Reorganize the recent wizard mode control: move set_playmode() from
xxxmain.c to the core, and have it call new authorize_wizard_mode() to do
the port-specific part. If the set_playmode() call during startup doesn't
result in running in wizard mode (either because not allowed or user
didn't request it), it will be called again during restore if the save
file is from a wizard mode game.
For ports which check character name for authorization, players will
have to use `nethack -u whatever -D' (or options for name and playmode) to
restore a wizard mode save file if WIZARD has been changed from "wizard".
plname[] from a wizard mode saved game will always have that value, so if
it's not the right one players will need to get authorized by the startup
code before loading the save file.
463 lines
11 KiB
C
463 lines
11 KiB
C
/* SCCS Id: @(#)vmsmain.c 3.5 2007/02/14 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* main.c - VMS NetHack */
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#include "hack.h"
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#include "dlb.h"
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#include <signal.h>
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static void NDECL(whoami);
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static void FDECL(process_options, (int, char **));
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static void NDECL(byebye);
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#ifndef SAVE_ON_FATAL_ERROR
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# ifndef __DECC
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# define vms_handler_type int
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# else
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# define vms_handler_type unsigned int
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# endif
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extern void FDECL(VAXC$ESTABLISH, (vms_handler_type (*)(genericptr_t,genericptr_t)));
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static vms_handler_type FDECL(vms_handler, (genericptr_t,genericptr_t));
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#include <ssdef.h> /* system service status codes */
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#endif
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static void NDECL(wd_message);
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static boolean wiz_error_flag = FALSE;
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int
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main(argc,argv)
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int argc;
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char *argv[];
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{
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register int fd;
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#ifdef CHDIR
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register char *dir;
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#endif
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boolean resuming = FALSE; /* assume new game */
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#ifdef SECURE /* this should be the very first code executed */
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privoff();
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fflush((FILE *)0); /* force stdio to init itself */
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privon();
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#endif
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atexit(byebye);
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hname = argv[0];
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hname = vms_basename(hname); /* name used in 'usage' type messages */
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hackpid = getpid();
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(void) umask(0);
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choose_windows(DEFAULT_WINDOW_SYS);
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#ifdef CHDIR /* otherwise no chdir() */
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/*
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* See if we must change directory to the playground.
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* (Perhaps hack is installed with privs and playground is
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* inaccessible for the player.)
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* The logical name HACKDIR is overridden by a
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* -d command line option (must be the first option given)
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*/
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dir = nh_getenv("NETHACKDIR");
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if (!dir) dir = nh_getenv("HACKDIR");
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#endif
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if(argc > 1) {
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#ifdef CHDIR
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if (!strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
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/* avoid matching "-dec" for DECgraphics; since the man page
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* says -d directory, hope nobody's using -desomething_else
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*/
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argc--;
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argv++;
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dir = argv[0]+2;
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if(*dir == '=' || *dir == ':') dir++;
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if(!*dir && argc > 1) {
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argc--;
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argv++;
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dir = argv[0];
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}
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if(!*dir)
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error("Flag -d must be followed by a directory name.");
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}
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if (argc > 1)
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#endif /* CHDIR */
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/*
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* Now we know the directory containing 'record' and
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* may do a prscore().
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*/
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if (!strncmp(argv[1], "-s", 2)) {
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#ifdef CHDIR
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chdirx(dir, FALSE);
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#endif
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prscore(argc, argv);
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exit(EXIT_SUCCESS);
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}
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}
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#ifdef CHDIR
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/* move to the playground directory; 'termcap' might be found there */
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chdirx(dir, TRUE);
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#endif
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#ifdef SECURE
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/* disable installed privs while loading nethack.cnf and termcap,
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and also while initializing terminal [$assign("TT:")]. */
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privoff();
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#endif
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initoptions();
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init_nhwindows(&argc, argv);
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whoami();
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#ifdef SECURE
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privon();
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#endif
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/*
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* It seems you really want to play.
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*/
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u.uhp = 1; /* prevent RIP on early quits */
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#ifndef SAVE_ON_FATAL_ERROR
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/* used to clear hangup stuff while still giving standard traceback */
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VAXC$ESTABLISH(vms_handler);
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#endif
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sethanguphandler(hangup);
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process_options(argc, argv); /* command line options */
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/* wizard mode access is deferred until here */
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set_playmode(); /* sets plname to "wizard" for wizard mode */
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if (!*plname || !strncmpi(plname, "games", 4) ||
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!strcmpi(plname, "nethack"))
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askname();
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plnamesuffix(); /* strip suffix from name; calls askname() */
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/* again if suffix was whole name */
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/* accepts any suffix */
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#ifdef WIZARD
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if(!wizard) {
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#endif
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/*
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* check for multiple games under the same name
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* (if !locknum) or check max nr of players (otherwise)
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*/
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(void) signal(SIGQUIT,SIG_IGN);
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(void) signal(SIGINT,SIG_IGN);
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if(!locknum)
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Sprintf(lock, "_%u%s", (unsigned)getuid(), plname);
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getlock();
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#ifdef WIZARD
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} else {
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Sprintf(lock, "_%u%s", (unsigned)getuid(), plname);
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getlock();
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}
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#endif /* WIZARD */
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dlb_init(); /* must be before newgame() */
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/*
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* Initialization of the boundaries of the mazes
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* Both boundaries have to be even.
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*/
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x_maze_max = COLNO-1;
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if (x_maze_max % 2)
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x_maze_max--;
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y_maze_max = ROWNO-1;
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if (y_maze_max % 2)
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y_maze_max--;
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/*
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* Initialize the vision system. This must be before mklev() on a
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* new game or before a level restore on a saved game.
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*/
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vision_init();
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display_gamewindows();
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if ((fd = restore_saved_game()) >= 0) {
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const char *fq_save = fqname(SAVEF, SAVEPREFIX, 1);
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(void) chmod(fq_save,0); /* disallow parallel restores */
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#ifdef NEWS
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if(iflags.news) {
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display_file(NEWS, FALSE);
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iflags.news = FALSE; /* in case dorecover() fails */
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}
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#endif
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pline("Restoring save file...");
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mark_synch(); /* flush output */
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if (dorecover(fd)) {
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resuming = TRUE; /* not starting new game */
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wd_message();
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if (discover || wizard) {
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if (yn("Do you want to keep the save file?") == 'n')
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(void) delete_savefile();
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else
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(void) chmod(fq_save,FCMASK); /* back to readable */
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}
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}
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}
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if (!resuming) {
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player_selection();
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newgame();
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wd_message();
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}
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moveloop(resuming);
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exit(EXIT_SUCCESS);
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/*NOTREACHED*/
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return(0);
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}
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static void
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process_options(argc, argv)
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int argc;
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char *argv[];
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{
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int i;
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/*
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* Process options.
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*/
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while(argc > 1 && argv[1][0] == '-'){
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argv++;
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argc--;
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switch(argv[0][1]){
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case 'D':
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wizard = TRUE, discover = FALSE;
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break;
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case 'X':
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case 'x':
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discover = TRUE, wizard = FALSE;
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break;
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#ifdef NEWS
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case 'n':
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iflags.news = FALSE;
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break;
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#endif
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case 'u':
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if(argv[0][2])
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(void) strncpy(plname, argv[0]+2, sizeof(plname)-1);
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else if(argc > 1) {
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argc--;
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argv++;
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(void) strncpy(plname, argv[0], sizeof(plname)-1);
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} else
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raw_print("Player name expected after -u");
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break;
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case 'I':
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case 'i':
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if (!strncmpi(argv[0]+1, "IBM", 3)) {
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#ifdef LOADSYMSETS
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load_symset("IBMGraphics", PRIMARY);
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load_symset("RogueIBM", ROGUESET);
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switch_symbols(TRUE);
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#endif
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}
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break;
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/* case 'D': */
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case 'd':
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if (!strncmpi(argv[0]+1, "DEC", 3)) {
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#ifdef LOADSYMSETS
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load_symset("DECGraphics", PRIMARY);
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switch_symbols(TRUE);
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#endif
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}
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break;
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case 'p': /* profession (role) */
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if (argv[0][2]) {
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if ((i = str2role(&argv[0][2])) >= 0)
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flags.initrole = i;
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} else if (argc > 1) {
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argc--;
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argv++;
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if ((i = str2role(argv[0])) >= 0)
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flags.initrole = i;
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}
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break;
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case 'r': /* race */
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if (argv[0][2]) {
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if ((i = str2race(&argv[0][2])) >= 0)
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flags.initrace = i;
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} else if (argc > 1) {
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argc--;
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argv++;
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if ((i = str2race(argv[0])) >= 0)
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flags.initrace = i;
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}
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break;
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case '@':
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flags.randomall = 1;
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break;
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default:
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if ((i = str2role(&argv[0][1])) >= 0) {
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flags.initrole = i;
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break;
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}
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/* else raw_printf("Unknown option: %s", *argv); */
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}
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}
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if(argc > 1)
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locknum = atoi(argv[1]);
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#ifdef MAX_NR_OF_PLAYERS
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if(!locknum || locknum > MAX_NR_OF_PLAYERS)
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locknum = MAX_NR_OF_PLAYERS;
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#endif
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}
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#ifdef CHDIR
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void
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chdirx(dir, wr)
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const char *dir;
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boolean wr;
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{
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# ifndef HACKDIR
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static const char *defdir = ".";
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# else
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static const char *defdir = HACKDIR;
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if(dir == (const char *)0)
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dir = defdir;
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else if (wr && !same_dir(HACKDIR, dir))
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/* If we're playing anywhere other than HACKDIR, turn off any
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privs we may have been installed with. */
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privoff();
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# endif
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if(dir && chdir(dir) < 0) {
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perror(dir);
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error("Cannot chdir to %s.", dir);
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}
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/* warn the player if we can't write the record file */
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if (wr) check_recordfile(dir);
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defdir = dir;
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}
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#endif /* CHDIR */
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static void
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whoami()
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{
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/*
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* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS
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* 2. Use lowercase of $USER (if 1. fails)
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* The resulting name is overridden by command line options.
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* If everything fails, or if the resulting name is some generic
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* account like "games" then eventually we'll ask him.
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* Note that we trust the user here; it is possible to play under
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* somebody else's name.
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*/
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register char *s;
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if (!*plname && (s = nh_getenv("USER")))
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(void) lcase(strncpy(plname, s, sizeof(plname)-1));
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}
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static void
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byebye()
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{
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void FDECL((*hup), (int));
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#ifdef SHELL
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extern unsigned long dosh_pid, mail_pid;
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extern unsigned long FDECL(sys$delprc,(unsigned long *,const genericptr_t));
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/* clean up any subprocess we've spawned that may still be hanging around */
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if (dosh_pid) (void) sys$delprc(&dosh_pid, (genericptr_t)0), dosh_pid = 0;
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if (mail_pid) (void) sys$delprc(&mail_pid, (genericptr_t)0), mail_pid = 0;
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#endif
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/* SIGHUP doesn't seem to do anything on VMS, so we fudge it here... */
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hup = (void FDECL((*),(int))) signal(SIGHUP, SIG_IGN);
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if (!program_state.exiting++ &&
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hup != (void FDECL((*),(int))) SIG_DFL &&
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hup != (void FDECL((*),(int))) SIG_IGN) {
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(*hup)(SIGHUP);
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#ifdef SAFERHANGUP
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end_of_input();
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#endif
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}
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#ifdef CHDIR
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(void) chdir(getenv("PATH"));
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#endif
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}
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#ifndef SAVE_ON_FATAL_ERROR
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/* Condition handler to prevent byebye's hangup simulation
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from saving the game after a fatal error has occurred. */
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/*ARGSUSED*/
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static vms_handler_type /* should be `unsigned long', but the -*/
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vms_handler(sigargs, mechargs) /*+ prototype in <signal.h> is screwed */
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genericptr_t sigargs, mechargs; /* [0] is argc, [1..argc] are the real args */
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{
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unsigned long condition = ((unsigned long *)sigargs)[1];
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if (condition == SS$_ACCVIO /* access violation */
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|| (condition >= SS$_ASTFLT && condition <= SS$_TBIT)
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|| (condition >= SS$_ARTRES && condition <= SS$_INHCHME)) {
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program_state.done_hup = TRUE; /* pretend hangup has been attempted */
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# if defined(WIZARD) && !defined(BETA)
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if (wizard)
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# endif /*WIZARD && !BETA*/
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# if defined(WIZARD) || defined(BETA)
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abort(); /* enter the debugger */
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# endif /*WIZARD || BETA*/
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}
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return SS$_RESIGNAL;
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}
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#endif
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void
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sethanguphandler(handler)
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void FDECL((*handler), (int));
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{
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(void)signal(SIGHUP, (SIG_RET_TYPE)handler);
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}
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#ifdef PORT_HELP
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void
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port_help()
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{
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/*
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* Display VMS-specific help. Just show contents of the helpfile
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* named by PORT_HELP.
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*/
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display_file(PORT_HELP, TRUE);
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}
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#endif /* PORT_HELP */
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/* for KR1ED config, WIZARD is 0 or 1 and WIZARD_NAME is a string;
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for usual config, WIZARD is the string and vmsconf.h forces WIZARD_NAME
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to match it, avoiding need to test which one to use in string ops */
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/* validate wizard mode if player has requested access to it */
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boolean
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authorize_wizard_mode()
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{
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#ifdef WIZARD
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if (!strcmpi(nh_getenv("USER"), WIZARD_NAME)) return TRUE;
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#endif
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return FALSE;
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}
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static void
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wd_message()
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{
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if (wiz_error_flag) {
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#ifdef WIZARD
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pline("Only user \"%s\" may access debug (wizard) mode.",
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WIZARD_NAME);
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#else
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pline("Debug mode is not available.");
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#endif
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pline("Entering explore/discovery mode instead.");
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wizard = 0, discover = 1; /* (paranoia) */
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} else if (discover)
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You("are in non-scoring explore/discovery mode.");
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}
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/*vmsmain.c*/
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