Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
45 lines
1.2 KiB
C
45 lines
1.2 KiB
C
/* NetHack 3.6 align.h $NHDT-Date: 1432512779 2015/05/25 00:12:59 $ $NHDT-Branch: master $:$NHDT-Revision: 1.8 $ */
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/* Copyright (c) Mike Stephenson, Izchak Miller 1991. */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef ALIGN_H
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#define ALIGN_H
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typedef schar aligntyp; /* basic alignment type */
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typedef struct align { /* alignment & record */
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aligntyp type;
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int record;
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} align;
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/* bounds for "record" -- respect initial alignments of 10 */
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#define ALIGNLIM (10L + (g.moves / 200L))
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#define A_NONE (-128) /* the value range of type */
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#define A_CHAOTIC (-1)
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#define A_NEUTRAL 0
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#define A_LAWFUL 1
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#define A_COALIGNED 1
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#define A_OPALIGNED (-1)
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#define AM_NONE 0
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#define AM_CHAOTIC 1
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#define AM_NEUTRAL 2
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#define AM_LAWFUL 4
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#define AM_MASK 7
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#define AM_SPLEV_CO 3
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#define AM_SPLEV_NONCO 7
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#define AM_SPLEV_RANDOM 8
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#define Amask2align(x) \
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((aligntyp)((!(x)) ? A_NONE : ((x) == AM_LAWFUL) ? A_LAWFUL \
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: ((int) x) - 2))
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#define Align2amask(x) \
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(((x) == A_NONE) ? AM_NONE : ((x) == A_LAWFUL) ? AM_LAWFUL : (x) + 2)
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#endif /* ALIGN_H */
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