Files
nethack/dat/bigrm-3.lua
Pasi Kallinen 88aa0793dc Allow flipping levels horizontally or vertically
When a special level is created, there's a chance it gets flipped
horizontally and/or vertically.

Add new level flags "noflip", "noflipx", and "noflipy" to prevent
flipping the level. Add a wiz-mode command #wizlevelflip to test
the flipping on current level - although this doesn't flip everything,
as level flipping is meant to happen during level creation.
2020-02-21 18:16:14 +02:00

72 lines
2.6 KiB
Lua

des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noflip");
des.map([[
---------------------------------------------------------------------------
|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|..............---.......................................---..............|
|...............|.........................................|...............|
|.....|.|.|.|.|---|.|.|.|.|...................|.|.|.|.|.|---|.|.|.|.|.....|
|.....|-------- --------|...................|---------- --------|.....|
|.....|.|.|.|.|---|.|.|.|.|...................|.|.|.|.|.|---|.|.|.|.|.....|
|...............|.........................................|...............|
|..............---.......................................---..............|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|
---------------------------------------------------------------------------
]]);
-- Dungeon Description
des.region(selection.area(01,01,73,16), "lit");
-- Stairs
des.stair("up");
des.stair("down");
-- Non diggable walls
des.non_diggable();
for i = 1,15 do
des.object();
end
for i = 1,6 do
des.trap();
end
des.monster({ x = 01, y = 01 });
des.monster({ x = 13, y = 01 });
des.monster({ x = 25, y = 01 });
des.monster({ x = 37, y = 01 });
des.monster({ x = 49, y = 01 });
des.monster({ x = 61, y = 01 });
des.monster({ x = 73, y = 01 });
des.monster({ x = 07, y = 07 });
des.monster({ x = 13, y = 07 });
des.monster({ x = 25, y = 07 });
des.monster({ x = 37, y = 07 });
des.monster({ x = 49, y = 07 });
des.monster({ x = 61, y = 07 });
des.monster({ x = 67, y = 07 });
des.monster({ x = 07, y = 09 });
des.monster({ x = 13, y = 09 });
des.monster({ x = 25, y = 09 });
des.monster({ x = 37, y = 09 });
des.monster({ x = 49, y = 09 });
des.monster({ x = 61, y = 09 });
des.monster({ x = 67, y = 09 });
des.monster({ x = 01, y = 16 });
des.monster({ x = 13, y = 16 });
des.monster({ x = 25, y = 16 });
des.monster({ x = 37, y = 16 });
des.monster({ x = 49, y = 16 });
des.monster({ x = 61, y = 16 });
des.monster({ x = 73, y = 16 });