Duplicate of another recent report as far as drain resistance from Excalibur/Stormbringer/Staff of Aesculapius not being shown by enlightenment goes, but this one mentioned that it also wasn't being shown for lycanthropy. Being inflicted by that does confers level- drain resistance. were_change() wasn't calling set_uasmon() since it isn't changing youmonst.data, but set_uasmon() is were intrinsics conferred by creature form are set up. So call it when changing were-form. Direct access to u.ulycn wasn't calling it either, so add a new routine to assign the value to that instead doing so directly.
112 lines
5.8 KiB
Groff
112 lines
5.8 KiB
Groff
$NHDT-Branch$:$NHDT-Revision$ $NHDT-Date$
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General Fixes and Modified Features
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-----------------------------------
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doc/*.6 man pages and corresponding doc/*.txt text copies were out of date
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data.base entry for "lava" had wrong first name for Don Woods' attribution
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cursed genocide of "none" sent in monsters, but "that's enough tries" didn't
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update MAXPLAYERS documentation in sysconf file and accept 0 for 'no limit'
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wizard mode: don't include feedback about named fruit for ^X and enlightenment
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looking at distant objects while wearing the Eyes of the Overworld made their
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up-close descriptions known when not intended
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message when cursed wand zapped by a monster happens to explode was suppressed
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if hero was deaf, even though that message has no audible component
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support explicit 'symset:default' and 'symset:Default symbols' in options
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crash during startup if player name set as 'player' in defaults
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any existing vampire shape-shifted into critter (fog cloud, bat, wolf) became
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an unkillable critter if vampires were genocided
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unlike in previous versions, an uncursed scroll of enchant armor failed to
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uncurse the piece of armor being enchanted (change was unintentional)
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slice of {pizza,cake,&} pluralized as "slouse of ..." due to false match
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with "lice" (discovered pre-3.6.0-release)
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change dipping prompt to not ignore 'called' and 'named' attributes of item
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to be dipped
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avoid 'the unlabeled {scroll,spellbook} fades' when blank item is hit by water
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wrong message given when high priest on astral plane rejects being assigned a
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name (got the one for unique monsters instead of the one for priests)
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negative intrinsic protection shouldn't confer MC=1, "you are warded" (not
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possible from divine protection but is possible from eating rings)
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make a slight adjustment to the quickmimic() sense wording
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fix typo in passage 1 of The Colour of Magic
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falling asleep when reading dull spellbook ignored sleep resistance
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getpos() complaint about invalid movement keystroke didn't describe meta-chars
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accurately
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'realtime' value in xlogfile was incorrect if 'checkpoint' option was active
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make a previously-discovered scroll written with marker while blind have its
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label known so it can be read while blind
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#name or C for discoveries list that spanned multiple pages would exit on
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space instead of advancing to next page (workaround: use '>' instead)
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don't show the old level when you die going down the stairs because of an
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iron ball
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new high score with ", while helpless" attribute appended would erroneously
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result in ", while helpless" being appended to all scores
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allow bright aliases for colors in menucolors
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avoid hearing yelps when you are deaf
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make corpse visible if stethoscope told you about it being there
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sceptre of might database entry word change
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avoid "spellbook of novel" on discoveries list after object ID of novel
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add novel to discoveries list after reading one
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putting gold into hero-owned container on shop floor gave free credit
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stack splitting for dipping large quantities of potions was done poorly
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dipping fruit juice into enlightenment gave different result than the inverse
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make travel walk up to a trap and stop when the trap blocks the only
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way forward, instead of trying to go straight line
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travel will displace pets rather than stop
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do not autopickup unpaid items in shops
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death due an unseen gas spore's explosion resulted in "killed by a died"
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allow optional parameter "true", "yes", "false", or "no" for boolean options
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actually make the castle chest not trapped
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level-drain resistance wasn't shown during enlightenment if it was conferred
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by worn/wielded equipment or by lycanthropy
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wizard mode enlightenment now shows more reasons for various intrinsics
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rehumanizing after being poly'd into vampire left hero with ability to sense
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humans and elves
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Warn_of_mon wouldn't have been able to sense giant ants if any creature were
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to have that ability, caused by using 0 instead of NON_PM for 'none'
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tone down energy vortex's drain energy attack
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fix message typo if tame mind flayer dies trying to eat Medusa's brains
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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tty: M-N gave "Unknown command 'M-" with "'." finishing the sentence on the
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line below it, leaving bogus '.' displayed on the top row of the map
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tty: specifying all four of role, race, gender, and alignment still prompted
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for confirmation with "Is this ok?" before starting play
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unix/X11: in top level Makefile, some commented out definitions of VARDATND
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misspelled pilemark.xbm (as pilemark.xpm)
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unix/tty: fix compile warning about 'has_colors' for some configurations
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unix: options file with CR+LF line ends and an invalid option line resulted in
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"ad option line: "whatever-the-line-was
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because embedded carriage return character changed cursor's position
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win32gui: getversionstring() was overflowing the provided Help About buffer
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win32gui: guard against buffer overflow in in mswin_getlin()
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MacOSX: initial binary release was built from out of date source code that
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had 'BETA' and 'DEBUG' inappropriately enabled
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X11: core bug for '`' (backtick) command was only noticed by X11 interface,
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which issued impossible message "add_menu: called before start_menu"
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General New Features
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--------------------
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naming Sting or Orcrist now breaks illiterate conduct
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different feedback for reading a scroll of mail created by writing with marker
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wizard mode #wizintrinsic
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reading non-cursed scroll of enchant weapon uncurses welded tin opener
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if hero has no jumping ability but knows the jumping spell, the #jump command
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will attempt to cast the spell
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additional passages for Raising Steam
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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NetHack Community Patches (or Variation) Included
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-------------------------------------------------
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Malcolm Ryan's improved tin opener
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Code Cleanup and Reorganization
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-------------------------------
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