Files
nethack/src/windows.c
nethack.allison f6f6c1f0d5 saving message history (trunk only)
On September 11, 2003 "<Someone>" wrote:
> When we're going to have a different save file format, could
> the last messages in the message history be saved as well, so
> ^P would work the same before and after saving (possibly
> including a few less messages to make room for the startup
> messages?).

This seemed like a reasonable request. This patch:
- adds the core support required.
- adds the tty supporting routines.
2003-10-05 13:43:16 +00:00

190 lines
4.3 KiB
C

/* SCCS Id: @(#)windows.c 3.4 1996/05/19 */
/* Copyright (c) D. Cohrs, 1993. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#ifdef TTY_GRAPHICS
#include "wintty.h"
#endif
#ifdef X11_GRAPHICS
/* cannot just blindly include winX.h without including all of X11 stuff */
/* and must get the order of include files right. Don't bother */
extern struct window_procs X11_procs;
extern void NDECL(win_X11_init);
#endif
#ifdef QT_GRAPHICS
extern struct window_procs Qt_procs;
#endif
#ifdef GEM_GRAPHICS
#include "wingem.h"
#endif
#ifdef MAC
extern struct window_procs mac_procs;
#endif
#ifdef BEOS_GRAPHICS
extern struct window_procs beos_procs;
extern void NDECL(be_win_init);
#endif
#ifdef AMIGA_INTUITION
extern struct window_procs amii_procs;
extern struct window_procs amiv_procs;
extern void NDECL(ami_wininit_data);
#endif
#ifdef WIN32_GRAPHICS
extern struct window_procs win32_procs;
#endif
#ifdef GNOME_GRAPHICS
#include "winGnome.h"
extern struct window_procs Gnome_procs;
#endif
#ifdef MSWIN_GRAPHICS
extern struct window_procs mswin_procs;
#endif
STATIC_DCL void FDECL(def_raw_print, (const char *s));
NEARDATA struct window_procs windowprocs;
static
struct win_choices {
struct window_procs *procs;
void NDECL((*ini_routine)); /* optional (can be 0) */
} winchoices[] = {
#ifdef TTY_GRAPHICS
{ &tty_procs, win_tty_init },
#endif
#ifdef X11_GRAPHICS
{ &X11_procs, win_X11_init },
#endif
#ifdef QT_GRAPHICS
{ &Qt_procs, 0 },
#endif
#ifdef GEM_GRAPHICS
{ &Gem_procs, win_Gem_init },
#endif
#ifdef MAC
{ &mac_procs, 0 },
#endif
#ifdef BEOS_GRAPHICS
{ &beos_procs, be_win_init },
#endif
#ifdef AMIGA_INTUITION
{ &amii_procs, ami_wininit_data }, /* Old font version of the game */
{ &amiv_procs, ami_wininit_data }, /* Tile version of the game */
#endif
#ifdef WIN32_GRAPHICS
{ &win32_procs, 0 },
#endif
#ifdef GNOME_GRAPHICS
{ &Gnome_procs, 0 },
#endif
#ifdef MSWIN_GRAPHICS
{ &mswin_procs, 0 },
#endif
{ 0, 0 } /* must be last */
};
STATIC_OVL
void
def_raw_print(s)
const char *s;
{
puts(s);
}
void
choose_windows(s)
const char *s;
{
register int i;
for(i=0; winchoices[i].procs; i++)
if (!strcmpi(s, winchoices[i].procs->name)) {
windowprocs = *winchoices[i].procs;
if (winchoices[i].ini_routine) (*winchoices[i].ini_routine)();
return;
}
if (!windowprocs.win_raw_print)
windowprocs.win_raw_print = def_raw_print;
raw_printf("Window type %s not recognized. Choices are:", s);
for(i=0; winchoices[i].procs; i++)
raw_printf(" %s", winchoices[i].procs->name);
if (windowprocs.win_raw_print == def_raw_print)
terminate(EXIT_SUCCESS);
wait_synch();
}
/*
* tty_message_menu() provides a means to get feedback from the
* --More-- prompt; other interfaces generally don't need that.
*/
/*ARGSUSED*/
char
genl_message_menu(let, how, mesg)
char let;
int how;
const char *mesg;
{
pline("%s", mesg);
return 0;
}
/*ARGSUSED*/
void
genl_preference_update(pref)
const char *pref;
{
/* window ports are expected to provide
their own preference update routine
for the preference capabilities that
they support.
Just return in this genl one. */
}
char *
genl_getmsghistory(init)
boolean init;
{
/* window ports can provide
their own getmsghistory() routine to
preserve message history between games.
The routine is called repeatedly from
the core save routine, and the window
port is expected to successively return
each message that it wants saved, starting
with the oldest message first, finishing
with the most recent.
Return null pointer when finished.
*/
return (char *)0;
}
/*ARGSUSED*/
void
genl_putmsghistory(msg)
const char *msg;
{
/* window ports can provide
their own putmsghistory() routine to
load message history from a saved game.
The routine is called repeatedly from
the core restore routine, starting with
the oldest saved message first, and
finishing with the latest.
The window port routine is expected to
load the message recall buffers in such
a way that the ordering is preserved.
The window port routine should make no
assumptions about how many messages are
forthcoming, nor should it assume that
another message will follow this one,
so it should keep all pointers/indexes
intact at the end of each call.
*/
}
/*windows.c*/