Files
nethack/dat/bigrm-9.lua
Pasi Kallinen 88aa0793dc Allow flipping levels horizontally or vertically
When a special level is created, there's a chance it gets flipped
horizontally and/or vertically.

Add new level flags "noflip", "noflipx", and "noflipy" to prevent
flipping the level. Add a wiz-mode command #wizlevelflip to test
the flipping on current level - although this doesn't flip everything,
as level flipping is meant to happen during level creation.
2020-02-21 18:16:14 +02:00

49 lines
1.9 KiB
Lua

des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noflip");
des.map([[
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]]);
-- Unlit, except 3 mapgrids around the "pupil"
des.region(selection.area(00,00,73,18),"unlit");
des.region(selection.area(26,04,47,14),"lit");
des.region(selection.area(21,05,51,13),"lit");
des.region(selection.area(19,06,54,12),"lit");
des.stair("up");
des.stair("down");
des.non_diggable();
for i = 1,15 do
des.object();
end
for i = 1,6 do
des.trap();
end
for i = 1,28 do
des.monster();
end