From a bug report: > If the Summon Nasties monster spell gates in two minions instead of one, > the message still says "A monster appears from nowhere!" The code wasn't counting any summoned monsters who had an opposite alignment to the summoner. It also assumed that the 10% chance for demon summoning in Gehennom always yielded exactly one monster even though that can produce zero or more than one.
106 lines
5.7 KiB
Groff
106 lines
5.7 KiB
Groff
$RCSfile$ $Revision$ $Date$
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General Fixes and Modified Features
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-----------------------------------
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fix "You hear The food ration tumbles downwards" for blinded pit dropping
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silver arrows weren't causing silver damage on some silver-haters when wielded
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wizard mode: avoid division by 0 crash for level teleport in the endgame if
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confusion overrides teleport control
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don't #sit on an object in a pit if you're only on the precipice
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fix message when pushing a boulder into a pool while riding
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plural of "Nazgul" is "Nazgul" not "Nazguls"
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trap messages referring to named steed were ackwardly worded when hallucination
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overrode use of the name
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some actions such as eating corpses off the floor didn't check whether hero
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could reach the bottom of a pit
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usmellmon() instead of "It turns into it" during monster polymorph
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grammar of messages regarding eating artifacts
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avoid a message about an invisible monster looking much better
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player polymorphed as a xorn could not pick up items in pits
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don't display "turns to flee" message for a mimicing mimic
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dipping acid in a fountain could cause an explosion but not destroy the potion
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if your blindfold glows and you're not otherwise blinded, you can see it
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added strsubst() to hacklib
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be consistent with use of "removing" rather than "lifting" for encumber
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messages associated with taking things out of a bag of holding
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cursed scroll of destroy armor damaging cursed armor didn't adjust attributes
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add passive() flag that indicates uwep was destroyed during the turn
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calculate weight of corpses on special levels correctly
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Sting could trigger premature display of orcs during savegame restore
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Sting now glows light blue again
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prevent "offering" or other words with similar ending from matching ring quote
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make cleric cast lightning blind as other lightning does
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change the wording slightly to use "one of " when a monster wielding
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multiple daggers thrusts them
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if you didn't see a rolling boulder fall into a pit, you only heard the sound
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of it doing so if you were blind
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fire trap was triggered twice in the same turn when melting ice was involved
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abandon the specialized djinn and ghost counters used for potion tuning and
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use the mvitals[].born field instead
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if you were Poison_resistant, only a *blessed* potion of sickness caused
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loss of hitpoints
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shopkeeper removal of trap from shop doorway yields an open door instead of
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a closed one if an intact open door is present
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guarantee that hostile djinn released from bottles really are hostile
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handle lava when removing or losing water walking boots
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fix incomplete sentence occuring when unique monster's corpse fell down stairs
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fractured boulders or statues produced inconsistent object settings on the
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resulting rocks
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really fix rolling boulder bug C340-18, the previous "fix" reversed the test
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monster throwing greased weapon has same chance for slip/misfire as player
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killing a pet by displacing it into a trap now yields experience
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prevent a rolling boulder that is in motion from vanishing in bones files
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ensure that a sleeping steed doesn't answer a #chat
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eliminate two very minor anomalies when using Luck to adjust random numbers
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destroying a worn item via dipping in burning oil would not unwear/unwield
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the item properly, possibly leading to various strange behaviors
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avoid a panic splitbill when shopkeeper is trapped by the door
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grammar tidbit for message given when eating tainted meat is also cannibalism
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gas spores shouldn't be described as "unable to attack" while hero is praying
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incorrect screen display if engulfer gets turned to stone when trying to
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swallow while hero is poly'd into cockatrice
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panic on subsequent move if engulfer gets turned to stone and poly'd hero
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also has attached ball&chain
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give more specific messages when dropping weapons due to slippery fingers
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various helmet messages changed to distinguish between "helm" and "hat"
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helmets don't protect against cockatrice eggs thrown straight up
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breaking container contents in a shop didn't always charge for them
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some types of shop theft of a stack of items only charged for a single one
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wizard mode: WIZKIT wish for own quest artifact triggered crash at startup
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avoid "your steed is still eating" message when going through a magic portal
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cannot drink from fountain, sink or surrounding water while swallowed
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don't hallucinate anything for an exploding black light as it dies
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give blindness feedback when moving into/through stinking cloud
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fix case on monster name when monster reflects floating eye's gaze
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monsters "shrieking in pain" from a potion didn't wake anything up
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Master of Thieves as Tourist Nemesis still had STRAT_CLOSE
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co-aligned unicorns in bones could be hostile
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finding "something" posing as a statue while Blind should map_invisible()
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adding more candles than required to total 7 to a candelabrum which
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already had between 1 and 6 gave an ungrammatical message
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give correct message when a spellcasting monster summons other monsters
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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unix: remove use of parentheses in nethack man page usage that confused a
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man page conversion tool
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winCE: disable processing of double-click messages if the first click
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causes map to scroll
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X11: ensure vertical scrollbar shows up in text display windows
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General New Features
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--------------------
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when you're teetering on the edge of a pit you can use '>' to enter the pit
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when asked for a direction, a response of '?' yields help and then asks again
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when adding an item to inventory, try to stack it with the quiver slot
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before trying against other carried objects
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#adjust can be used to split an inventory stack
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cockatrice meat has a distinct flavor to some
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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