<Someone> reported that even when blind, you can get "The bolt of lightning whizzes by you".
127 lines
7.0 KiB
Groff
127 lines
7.0 KiB
Groff
$RCSfile$ $Revision$ $Date$
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General Fixes and Modified Features
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-----------------------------------
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fix "You hear The food ration tumbles downwards" for blinded pit dropping
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silver arrows weren't causing silver damage on some silver-haters when wielded
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wizard mode: avoid division by 0 crash for level teleport in the endgame if
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confusion overrides teleport control
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don't #sit on an object in a pit if you're only on the precipice
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fix message when pushing a boulder into a pool while riding
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plural of "Nazgul" is "Nazgul" not "Nazguls"
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trap messages referring to named steed were ackwardly worded when hallucination
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overrode use of the name
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some actions such as eating corpses off the floor didn't check whether hero
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could reach the bottom of a pit
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usmellmon() instead of "It turns into it" during monster polymorph
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grammar of messages regarding eating artifacts
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avoid a message about an invisible monster looking much better
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player polymorphed as a xorn could not pick up items in pits
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don't display "turns to flee" message for a mimicing mimic
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dipping acid in a fountain could cause an explosion but not destroy the potion
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if your blindfold glows and you're not otherwise blinded, you can see it
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added strsubst() to hacklib
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be consistent with use of "removing" rather than "lifting" for encumber
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messages associated with taking things out of a bag of holding
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cursed scroll of destroy armor damaging cursed armor didn't adjust attributes
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add passive() flag that indicates uwep was destroyed during the turn
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polymorphed or shapechanged monster sometimes got erroneous hit points
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calculate weight of corpses on special levels correctly
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Sting could trigger premature display of orcs during savegame restore
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Sting now glows light blue again
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prevent "offering" or other words with similar ending from matching ring quote
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make cleric cast lightning blind as other lightning does
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change the wording slightly to use "one of " when a monster wielding
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multiple daggers thrusts them
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if you didn't see a rolling boulder fall into a pit, you only heard the sound
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of it doing so if you were blind
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fire trap was triggered twice in the same turn when melting ice was involved
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abandon the specialized djinn and ghost counters used for potion tuning and
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use the mvitals[].born field instead
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if you were Poison_resistant, only a *blessed* potion of sickness caused
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loss of hitpoints
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shopkeeper removal of trap from shop doorway yields an open door instead of
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a closed one if an intact open door is present
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guarantee that hostile djinn released from bottles really are hostile
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handle lava when removing or losing water walking boots
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fix incomplete sentence occuring when unique monster's corpse fell down stairs
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fractured boulders or statues produced inconsistent object settings on the
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resulting rocks
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really fix rolling boulder bug C340-18, the previous "fix" reversed the test
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monster throwing greased weapon has same chance for slip/misfire as player
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killing a pet by displacing it into a trap now yields experience
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prevent a rolling boulder that is in motion from vanishing in bones files
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ensure that a sleeping steed doesn't answer a #chat
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eliminate two very minor anomalies when using Luck to adjust random numbers
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destroying a worn item via dipping in burning oil would not unwear/unwield
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the item properly, possibly leading to various strange behaviors
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avoid a panic splitbill when shopkeeper is trapped by the door
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grammar tidbit for message given when eating tainted meat is also cannibalism
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gas spores shouldn't be described as "unable to attack" while hero is praying
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incorrect screen display if engulfer gets turned to stone when trying to
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swallow while hero is poly'd into cockatrice
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panic on subsequent move if engulfer gets turned to stone and poly'd hero
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also has attached ball&chain
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give more specific messages when dropping weapons due to slippery fingers
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various helmet messages changed to distinguish between "helm" and "hat"
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helmets don't protect against cockatrice eggs thrown straight up
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breaking container contents in a shop didn't always charge for them
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some types of shop theft of a stack of items only charged for a single one
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some thefts weren't charged at all even though shopkeeper noticed
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wizard mode: WIZKIT wish for own quest artifact triggered crash at startup
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avoid "your steed is still eating" message when going through a magic portal
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cannot drink from fountain, sink or surrounding water while swallowed
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don't hallucinate anything for an exploding black light as it dies
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give blindness feedback when moving into/through stinking cloud
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fix case on monster name when monster reflects floating eye's gaze
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monsters "shrieking in pain" from a potion didn't wake anything up
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Master of Thieves as Tourist Nemesis still had STRAT_CLOSE
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co-aligned unicorns in bones could be hostile
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finding "something" posing as a statue while Blind should map_invisible()
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adding more candles than required to total 7 to a candelabrum which
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already had between 1 and 6 gave an ungrammatical message
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give correct message when a spellcasting monster summons other monsters
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correct experience calculation for monsters that cause nonphysical damage
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monsters evading a kick on noteleport levels would cause a "teleports" message
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interrupt current activity during certain stages of petrification or vomiting
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warning about bad food didn't recognize tin of Medusa meat
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eating tainted Medusa corpse caused food poisioning instead of petrification
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avoid potential stale pointer use after magic bag explosion
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nymphs and monkeys can't steal rings worn under gloves
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monkeys can't steal rings worn under cursed weapon
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succubi will remove hero's gloves before taking worn ring; incubi will do
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so before forcing ring to be put on
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mbodypart should return forehoof, not foreclaw, for horselike monsters
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further digging of an existing hole finishes in a single turn
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only prefix shopkeeper names with "Mr." or "Ms." when not a personal name
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green slime should not affect noncorporeal monsters
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land mine explosion will destroy a drawbridge at same location
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avoid some more buffer overflows in query buffers containing object names
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avoid giving extra information about things that break out of sight
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avoid giving away wand type for near misses while blind
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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unix: remove use of parentheses in nethack man page usage that confused a
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man page conversion tool
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winCE: disable processing of double-click messages if the first click
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causes map to scroll
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X11: ensure vertical scrollbar shows up in text display windows
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General New Features
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--------------------
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when you're teetering on the edge of a pit you can use '>' to enter the pit
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when asked for a direction, a response of '?' yields help and then asks again
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when adding an item to inventory, try to stack it with the quiver slot
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before trying against other carried objects
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#adjust can be used to split an inventory stack
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cockatrice meat has a distinct flavor to some
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wish request for "<something> armor" will match item named "<something> mail"
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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