Allow killing your quest leader, just to make games winnable if you converted before doing the quest. Boost the quest leaders and give them some equipment. King Arthur gets Excalibur. Killing quest leader gives really bad luck and makes your god angry at you, and killing quest guardians gives smaller penalties. This is based on both the EvilHack implementation by k21971 <keith.simpson1971@gmail.com>, and xNetHack implementation by copperwater <aosdict@gmail.com>.
102 lines
4.3 KiB
Lua
102 lines
4.3 KiB
Lua
-- NetHack 3.7 Ranger.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1991 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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--
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-- The "start" level for the quest.
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--
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-- Here you meet your (besieged) class leader, Orion,
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-- and receive your quest assignment.
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--
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des.level_init({ style = "solidfill", fg = "." });
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des.level_flags("mazelevel", "noteleport", "hardfloor", "arboreal")
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des.level_init({ style="mines", fg=".", bg=".", smoothed=true, joined=true, lit=1, walled=false })
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des.replace_terrain({ region={00,00, 76,19}, fromterrain=".", toterrain="T", chance=5 })
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--1234567890123456789012345678901234567890123456789012345678901234567890
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des.map({ halign = "left", valign = "center", map = [[
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xx
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................................... x
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.. ..
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.. ...............F............... ..
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. .. .F. .. .
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. .. .............F............. .. .
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. . .. .. . .
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. . .. ....................... .. ...
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. . . .. .. .
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... . .. .|..................... ......
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FFF . . ..S..................
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... . .. .|................. .... ...
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. . . .. .. . . .
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. . .. ....................... .. . .
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. . .. .. . .
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. .. .............F............. .. .
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. .. .F. .. .
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.. ...............F............... ..
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.. ..
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................................... x
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xx
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]] });
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-- Dungeon Description
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des.region(selection.area(00,00,40,20), "lit")
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-- Stairs
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des.stair("down", 10,10)
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-- Portal arrival point; just about anywhere on the right hand side of the map
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des.levregion({ region = {51,2,77,18}, region_islev = 1, type="branch" })
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-- Orion
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des.monster({ id = "Orion", coord = {20, 10}, inventory = function()
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des.object({ id = "leather armor", spe = 4 });
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des.object({ id = "yumi", spe = 4 });
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des.object({ id = "arrow", spe = 4, quantity = 50 });
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end })
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-- The treasure of Orion
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des.object("chest", 20, 10)
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-- Guards for the audience chamber
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des.monster("hunter", 19, 09)
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des.monster("hunter", 20, 09)
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des.monster("hunter", 21, 09)
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des.monster("hunter", 19, 10)
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des.monster("hunter", 21, 10)
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des.monster("hunter", 19, 11)
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des.monster("hunter", 20, 11)
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des.monster("hunter", 21, 11)
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-- Non diggable walls
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des.non_diggable(selection.area(00,00,40,20))
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-- Traps
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des.trap("arrow",30,09)
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des.trap("arrow",30,10)
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des.trap("pit",40,09)
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des.trap("spiked pit")
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des.trap("bear")
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des.trap("bear")
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-- Monsters on siege duty.
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des.monster({ id = "minotaur", x=33, y=09, peaceful=0, asleep=1 })
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des.monster({ id = "forest centaur", x=19, y=03, peaceful=0 })
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des.monster({ id = "forest centaur", x=19, y=04, peaceful=0 })
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des.monster({ id = "forest centaur", x=19, y=05, peaceful=0 })
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des.monster({ id = "forest centaur", x=21, y=03, peaceful=0 })
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des.monster({ id = "forest centaur", x=21, y=04, peaceful=0 })
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des.monster({ id = "forest centaur", x=21, y=05, peaceful=0 })
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des.monster({ id = "forest centaur", x=01, y=09, peaceful=0 })
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des.monster({ id = "forest centaur", x=02, y=09, peaceful=0 })
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des.monster({ id = "forest centaur", x=03, y=09, peaceful=0 })
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des.monster({ id = "forest centaur", x=01, y=11, peaceful=0 })
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des.monster({ id = "forest centaur", x=02, y=11, peaceful=0 })
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des.monster({ id = "forest centaur", x=03, y=11, peaceful=0 })
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des.monster({ id = "forest centaur", x=19, y=15, peaceful=0 })
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des.monster({ id = "forest centaur", x=19, y=16, peaceful=0 })
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des.monster({ id = "forest centaur", x=19, y=17, peaceful=0 })
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des.monster({ id = "forest centaur", x=21, y=15, peaceful=0 })
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des.monster({ id = "forest centaur", x=21, y=16, peaceful=0 })
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des.monster({ id = "forest centaur", x=21, y=17, peaceful=0 })
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des.monster({ id = "plains centaur", peaceful=0 })
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des.monster({ id = "plains centaur", peaceful=0 })
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des.monster({ id = "plains centaur", peaceful=0 })
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des.monster({ id = "plains centaur", peaceful=0 })
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des.monster({ id = "plains centaur", peaceful=0 })
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des.monster({ id = "plains centaur", peaceful=0 })
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des.monster({ id = "scorpion", peaceful=0 })
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des.monster({ id = "scorpion", peaceful=0 })
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