Files
nethack/src/symbols.c
nhmall 2926e52d1f rogue symset issues following expanded glyphs
Contributed by entrez

Also, remove the iflags.use_color test from the many if-statements
in reset_glyphmap(), and test and/or override it once before
the assignment to gmap->color.
2021-12-04 15:59:30 -05:00

381 lines
12 KiB
C

/* NetHack 3.7 symbols.c $NHDT-Date: 1596498214 2020/08/03 23:43:34 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.77 $ */
/* Copyright (c) NetHack Development Team 2020. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "tcap.h"
extern const uchar def_r_oc_syms[MAXOCLASSES]; /* drawing.c */
#if defined(TERMLIB) || defined(CURSES_GRAPHICS)
void (*decgraphics_mode_callback)(void) = 0; /* set in tty_start_screen() */
#endif /* TERMLIB || CURSES */
#ifdef PC9800
void (*ibmgraphics_mode_callback)(void) = 0; /* set in tty_start_screen() */
void (*ascgraphics_mode_callback)(void) = 0; /* set in tty_start_screen() */
#endif
#ifdef WIN32
void (*ibmgraphics_mode_callback)(void) = 0; /* set in tty_start_screen() */
#endif
#ifdef CURSES_GRAPHICS
void (*cursesgraphics_mode_callback)(void) = 0;
#endif
/*
* Explanations of the functions found below:
*
* init_symbols()
* Sets the current display symbols, the
* loadable symbols to the default NetHack
* symbols, including the rogue_syms rogue level
* symbols. This would typically be done
* immediately after execution begins. Any
* previously loaded external symbol sets are
* discarded.
*
* switch_symbols(arg)
* Called to swap in new current display symbols
* (showsyms) from either the default symbols,
* or from the loaded symbols.
*
* If (arg == 0) then showsyms are taken from
* defsyms, def_oc_syms, and def_monsyms.
*
* If (arg != 0), which is the normal expected
* usage, then showsyms are taken from the
* adjustable display symbols found in g.primary_syms.
* g.primary_syms may have been loaded from an external
* symbol file by config file options or interactively
* in the Options menu.
*
* assign_graphics(arg)
*
* This is used in the game core to toggle in and
* out of other {rogue} level display modes.
*
* If arg is ROGUESET, this places the rogue level
* symbols from g.rogue_syms into g.showsyms.
*
* If arg is PRIMARY, this places the symbols
* from g.primary_syms into g.showsyms.
*
* update_primary_symset()
* Update a member of the primary(primary_*) symbol set.
*
* update_rogue_symset()
* Update a member of the rogue (rogue_*) symbol set.
*
* update_ov_primary_symset()
* Update a member of the overrides for primary symbol set.
*
* update_ov_rogue_symset()
* Update a member of the overrides for rogue symbol set.
*
*/
void
init_symbols(void)
{
init_ov_primary_symbols();
init_ov_rogue_symbols();
init_primary_symbols();
init_showsyms();
init_rogue_symbols();
}
void
init_showsyms(void)
{
register int i;
for (i = 0; i < MAXPCHARS; i++)
g.showsyms[i + SYM_OFF_P] = defsyms[i].sym;
for (i = 0; i < MAXOCLASSES; i++)
g.showsyms[i + SYM_OFF_O] = def_oc_syms[i].sym;
for (i = 0; i < MAXMCLASSES; i++)
g.showsyms[i + SYM_OFF_M] = def_monsyms[i].sym;
for (i = 0; i < WARNCOUNT; i++)
g.showsyms[i + SYM_OFF_W] = def_warnsyms[i].sym;
for (i = 0; i < MAXOTHER; i++)
g.showsyms[i + SYM_OFF_X] = get_othersym(i, PRIMARY);
}
/* initialize defaults for the overrides to the rogue symset */
void
init_ov_rogue_symbols(void)
{
register int i;
for (i = 0; i < SYM_MAX; i++)
g.ov_rogue_syms[i] = (nhsym) 0;
}
/* initialize defaults for the overrides to the primary symset */
void
init_ov_primary_symbols(void)
{
register int i;
for (i = 0; i < SYM_MAX; i++)
g.ov_primary_syms[i] = (nhsym) 0;
}
nhsym
get_othersym(int idx, int which_set)
{
nhsym sym = (nhsym) 0;
int oidx = idx + SYM_OFF_X;
if (which_set == ROGUESET)
sym = g.ov_rogue_syms[oidx] ? g.ov_rogue_syms[oidx]
: g.rogue_syms[oidx];
else
sym = g.ov_primary_syms[oidx] ? g.ov_primary_syms[oidx]
: g.primary_syms[oidx];
if (!sym) {
switch(idx) {
case SYM_NOTHING:
case SYM_UNEXPLORED:
sym = DEF_NOTHING;
break;
case SYM_BOULDER:
sym = def_oc_syms[ROCK_CLASS].sym;
break;
case SYM_INVISIBLE:
sym = DEF_INVISIBLE;
break;
#if 0
/* these intentionally have no defaults */
case SYM_PET_OVERRIDE:
case SYM_HERO_OVERRIDE:
break;
#endif
}
}
return sym;
}
/* initialize defaults for the primary symset */
void
init_primary_symbols(void)
{
register int i;
for (i = 0; i < MAXPCHARS; i++)
g.primary_syms[i + SYM_OFF_P] = defsyms[i].sym;
for (i = 0; i < MAXOCLASSES; i++)
g.primary_syms[i + SYM_OFF_O] = def_oc_syms[i].sym;
for (i = 0; i < MAXMCLASSES; i++)
g.primary_syms[i + SYM_OFF_M] = def_monsyms[i].sym;
for (i = 0; i < WARNCOUNT; i++)
g.primary_syms[i + SYM_OFF_W] = def_warnsyms[i].sym;
for (i = 0; i < MAXOTHER; i++)
g.primary_syms[i + SYM_OFF_X] = get_othersym(i, PRIMARY);
clear_symsetentry(PRIMARY, FALSE);
}
/* initialize defaults for the rogue symset */
void
init_rogue_symbols(void)
{
register int i;
/* These are defaults that can get overwritten
later by the roguesymbols option */
for (i = 0; i < MAXPCHARS; i++)
g.rogue_syms[i + SYM_OFF_P] = defsyms[i].sym;
g.rogue_syms[S_vodoor] = g.rogue_syms[S_hodoor] = g.rogue_syms[S_ndoor] = '+';
g.rogue_syms[S_upstair] = g.rogue_syms[S_dnstair] = '%';
for (i = 0; i < MAXOCLASSES; i++)
g.rogue_syms[i + SYM_OFF_O] = def_r_oc_syms[i];
for (i = 0; i < MAXMCLASSES; i++)
g.rogue_syms[i + SYM_OFF_M] = def_monsyms[i].sym;
for (i = 0; i < WARNCOUNT; i++)
g.rogue_syms[i + SYM_OFF_W] = def_warnsyms[i].sym;
for (i = 0; i < MAXOTHER; i++)
g.rogue_syms[i + SYM_OFF_X] = get_othersym(i, ROGUESET);
clear_symsetentry(ROGUESET, FALSE);
/* default on Rogue level is no color
* but some symbol sets can override that
*/
g.symset[ROGUESET].nocolor = 1;
}
void
assign_graphics(int whichset)
{
register int i;
switch (whichset) {
case ROGUESET:
/* Adjust graphics display characters on Rogue levels */
for (i = 0; i < SYM_MAX; i++)
g.showsyms[i] = g.ov_rogue_syms[i] ? g.ov_rogue_syms[i]
: g.rogue_syms[i];
#if defined(MSDOS) && defined(USE_TILES)
if (iflags.grmode)
tileview(FALSE);
#endif
g.currentgraphics = ROGUESET;
break;
case PRIMARY:
default:
for (i = 0; i < SYM_MAX; i++)
g.showsyms[i] = g.ov_primary_syms[i] ? g.ov_primary_syms[i]
: g.primary_syms[i];
#if defined(MSDOS) && defined(USE_TILES)
if (iflags.grmode)
tileview(TRUE);
#endif
g.currentgraphics = PRIMARY;
break;
}
reset_glyphmap(gm_symchange);
}
void
switch_symbols(int nondefault)
{
register int i;
if (nondefault) {
for (i = 0; i < SYM_MAX; i++)
g.showsyms[i] = g.ov_primary_syms[i] ? g.ov_primary_syms[i]
: g.primary_syms[i];
#ifdef PC9800
if (SYMHANDLING(H_IBM) && ibmgraphics_mode_callback)
(*ibmgraphics_mode_callback)();
else if (SYMHANDLING(H_UNK) && ascgraphics_mode_callback)
(*ascgraphics_mode_callback)();
#endif
#if defined(TERMLIB) || defined(CURSES_GRAPHICS)
/* curses doesn't assign any routine to dec..._callback but
probably does the expected initialization under the hood
for terminals capable of rendering DECgraphics */
if (SYMHANDLING(H_DEC) && decgraphics_mode_callback)
(*decgraphics_mode_callback)();
# ifdef CURSES_GRAPHICS
/* there aren't any symbol sets with CURS handling, and the
curses interface never assigns a routine to curses..._callback */
if (SYMHANDLING(H_CURS) && cursesgraphics_mode_callback)
(*cursesgraphics_mode_callback)();
# endif
#endif
} else {
init_primary_symbols();
init_showsyms();
}
}
void
update_ov_primary_symset(struct symparse* symp, int val)
{
g.ov_primary_syms[symp->idx] = val;
}
void
update_ov_rogue_symset(struct symparse* symp, int val)
{
g.ov_rogue_syms[symp->idx] = val;
}
void
update_primary_symset(struct symparse* symp, int val)
{
g.primary_syms[symp->idx] = val;
}
void
update_rogue_symset(struct symparse* symp, int val)
{
g.rogue_syms[symp->idx] = val;
}
void
clear_symsetentry(int which_set, boolean name_too)
{
if (g.symset[which_set].desc)
free((genericptr_t) g.symset[which_set].desc);
g.symset[which_set].desc = (char *) 0;
g.symset[which_set].handling = H_UNK;
g.symset[which_set].nocolor = 0;
/* initialize restriction bits */
g.symset[which_set].primary = 0;
g.symset[which_set].rogue = 0;
if (name_too) {
if (g.symset[which_set].name)
free((genericptr_t) g.symset[which_set].name);
g.symset[which_set].name = (char *) 0;
}
}
/*
* If you are adding code somewhere to be able to recognize
* particular types of symset "handling", define a
* H_XXX macro in include/sym.h and add the name
* to this array at the matching offset.
*/
const char *known_handling[] = {
"UNKNOWN", /* H_UNK */
"IBM", /* H_IBM */
"DEC", /* H_DEC */
"CURS", /* H_CURS */
"MAC", /* H_MAC -- pre-OSX MACgraphics */
(const char *) 0,
};
/*
* Accepted keywords for symset restrictions.
* These can be virtually anything that you want to
* be able to test in the code someplace.
* Be sure to:
* - add a corresponding Bitfield to the symsetentry struct in sym.h
* - initialize the field to zero in parse_sym_line in the SYM_CONTROL
* case 0 section of the idx switch. The location is prefaced with
* with a comment stating "initialize restriction bits".
* - set the value appropriately based on the index of your keyword
* under the case 5 sections of the same SYM_CONTROL idx switches.
* - add the field to clear_symsetentry()
*/
const char *known_restrictions[] = {
"primary", "rogue", (const char *) 0,
};
const struct symparse loadsyms[] = {
{ SYM_CONTROL, 0, "start" },
{ SYM_CONTROL, 0, "begin" },
{ SYM_CONTROL, 1, "finish" },
{ SYM_CONTROL, 2, "handling" },
{ SYM_CONTROL, 3, "description" },
{ SYM_CONTROL, 4, "color" },
{ SYM_CONTROL, 4, "colour" },
{ SYM_CONTROL, 5, "restrictions" },
#define PCHAR_PARSE
#include "defsym.h"
#undef PCHAR_PARSE
#define OBJCLASS_PARSE
#include "defsym.h"
#undef OBJCLASS_PARSE
#define MONSYMS_PARSE
#include "defsym.h"
#undef MONSYMS_PARSE
{ SYM_OTH, SYM_NOTHING + SYM_OFF_X, "S_nothing" },
{ SYM_OTH, SYM_UNEXPLORED + SYM_OFF_X, "S_unexplored" },
{ SYM_OTH, SYM_BOULDER + SYM_OFF_X, "S_boulder" },
{ SYM_OTH, SYM_INVISIBLE + SYM_OFF_X, "S_invisible" },
{ SYM_OTH, SYM_PET_OVERRIDE + SYM_OFF_X, "S_pet_override" },
{ SYM_OTH, SYM_HERO_OVERRIDE + SYM_OFF_X, "S_hero_override" },
{ 0, 0, (const char *) 0 } /* fence post */
};
/*symbols.c*/