Files
nethack/doc/fixes34.4
cohrs e84bea2009 fleeing mimics
Reported to the list back in November: scaring a mimicing mimic will
produce a "turns to flee" message, but the mimic does not unmimic nor
does it flee.  The latter behavior made sense to me as a defense mechanism,
so I changed monflee to avoid printing the message in this case.
2004-01-27 21:10:14 +00:00

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$RCSfile$ $Revision$ $Date$
General Fixes and Modified Features
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fix "You hear The food ration tumbles downwards" for blinded pit dropping
silver arrows weren't causing silver damage on some silver-haters when wielded
wizard mode: avoid division by 0 crash for level teleport in the endgame if
confusion overrides teleport control
don't #sit on an object in a pit if you're only on the precipice
fix message when pushing a boulder into a pool while riding
plural of "Nazgul" is "Nazgul" not "Nazguls"
trap messages referring to named steed were ackwardly worded when hallucination
overrode use of the name
some actions such as eating corpses off the floor didn't check whether hero
could reach the bottom of a pit
usmellmon() instead of "It turns into it" during monster polymorph
grammar of messages regarding eating artifacts
avoid a message about an invisible monster looking much better
player polymorphed as a xorn could not pick up items in pits
don't display "turns to flee" message for a mimicing mimic
Platform- and/or Interface-Specific Fixes
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General New Features
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when you're teetering on the edge of a pit you can use '>' to enter the pit
when asked for a direction, a response of '?' yields help and then asks again
Platform- and/or Interface-Specific New Features
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