The g? structs had a mix of variables that were written to
the savefile, and those that were not.
For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.
This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.
Details:
gb.bases -> svb.bases
gb.bbubbles -> svb.bbubbles
gb.branches -> svb.branches
gc.context -> svc.context
gd.disco -> svd.disco
gd.dndest -> svd.dndest
gd.doors -> svd.doors
gd.doors_alloc -> svd.doors_alloc
gd.dungeon_topology -> svd.dungeon_topology
gd.dungeons -> svd.dungeons
ge.exclusion_zones -> sve.exclusion_zones
gh.hackpid -> svh.hackpid
gi.inv_pos -> svi.inv_pos
gk.killer -> svk.killer
gl.lastseentyp -> svl.lastseentyp
gl.level -> svl.level
gl.level_info -> svl.level_info
gm.mapseenchn -> svm.mapseenchn
gm.moves -> svm.moves
gm.mvitals -> svm.mvitals
gn.n_dgns -> svn.n_dgns
gn.n_regions -> svn.n_regions
gn.nroom -> svn.nroom
go.oracle_cnt -> svo.oracle_cnt
gp.pl_character -> svp.pl_character
gp.pl_fruit -> svp.pl_fruit
gp.plname -> svp.plname
gp.program_state -> svp.program_state
gq.quest_status -> svq.quest_status
gr.rooms -> svr.rooms
gs.sp_levchn -> svs.sp_levchn
gs.spl_book -> svs.spl_book
gt.timer_id -> svt.timer_id
gt.tune -> svt.tune
gu.updest -> svu.updest
gx.xmax -> svx.xmax
gx.xmin -> svx.xmin
gy.ymax -> svy.ymax
gy.ymin -> svy.ymin
Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
gf.ftrap, gl.light_base, gt.timer_base
133 lines
3.0 KiB
C
133 lines
3.0 KiB
C
/* NetHack 3.7 pckeys.c $NHDT-Date: 1596498270 2020/08/03 23:44:30 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.14 $ */
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/* Copyright (c) NetHack PC Development Team 1996 */
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/* NetHack may be freely redistributed. See license for details. */
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/*
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* MSDOS tile-specific key handling.
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*/
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#include "hack.h"
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#ifdef MSDOS
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#ifdef TILES_IN_GLYPHMAP
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#include "wintty.h"
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#include "pcvideo.h"
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boolean pckeys(unsigned char, unsigned char);
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static void userpan(boolean);
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static void overview(boolean);
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static void traditional(boolean);
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static void refresh(void);
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extern struct WinDesc *wins[MAXWIN]; /* from wintty.c */
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extern boolean inmap; /* from video.c */
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#define SHIFT (0x1 | 0x2)
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#define CTRL 0x4
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#define ALT 0x8
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/*
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* Check for special interface manipulation keys.
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* Returns TRUE if the scan code triggered something.
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*
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*/
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boolean
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pckeys(unsigned char scancode, unsigned char shift)
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{
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boolean opening_dialog;
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opening_dialog = svp.pl_character[0] ? FALSE : TRUE;
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switch (scancode) {
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#ifdef SIMULATE_CURSOR
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case 0x3d: /* F3 = toggle cursor type */
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HideCursor();
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cursor_type += 1;
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if (cursor_type >= NUM_CURSOR_TYPES)
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cursor_type = 0;
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DrawCursor();
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break;
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#endif
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case 0x74: /* Control-right_arrow = scroll horizontal to right */
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if ((shift & CTRL) && iflags.tile_view && !opening_dialog)
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userpan(1);
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break;
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case 0x73: /* Control-left_arrow = scroll horizontal to left */
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if ((shift & CTRL) && iflags.tile_view && !opening_dialog)
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userpan(0);
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break;
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case 0x3E: /* F4 = toggle overview mode */
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if (iflags.tile_view && !opening_dialog && !Is_rogue_level(&u.uz)) {
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iflags.traditional_view = FALSE;
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overview(iflags.over_view ? FALSE : TRUE);
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refresh();
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}
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break;
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case 0x3F: /* F5 = toggle traditional mode */
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if (iflags.tile_view && !opening_dialog && !Is_rogue_level(&u.uz)) {
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iflags.over_view = FALSE;
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traditional(iflags.traditional_view ? FALSE : TRUE);
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refresh();
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}
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break;
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default:
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return FALSE;
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}
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return TRUE;
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}
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static void
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userpan(boolean on)
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{
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#ifdef SCREEN_VGA
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if (iflags.usevga)
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vga_userpan(on);
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#endif
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#ifdef SCREEN_VESA
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if (iflags.usevesa)
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vesa_userpan(on);
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#endif
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}
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static void
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overview(boolean on)
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{
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#ifdef SCREEN_VGA
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if (iflags.usevga)
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vga_overview(on);
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#endif
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#ifdef SCREEN_VESA
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if (iflags.usevesa)
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vesa_overview(on);
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#endif
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}
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static void
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traditional(boolean on)
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{
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#ifdef SCREEN_VGA
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if (iflags.usevga)
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vga_traditional(on);
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#endif
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#ifdef SCREEN_VESA
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if (iflags.usevesa)
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vesa_traditional(on);
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#endif
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}
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static void
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refresh(void)
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{
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#ifdef SCREEN_VGA
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if (iflags.usevga)
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vga_refresh();
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#endif
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#ifdef SCREEN_VESA
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if (iflags.usevesa)
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vesa_refresh();
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#endif
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}
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#endif /* TILES_IN_GLYPHMAP */
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#endif /* MSDOS */
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/*pckeys.c*/
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