Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
72 lines
1.9 KiB
Lua
72 lines
1.9 KiB
Lua
-- NetHack 3.6 sokoban.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $
|
|
-- Copyright (c) 1998-1999 by Kevin Hugo
|
|
-- NetHack may be freely redistributed. See license for details.
|
|
--
|
|
des.level_init({ style = "solidfill", fg = " " });
|
|
|
|
des.level_flags("mazelevel", "noteleport", "premapped", "solidify");
|
|
|
|
des.map([[
|
|
---- -----------
|
|
-|..|------- |.........|
|
|
|..........| |.........|
|
|
|..-----.-.| |.........|
|
|
|..|...|...| |.........|
|
|
|.........-| |.........|
|
|
|.......|..| |.........|
|
|
|.----..--.| |.........|
|
|
|........|.-- |.........|
|
|
|.---.-.....------------+|
|
|
|...|...-................|
|
|
|.........----------------
|
|
----|..|..|
|
|
-------
|
|
]]);
|
|
des.stair("down", 03,01)
|
|
des.stair("up", 20,04)
|
|
des.door("locked",24,09)
|
|
des.region(selection.area(00,00,25,13), "lit")
|
|
des.non_diggable(selection.area(00,00,25,13))
|
|
des.non_passwall(selection.area(00,00,25,13))
|
|
|
|
-- Boulders
|
|
des.object("boulder",02,03)
|
|
des.object("boulder",08,03)
|
|
des.object("boulder",09,04)
|
|
des.object("boulder",02,05)
|
|
des.object("boulder",04,05)
|
|
des.object("boulder",09,05)
|
|
des.object("boulder",02,06)
|
|
des.object("boulder",05,06)
|
|
des.object("boulder",06,07)
|
|
des.object("boulder",03,08)
|
|
des.object("boulder",07,08)
|
|
des.object("boulder",05,09)
|
|
des.object("boulder",10,09)
|
|
des.object("boulder",07,10)
|
|
des.object("boulder",10,10)
|
|
des.object("boulder",03,11)
|
|
|
|
-- Traps
|
|
des.trap("hole",12,10)
|
|
des.trap("hole",13,10)
|
|
des.trap("hole",14,10)
|
|
des.trap("hole",15,10)
|
|
des.trap("hole",16,10)
|
|
des.trap("hole",17,10)
|
|
des.trap("hole",18,10)
|
|
des.trap("hole",19,10)
|
|
des.trap("hole",20,10)
|
|
des.trap("hole",21,10)
|
|
des.trap("hole",22,10)
|
|
des.trap("hole",23,10)
|
|
|
|
-- Random objects
|
|
des.object({ class = "%" });
|
|
des.object({ class = "%" });
|
|
des.object({ class = "%" });
|
|
des.object({ class = "%" });
|
|
des.object({ class = "=" });
|
|
des.object({ class = "/" });
|
|
|