACK_H) $(INC)lev.h
worn.obj : worn.c $(HACK_H)
write.obj : write.c $(HACK_H)
zap.obj : zap.c $(HACK_H)
# eof