Reject arrows and darts as candidates for wielding two weapons at once. Make the check for being able to two-weapon when polymorphed be more robust. Instead of just testing whether the monster form's second atttack is a weapon attack and then assuming that the first one is too, test the first three to validate that at least two of those are AT_WEAP. The existing code works but seemed fragile.
260 lines
14 KiB
C
260 lines
14 KiB
C
/* NetHack 3.6 mondata.h $NHDT-Date: 1586178708 2020/04/06 13:11:48 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.43 $ */
|
|
/* Copyright (c) 1989 Mike Threepoint */
|
|
/* NetHack may be freely redistributed. See license for details. */
|
|
|
|
#ifndef MONDATA_H
|
|
#define MONDATA_H
|
|
|
|
#define verysmall(ptr) ((ptr)->msize < MZ_SMALL)
|
|
#define bigmonst(ptr) ((ptr)->msize >= MZ_LARGE)
|
|
|
|
#define pm_resistance(ptr, typ) (((ptr)->mresists & (typ)) != 0)
|
|
|
|
#define resists_fire(mon) \
|
|
((((mon)->data->mresists | (mon)->mextrinsics) & MR_FIRE) != 0)
|
|
#define resists_cold(mon) \
|
|
((((mon)->data->mresists | (mon)->mextrinsics) & MR_COLD) != 0)
|
|
#define resists_sleep(mon) \
|
|
((((mon)->data->mresists | (mon)->mextrinsics) & MR_SLEEP) != 0)
|
|
#define resists_disint(mon) \
|
|
((((mon)->data->mresists | (mon)->mextrinsics) & MR_DISINT) != 0)
|
|
#define resists_elec(mon) \
|
|
((((mon)->data->mresists | (mon)->mextrinsics) & MR_ELEC) != 0)
|
|
#define resists_poison(mon) \
|
|
((((mon)->data->mresists | (mon)->mextrinsics) & MR_POISON) != 0)
|
|
#define resists_acid(mon) \
|
|
((((mon)->data->mresists | (mon)->mextrinsics) & MR_ACID) != 0)
|
|
#define resists_ston(mon) \
|
|
((((mon)->data->mresists | (mon)->mextrinsics) & MR_STONE) != 0)
|
|
|
|
#define immune_poisongas(ptr) ((ptr) == &mons[PM_HEZROU])
|
|
|
|
#define is_lminion(mon) \
|
|
(is_minion((mon)->data) && mon_aligntyp(mon) == A_LAWFUL)
|
|
#define is_flyer(ptr) (((ptr)->mflags1 & M1_FLY) != 0L)
|
|
#define is_floater(ptr) ((ptr)->mlet == S_EYE || (ptr)->mlet == S_LIGHT)
|
|
/* clinger: piercers, mimics, wumpus -- generally don't fall down holes */
|
|
#define is_clinger(ptr) (((ptr)->mflags1 & M1_CLING) != 0L)
|
|
#define is_swimmer(ptr) (((ptr)->mflags1 & M1_SWIM) != 0L)
|
|
#define breathless(ptr) (((ptr)->mflags1 & M1_BREATHLESS) != 0L)
|
|
#define amphibious(ptr) \
|
|
(((ptr)->mflags1 & (M1_AMPHIBIOUS | M1_BREATHLESS)) != 0L)
|
|
#define passes_walls(ptr) (((ptr)->mflags1 & M1_WALLWALK) != 0L)
|
|
#define amorphous(ptr) (((ptr)->mflags1 & M1_AMORPHOUS) != 0L)
|
|
#define noncorporeal(ptr) ((ptr)->mlet == S_GHOST)
|
|
#define tunnels(ptr) (((ptr)->mflags1 & M1_TUNNEL) != 0L)
|
|
#define needspick(ptr) (((ptr)->mflags1 & M1_NEEDPICK) != 0L)
|
|
/* hides_under() requires an object at the location in order to hide */
|
|
#define hides_under(ptr) (((ptr)->mflags1 & M1_CONCEAL) != 0L)
|
|
/* is_hider() is True for mimics but when hiding they appear as something
|
|
else rather than become mon->mundetected, so use is_hider() with care */
|
|
#define is_hider(ptr) (((ptr)->mflags1 & M1_HIDE) != 0L)
|
|
/* piercers cling to the ceiling; lurkers above are hiders but they fly
|
|
so aren't classified as clingers; unfortunately mimics are classified
|
|
as both hiders and clingers but have nothing to do with ceilings;
|
|
wumpuses (not wumpi :-) cling but aren't hiders */
|
|
#define ceiling_hider(ptr) \
|
|
(is_hider(ptr) && ((is_clinger(ptr) && (ptr)->mlet != S_MIMIC) \
|
|
|| is_flyer(ptr))) /* lurker above */
|
|
#define haseyes(ptr) (((ptr)->mflags1 & M1_NOEYES) == 0L)
|
|
/* used to decide whether plural applies so no need for 'more than 2' */
|
|
#define eyecount(ptr) \
|
|
(!haseyes(ptr) ? 0 \
|
|
: ((ptr) == &mons[PM_CYCLOPS] || (ptr) == &mons[PM_FLOATING_EYE]) ? 1 \
|
|
: 2)
|
|
#define nohands(ptr) (((ptr)->mflags1 & M1_NOHANDS) != 0L)
|
|
#define nolimbs(ptr) (((ptr)->mflags1 & M1_NOLIMBS) == M1_NOLIMBS)
|
|
#define notake(ptr) (((ptr)->mflags1 & M1_NOTAKE) != 0L)
|
|
#define has_head(ptr) (((ptr)->mflags1 & M1_NOHEAD) == 0L)
|
|
#define has_horns(ptr) (num_horns(ptr) > 0)
|
|
#define is_whirly(ptr) \
|
|
((ptr)->mlet == S_VORTEX || (ptr) == &mons[PM_AIR_ELEMENTAL])
|
|
#define flaming(ptr) \
|
|
((ptr) == &mons[PM_FIRE_VORTEX] || (ptr) == &mons[PM_FLAMING_SPHERE] \
|
|
|| (ptr) == &mons[PM_FIRE_ELEMENTAL] || (ptr) == &mons[PM_SALAMANDER])
|
|
#define is_silent(ptr) ((ptr)->msound == MS_SILENT)
|
|
#define unsolid(ptr) (((ptr)->mflags1 & M1_UNSOLID) != 0L)
|
|
#define mindless(ptr) (((ptr)->mflags1 & M1_MINDLESS) != 0L)
|
|
#define humanoid(ptr) (((ptr)->mflags1 & M1_HUMANOID) != 0L)
|
|
#define is_animal(ptr) (((ptr)->mflags1 & M1_ANIMAL) != 0L)
|
|
#define slithy(ptr) (((ptr)->mflags1 & M1_SLITHY) != 0L)
|
|
#define is_wooden(ptr) ((ptr) == &mons[PM_WOOD_GOLEM])
|
|
#define thick_skinned(ptr) (((ptr)->mflags1 & M1_THICK_HIDE) != 0L)
|
|
#define hug_throttles(ptr) ((ptr) == &mons[PM_ROPE_GOLEM])
|
|
#define slimeproof(ptr) \
|
|
((ptr) == &mons[PM_GREEN_SLIME] || flaming(ptr) || noncorporeal(ptr))
|
|
#define lays_eggs(ptr) (((ptr)->mflags1 & M1_OVIPAROUS) != 0L)
|
|
#define eggs_in_water(ptr) \
|
|
(lays_eggs(ptr) && (ptr)->mlet == S_EEL && is_swimmer(ptr))
|
|
#define regenerates(ptr) (((ptr)->mflags1 & M1_REGEN) != 0L)
|
|
#define perceives(ptr) (((ptr)->mflags1 & M1_SEE_INVIS) != 0L)
|
|
#define can_teleport(ptr) (((ptr)->mflags1 & M1_TPORT) != 0L)
|
|
#define control_teleport(ptr) (((ptr)->mflags1 & M1_TPORT_CNTRL) != 0L)
|
|
#define telepathic(ptr) \
|
|
((ptr) == &mons[PM_FLOATING_EYE] || (ptr) == &mons[PM_MIND_FLAYER] \
|
|
|| (ptr) == &mons[PM_MASTER_MIND_FLAYER])
|
|
#define is_armed(ptr) attacktype(ptr, AT_WEAP)
|
|
#define acidic(ptr) (((ptr)->mflags1 & M1_ACID) != 0L)
|
|
#define poisonous(ptr) (((ptr)->mflags1 & M1_POIS) != 0L)
|
|
#define carnivorous(ptr) (((ptr)->mflags1 & M1_CARNIVORE) != 0L)
|
|
#define herbivorous(ptr) (((ptr)->mflags1 & M1_HERBIVORE) != 0L)
|
|
#define metallivorous(ptr) (((ptr)->mflags1 & M1_METALLIVORE) != 0L)
|
|
#define polyok(ptr) (((ptr)->mflags2 & M2_NOPOLY) == 0L)
|
|
#define is_shapeshifter(ptr) (((ptr)->mflags2 & M2_SHAPESHIFTER) != 0L)
|
|
#define is_undead(ptr) (((ptr)->mflags2 & M2_UNDEAD) != 0L)
|
|
#define is_were(ptr) (((ptr)->mflags2 & M2_WERE) != 0L)
|
|
#define is_elf(ptr) ((((ptr)->mflags2 & M2_ELF) != 0L) \
|
|
|| ((ptr) == g.youmonst.data && \
|
|
!Upolyd && Race_if(PM_ELF)))
|
|
#define is_dwarf(ptr) ((((ptr)->mflags2 & M2_DWARF) != 0L) \
|
|
|| ((ptr) == g.youmonst.data && \
|
|
!Upolyd && Race_if(PM_DWARF)))
|
|
#define is_gnome(ptr) ((((ptr)->mflags2 & M2_GNOME) != 0L) \
|
|
|| ((ptr) == g.youmonst.data && \
|
|
!Upolyd && Race_if(PM_GNOME)))
|
|
#define is_orc(ptr) ((((ptr)->mflags2 & M2_ORC) != 0L) \
|
|
|| ((ptr) == g.youmonst.data && \
|
|
!Upolyd && Race_if(PM_ORC)))
|
|
#define is_human(ptr) ((((ptr)->mflags2 & M2_HUMAN) != 0L) \
|
|
|| ((ptr) == g.youmonst.data && \
|
|
!Upolyd && Race_if(PM_HUMAN)))
|
|
#define your_race(ptr) (((ptr)->mflags2 & g.urace.selfmask) != 0L)
|
|
#define is_bat(ptr) \
|
|
((ptr) == &mons[PM_BAT] || (ptr) == &mons[PM_GIANT_BAT] \
|
|
|| (ptr) == &mons[PM_VAMPIRE_BAT])
|
|
#define is_bird(ptr) ((ptr)->mlet == S_BAT && !is_bat(ptr))
|
|
#define is_giant(ptr) (((ptr)->mflags2 & M2_GIANT) != 0L)
|
|
#define is_golem(ptr) ((ptr)->mlet == S_GOLEM)
|
|
#define is_domestic(ptr) (((ptr)->mflags2 & M2_DOMESTIC) != 0L)
|
|
#define is_demon(ptr) (((ptr)->mflags2 & M2_DEMON) != 0L)
|
|
#define is_mercenary(ptr) (((ptr)->mflags2 & M2_MERC) != 0L)
|
|
#define is_male(ptr) (((ptr)->mflags2 & M2_MALE) != 0L)
|
|
#define is_female(ptr) (((ptr)->mflags2 & M2_FEMALE) != 0L)
|
|
#define is_neuter(ptr) (((ptr)->mflags2 & M2_NEUTER) != 0L)
|
|
#define is_wanderer(ptr) (((ptr)->mflags2 & M2_WANDER) != 0L)
|
|
#define always_hostile(ptr) (((ptr)->mflags2 & M2_HOSTILE) != 0L)
|
|
#define always_peaceful(ptr) (((ptr)->mflags2 & M2_PEACEFUL) != 0L)
|
|
#define race_hostile(ptr) (((ptr)->mflags2 & g.urace.hatemask) != 0L)
|
|
#define race_peaceful(ptr) (((ptr)->mflags2 & g.urace.lovemask) != 0L)
|
|
#define extra_nasty(ptr) (((ptr)->mflags2 & M2_NASTY) != 0L)
|
|
#define strongmonst(ptr) (((ptr)->mflags2 & M2_STRONG) != 0L)
|
|
#define can_breathe(ptr) attacktype(ptr, AT_BREA)
|
|
#define cantwield(ptr) (nohands(ptr) || verysmall(ptr))
|
|
/* Does this type of monster have multiple weapon attacks? If so,
|
|
hero poly'd into this form can use two-weapon combat. It used
|
|
to just check mattk[1] and assume mattk[0], which was suitable
|
|
for mons[] at the time but somewhat fragile. This is more robust
|
|
without going to the extreme of checking all six slots. */
|
|
#define could_twoweap(ptr) \
|
|
(( ((ptr)->mattk[0].aatyp == AT_WEAP) \
|
|
+ ((ptr)->mattk[1].aatyp == AT_WEAP) \
|
|
+ ((ptr)->mattk[2].aatyp == AT_WEAP) ) > 1)
|
|
#define cantweararm(ptr) (breakarm(ptr) || sliparm(ptr))
|
|
#define throws_rocks(ptr) (((ptr)->mflags2 & M2_ROCKTHROW) != 0L)
|
|
#define type_is_pname(ptr) (((ptr)->mflags2 & M2_PNAME) != 0L)
|
|
#define is_lord(ptr) (((ptr)->mflags2 & M2_LORD) != 0L)
|
|
#define is_prince(ptr) (((ptr)->mflags2 & M2_PRINCE) != 0L)
|
|
#define is_ndemon(ptr) \
|
|
(is_demon(ptr) && (((ptr)->mflags2 & (M2_LORD | M2_PRINCE)) == 0L))
|
|
#define is_dlord(ptr) (is_demon(ptr) && is_lord(ptr))
|
|
#define is_dprince(ptr) (is_demon(ptr) && is_prince(ptr))
|
|
#define is_minion(ptr) (((ptr)->mflags2 & M2_MINION) != 0L)
|
|
#define likes_gold(ptr) (((ptr)->mflags2 & M2_GREEDY) != 0L)
|
|
#define likes_gems(ptr) (((ptr)->mflags2 & M2_JEWELS) != 0L)
|
|
#define likes_objs(ptr) (((ptr)->mflags2 & M2_COLLECT) != 0L || is_armed(ptr))
|
|
#define likes_magic(ptr) (((ptr)->mflags2 & M2_MAGIC) != 0L)
|
|
#define webmaker(ptr) \
|
|
((ptr) == &mons[PM_CAVE_SPIDER] || (ptr) == &mons[PM_GIANT_SPIDER])
|
|
#define is_unicorn(ptr) ((ptr)->mlet == S_UNICORN && likes_gems(ptr))
|
|
#define is_longworm(ptr) \
|
|
(((ptr) == &mons[PM_BABY_LONG_WORM]) || ((ptr) == &mons[PM_LONG_WORM]) \
|
|
|| ((ptr) == &mons[PM_LONG_WORM_TAIL]))
|
|
#define is_covetous(ptr) (((ptr)->mflags3 & M3_COVETOUS))
|
|
#define infravision(ptr) (((ptr)->mflags3 & M3_INFRAVISION))
|
|
#define infravisible(ptr) (((ptr)->mflags3 & M3_INFRAVISIBLE))
|
|
#define is_displacer(ptr) (((ptr)->mflags3 & M3_DISPLACES) != 0L)
|
|
#define is_mplayer(ptr) \
|
|
(((ptr) >= &mons[PM_ARCHEOLOGIST]) && ((ptr) <= &mons[PM_WIZARD]))
|
|
#define is_watch(ptr) \
|
|
((ptr) == &mons[PM_WATCHMAN] || (ptr) == &mons[PM_WATCH_CAPTAIN])
|
|
#define is_rider(ptr) \
|
|
((ptr) == &mons[PM_DEATH] || (ptr) == &mons[PM_FAMINE] \
|
|
|| (ptr) == &mons[PM_PESTILENCE])
|
|
#define is_placeholder(ptr) \
|
|
((ptr) == &mons[PM_ORC] || (ptr) == &mons[PM_GIANT] \
|
|
|| (ptr) == &mons[PM_ELF] || (ptr) == &mons[PM_HUMAN])
|
|
/* return TRUE if the monster tends to revive */
|
|
#define is_reviver(ptr) (is_rider(ptr) || (ptr)->mlet == S_TROLL)
|
|
/* monsters whose corpses and statues need special handling;
|
|
note that high priests and the Wizard of Yendor are flagged
|
|
as unique even though they really aren't; that's ok here */
|
|
#define unique_corpstat(ptr) (((ptr)->geno & G_UNIQ) != 0)
|
|
|
|
/* this returns the light's range, or 0 if none; if we add more light emitting
|
|
monsters, we'll likely have to add a new light range field to mons[] */
|
|
#define emits_light(ptr) \
|
|
(((ptr)->mlet == S_LIGHT || (ptr) == &mons[PM_FLAMING_SPHERE] \
|
|
|| (ptr) == &mons[PM_SHOCKING_SPHERE] \
|
|
|| (ptr) == &mons[PM_FIRE_VORTEX]) \
|
|
? 1 \
|
|
: ((ptr) == &mons[PM_FIRE_ELEMENTAL]) ? 1 : 0)
|
|
/* [note: the light ranges above were reduced to 1 for performance...] */
|
|
#define likes_lava(ptr) \
|
|
(ptr == &mons[PM_FIRE_ELEMENTAL] || ptr == &mons[PM_SALAMANDER])
|
|
#define pm_invisible(ptr) \
|
|
((ptr) == &mons[PM_STALKER] || (ptr) == &mons[PM_BLACK_LIGHT])
|
|
|
|
/* could probably add more */
|
|
#define likes_fire(ptr) \
|
|
((ptr) == &mons[PM_FIRE_VORTEX] || (ptr) == &mons[PM_FLAMING_SPHERE] \
|
|
|| likes_lava(ptr))
|
|
|
|
#define touch_petrifies(ptr) \
|
|
((ptr) == &mons[PM_COCKATRICE] || (ptr) == &mons[PM_CHICKATRICE])
|
|
|
|
#define is_mind_flayer(ptr) \
|
|
((ptr) == &mons[PM_MIND_FLAYER] || (ptr) == &mons[PM_MASTER_MIND_FLAYER])
|
|
|
|
#define is_vampire(ptr) ((ptr)->mlet == S_VAMPIRE)
|
|
|
|
#define hates_light(ptr) ((ptr) == &mons[PM_GREMLIN])
|
|
|
|
/* used to vary a few messages */
|
|
#define weirdnonliving(ptr) (is_golem(ptr) || (ptr)->mlet == S_VORTEX)
|
|
#define nonliving(ptr) \
|
|
(is_undead(ptr) || (ptr) == &mons[PM_MANES] || weirdnonliving(ptr))
|
|
|
|
/* no corpse (ie, blank scrolls) if killed by fire */
|
|
#define completelyburns(ptr) \
|
|
((ptr) == &mons[PM_PAPER_GOLEM] || (ptr) == &mons[PM_STRAW_GOLEM])
|
|
|
|
/* Used for conduct with corpses, tins, and digestion attacks */
|
|
/* G_NOCORPSE monsters might still be swallowed as a purple worm */
|
|
/* Maybe someday this could be in mflags... */
|
|
#define vegan(ptr) \
|
|
((ptr)->mlet == S_BLOB || (ptr)->mlet == S_JELLY \
|
|
|| (ptr)->mlet == S_FUNGUS || (ptr)->mlet == S_VORTEX \
|
|
|| (ptr)->mlet == S_LIGHT \
|
|
|| ((ptr)->mlet == S_ELEMENTAL && (ptr) != &mons[PM_STALKER]) \
|
|
|| ((ptr)->mlet == S_GOLEM && (ptr) != &mons[PM_FLESH_GOLEM] \
|
|
&& (ptr) != &mons[PM_LEATHER_GOLEM]) || noncorporeal(ptr))
|
|
#define vegetarian(ptr) \
|
|
(vegan(ptr) \
|
|
|| ((ptr)->mlet == S_PUDDING && (ptr) != &mons[PM_BLACK_PUDDING]))
|
|
|
|
/* monkeys are tameable via bananas but not pacifiable via food,
|
|
otherwise their theft attack could be nullified too easily;
|
|
dogs and cats can be tamed by anything they like to eat and are
|
|
pacified by any other food;
|
|
horses can be tamed by always-veggy food or lichen corpses but
|
|
not tamed or pacified by other corpses or tins of veggy critters */
|
|
#define befriend_with_obj(ptr, obj) \
|
|
(((ptr) == &mons[PM_MONKEY] || (ptr) == &mons[PM_APE]) \
|
|
? (obj)->otyp == BANANA \
|
|
: (is_domestic(ptr) && (obj)->oclass == FOOD_CLASS \
|
|
&& ((ptr)->mlet != S_UNICORN \
|
|
|| objects[(obj)->otyp].oc_material == VEGGY \
|
|
|| ((obj)->otyp == CORPSE && (obj)->corpsenm == PM_LICHEN))))
|
|
|
|
#endif /* MONDATA_H */
|