Files
nethack/dat/Tou-strt.lua
Pasi Kallinen 20cbadcf85 Unlock your quest by killing your quest leader
Allow killing your quest leader, just to make games winnable if you
converted before doing the quest.
Boost the quest leaders and give them some equipment. King Arthur
gets Excalibur. Killing quest leader gives really bad luck and
makes your god angry at you, and killing quest guardians gives
smaller penalties.

This is based on both the EvilHack implementation by
k21971 <keith.simpson1971@gmail.com>, and xNetHack
implementation by copperwater <aosdict@gmail.com>.
2021-05-23 11:11:58 +03:00

135 lines
4.8 KiB
Lua

-- NetHack 3.7 Tourist.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.8 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991,92 by M. Stephenson, P. Winner
-- NetHack may be freely redistributed. See license for details.
--
--
-- The "start" level for the quest.
--
-- Here you meet your (besieged) class leader, Twoflower
-- and receive your quest assignment.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noteleport", "hardfloor")
des.map([[
.......}}....---------..-------------------------------------------------...
........}}...|.......|..|.-------------------------------------------...|...
.........}}..|.......|..|.|......|......|.............|......|......|...|...
..........}}.|.......|..|.|......+......+.............+......+..\...|...|...
...........}}}..........|.|......|......|.............|......|......|...|...
.............}}.........|.|----S-|--S---|S----------S-|---S--|------|...|...
..............}}}.......|...............................................|...
................}}}.....----S------++--S----------S----------S-----------...
..................}}........... .. ...................................
......-------......}}}}........}}}}..}}}}..}}}}..}}}}.......................
......|.....|.......}}}}}}..}}}} .. }}}}..}}}}..}}}.....................
......|.....+...........}}}}}}........................}}}..}}}}..}}}..}}}...
......|.....|...........................................}}}}..}}}..}}}}.}}}}
......-------...............................................................
............................................................................
...-------......-------.....................................................
...|.....|......|.....|.....................................................
...|.....+......+.....|.....................................................
...|.....|......|.....|.....................................................
...-------......-------.....................................................
]]);
-- Dungeon Description
des.region(selection.area(00,00,75,19), "lit")
des.region({ region={14,01, 20,03}, lit=0, type="morgue", filled=1 })
des.region(selection.area(07,10,11,12), "unlit")
des.region(selection.area(04,16,08,18), "unlit")
des.region(selection.area(17,16,21,18), "unlit")
des.region(selection.area(27,02,32,04), "unlit")
des.region(selection.area(34,02,39,04), "unlit")
des.region(selection.area(41,02,53,04), "unlit")
des.region(selection.area(55,02,60,04), "unlit")
des.region(selection.area(62,02,67,04), "lit")
-- Stairs
des.stair("down", 66,03)
-- Portal arrival point
des.levregion({ region = {68,14,68,14}, type="branch" })
-- Non diggable walls
des.non_diggable(selection.area(00,00,75,19))
-- Doors
des.door("locked",31,05)
des.door("locked",36,05)
des.door("locked",41,05)
des.door("locked",52,05)
des.door("locked",58,05)
des.door("locked",28,07)
des.door("locked",39,07)
des.door("locked",50,07)
des.door("locked",61,07)
des.door("closed",33,03)
des.door("closed",40,03)
des.door("closed",54,03)
des.door("closed",61,03)
des.door("open",12,11)
des.door("open",09,17)
des.door("open",16,17)
des.door("locked",35,07)
des.door("locked",36,07)
-- Monsters on siege duty.
des.monster("giant spider")
des.monster("giant spider")
des.monster("giant spider")
des.monster("giant spider")
des.monster("giant spider")
des.monster("giant spider")
des.monster("giant spider")
des.monster("giant spider")
des.monster("giant spider")
des.monster("giant spider")
des.monster("giant spider")
des.monster("giant spider")
des.monster("s")
des.monster("s")
des.monster("forest centaur")
des.monster("forest centaur")
des.monster("forest centaur")
des.monster("forest centaur")
des.monster("forest centaur")
des.monster("forest centaur")
des.monster("forest centaur")
des.monster("forest centaur")
des.monster("C")
-- Twoflower
des.monster({ id = "Twoflower", coord = {64, 03}, inventory = function()
des.object({ id = "walking shoes", spe = 3 });
des.object({ id = "hawaiian shirt", spe = 3 });
end })
-- The treasure of Twoflower
des.object("chest", 64, 03)
-- guides for the audience chamber
des.monster("guide", 29, 03)
des.monster("guide", 32, 04)
des.monster("guide", 35, 02)
des.monster("guide", 38, 03)
des.monster("guide", 45, 03)
des.monster("guide", 48, 02)
des.monster("guide", 49, 04)
des.monster("guide", 51, 03)
des.monster("guide", 57, 03)
des.monster("guide", 62, 04)
des.monster("guide", 66, 04)
-- path guards
des.monster("watchman", 35, 08)
des.monster("watchman", 36, 08)
-- river monsters
des.monster("giant eel", 62, 12)
des.monster("piranha", 47, 10)
des.monster("piranha", 29, 11)
des.monster("kraken", 34, 09)
des.monster("kraken", 37, 09)
-- Random traps
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()