Files
nethack/src/o_init.c
nhmall 1f6c1d0f42 expand the glyphs
The walls for the mines, gehennom, knox, and sokoban had been
changed at the "tile"-level, with no awareness of the core game,
or non-tile interfaces.
- Expand the glyphs to include a set of walls for the main level
as well as each of those mentioned above.

Altars had been adjusted at the map_glyphinfo() level to substitute
some color variations on-the-fly for unaligned, chaotic, neutral,
lawful altars, and shrines. The tile interface had no awareness of
the feature.
- Expand the glyphs to include each of the altar variations that
had been implemented in the display code for tty-only. This required
the addition of four placeholder tiles in other.txt. Someone with
artistic skill will hopefully alter the additional tiles to better
reflect their intended purpose.

Explosions had unique tiles in the tile window port, and the display
code for tty tinkered with the colors, but the game had very little
awareness of the different types of explosions.
- Expand the glyphs to include each of the explosion types: dark,
noxious, muddy, wet, magical, fiery and frosty.

Pile-markers to represent a pile had been introduced at the
display-level, without little to no awareness by the core game.
- Expand the glyphs to include piletops, including objects,
bodys, and statues.

Recently male and female variations of tiles and monsters had been
had been introduced, but the mechanics had been mostly done at the
display-level through a marker flag. The window port interface then
had to increment the tile mapped to the glyph to get the female version
of the tile.
- Expand the glyphs to include the male and female versions of the
monsters, and their corresponding pet versions, ridden, detected
versions and statues of them.

Direct references to GLYPH_BODY_OFF and GLYPH_STATUE_OFF
in object_from_map() in pager.c were getting incomplete results.
- Add macros glyph_to_body_corpsenm(glyph) and
glyph_to_statue_corpsenm(glyph) macros for obtaining the corpsenm
value after passing the glyph_is_body() or glyph_is_statue() test.

Other relevant notes:

- The tile ordering in the win/share/*.txt tile files has been altered,
other.txt in particular.

- tilemap.c has had a lot of alterations to accommodate the expanded
glyphs. Output that is useful for troubleshooting will end up in
tilemappings.lst if OBTAIN_TILEMAP is defined during build.
It lists all of the glyphs and which tile it gets mapped to, and also
lists each tile and some of the references to it by various glyphs.

- An array glyphmap[MAXGLYPH] is now used. It has an entry for each
glyph, ordered by glyph, and once reset_glyphs(glyph) has been run, it
contains the mapped symindex, default color, glyphflags, and tile
index.
If USE_TILES is defined during build, the tile.c produced from the
tilemap utility populates the tileidx field of each array element with
a glyph-to-tile mapping for the glyph. Later on, when reset_glyphmap()
is run, the other fields of each element will get populated.

- The glyph-to-tile mapping is an added field available to a window
port via the glyphinfo struct passed in the documented interface. The
old glyph2tile[] array is gone. The various active window ports that
had been using glyph2tile[] have been updated to use the new interface
mechanism. Disclaimer: There may be some bug fixing or tidying
required in the window port code.

- reset_glyphmap() is called after config file options parsing
has finished, because some config file settings can impact the results
produced by reset_glyphmap().

- Everything that passes the glyph_is_cmap(glyph) test must
return a valid cmap value from glyph_to_cmap(glyph).

- An 'extern glyph_info glyphmap[MAX_GLYPH];' is inserted into the
top of only the files which need awareness of it, not inserted into
display.h. Presently, the only files that actually need to directly
reference the glyphmap[] array are display.c, o_init.c (for shuffling
the tiles), and the generated tile.c (if USE_TILES is defined).

- Added an MG_MALE glyphflag to complement the MG_FEMALE glyphflag.

- Provide an array for wall colorizations. reset_glyphmap() will draw
the colors from this array: int array wallcolors[sokoban_walls + 1];
The indices of the wallcolors array are main_walls (0), mines_walls
(1), gehennom_walls (2), knox_walls (3), and sokoban_walls (4).
In future, a config file option for adjusting the wall colors and/or
an 'O' option menu to do the same could be added. Right now, the
initializaton of the wallcolors[] array entries in display.c leaves the
walls at CLR_GRAY, matching the defsym color.

- Most of the display-level kludges for some of the on-the-fly
interface features have been removed from map_glyphinfo() as they
aren't needed any longer. These glyph expansions adhere more closely to
the original glyph mechanics of the game.

- Because the glyphs are re-ordered and expanded, an update to
editlevel will be required upon merge of these changes.
2021-09-18 19:51:04 -04:00

1020 lines
34 KiB
C

/* NetHack 3.7 o_init.c $NHDT-Date: 1614812489 2021/03/03 23:01:29 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.50 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
static void setgemprobs(d_level *);
static void shuffle(int, int, boolean);
static void shuffle_all(void);
static boolean interesting_to_discover(int);
static int QSORTCALLBACK discovered_cmp(const genericptr, const genericptr);
static char *oclass_to_name(char, char *);
#ifdef USE_TILES
extern glyph_map glyphmap[MAX_GLYPH];
static void shuffle_tiles(void);
/* Shuffle tile assignments to match descriptions, so a red potion isn't
* displayed with a blue tile and so on.
*
* Tile assignments are not saved, and shouldn't be so that a game can
* be resumed on an otherwise identical non-tile-using binary, so we have
* to reshuffle the assignments from oc_descr_idx information when a game
* is restored. So might as well do that the first time instead of writing
* another routine.
*/
static void
shuffle_tiles(void)
{
int i;
short tmp_tilemap[2][NUM_OBJECTS];
for (i = 0; i < NUM_OBJECTS; i++) {
tmp_tilemap[0][i] = glyphmap[objects[i].oc_descr_idx + GLYPH_OBJ_OFF].tileidx;
tmp_tilemap[1][i] = glyphmap[objects[i].oc_descr_idx + GLYPH_OBJ_PILETOP_OFF].tileidx;
}
for (i = 0; i < NUM_OBJECTS; i++) {
glyphmap[i + GLYPH_OBJ_OFF].tileidx = tmp_tilemap[0][i];
glyphmap[i + GLYPH_OBJ_PILETOP_OFF].tileidx = tmp_tilemap[1][i];
}
}
#endif /* USE_TILES */
static void
setgemprobs(d_level* dlev)
{
int j, first, lev, sum = 0;
if (dlev)
lev = (ledger_no(dlev) > maxledgerno()) ? maxledgerno()
: ledger_no(dlev);
else
lev = 0;
first = g.bases[GEM_CLASS];
for (j = 0; j < 9 - lev / 3; j++)
objects[first + j].oc_prob = 0;
first += j;
if (first > LAST_GEM || objects[first].oc_class != GEM_CLASS
|| OBJ_NAME(objects[first]) == (char *) 0) {
raw_printf("Not enough gems? - first=%d j=%d LAST_GEM=%d", first, j,
LAST_GEM);
wait_synch();
}
for (j = first; j <= LAST_GEM; j++)
objects[j].oc_prob = (171 + j - first) / (LAST_GEM + 1 - first);
/* recompute GEM_CLASS total oc_prob - including rocks/stones */
for (j = g.bases[GEM_CLASS]; j < g.bases[GEM_CLASS + 1]; j++)
sum += objects[j].oc_prob;
g.oclass_prob_totals[GEM_CLASS] = sum;
}
/* shuffle descriptions on objects o_low to o_high */
static void
shuffle(int o_low, int o_high, boolean domaterial)
{
int i, j, num_to_shuffle;
short sw;
int color;
for (num_to_shuffle = 0, j = o_low; j <= o_high; j++)
if (!objects[j].oc_name_known)
num_to_shuffle++;
if (num_to_shuffle < 2)
return;
for (j = o_low; j <= o_high; j++) {
if (objects[j].oc_name_known)
continue;
do
i = j + rn2(o_high - j + 1);
while (objects[i].oc_name_known);
sw = objects[j].oc_descr_idx;
objects[j].oc_descr_idx = objects[i].oc_descr_idx;
objects[i].oc_descr_idx = sw;
sw = objects[j].oc_tough;
objects[j].oc_tough = objects[i].oc_tough;
objects[i].oc_tough = sw;
color = objects[j].oc_color;
objects[j].oc_color = objects[i].oc_color;
objects[i].oc_color = color;
/* shuffle material */
if (domaterial) {
sw = objects[j].oc_material;
objects[j].oc_material = objects[i].oc_material;
objects[i].oc_material = sw;
}
}
}
void
init_objects(void)
{
int i, first, last, prevoclass;
char oclass;
#ifdef TEXTCOLOR
#define COPY_OBJ_DESCR(o_dst, o_src) \
o_dst.oc_descr_idx = o_src.oc_descr_idx, o_dst.oc_color = o_src.oc_color
#else
#define COPY_OBJ_DESCR(o_dst, o_src) o_dst.oc_descr_idx = o_src.oc_descr_idx
#endif
/* bug fix to prevent "initialization error" abort on Intel Xenix.
* reported by mikew@semike
*/
for (i = 0; i <= MAXOCLASSES; i++)
g.bases[i] = 0;
/* initialize object descriptions */
for (i = 0; i < NUM_OBJECTS; i++)
objects[i].oc_name_idx = objects[i].oc_descr_idx = i;
/* init base; if probs given check that they add up to 1000,
otherwise compute probs */
first = 0;
prevoclass = -1;
while (first < NUM_OBJECTS) {
oclass = objects[first].oc_class;
/*
* objects[] sanity check: must be in ascending oc_class order to
* be able to use bases[class+1]-1 for the end of a class's range.
* Also catches a non-contiguous class because reverting to any
* earlier class would involve switching back to a lower class
* number after having moved on to one or more other classes.
*/
if ((int) oclass < prevoclass)
panic("objects[%d] class #%d not in order!", first, oclass);
last = first + 1;
while (last < NUM_OBJECTS && objects[last].oc_class == oclass)
last++;
g.bases[(int) oclass] = first;
if (oclass == GEM_CLASS) {
setgemprobs((d_level *) 0);
if (rn2(2)) { /* change turquoise from green to blue? */
COPY_OBJ_DESCR(objects[TURQUOISE], objects[SAPPHIRE]);
}
if (rn2(2)) { /* change aquamarine from green to blue? */
COPY_OBJ_DESCR(objects[AQUAMARINE], objects[SAPPHIRE]);
}
switch (rn2(4)) { /* change fluorite from violet? */
case 0:
break;
case 1: /* blue */
COPY_OBJ_DESCR(objects[FLUORITE], objects[SAPPHIRE]);
break;
case 2: /* white */
COPY_OBJ_DESCR(objects[FLUORITE], objects[DIAMOND]);
break;
case 3: /* green */
COPY_OBJ_DESCR(objects[FLUORITE], objects[EMERALD]);
break;
}
}
first = last;
prevoclass = (int) oclass;
}
/* extra entry allows deriving the range of a class via
bases[class] through bases[class+1]-1 for all classes */
g.bases[MAXOCLASSES] = NUM_OBJECTS;
/* hypothetically someone might remove all objects of some class,
or be adding a new class and not populated it yet, leaving gaps
in bases[]; guarantee that there are no such gaps */
for (last = MAXOCLASSES - 1; last >= 0; --last)
if (!g.bases[last])
g.bases[last] = g.bases[last + 1];
/* check objects[].oc_name_known */
for (i = 0; i < NUM_OBJECTS; ++i) {
int nmkn = objects[i].oc_name_known != 0;
if (!OBJ_DESCR(objects[i]) ^ nmkn) {
if (iflags.sanity_check) {
impossible(
"obj #%d (%s) name is %s despite%s alternate description",
i, OBJ_NAME(objects[i]),
nmkn ? "pre-known" : "not known",
nmkn ? "" : " no");
}
/* repair the mistake and keep going */
objects[i].oc_name_known = nmkn ? 0 : 1;
}
}
/* compute oclass_prob_totals */
init_oclass_probs();
/* shuffle descriptions */
shuffle_all();
#ifdef USE_TILES
shuffle_tiles();
#endif
objects[WAN_NOTHING].oc_dir = rn2(2) ? NODIR : IMMEDIATE;
}
/* Compute the total probability of each object class.
* Assumes g.bases[] has already been set. */
void
init_oclass_probs(void)
{
int i;
short sum;
int oclass;
for (oclass = 0; oclass < MAXOCLASSES; ++oclass) {
sum = 0;
for (i = g.bases[oclass]; i < g.bases[oclass + 1]; ++i) {
sum += objects[i].oc_prob;
}
if (sum <= 0 && oclass != ILLOBJ_CLASS
&& g.bases[oclass] != g.bases[oclass + 1]) {
impossible("zero or negative probability total for oclass %d",
oclass);
/* gracefully fail by setting all members of this class to 1 */
for (i = g.bases[oclass]; i < g.bases[oclass + 1]; ++i) {
objects[i].oc_prob = 1;
sum++;
}
}
g.oclass_prob_totals[oclass] = sum;
}
}
/* retrieve the range of objects that otyp shares descriptions with */
void
obj_shuffle_range(
int otyp, /* input: representative item */
int *lo_p, int *hi_p) /* output: range that item belongs among */
{
int i, ocls = objects[otyp].oc_class;
/* default is just the object itself */
*lo_p = *hi_p = otyp;
switch (ocls) {
case ARMOR_CLASS:
if (otyp >= HELMET && otyp <= HELM_OF_TELEPATHY)
*lo_p = HELMET, *hi_p = HELM_OF_TELEPATHY;
else if (otyp >= LEATHER_GLOVES && otyp <= GAUNTLETS_OF_DEXTERITY)
*lo_p = LEATHER_GLOVES, *hi_p = GAUNTLETS_OF_DEXTERITY;
else if (otyp >= CLOAK_OF_PROTECTION && otyp <= CLOAK_OF_DISPLACEMENT)
*lo_p = CLOAK_OF_PROTECTION, *hi_p = CLOAK_OF_DISPLACEMENT;
else if (otyp >= SPEED_BOOTS && otyp <= LEVITATION_BOOTS)
*lo_p = SPEED_BOOTS, *hi_p = LEVITATION_BOOTS;
break;
case POTION_CLASS:
/* potion of water has the only fixed description */
*lo_p = g.bases[POTION_CLASS];
*hi_p = POT_WATER - 1;
break;
case AMULET_CLASS:
case SCROLL_CLASS:
case SPBOOK_CLASS:
/* exclude non-magic types and also unique ones */
*lo_p = g.bases[ocls];
for (i = *lo_p; objects[i].oc_class == ocls; i++)
if (objects[i].oc_unique || !objects[i].oc_magic)
break;
*hi_p = i - 1;
break;
case RING_CLASS:
case WAND_CLASS:
case VENOM_CLASS:
/* entire class */
*lo_p = g.bases[ocls];
*hi_p = g.bases[ocls + 1] - 1;
break;
}
/* artifact checking might ask about item which isn't part of any range
but fell within the classes that do have ranges specified above */
if (otyp < *lo_p || otyp > *hi_p)
*lo_p = *hi_p = otyp;
return;
}
/* randomize object descriptions */
static void
shuffle_all(void)
{
/* entire classes; obj_shuffle_range() handles their exceptions */
static char shuffle_classes[] = {
AMULET_CLASS, POTION_CLASS, RING_CLASS, SCROLL_CLASS,
SPBOOK_CLASS, WAND_CLASS, VENOM_CLASS,
};
/* sub-class type ranges (one item from each group) */
static short shuffle_types[] = {
HELMET, LEATHER_GLOVES, CLOAK_OF_PROTECTION, SPEED_BOOTS,
};
int first, last, idx;
/* do whole classes (amulets, &c) */
for (idx = 0; idx < SIZE(shuffle_classes); idx++) {
obj_shuffle_range(g.bases[(int) shuffle_classes[idx]], &first, &last);
shuffle(first, last, TRUE);
}
/* do type ranges (helms, &c) */
for (idx = 0; idx < SIZE(shuffle_types); idx++) {
obj_shuffle_range(shuffle_types[idx], &first, &last);
shuffle(first, last, FALSE);
}
return;
}
/* Return TRUE if the provided string matches the unidentified description of
* the provided object. */
boolean
objdescr_is(struct obj* obj, const char * descr)
{
const char *objdescr;
if (!obj) {
impossible("objdescr_is: null obj");
return FALSE;
}
objdescr = OBJ_DESCR(objects[obj->otyp]);
if (!objdescr)
return FALSE; /* no obj description, no match */
return !strcmp(objdescr, descr);
}
/* find the object index for snow boots; used [once] by slippery ice code */
int
find_skates(void)
{
register int i;
register const char *s;
for (i = SPEED_BOOTS; i <= LEVITATION_BOOTS; i++)
if ((s = OBJ_DESCR(objects[i])) != 0 && !strcmp(s, "snow boots"))
return i;
impossible("snow boots not found?");
return -1; /* not 0, or caller would try again each move */
}
/* level dependent initialization */
void
oinit(void)
{
setgemprobs(&u.uz);
}
void
savenames(NHFILE* nhfp)
{
int i;
unsigned int len;
if (perform_bwrite(nhfp)) {
if (nhfp->structlevel) {
bwrite(nhfp->fd, (genericptr_t)g.bases, sizeof g.bases);
bwrite(nhfp->fd, (genericptr_t)g.disco, sizeof g.disco);
bwrite(nhfp->fd, (genericptr_t)objects,
sizeof(struct objclass) * NUM_OBJECTS);
}
}
/* as long as we use only one version of Hack we
need not save oc_name and oc_descr, but we must save
oc_uname for all objects */
for (i = 0; i < NUM_OBJECTS; i++)
if (objects[i].oc_uname) {
if (perform_bwrite(nhfp)) {
len = strlen(objects[i].oc_uname) + 1;
if (nhfp->structlevel) {
bwrite(nhfp->fd, (genericptr_t)&len, sizeof len);
bwrite(nhfp->fd, (genericptr_t)objects[i].oc_uname, len);
}
}
if (release_data(nhfp)) {
free((genericptr_t) objects[i].oc_uname);
objects[i].oc_uname = 0;
}
}
}
void
restnames(NHFILE* nhfp)
{
int i;
unsigned int len = 0;
if (nhfp->structlevel) {
mread(nhfp->fd, (genericptr_t) g.bases, sizeof g.bases);
mread(nhfp->fd, (genericptr_t) g.disco, sizeof g.disco);
mread(nhfp->fd, (genericptr_t) objects,
sizeof(struct objclass) * NUM_OBJECTS);
}
for (i = 0; i < NUM_OBJECTS; i++) {
if (objects[i].oc_uname) {
if (nhfp->structlevel) {
mread(nhfp->fd, (genericptr_t) &len, sizeof len);
}
objects[i].oc_uname = (char *) alloc(len);
if (nhfp->structlevel) {
mread(nhfp->fd, (genericptr_t)objects[i].oc_uname, len);
}
}
}
#ifdef USE_TILES
shuffle_tiles();
#endif
}
void
discover_object(int oindx, boolean mark_as_known, boolean credit_hero)
{
if (!objects[oindx].oc_name_known) {
register int dindx, acls = objects[oindx].oc_class;
/* Loop thru disco[] 'til we find the target (which may have been
uname'd) or the next open slot; one or the other will be found
before we reach the next class...
*/
for (dindx = g.bases[acls]; g.disco[dindx] != 0; dindx++)
if (g.disco[dindx] == oindx)
break;
g.disco[dindx] = oindx;
if (mark_as_known) {
objects[oindx].oc_name_known = 1;
if (credit_hero)
exercise(A_WIS, TRUE);
}
/* moves==1L => initial inventory, gameover => final disclosure */
if (g.moves > 1L && !g.program_state.gameover) {
if (objects[oindx].oc_class == GEM_CLASS)
gem_learned(oindx); /* could affect price of unpaid gems */
update_inventory();
}
}
}
/* if a class name has been cleared, we may need to purge it from disco[] */
void
undiscover_object(int oindx)
{
if (!objects[oindx].oc_name_known) {
register int dindx, acls = objects[oindx].oc_class;
register boolean found = FALSE;
/* find the object; shift those behind it forward one slot */
for (dindx = g.bases[acls]; dindx < NUM_OBJECTS && g.disco[dindx] != 0
&& objects[dindx].oc_class == acls;
dindx++)
if (found)
g.disco[dindx - 1] = g.disco[dindx];
else if (g.disco[dindx] == oindx)
found = TRUE;
/* clear last slot */
if (found)
g.disco[dindx - 1] = 0;
else
impossible("named object not in disco");
if (objects[oindx].oc_class == GEM_CLASS)
gem_learned(oindx); /* ok, it's actually been unlearned */
update_inventory();
}
}
static boolean
interesting_to_discover(int i)
{
/* Pre-discovered objects are now printed with a '*' */
return (boolean) (objects[i].oc_uname != (char *) 0
|| (objects[i].oc_name_known
&& OBJ_DESCR(objects[i]) != (char *) 0));
}
/* items that should stand out once they're known */
static const short uniq_objs[] = {
AMULET_OF_YENDOR, SPE_BOOK_OF_THE_DEAD, CANDELABRUM_OF_INVOCATION,
BELL_OF_OPENING,
};
/* discoveries qsort comparison function */
static int QSORTCALLBACK
discovered_cmp(const genericptr v1, const genericptr v2)
{
const char *s1 = *(const char **) v1;
const char *s2 = *(const char **) v2;
/* each element starts with "* " or " " but we don't sort by those */
int res = strcmpi(s1 + 2, s2 + 2);
if (res == 0) {
; /* no tie-breaker needed */
}
return res;
}
static char *
sortloot_descr(int otyp,char * outbuf)
{
Loot sl_cookie;
struct obj o;
o = cg.zeroobj;
o.otyp = otyp;
o.oclass = objects[otyp].oc_class;
o.dknown = 1;
o.known = (objects[otyp].oc_name_known || !objects[otyp].oc_uses_known)
? 1 : 0;
o.corpsenm = NON_PM; /* suppress statue and figurine details */
/* but suppressing fruit details leads to "bad fruit #0" */
if (otyp == SLIME_MOLD)
o.spe = g.context.current_fruit;
(void) memset((genericptr_t) &sl_cookie, 0, sizeof sl_cookie);
sl_cookie.obj = (struct obj *) 0;
sl_cookie.str = (char *) 0;
loot_classify(&sl_cookie, &o);
Sprintf(outbuf, "%02d%02d%1d ",
sl_cookie.orderclass, sl_cookie.subclass, sl_cookie.disco);
return outbuf;
}
#define DISCO_BYCLASS 0 /* by discovery order within each class */
#define DISCO_SORTLOOT 1 /* by discovery order within each subclass */
#define DISCO_ALPHABYCLASS 2 /* alphabetized within each class */
#define DISCO_ALPHABETIZED 3 /* alphabetized across all classes */
/* also used in options.c (optfn_sortdiscoveries) */
const char disco_order_let[] = "osca";
const char *const disco_orders_descr[] = {
"by order of discovery within each class",
"sortloot order (by class with some sub-class groupings)",
"alphabetical within each class",
"alphabetical across all classes",
(char *) 0
};
int
choose_disco_sort(
int mode) /* 0 => 'O' cmd, 1 => full discoveries; 2 => class discoveries */
{
winid tmpwin;
menu_item *selected;
anything any;
int i, n, choice;
tmpwin = create_nhwindow(NHW_MENU);
start_menu(tmpwin, MENU_BEHAVE_STANDARD);
any = cg.zeroany; /* zero out all bits */
for (i = 0; disco_orders_descr[i]; ++i) {
any.a_int = disco_order_let[i];
add_menu(tmpwin, &nul_glyphinfo, &any, (char) any.a_int,
0, ATR_NONE,
disco_orders_descr[i],
(disco_order_let[i] == flags.discosort)
? MENU_ITEMFLAGS_SELECTED
: MENU_ITEMFLAGS_NONE);
}
if (mode == 2) {
/* called via 'm `' where full alphabetize doesn't make sense
(only showing one class so can't span all classes) but the
chosen sort will stick and also apply to '\' usage */
any = cg.zeroany;
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
"", MENU_ITEMFLAGS_NONE);
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
"Note: full alphabetical and alphabetical within class",
MENU_ITEMFLAGS_NONE);
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
" are equivalent for single class discovery, but",
MENU_ITEMFLAGS_NONE);
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
" will matter for future use of total discoveries.",
MENU_ITEMFLAGS_NONE);
}
end_menu(tmpwin, "Ordering of discoveries");
n = select_menu(tmpwin, PICK_ONE, &selected);
destroy_nhwindow(tmpwin);
if (n > 0) {
choice = selected[0].item.a_int;
/* skip preselected entry if we have more than one item chosen */
if (n > 1 && choice == (int) flags.discosort)
choice = selected[1].item.a_int;
free((genericptr_t) selected);
flags.discosort = choice;
}
return n;
}
/* the '\' command - show discovered object types */
int
dodiscovered(void) /* free after Robert Viduya */
{
winid tmpwin;
char *s, *p, oclass, prev_class,
classes[MAXOCLASSES], buf[BUFSZ],
*sorted_lines[NUM_OBJECTS]; /* overkill */
int i, j, sortindx, dis, ct, uniq_ct, arti_ct, sorted_ct;
boolean alphabetized, alphabyclass, lootsort;
if (!flags.discosort || !(p = index(disco_order_let, flags.discosort)))
flags.discosort = 'o';
if (iflags.menu_requested) {
if (choose_disco_sort(1) < 0)
return 0;
}
alphabyclass = (flags.discosort == 'c');
alphabetized = (flags.discosort == 'a' || alphabyclass);
lootsort = (flags.discosort == 's');
sortindx = index(disco_order_let, flags.discosort) - disco_order_let;
tmpwin = create_nhwindow(NHW_MENU);
Sprintf(buf, "Discoveries, %s", disco_orders_descr[sortindx]);
putstr(tmpwin, 0, buf);
putstr(tmpwin, 0, "");
/* gather "unique objects" into a pseudo-class; note that they'll
also be displayed individually within their regular class */
uniq_ct = 0;
for (i = dis = 0; i < SIZE(uniq_objs); i++)
if (objects[uniq_objs[i]].oc_name_known) {
if (!dis++)
putstr(tmpwin, iflags.menu_headings, "Unique items");
++uniq_ct;
Sprintf(buf, " %s", OBJ_NAME(objects[uniq_objs[i]]));
putstr(tmpwin, 0, buf);
}
/* display any known artifacts as another pseudo-class */
arti_ct = disp_artifact_discoveries(tmpwin);
/* several classes are omitted from packorder; one is of interest here */
Strcpy(classes, flags.inv_order);
if (!index(classes, VENOM_CLASS))
(void) strkitten(classes, VENOM_CLASS); /* append char to string */
ct = uniq_ct + arti_ct;
sorted_ct = 0;
for (s = classes; *s; s++) {
oclass = *s;
prev_class = oclass + 1; /* forced different from oclass */
for (i = g.bases[(int) oclass];
i < NUM_OBJECTS && objects[i].oc_class == oclass; i++) {
if ((dis = g.disco[i]) != 0 && interesting_to_discover(dis)) {
ct++;
if (oclass != prev_class) {
if ((alphabyclass || lootsort) && sorted_ct) {
/* output previous class */
qsort(sorted_lines, sorted_ct, sizeof (char *),
discovered_cmp);
for (j = 0; j < sorted_ct; ++j) {
p = sorted_lines[j];
if (lootsort) {
p[6] = p[0]; /* '*' or ' ' */
p += 6;
}
putstr(tmpwin, 0, p);
free(sorted_lines[j]), sorted_lines[j] = 0;
}
sorted_ct = 0;
}
if (!alphabetized || alphabyclass) {
/* header for new class */
putstr(tmpwin, iflags.menu_headings,
let_to_name(oclass, FALSE, FALSE));
prev_class = oclass;
}
}
Strcpy(buf, objects[dis].oc_pre_discovered ? "* " : " ");
if (lootsort)
(void) sortloot_descr(dis, &buf[2]);
Strcat(buf, obj_typename(dis));
if (!alphabetized && !lootsort)
putstr(tmpwin, 0, buf);
else
sorted_lines[sorted_ct++] = dupstr(buf);
}
}
}
if (ct == 0) {
You("haven't discovered anything yet...");
} else {
if (sorted_ct) {
/* if we're alphabetizing by class, we've already shown the
relevant header above; if we're alphabetizing across all
classes, we normally don't need a header; but it we showed
any unique items or any artifacts then we do need one */
if ((uniq_ct || arti_ct) && alphabetized && !alphabyclass)
putstr(tmpwin, iflags.menu_headings, "Discovered items");
qsort(sorted_lines, sorted_ct, sizeof (char *), discovered_cmp);
for (j = 0; j < sorted_ct; ++j) {
p = sorted_lines[j];
if (lootsort) {
p[6] = p[0]; /* '*' or ' ' */
p += 6;
}
putstr(tmpwin, 0, p);
free(sorted_lines[j]), sorted_lines[j] = 0;
}
}
display_nhwindow(tmpwin, TRUE);
}
destroy_nhwindow(tmpwin);
return 0;
}
/* lower case let_to_name() output, which differs from def_oc_syms[].name */
static char *
oclass_to_name(char oclass, char *buf)
{
char *s;
Strcpy(buf, let_to_name(oclass, FALSE, FALSE));
for (s = buf; *s; ++s)
*s = lowc(*s);
return buf;
}
/* the '`' command - show discovered object types for one class */
int
doclassdisco(void)
{
static NEARDATA const char
prompt[] = "View discoveries for which sort of objects?",
havent_discovered_any[] = "haven't discovered any %s yet.",
unique_items[] = "unique items",
artifact_items[] = "artifacts";
winid tmpwin = WIN_ERR;
menu_item *pick_list = 0;
anything any;
char *p, *s, c, oclass, menulet, allclasses[MAXOCLASSES],
discosyms[2 + MAXOCLASSES + 1], buf[BUFSZ],
*sorted_lines[NUM_OBJECTS]; /* overkill */
int i, ct, dis, xtras, sorted_ct;
boolean traditional, alphabetized, lootsort;
if (!flags.discosort || !(p = index(disco_order_let, flags.discosort)))
flags.discosort = 'o';
if (iflags.menu_requested) {
if (choose_disco_sort(2) < 0)
return 0;
}
alphabetized = (flags.discosort == 'a' || flags.discosort == 'c');
lootsort = (flags.discosort == 's');
discosyms[0] = '\0';
traditional = (flags.menu_style == MENU_TRADITIONAL
|| flags.menu_style == MENU_COMBINATION);
if (!traditional) {
tmpwin = create_nhwindow(NHW_MENU);
start_menu(tmpwin, MENU_BEHAVE_STANDARD);
}
any = cg.zeroany;
menulet = 'a';
/* check whether we've discovered any unique objects */
for (i = 0; i < SIZE(uniq_objs); i++)
if (objects[uniq_objs[i]].oc_name_known) {
Strcat(discosyms, "u");
if (!traditional) {
any.a_int = 'u';
add_menu(tmpwin, &nul_glyphinfo, &any, menulet++,
0, ATR_NONE, unique_items, MENU_ITEMFLAGS_NONE);
}
break;
}
/* check whether we've discovered any artifacts */
if (disp_artifact_discoveries(WIN_ERR) > 0) {
Strcat(discosyms, "a");
if (!traditional) {
any.a_int = 'a';
add_menu(tmpwin, &nul_glyphinfo, &any, menulet++,
0, ATR_NONE, artifact_items, MENU_ITEMFLAGS_NONE);
}
}
/* collect classes with discoveries, in packorder ordering; several
classes are omitted from packorder and one is of interest here */
Strcpy(allclasses, flags.inv_order);
if (!index(allclasses, VENOM_CLASS))
(void) strkitten(allclasses, VENOM_CLASS); /* append char to string */
/* construct discosyms[] */
for (s = allclasses; *s; ++s) {
oclass = *s;
c = def_oc_syms[(int) oclass].sym;
for (i = g.bases[(int) oclass];
i < NUM_OBJECTS && objects[i].oc_class == oclass; ++i)
if ((dis = g.disco[i]) != 0 && interesting_to_discover(dis)) {
if (!index(discosyms, c)) {
Sprintf(eos(discosyms), "%c", c);
if (!traditional) {
any.a_int = c;
add_menu(tmpwin, &nul_glyphinfo, &any,
menulet++, c, ATR_NONE,
oclass_to_name(oclass, buf),
MENU_ITEMFLAGS_NONE);
}
}
}
}
/* there might not be anything for us to do... */
if (!discosyms[0]) {
You(havent_discovered_any, "items");
if (tmpwin != WIN_ERR)
destroy_nhwindow(tmpwin);
return 0;
}
/* have player choose a class */
c = '\0'; /* class not chosen yet */
if (traditional) {
/* we'll prompt even if there's only one viable class; we add all
nonviable classes as unseen acceptable choices so player can ask
for discoveries of any class whether it has discoveries or not */
for (s = allclasses, xtras = 0; *s; ++s) {
c = def_oc_syms[(int) *s].sym;
if (!index(discosyms, c)) {
if (!xtras++)
(void) strkitten(discosyms, '\033');
(void) strkitten(discosyms, c);
}
}
/* get the class (via its symbol character) */
c = yn_function(prompt, discosyms, '\0');
savech(c);
if (!c)
clear_nhwindow(WIN_MESSAGE);
} else {
/* menustyle:full or menustyle:partial */
if (!discosyms[1] && flags.menu_style == MENU_PARTIAL) {
/* only one class; menustyle:partial normally jumps past class
filtering straight to final menu so skip class filter here */
c = discosyms[0];
} else {
/* more than one choice, or menustyle:full which normally has
an intermediate class selection menu before the final menu */
end_menu(tmpwin, prompt);
i = select_menu(tmpwin, PICK_ONE, &pick_list);
if (i > 0) {
c = pick_list[0].item.a_int;
free((genericptr_t) pick_list);
} /* else c stays 0 */
}
destroy_nhwindow(tmpwin);
}
if (!c)
return 0; /* player declined to make a selection */
/*
* show discoveries for object class c
*/
tmpwin = create_nhwindow(NHW_MENU);
ct = 0;
switch (c) {
case 'u':
putstr(tmpwin, iflags.menu_headings,
upstart(strcpy(buf, unique_items)));
for (i = 0; i < SIZE(uniq_objs); i++)
if (objects[uniq_objs[i]].oc_name_known) {
++ct;
Sprintf(buf, " %s", OBJ_NAME(objects[uniq_objs[i]]));
putstr(tmpwin, 0, buf);
}
if (!ct)
You(havent_discovered_any, unique_items);
break;
case 'a':
/* disp_artifact_discoveries() includes a header */
ct = disp_artifact_discoveries(tmpwin);
if (!ct)
You(havent_discovered_any, artifact_items);
break;
default:
oclass = def_char_to_objclass(c);
Sprintf(buf, "Discovered %s in %s", let_to_name(oclass, FALSE, FALSE),
(flags.discosort == 'o') ? "order of discovery"
: (flags.discosort == 's') ? "'sortloot' order"
: "alphabetical order");
putstr(tmpwin, 0, buf); /* skip iflags.menu_headings */
sorted_ct = 0;
for (i = g.bases[(int) oclass]; i <= g.bases[oclass + 1] - 1; ++i) {
if ((dis = g.disco[i]) != 0 && interesting_to_discover(dis)) {
++ct;
Strcpy(buf, objects[dis].oc_pre_discovered ? "* " : " ");
if (lootsort)
(void) sortloot_descr(dis, &buf[2]);
Strcat(buf, obj_typename(dis));
if (!alphabetized && !lootsort)
putstr(tmpwin, 0, buf);
else
sorted_lines[sorted_ct++] = dupstr(buf);
}
}
if (!ct) {
You(havent_discovered_any, oclass_to_name(oclass, buf));
} else if (sorted_ct) {
qsort(sorted_lines, sorted_ct, sizeof (char *), discovered_cmp);
for (i = 0; i < sorted_ct; ++i) {
p = sorted_lines[i];
if (lootsort) {
p[6] = p[0]; /* '*' or ' ' */
p += 6;
}
putstr(tmpwin, 0, p);
free(sorted_lines[i]), sorted_lines[i] = 0;
}
}
break;
}
if (ct)
display_nhwindow(tmpwin, TRUE);
destroy_nhwindow(tmpwin);
return 0;
}
/* put up nameable subset of discoveries list as a menu */
void
rename_disco(void)
{
register int i, dis;
int ct = 0, mn = 0, sl;
char *s, oclass, prev_class;
winid tmpwin;
anything any;
menu_item *selected = 0;
any = cg.zeroany;
tmpwin = create_nhwindow(NHW_MENU);
start_menu(tmpwin, MENU_BEHAVE_STANDARD);
/*
* Skip the "unique objects" section (each will appear within its
* regular class if it is nameable) and the artifacts section.
* We assume that classes omitted from packorder aren't nameable
* so we skip venom too.
*/
/* for each class, show discoveries in that class */
for (s = flags.inv_order; *s; s++) {
oclass = *s;
prev_class = oclass + 1; /* forced different from oclass */
for (i = g.bases[(int) oclass];
i < NUM_OBJECTS && objects[i].oc_class == oclass; i++) {
dis = g.disco[i];
if (!dis || !interesting_to_discover(dis))
continue;
ct++;
if (!objtyp_is_callable(dis))
continue;
mn++;
if (oclass != prev_class) {
any.a_int = 0;
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0,
iflags.menu_headings,
let_to_name(oclass, FALSE, FALSE),
MENU_ITEMFLAGS_NONE);
prev_class = oclass;
}
any.a_int = dis;
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0,
ATR_NONE,
obj_typename(dis), MENU_ITEMFLAGS_NONE);
}
}
if (ct == 0) {
You("haven't discovered anything yet...");
} else if (mn == 0) {
pline("None of your discoveries can be assigned names...");
} else {
end_menu(tmpwin, "Pick an object type to name");
dis = STRANGE_OBJECT;
sl = select_menu(tmpwin, PICK_ONE, &selected);
if (sl > 0) {
dis = selected[0].item.a_int;
free((genericptr_t) selected);
}
if (dis != STRANGE_OBJECT) {
struct obj odummy;
odummy = cg.zeroobj;
odummy.otyp = dis;
odummy.oclass = objects[dis].oc_class;
odummy.quan = 1L;
odummy.known = !objects[dis].oc_uses_known;
odummy.dknown = 1;
docall(&odummy);
}
}
destroy_nhwindow(tmpwin);
return;
}
/*o_init.c*/