Files
nethack/include/obj.h
nhmall 6c0ae092c6 distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
2024-07-13 14:57:50 -04:00

519 lines
25 KiB
C

/* NetHack 3.7 obj.h $NHDT-Date: 1718999845 2024/06/21 19:57:25 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.116 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2006. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef OBJ_H
#define OBJ_H
/* #define obj obj_nh */ /* uncomment for SCO UNIX, which has a conflicting
* typedef for "obj" in <sys/types.h> */
/* start with incomplete types in case these aren't defined yet;
basic pointers to them don't need to know their details */
struct obj;
struct monst;
union vptrs {
struct obj *v_nexthere; /* floor location lists */
struct obj *v_ocontainer; /* point back to container */
struct monst *v_ocarry; /* point back to carrying monst */
};
/****
*** oextra -- collection of all object extensions
** (see the note at the bottom of this file before adding oextra fields)
*/
struct oextra {
char *oname; /* ptr to name of object */
struct monst *omonst; /* ptr to attached monst struct */
char *omailcmd; /* response_cmd for mail delivery */
unsigned omid; /* for corpse: m_id of corpse's ghost; overloaded
* for glob: owt at time added to shop's bill */
};
struct obj {
struct obj *nobj;
union vptrs v;
#define nexthere v.v_nexthere
#define ocontainer v.v_ocontainer
#define ocarry v.v_ocarry
struct obj *cobj; /* contents list for containers */
unsigned o_id;
coordxy ox, oy;
short otyp; /* object class number */
unsigned owt;
long quan; /* number of items */
#define SPE_LIM 99 /* abs(obj->spe) <= 99, cap for enchanted and charged
* objects (and others; named fruit index excepted) */
schar spe; /* quality of weapon, weptool, armor, or some rings (+ or -);
* number of charges for wand or charged tool ( >= -1 );
* number of candles attached to candelabrum (0..7);
* magic lamp (1 iff djinni inside => lamp is lightable);
* oil lamp, tallow/wax candle (1 for no apparent reason?);
* marks spinach tins (1 iff corpsenm==NON_PM);
* marks tin variety (various: homemade, stir fried, &c);
* eggs laid by you (1), eggs upgraded with royal jelly (2);
* Schroedinger's Box (1) or royal coffers for a court (2);
* named fruit index;
* candy bar wrapper index;
* scroll of scare monster (when uncursed: never picked up==0,
* has been picked up==1, turns to dust if picked up again;
* when blessed|cursed: flag not checked, set, or cleared);
* scroll of mail (normal==0, bones or wishing==1, written==2);
* splash of venom (normal==0, wishing==1);
* gender for corpses, statues, and figurines (0..3,
* CORPSTAT_GENDER),
* historic flag for statues (4, CORPSTAT_HISTORIC) */
char oclass; /* object class */
char invlet; /* designation in inventory */
char oartifact; /* artifact array index */
xint8 where; /* where the object thinks it is */
#define OBJ_FREE 0 /* object not attached to anything */
#define OBJ_FLOOR 1 /* object on floor */
#define OBJ_CONTAINED 2 /* object in a container */
#define OBJ_INVENT 3 /* object in the hero's inventory */
#define OBJ_MINVENT 4 /* object in a monster inventory */
#define OBJ_MIGRATING 5 /* object sent off to another level */
#define OBJ_BURIED 6 /* object buried */
#define OBJ_ONBILL 7 /* object on shk bill */
#define OBJ_LUAFREE 8 /* object has been dealloc'd, but is ref'd by lua */
#define OBJ_DELETED 9 /* object is marked for deletion by dobjsfree() */
/* note: OBJ_xxx values are used in obj_state_names[] in mkobj.c
so adding, removing, or renumbering these needs to change that too */
#define NOBJ_STATES 10
xint16 timed; /* # of fuses (timers) attached to this obj */
Bitfield(cursed, 1); /* uncursed when neither cursed nor blessed */
Bitfield(blessed, 1);
Bitfield(unpaid, 1); /* owned by shop; valid for objects in hero's
* inventory or inside containers there; also,
* used for items on the floor only on the shop
* boundary (including "free spot") or if moved
* from there to inside by wall repairs */
Bitfield(no_charge, 1); /* if shk shouldn't charge for this; valid for
* items on shop floor or in containers there;
* implicit for items at any other location
* unless carried and explicitly flagged unpaid */
Bitfield(known, 1); /* exact nature known (for instance, charge count
* or enchantment); many items have this preset if
* they lack anything interesting to discover */
Bitfield(dknown, 1); /* description known (item seen "up close");
* some types of items always have dknown set */
Bitfield(bknown, 1); /* BUC (blessed/uncursed/cursed) known */
Bitfield(rknown, 1); /* rustproofing status known */
Bitfield(oeroded, 2); /* rusted/burnt weapon/armor */
Bitfield(oeroded2, 2); /* corroded/rotted weapon/armor */
#define greatest_erosion(otmp) \
(int)((otmp)->oeroded > (otmp)->oeroded2 ? (otmp)->oeroded \
: (otmp)->oeroded2)
#define MAX_ERODE 3
#define orotten oeroded /* rotten food */
#define odiluted oeroded /* diluted potions */
#define norevive oeroded2 /* frozen corpse */
Bitfield(oerodeproof, 1); /* erodeproof weapon/armor */
Bitfield(olocked, 1); /* object is locked */
Bitfield(obroken, 1); /* lock has been broken */
#define degraded_horn obroken /* unicorn horn will poly to non-magic */
Bitfield(otrapped, 1); /* container is trapped */
/* or accidental tripped rolling boulder trap */
#define opoisoned otrapped /* object (weapon) is coated with poison */
Bitfield(recharged, 3); /* number of times it's been recharged */
#define on_ice recharged /* corpse on ice */
Bitfield(lamplit, 1); /* a light-source -- can be lit */
Bitfield(globby, 1); /* combines with like types on adjacent squares */
Bitfield(greased, 1); /* covered with grease */
Bitfield(nomerge, 1); /* set temporarily to prevent merging */
Bitfield(how_lost, 2); /* stolen by mon or thrown, dropped by hero */
Bitfield(in_use, 1); /* for magic items before useup items */
Bitfield(bypass, 1); /* mark this as an object to be skipped by bhito() */
Bitfield(cknown, 1); /* for containers (including statues): the contents
* are known; also applicable to tins; also applies
* to horn of plenty but only for empty/non-empty */
Bitfield(lknown, 1); /* locked/unlocked status is known; assigned for bags
* and for horn of plenty (when tipping) even though
* they have no locks */
Bitfield(pickup_prev, 1); /* was picked up previously */
Bitfield(ghostly, 1); /* it just got placed into a bones file */
#if 0
/* not implemented */
Bitfield(tknown, 1); /* trap status known for chests */
Bitfield(eknown, 1); /* effect known for wands zapped or rings worn when
* not seen yet after being picked up while blind
* [maybe for remaining stack of used potion too] */
/* 7 free bits */
#else
/* 1 free bit */
#endif
int corpsenm; /* type of corpse is mons[corpsenm] */
#define leashmon corpsenm /* gets m_id of attached pet */
#define fromsink corpsenm /* a potion from a sink */
#define novelidx corpsenm /* 3.6 tribute - the index of the novel title */
#define migr_species corpsenm /* species to endow for MIGR_TO_SPECIES */
#define next_boulder corpsenm /* flag for xname() when pushing a pile of
* boulders, 0 for first (top of pile),
* 1 for others (format as "next boulder") */
int usecount; /* overloaded for various things that tally */
#define spestudied usecount /* # of times a spellbook has been studied */
unsigned oeaten; /* nutrition left in food, if partly eaten */
long age; /* creation date */
long owornmask; /* bit mask indicating which equipment slot(s) an
* item is worn in [by hero or by monster; could
* indicate more than one bit: attached iron ball
* that's also wielded];
* overloaded for the destination of migrating
* objects (which can't be worn at same time) */
unsigned lua_ref_cnt; /* # of lua script references for this object */
xint16 omigr_from_dnum; /* where obj is migrating from */
xint16 omigr_from_dlevel; /* where obj is migrating from */
struct oextra *oextra; /* pointer to oextra struct */
};
#define newobj() (struct obj *) alloc(sizeof (struct obj))
/***
** oextra referencing and testing macros
*/
#define ONAME(o) ((o)->oextra->oname)
#define OMONST(o) ((o)->oextra->omonst)
#define OMAILCMD(o) ((o)->oextra->omailcmd)
#define OMID(o) ((o)->oextra->omid) /* non-zero => set, zero => not set */
#define has_oname(o) ((o)->oextra && ONAME(o))
#define has_omonst(o) ((o)->oextra && OMONST(o))
#define has_omailcmd(o) ((o)->oextra && OMAILCMD(o))
#define has_omid(o) ((o)->oextra && OMID(o))
/* Weapons and weapon-tools */
/* KMH -- now based on skill categories. Formerly:
* #define is_sword(otmp) (otmp->oclass == WEAPON_CLASS && \
* objects[otmp->otyp].oc_wepcat == WEP_SWORD)
* #define is_blade(otmp) (otmp->oclass == WEAPON_CLASS && \
* (objects[otmp->otyp].oc_wepcat == WEP_BLADE || \
* objects[otmp->otyp].oc_wepcat == WEP_SWORD))
* #define is_weptool(o) ((o)->oclass == TOOL_CLASS && \
* objects[(o)->otyp].oc_weptool)
* #define is_multigen(otyp) (otyp <= SHURIKEN)
* #define is_poisonable(otyp) (otyp <= BEC_DE_CORBIN)
*/
#define is_blade(otmp) \
(otmp->oclass == WEAPON_CLASS \
&& objects[otmp->otyp].oc_skill >= P_DAGGER \
&& objects[otmp->otyp].oc_skill <= P_SABER)
#define is_axe(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
&& objects[otmp->otyp].oc_skill == P_AXE)
#define is_pick(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
&& objects[otmp->otyp].oc_skill == P_PICK_AXE)
#define is_sword(otmp) \
(otmp->oclass == WEAPON_CLASS \
&& objects[otmp->otyp].oc_skill >= P_SHORT_SWORD \
&& objects[otmp->otyp].oc_skill <= P_SABER)
#define is_pole(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
&& (objects[otmp->otyp].oc_skill == P_POLEARMS \
|| objects[otmp->otyp].oc_skill == P_LANCE))
#define is_spear(otmp) \
(otmp->oclass == WEAPON_CLASS && objects[otmp->otyp].oc_skill == P_SPEAR)
#define is_launcher(otmp) \
(otmp->oclass == WEAPON_CLASS && objects[otmp->otyp].oc_skill >= P_BOW \
&& objects[otmp->otyp].oc_skill <= P_CROSSBOW)
#define is_ammo(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == GEM_CLASS) \
&& objects[otmp->otyp].oc_skill >= -P_CROSSBOW \
&& objects[otmp->otyp].oc_skill <= -P_BOW)
#define matching_launcher(a, l) \
((l) && objects[(a)->otyp].oc_skill == -objects[(l)->otyp].oc_skill)
#define ammo_and_launcher(a, l) (is_ammo(a) && matching_launcher(a, l))
#define is_missile(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
&& objects[otmp->otyp].oc_skill >= -P_BOOMERANG \
&& objects[otmp->otyp].oc_skill <= -P_DART)
#define is_weptool(o) \
((o)->oclass == TOOL_CLASS && objects[(o)->otyp].oc_skill != P_NONE)
/* towel is not a weptool: spe isn't an enchantment, cursed towel
doesn't weld to hand, and twoweapon won't work with one */
#define is_wet_towel(o) ((o)->otyp == TOWEL && (o)->spe > 0)
#define bimanual(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
&& objects[otmp->otyp].oc_bimanual)
#define is_multigen(otmp) \
(otmp->oclass == WEAPON_CLASS \
&& objects[otmp->otyp].oc_skill >= -P_SHURIKEN \
&& objects[otmp->otyp].oc_skill <= -P_BOW)
#define is_poisonable(otmp) \
(otmp->oclass == WEAPON_CLASS \
&& objects[otmp->otyp].oc_skill >= -P_SHURIKEN \
&& objects[otmp->otyp].oc_skill <= -P_BOW)
#define uslinging() (uwep && objects[uwep->otyp].oc_skill == P_SLING)
/* 'is_quest_artifact()' only applies to the current role's artifact */
#define any_quest_artifact(o) ((o)->oartifact >= ART_ORB_OF_DETECTION)
/* 'missile' aspect is up to the caller and does not imply is_missile();
rings might be launched as missiles when being scattered by an explosion */
#define stone_missile(o) \
((objects[(o)->otyp].oc_material == GEMSTONE \
|| (objects[(o)->otyp].oc_material == MINERAL)) \
&& (o)->oclass != RING_CLASS)
/* Armor */
#define is_shield(otmp) \
(otmp->oclass == ARMOR_CLASS \
&& objects[otmp->otyp].oc_armcat == ARM_SHIELD)
#define is_helmet(otmp) \
(otmp->oclass == ARMOR_CLASS && objects[otmp->otyp].oc_armcat == ARM_HELM)
#define is_boots(otmp) \
(otmp->oclass == ARMOR_CLASS \
&& objects[otmp->otyp].oc_armcat == ARM_BOOTS)
#define is_gloves(otmp) \
(otmp->oclass == ARMOR_CLASS \
&& objects[otmp->otyp].oc_armcat == ARM_GLOVES)
#define is_cloak(otmp) \
(otmp->oclass == ARMOR_CLASS \
&& objects[otmp->otyp].oc_armcat == ARM_CLOAK)
#define is_shirt(otmp) \
(otmp->oclass == ARMOR_CLASS \
&& objects[otmp->otyp].oc_armcat == ARM_SHIRT)
#define is_suit(otmp) \
(otmp->oclass == ARMOR_CLASS && objects[otmp->otyp].oc_armcat == ARM_SUIT)
#define is_elven_armor(otmp) \
((otmp)->otyp == ELVEN_LEATHER_HELM \
|| (otmp)->otyp == ELVEN_MITHRIL_COAT || (otmp)->otyp == ELVEN_CLOAK \
|| (otmp)->otyp == ELVEN_SHIELD || (otmp)->otyp == ELVEN_BOOTS)
#define is_orcish_armor(otmp) \
((otmp)->otyp == ORCISH_HELM || (otmp)->otyp == ORCISH_CHAIN_MAIL \
|| (otmp)->otyp == ORCISH_RING_MAIL || (otmp)->otyp == ORCISH_CLOAK \
|| (otmp)->otyp == URUK_HAI_SHIELD || (otmp)->otyp == ORCISH_SHIELD)
#define is_dwarvish_armor(otmp) \
((otmp)->otyp == DWARVISH_IRON_HELM \
|| (otmp)->otyp == DWARVISH_MITHRIL_COAT \
|| (otmp)->otyp == DWARVISH_CLOAK \
|| (otmp)->otyp == DWARVISH_ROUNDSHIELD)
#define is_gnomish_armor(otmp) (FALSE)
/* Eggs and other food */
#define MAX_EGG_HATCH_TIME 200 /* longest an egg can remain unhatched */
#define stale_egg(egg) \
((svm.moves - (egg)->age) > (2 * MAX_EGG_HATCH_TIME))
#define ofood(o) ((o)->otyp == CORPSE || (o)->otyp == EGG || (o)->otyp == TIN)
/* note: sometimes eggs and tins have special corpsenm values that
shouldn't be used as an index into mons[] */
#define polyfodder(obj) \
(ofood(obj) && (obj)->corpsenm >= LOW_PM \
&& (pm_to_cham((obj)->corpsenm) != NON_PM \
|| dmgtype(&mons[(obj)->corpsenm], AD_POLY)))
#define mlevelgain(obj) (ofood(obj) && (obj)->corpsenm == PM_WRAITH)
#define mhealup(obj) (ofood(obj) && (obj)->corpsenm == PM_NURSE)
#define Is_pudding(o) \
(o->otyp == GLOB_OF_GRAY_OOZE || o->otyp == GLOB_OF_BROWN_PUDDING \
|| o->otyp == GLOB_OF_GREEN_SLIME || o->otyp == GLOB_OF_BLACK_PUDDING)
/* Containers */
#define carried(o) ((o)->where == OBJ_INVENT)
#define mcarried(o) ((o)->where == OBJ_MINVENT)
#define Has_contents(o) \
(/* (Is_container(o) || (o)->otyp == STATUE) && */ \
(o)->cobj != (struct obj *) 0)
#define Is_container(o) ((o)->otyp >= LARGE_BOX && (o)->otyp <= BAG_OF_TRICKS)
#define Is_box(o) ((o)->otyp == LARGE_BOX || (o)->otyp == CHEST)
#define Is_mbag(o) ((o)->otyp == BAG_OF_HOLDING || (o)->otyp == BAG_OF_TRICKS)
#define SchroedingersBox(o) ((o)->otyp == LARGE_BOX && (o)->spe == 1)
/* usually waterproof; random chance to be subjected to leakage if cursed;
excludes statues, which aren't vulnerable to water even when cursed */
#define Waterproof_container(o) \
((o)->otyp == OILSKIN_SACK || (o)->otyp == ICE_BOX || Is_box(o))
/* dragon gear */
#define Is_dragon_scales(obj) \
((obj)->otyp >= GRAY_DRAGON_SCALES && (obj)->otyp <= YELLOW_DRAGON_SCALES)
#define Is_dragon_mail(obj) \
((obj)->otyp >= GRAY_DRAGON_SCALE_MAIL \
&& (obj)->otyp <= YELLOW_DRAGON_SCALE_MAIL)
#define Is_dragon_armor(obj) (Is_dragon_scales(obj) || Is_dragon_mail(obj))
#define Dragon_scales_to_pm(obj) \
&mons[PM_GRAY_DRAGON + (obj)->otyp - GRAY_DRAGON_SCALES]
#define Dragon_mail_to_pm(obj) \
&mons[PM_GRAY_DRAGON + (obj)->otyp - GRAY_DRAGON_SCALE_MAIL]
#define Dragon_to_scales(pm) (GRAY_DRAGON_SCALES + (pm - mons))
/* Elven gear */
#define is_elven_weapon(otmp) \
((otmp)->otyp == ELVEN_ARROW || (otmp)->otyp == ELVEN_SPEAR \
|| (otmp)->otyp == ELVEN_DAGGER || (otmp)->otyp == ELVEN_SHORT_SWORD \
|| (otmp)->otyp == ELVEN_BROADSWORD || (otmp)->otyp == ELVEN_BOW)
#define is_elven_obj(otmp) (is_elven_armor(otmp) || is_elven_weapon(otmp))
/* Orcish gear */
#define is_orcish_obj(otmp) \
(is_orcish_armor(otmp) || (otmp)->otyp == ORCISH_ARROW \
|| (otmp)->otyp == ORCISH_SPEAR || (otmp)->otyp == ORCISH_DAGGER \
|| (otmp)->otyp == ORCISH_SHORT_SWORD || (otmp)->otyp == ORCISH_BOW)
/* Dwarvish gear */
#define is_dwarvish_obj(otmp) \
(is_dwarvish_armor(otmp) || (otmp)->otyp == DWARVISH_SPEAR \
|| (otmp)->otyp == DWARVISH_SHORT_SWORD \
|| (otmp)->otyp == DWARVISH_MATTOCK)
/* Gnomish gear */
#define is_gnomish_obj(otmp) (is_gnomish_armor(otmp))
/* Light sources */
#define Is_candle(otmp) \
(otmp->otyp == TALLOW_CANDLE || otmp->otyp == WAX_CANDLE)
#define MAX_OIL_IN_FLASK 400 /* maximum amount of oil in a potion of oil */
/* age field of this is relative age rather than absolute; does not include
magic lamp */
#define age_is_relative(otmp) \
((otmp)->otyp == BRASS_LANTERN || (otmp)->otyp == OIL_LAMP \
|| (otmp)->otyp == CANDELABRUM_OF_INVOCATION \
|| (otmp)->otyp == TALLOW_CANDLE || (otmp)->otyp == WAX_CANDLE \
|| (otmp)->otyp == POT_OIL)
/* object can be ignited; magic lamp used to excluded here too but all
usage of this macro ended up testing
(ignitable(obj) || obj->otyp == MAGIC_LAMP)
so include it; brass lantern can be lit but not by fire */
#define ignitable(otmp) \
((otmp)->otyp == BRASS_LANTERN || (otmp)->otyp == OIL_LAMP \
|| ((otmp)->otyp == MAGIC_LAMP && (otmp)->spe > 0) \
|| (otmp)->otyp == CANDELABRUM_OF_INVOCATION \
|| (otmp)->otyp == TALLOW_CANDLE || (otmp)->otyp == WAX_CANDLE \
|| (otmp)->otyp == POT_OIL)
/* things that can be read */
#define is_readable(otmp) \
((otmp)->otyp == FORTUNE_COOKIE || (otmp)->otyp == T_SHIRT \
|| (otmp)->otyp == ALCHEMY_SMOCK || (otmp)->otyp == CREDIT_CARD \
|| (otmp)->otyp == CAN_OF_GREASE || (otmp)->otyp == MAGIC_MARKER \
|| (otmp)->oclass == COIN_CLASS || (otmp)->oartifact == ART_ORB_OF_FATE \
|| (otmp)->otyp == CANDY_BAR || (otmp)->otyp == HAWAIIAN_SHIRT)
/* special stones */
#define is_graystone(obj) \
((obj)->otyp == LUCKSTONE || (obj)->otyp == LOADSTONE \
|| (obj)->otyp == FLINT || (obj)->otyp == TOUCHSTONE)
/* misc helpers, simple enough to be macros */
#define is_flimsy(otmp) \
(objects[(otmp)->otyp].oc_material <= LEATHER \
|| (otmp)->otyp == RUBBER_HOSE)
#define is_plural(o) \
((o)->quan != 1L \
/* "the Eyes of the Overworld" are plural, but \
"a pair of lenses named the Eyes of the Overworld" is not */ \
|| ((o)->oartifact == ART_EYES_OF_THE_OVERWORLD \
&& !undiscovered_artifact(ART_EYES_OF_THE_OVERWORLD)))
#define pair_of(o) ((o)->otyp == LENSES || is_gloves(o) || is_boots(o))
#define unpolyable(o) ((o)->otyp == WAN_POLYMORPH \
|| (o)->otyp == SPE_POLYMORPH \
|| (o)->otyp == POT_POLYMORPH \
|| (o)->otyp == AMULET_OF_UNCHANGING)
/* achievement tracking; 3.6.x did this differently */
#define is_mines_prize(o) ((o)->o_id == svc.context.achieveo.mines_prize_oid)
#define is_soko_prize(o) ((o)->o_id == svc.context.achieveo.soko_prize_oid)
/* is_art() is now a function in artifact.c */
/* #define is_art(o,art) ((o) && (o)->oartifact == (art)) */
#define u_wield_art(art) is_art(uwep, art)
/* mummy wrappings are more versatile sizewise than other cloaks */
#define WrappingAllowed(mptr) \
(humanoid(mptr) && (mptr)->msize >= MZ_SMALL && (mptr)->msize <= MZ_HUGE \
&& !noncorporeal(mptr) && (mptr)->mlet != S_CENTAUR \
&& (mptr) != &mons[PM_WINGED_GARGOYLE] && (mptr) != &mons[PM_MARILITH])
/* Flags for get_obj_location(). */
#define CONTAINED_TOO 0x1
#define BURIED_TOO 0x2
/* object erosion types */
#define ERODE_BURN 0
#define ERODE_RUST 1
#define ERODE_ROT 2
#define ERODE_CORRODE 3
#define ERODE_CRACK 4 /* crystal armor */
/* erosion flags for erode_obj() */
#define EF_NONE 0
#define EF_GREASE 0x1 /* check for a greased object */
#define EF_DESTROY 0x2 /* potentially destroy the object */
#define EF_VERBOSE 0x4 /* print extra messages */
#define EF_PAY 0x8 /* it's the player's fault */
/* erosion return values for erode_obj(), water_damage() */
#define ER_NOTHING 0 /* nothing happened */
#define ER_GREASED 1 /* protected by grease */
#define ER_DAMAGED 2 /* object was damaged in some way */
#define ER_DESTROYED 3 /* object was destroyed */
/* propeller method for potionhit() */
#define POTHIT_HERO_BASH 0 /* wielded by hero */
#define POTHIT_HERO_THROW 1 /* thrown by hero */
#define POTHIT_MONST_THROW 2 /* thrown by a monster */
#define POTHIT_OTHER_THROW 3 /* propelled by some other means [scatter()] */
/* tracking how an item left your inventory */
#define LOST_NONE 0 /* still in inventory, or method not covered below */
#define LOST_THROWN 1 /* thrown or fired by the hero */
#define LOST_DROPPED 2 /* dropped or tipped out of a container by the hero */
#define LOST_STOLEN 3 /* stolen from hero's inventory by a monster */
/*
* Notes for adding new oextra structures:
*
* 1. Add the structure definition and any required macros in an
* appropriate header file that precedes this one.
* 2. Add a pointer to your new struct to oextra struct in this file.
* 3. Add a referencing macro to this file after the newobj macro above
* (see ONAME, OMONST, OMAILCMD, or OMIN for examples).
* 4. Add a testing macro after the set of referencing macros
* (see has_oname(), has_omonst(), has_omailcmd(), and has_omin(),
* for examples).
* 5. If your new field isn't a pointer and requires a non-zero value
* on initialization, add code to init_oextra() in src/mkobj.c.
* 6. Create newXX(otmp) function and possibly free_XX(otmp) function
* in an appropriate new or existing source file and add a prototype
* for it to include/extern.h. The majority of these are currently
* located in mkobj.c for convenience.
*
* void newXX(struct obj *);
* void free_XX(struct obj *);
*
* void
* newxx(otmp)
* struct obj *otmp;
* {
* if (!otmp->oextra)
* otmp->oextra = newoextra();
* if (!XX(otmp)) {
* XX(otmp) = (struct XX *) alloc(sizeof (struct xx));
* (void) memset((genericptr_t) XX(otmp),
* 0, sizeof (struct xx));
* }
* }
*
* 7. Adjust size_obj() in src/cmd.c appropriately.
* 8. Adjust dealloc_oextra() in src/mkobj.c to clean up
* properly during obj deallocation.
* 9. Adjust copy_oextra() in src/mkobj.c to make duplicate
* copies of your struct or data onto another obj struct.
* 10. Adjust restobj() in src/restore.c to deal with your
* struct or data during a restore.
* 11. Adjust saveobj() in src/save.c to deal with your
* struct or data during a save.
*/
#endif /* OBJ_H */