over the place. Often they would use "%ld zorkmid%s", amt, plur(amt) but not consistently, so some of the hard-coded usage could result in "1 zorkmids" This adds the function currency(long) to return the name of the currency, either plural or singular depending on the argument passed to it. That eliminates the need for the extra %s in the format string and the use of the plur() macro.
1025 lines
27 KiB
C
1025 lines
27 KiB
C
/* SCCS Id: @(#)end.c 3.3 2001/09/24 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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#define NEED_VARARGS /* comment line for pre-compiled headers */
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#include "hack.h"
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#include "eshk.h"
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#ifndef NO_SIGNAL
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#include <signal.h>
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#endif
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#include "dlb.h"
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/* these probably ought to be generated by makedefs, like LAST_GEM */
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#define FIRST_GEM DILITHIUM_CRYSTAL
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#define FIRST_AMULET AMULET_OF_ESP
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#define LAST_AMULET AMULET_OF_YENDOR
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struct valuable_data { long count; int typ; };
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struct valuable_data
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gems[LAST_GEM+1 - FIRST_GEM + 1], /* 1 extra for glass */
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amulets[LAST_AMULET+1 - FIRST_AMULET];
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static struct val_list { struct valuable_data *list; int size; } valuables[] = {
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{ gems, sizeof gems / sizeof *gems },
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{ amulets, sizeof amulets / sizeof *amulets },
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{ 0, 0 }
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};
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#ifndef NO_SIGNAL
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STATIC_PTR void FDECL(done_intr, (int));
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# if defined(UNIX) || defined(VMS) || defined (__EMX__)
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static void FDECL(done_hangup, (int));
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# endif
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#endif
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STATIC_DCL void FDECL(disclose,(int,BOOLEAN_P));
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STATIC_DCL void FDECL(get_valuables, (struct obj *));
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STATIC_DCL void FDECL(sort_valuables, (struct valuable_data *,int));
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STATIC_DCL void FDECL(add_artifact_score, (struct obj *));
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STATIC_DCL void FDECL(display_artifact_score, (struct obj *,winid));
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STATIC_DCL void FDECL(savelife, (int));
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STATIC_DCL void NDECL(list_vanquished);
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STATIC_DCL void NDECL(list_genocided);
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#if defined(__BEOS__) || defined(MICRO) || defined(WIN32) || defined(OS2)
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extern void FDECL(nethack_exit,(int));
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#else
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#define nethack_exit exit
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#endif
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#define done_stopprint program_state.stopprint
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#ifdef AMIGA
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# define NH_abort() Abort(0)
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#else
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# ifdef SYSV
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# define NH_abort() (void) abort()
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# else
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# define NH_abort() abort()
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# endif
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#endif
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/*
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* The order of these needs to match the macros in hack.h.
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*/
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static NEARDATA const char *deaths[] = { /* the array of death */
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"died", "choked", "poisoned", "starvation", "drowning",
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"burning", "dissolving under the heat and pressure",
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"crushed", "turned to stone", "turned into slime",
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"genocided", "panic", "trickery",
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"quit", "escaped", "ascended"
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};
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static NEARDATA const char *ends[] = { /* "when you..." */
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"died", "choked", "were poisoned", "starved", "drowned",
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"burned", "dissolved in the lava",
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"were crushed", "turned to stone", "turned into slime",
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"were genocided", "panicked", "were tricked",
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"quit", "escaped", "ascended"
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};
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extern const char *killed_by_prefix[];
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/*ARGSUSED*/
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void
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done1(sig_unused) /* called as signal() handler, so sent at least one arg */
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int sig_unused;
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{
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#ifndef NO_SIGNAL
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(void) signal(SIGINT,SIG_IGN);
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#endif
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if(flags.ignintr) {
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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clear_nhwindow(WIN_MESSAGE);
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curs_on_u();
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wait_synch();
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if(multi > 0) nomul(0);
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} else {
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(void)done2();
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}
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}
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/* "#quit" command or keyboard interrupt */
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int
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done2()
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{
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if(yn("Really quit?") == 'n') {
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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clear_nhwindow(WIN_MESSAGE);
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curs_on_u();
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wait_synch();
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if(multi > 0) nomul(0);
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if(multi == 0) {
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u.uinvulnerable = FALSE; /* avoid ctrl-C bug -dlc */
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u.usleep = 0;
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}
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return 0;
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}
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#if defined(WIZARD) && (defined(UNIX) || defined(VMS) || defined(LATTICE))
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if(wizard) {
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int c;
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# ifdef VMS
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const char *tmp = "Enter debugger?";
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# else
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# ifdef LATTICE
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const char *tmp = "Create SnapShot?";
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# else
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const char *tmp = "Dump core?";
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# endif
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# endif
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if ((c = ynq(tmp)) == 'y') {
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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exit_nhwindows((char *)0);
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NH_abort();
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} else if (c == 'q') done_stopprint++;
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}
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#endif
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#ifndef LINT
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done(QUIT);
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#endif
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return 0;
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}
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#ifndef NO_SIGNAL
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/*ARGSUSED*/
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STATIC_PTR void
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done_intr(sig_unused) /* called as signal() handler, so sent at least one arg */
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int sig_unused;
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{
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done_stopprint++;
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(void) signal(SIGINT, SIG_IGN);
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# if defined(UNIX) || defined(VMS)
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(void) signal(SIGQUIT, SIG_IGN);
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# endif
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return;
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}
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# if defined(UNIX) || defined(VMS) || defined(__EMX__)
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static void
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done_hangup(sig) /* signal() handler */
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int sig;
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{
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program_state.done_hup++;
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(void)signal(SIGHUP, SIG_IGN);
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done_intr(sig);
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return;
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}
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# endif
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#endif /* NO_SIGNAL */
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void
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done_in_by(mtmp)
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register struct monst *mtmp;
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{
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char buf[BUFSZ];
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boolean distorted = (boolean)(Hallucination && canspotmon(mtmp));
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You("die...");
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mark_synch(); /* flush buffered screen output */
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buf[0] = '\0';
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/* "killed by the high priest of Crom" is okay, "killed by the high
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priest" alone isn't */
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if ((mtmp->data->geno & G_UNIQ) != 0 && !(mtmp->data == &mons[PM_HIGH_PRIEST] && !mtmp->ispriest)) {
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if (!type_is_pname(mtmp->data))
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Strcat(buf, "the ");
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killer_format = KILLED_BY;
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}
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if (mtmp->minvis)
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Strcat(buf, "invisible ");
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if (distorted)
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Strcat(buf, "hallucinogen-distorted ");
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if(mtmp->data == &mons[PM_GHOST]) {
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char *gn = NAME(mtmp);
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if (!distorted && !mtmp->minvis && *gn) {
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Strcat(buf, "the ");
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killer_format = KILLED_BY;
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}
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Sprintf(eos(buf), (*gn ? "ghost of %s" : "ghost%s"), gn);
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} else if(mtmp->isshk) {
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Sprintf(eos(buf), "%s %s, the shopkeeper",
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(mtmp->female ? "Ms." : "Mr."), shkname(mtmp));
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killer_format = KILLED_BY;
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} else if (mtmp->ispriest || mtmp->isminion) {
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/* m_monnam() suppresses "the" prefix plus "invisible", and
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it overrides the effect of Hallucination on priestname() */
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killer = m_monnam(mtmp);
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Strcat(buf, killer);
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} else {
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Strcat(buf, mtmp->data->mname);
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if (mtmp->mnamelth)
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Sprintf(eos(buf), " called %s", NAME(mtmp));
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}
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if (multi) Strcat(buf, ", while helpless");
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killer = buf;
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if (mtmp->data->mlet == S_WRAITH)
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u.ugrave_arise = PM_WRAITH;
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else if (mtmp->data->mlet == S_MUMMY && urace.mummynum != NON_PM)
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u.ugrave_arise = urace.mummynum;
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else if (mtmp->data->mlet == S_VAMPIRE && Race_if(PM_HUMAN))
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u.ugrave_arise = PM_VAMPIRE;
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else if (mtmp->data == &mons[PM_GHOUL])
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u.ugrave_arise = PM_GHOUL;
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if (u.ugrave_arise >= LOW_PM &&
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(mvitals[u.ugrave_arise].mvflags & G_GENOD))
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u.ugrave_arise = NON_PM;
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if (touch_petrifies(mtmp->data))
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done(STONING);
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else
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done(DIED);
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return;
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}
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/*VARARGS1*/
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void
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panic VA_DECL(const char *, str)
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VA_START(str);
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VA_INIT(str, char *);
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if (program_state.panicking++)
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NH_abort(); /* avoid loops - this should never happen*/
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if (iflags.window_inited) {
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raw_print("\r\nOops...");
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wait_synch(); /* make sure all pending output gets flushed */
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exit_nhwindows((char *)0);
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iflags.window_inited = 0; /* they're gone; force raw_print()ing */
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}
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raw_print(!program_state.something_worth_saving ?
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"Program initialization has failed." :
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"Suddenly, the dungeon collapses.");
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#if defined(WIZARD) && !defined(MICRO)
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if (!wizard)
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raw_printf("Report error to \"%s\"%s.",
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# ifdef WIZARD_NAME /*(KR1ED)*/
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WIZARD_NAME,
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# else
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WIZARD,
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# endif
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!program_state.something_worth_saving ? "" :
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" and it may be possible to rebuild.");
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if (program_state.something_worth_saving) {
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set_error_savefile();
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(void) dosave0();
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}
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#endif
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{
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char buf[BUFSZ];
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Vsprintf(buf,str,VA_ARGS);
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raw_print(buf);
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}
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#if defined(WIZARD) && (defined(UNIX) || defined(VMS) || defined(LATTICE))
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if (wizard)
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NH_abort(); /* generate core dump */
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#endif
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VA_END();
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done(PANICKED);
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}
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STATIC_OVL void
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disclose(how,taken)
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int how;
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boolean taken;
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{
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char c;
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char qbuf[QBUFSZ];
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if (invent && !done_stopprint &&
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(!flags.end_disclose[0] || index(flags.end_disclose, 'i'))) {
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if(taken)
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Sprintf(qbuf,"Do you want to see what you had when you %s?",
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(how == QUIT) ? "quit" : "died");
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else
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Strcpy(qbuf,"Do you want your possessions identified?");
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if ((c = yn_function(qbuf, ynqchars, 'y')) == 'y') {
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/* New dump format by maartenj@cs.vu.nl */
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struct obj *obj;
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for (obj = invent; obj; obj = obj->nobj) {
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makeknown(obj->otyp);
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obj->known = obj->bknown = obj->dknown = obj->rknown = 1;
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}
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(void) display_inventory((char *)0, TRUE);
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container_contents(invent, TRUE, TRUE);
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}
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if (c == 'q') done_stopprint++;
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}
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if (!done_stopprint &&
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(!flags.end_disclose[0] || index(flags.end_disclose, 'a'))) {
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c = yn_function("Do you want to see your attributes?",ynqchars,'y');
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if (c == 'y') enlightenment(how >= PANICKED ? 1 : 2); /* final */
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if (c == 'q') done_stopprint++;
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}
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if (!done_stopprint &&
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(!flags.end_disclose[0] || index(flags.end_disclose, 'v'))) {
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list_vanquished();
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}
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if (!done_stopprint &&
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(!flags.end_disclose[0] || index(flags.end_disclose, 'g'))) {
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list_genocided();
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}
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if (!done_stopprint &&
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(!flags.end_disclose[0] || index(flags.end_disclose, 'c'))) {
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c = yn_function("Do you want to see your conduct?",ynqchars,'y');
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if (c == 'y') show_conduct(how >= PANICKED ? 1 : 2);
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if (c == 'q') done_stopprint++;
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}
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}
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/* try to get the player back in a viable state after being killed */
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STATIC_OVL void
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savelife(how)
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int how;
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{
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u.uswldtim = 0;
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u.uhp = u.uhpmax;
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if (u.uhunger < 500) {
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u.uhunger = 500;
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newuhs(FALSE);
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}
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/* cure impending doom of sickness hero won't have time to fix */
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if ((Sick & TIMEOUT) == 1) {
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u.usick_type = 0;
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Sick = 0;
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}
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if (how == CHOKING) init_uhunger();
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nomovemsg = "You survived that attempt on your life.";
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flags.move = 0;
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if(multi > 0) multi = 0; else multi = -1;
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if(u.utrap && u.utraptype == TT_LAVA) u.utrap = 0;
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flags.botl = 1;
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u.ugrave_arise = NON_PM;
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HUnchanging = 0L;
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curs_on_u();
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}
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|
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/*
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* Get valuables from the given list. Revised code: the list always remains
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* intact.
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*/
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STATIC_OVL void
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get_valuables(list)
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struct obj *list; /* inventory or container contents */
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{
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register struct obj *obj;
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register int i;
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/* find amulets and gems, ignoring all artifacts */
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for (obj = list; obj; obj = obj->nobj)
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if (Has_contents(obj)) {
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get_valuables(obj->cobj);
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} else if (obj->oartifact) {
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continue;
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} else if (obj->oclass == AMULET_CLASS) {
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i = obj->otyp - FIRST_AMULET;
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if (!amulets[i].count) {
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amulets[i].count = obj->quan;
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amulets[i].typ = obj->otyp;
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} else amulets[i].count += obj->quan; /* always adds one */
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} else if (obj->oclass == GEM_CLASS && obj->otyp < LUCKSTONE) {
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i = min(obj->otyp, LAST_GEM + 1) - FIRST_GEM;
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if (!gems[i].count) {
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gems[i].count = obj->quan;
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gems[i].typ = obj->otyp;
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} else gems[i].count += obj->quan;
|
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}
|
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return;
|
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}
|
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|
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/*
|
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* Sort collected valuables, most frequent to least. We could just
|
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* as easily use qsort, but we don't care about efficiency here.
|
|
*/
|
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STATIC_OVL void
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sort_valuables(list, size)
|
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struct valuable_data list[];
|
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int size; /* max value is less than 20 */
|
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{
|
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register int i, j;
|
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struct valuable_data ltmp;
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|
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/* move greater quantities to the front of the list */
|
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for (i = 1; i < size; i++) {
|
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if (list[i].count == 0) continue; /* empty slot */
|
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ltmp = list[i]; /* structure copy */
|
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for (j = i; j > 0; --j)
|
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if (list[j-1].count >= ltmp.count) break;
|
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else {
|
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list[j] = list[j-1];
|
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}
|
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list[j] = ltmp;
|
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}
|
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return;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
add_artifact_score(list)
|
|
struct obj *list;
|
|
{
|
|
struct obj *otmp;
|
|
|
|
for (otmp = list; otmp; otmp = otmp->nobj)
|
|
if (otmp->oartifact ||
|
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otmp->otyp == BELL_OF_OPENING ||
|
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otmp->otyp == SPE_BOOK_OF_THE_DEAD ||
|
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otmp->otyp == CANDELABRUM_OF_INVOCATION) {
|
|
/* shopkeepers charge 100x; 250x is arbitrary */
|
|
u.urexp += 250L * (long)objects[otmp->otyp].oc_cost;
|
|
if (Has_contents(otmp))
|
|
add_artifact_score(otmp->cobj);
|
|
}
|
|
}
|
|
|
|
STATIC_OVL void
|
|
display_artifact_score(list,endwin)
|
|
struct obj *list;
|
|
winid endwin;
|
|
{
|
|
char pbuf[BUFSZ];
|
|
struct obj *otmp;
|
|
|
|
for (otmp = list; otmp; otmp = otmp->nobj) {
|
|
if (otmp->oartifact ||
|
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otmp->otyp == BELL_OF_OPENING ||
|
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otmp->otyp == SPE_BOOK_OF_THE_DEAD ||
|
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otmp->otyp == CANDELABRUM_OF_INVOCATION) {
|
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short dummy;
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|
|
makeknown(otmp->otyp);
|
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otmp->known = otmp->bknown = otmp->dknown =
|
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otmp->rknown = 1;
|
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/* assumes artifacts don't have quan>1 */
|
|
Sprintf(pbuf, "%s (worth %ld %s and %ld points)",
|
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otmp->oartifact ? artifact_name(xname(otmp), &dummy) :
|
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OBJ_NAME(objects[otmp->otyp]),
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100L * (long)objects[otmp->otyp].oc_cost, currency(2L),
|
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250L * (long)objects[otmp->otyp].oc_cost);
|
|
putstr(endwin, 0, pbuf);
|
|
}
|
|
if (Has_contents(otmp))
|
|
display_artifact_score(otmp->cobj,endwin);
|
|
}
|
|
}
|
|
|
|
/* Be careful not to call panic from here! */
|
|
void
|
|
done(how)
|
|
int how;
|
|
{
|
|
boolean taken;
|
|
char kilbuf[BUFSZ], pbuf[BUFSZ];
|
|
winid endwin = WIN_ERR;
|
|
boolean bones_ok, have_windows = iflags.window_inited;
|
|
struct obj *corpse = (struct obj *)0;
|
|
long umoney;
|
|
|
|
/* kilbuf: used to copy killer in case it comes from something like
|
|
* xname(), which would otherwise get overwritten when we call
|
|
* xname() when listing possessions
|
|
* pbuf: holds Sprintf'd output for raw_print and putstr
|
|
*/
|
|
if (how == ASCENDED || (!killer && how == GENOCIDED))
|
|
killer_format = NO_KILLER_PREFIX;
|
|
/* Avoid killed by "a" burning or "a" starvation */
|
|
if (!killer && (how == STARVING || how == BURNING))
|
|
killer_format = KILLED_BY;
|
|
Strcpy(kilbuf, (!killer || how >= PANICKED ? deaths[how] : killer));
|
|
killer = kilbuf;
|
|
#ifdef WIZARD
|
|
if (wizard && how == TRICKED) {
|
|
You("are a very tricky wizard, it seems.");
|
|
return;
|
|
}
|
|
#endif
|
|
if (how < PANICKED) u.umortality++;
|
|
if (Lifesaved && (how <= GENOCIDED)) {
|
|
pline("But wait...");
|
|
makeknown(AMULET_OF_LIFE_SAVING);
|
|
Your("medallion %s!",
|
|
!Blind ? "begins to glow" : "feels warm");
|
|
if (how == CHOKING) You("vomit ...");
|
|
You_feel("much better!");
|
|
pline_The("medallion crumbles to dust!");
|
|
if (uamul) useup(uamul);
|
|
|
|
(void) adjattrib(A_CON, -1, TRUE);
|
|
if(u.uhpmax <= 0) u.uhpmax = 10; /* arbitrary */
|
|
savelife(how);
|
|
if (how == GENOCIDED)
|
|
pline("Unfortunately you are still genocided...");
|
|
else {
|
|
killer = 0;
|
|
killer_format = 0;
|
|
return;
|
|
}
|
|
}
|
|
if ((
|
|
#ifdef WIZARD
|
|
wizard ||
|
|
#endif
|
|
discover) && (how <= GENOCIDED)) {
|
|
if(yn("Die?") == 'y') goto die;
|
|
pline("OK, so you don't %s.",
|
|
(how == CHOKING) ? "choke" : "die");
|
|
if(u.uhpmax <= 0) u.uhpmax = u.ulevel * 8; /* arbitrary */
|
|
savelife(how);
|
|
killer = 0;
|
|
killer_format = 0;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* The game is now over...
|
|
*/
|
|
|
|
die:
|
|
program_state.gameover = 1;
|
|
/* in case of a subsequent panic(), there's no point trying to save */
|
|
program_state.something_worth_saving = 0;
|
|
/* turn off vision subsystem */
|
|
vision_recalc(2);
|
|
/* might have been killed while using a disposable item, so make sure
|
|
it's gone prior to inventory disclosure and creation of bones data */
|
|
inven_inuse(TRUE);
|
|
|
|
/* Sometimes you die on the first move. Life's not fair.
|
|
* On those rare occasions you get hosed immediately, go out
|
|
* smiling... :-) -3.
|
|
*/
|
|
if (moves <= 1 && how < PANICKED) /* You die... --More-- */
|
|
pline("Do not pass go. Do not collect 200 %s.", currency(200L));
|
|
|
|
if (have_windows) wait_synch(); /* flush screen output */
|
|
#ifndef NO_SIGNAL
|
|
(void) signal(SIGINT, (SIG_RET_TYPE) done_intr);
|
|
# if defined(UNIX) || defined(VMS) || defined (__EMX__)
|
|
(void) signal(SIGQUIT, (SIG_RET_TYPE) done_intr);
|
|
(void) signal(SIGHUP, (SIG_RET_TYPE) done_hangup);
|
|
# endif
|
|
#endif /* NO_SIGNAL */
|
|
|
|
bones_ok = (how < GENOCIDED) && can_make_bones();
|
|
|
|
if (how == TURNED_SLIME)
|
|
u.ugrave_arise = PM_GREEN_SLIME;
|
|
|
|
if (bones_ok && u.ugrave_arise < LOW_PM) {
|
|
/* corpse gets burnt up too */
|
|
if (how == BURNING)
|
|
u.ugrave_arise = (NON_PM - 2); /* leave no corpse */
|
|
else if (how == STONING)
|
|
u.ugrave_arise = (NON_PM - 1); /* statue instead of corpse */
|
|
else if (u.ugrave_arise == NON_PM &&
|
|
!(mvitals[u.umonnum].mvflags & G_NOCORPSE)) {
|
|
corpse = mk_named_object(CORPSE, &mons[u.umonnum],
|
|
u.ux, u.uy, plname);
|
|
Sprintf(pbuf, "%s, %s%s", plname,
|
|
killer_format == NO_KILLER_PREFIX ? "" :
|
|
killed_by_prefix[how],
|
|
killer_format == KILLED_BY_AN ? an(killer) : killer);
|
|
make_grave(u.ux, u.uy, pbuf);
|
|
}
|
|
}
|
|
|
|
if (how == QUIT) {
|
|
killer_format = NO_KILLER_PREFIX;
|
|
if (u.uhp < 1) {
|
|
how = DIED;
|
|
u.umortality++; /* skipped above when how==QUIT */
|
|
/* note that killer is pointing at kilbuf */
|
|
Strcpy(kilbuf, "quit while already on Charon's boat");
|
|
}
|
|
}
|
|
if (how == ESCAPED || how == PANICKED)
|
|
killer_format = NO_KILLER_PREFIX;
|
|
|
|
if (how != PANICKED) {
|
|
/* these affect score and/or bones, but avoid them during panic */
|
|
taken = paybill(how != QUIT);
|
|
paygd();
|
|
clearpriests();
|
|
} else taken = FALSE; /* lint; assert( !bones_ok ); */
|
|
|
|
clearlocks();
|
|
|
|
if (have_windows) display_nhwindow(WIN_MESSAGE, FALSE);
|
|
|
|
if (strcmp(flags.end_disclose, "none") && how != PANICKED)
|
|
disclose(how, taken);
|
|
/* finish_paybill should be called after disclosure but before bones */
|
|
if (bones_ok && taken) finish_paybill();
|
|
|
|
/* calculate score, before creating bones [container gold] */
|
|
{
|
|
long tmp;
|
|
int deepest = deepest_lev_reached(FALSE);
|
|
|
|
#ifndef GOLDOBJ
|
|
umoney = u.ugold;
|
|
tmp = u.ugold0;
|
|
#else
|
|
umoney = money_cnt(invent);
|
|
tmp = u.umoney0;
|
|
#endif
|
|
umoney += hidden_gold(); /* accumulate gold from containers */
|
|
tmp = umoney - tmp; /* net gain */
|
|
|
|
if (tmp < 0L)
|
|
tmp = 0L;
|
|
if (how < PANICKED)
|
|
tmp -= tmp / 10L;
|
|
u.urexp += tmp;
|
|
u.urexp += 50L * (long)(deepest - 1);
|
|
if (deepest > 20)
|
|
u.urexp += 1000L * (long)((deepest > 30) ? 10 : deepest - 20);
|
|
if (how == ASCENDED) u.urexp *= 2L;
|
|
}
|
|
|
|
if (bones_ok) {
|
|
#ifdef WIZARD
|
|
if (!wizard || yn("Save bones?") == 'y')
|
|
#endif
|
|
savebones(corpse);
|
|
/* corpse may be invalid pointer now so
|
|
ensure that it isn't used again */
|
|
corpse = (struct obj *)0;
|
|
}
|
|
|
|
/* update gold for the rip output, which can't use hidden_gold()
|
|
(containers will be gone by then if bones just got saved...) */
|
|
#ifndef GOLDOBJ
|
|
u.ugold = umoney;
|
|
#else
|
|
done_money = umoney;
|
|
#endif
|
|
|
|
/* clean up unneeded windows */
|
|
if (have_windows) {
|
|
wait_synch();
|
|
display_nhwindow(WIN_MESSAGE, TRUE);
|
|
destroy_nhwindow(WIN_MAP);
|
|
destroy_nhwindow(WIN_STATUS);
|
|
destroy_nhwindow(WIN_MESSAGE);
|
|
WIN_MESSAGE = WIN_STATUS = WIN_MAP = WIN_ERR;
|
|
|
|
if(!done_stopprint || flags.tombstone)
|
|
endwin = create_nhwindow(NHW_TEXT);
|
|
|
|
if(how < GENOCIDED && flags.tombstone) outrip(endwin, how);
|
|
} else
|
|
done_stopprint = 1; /* just avoid any more output */
|
|
|
|
/* changing kilbuf really changes killer. we do it this way because
|
|
killer is declared a (const char *)
|
|
*/
|
|
if (u.uhave.amulet) Strcat(kilbuf, " (with the Amulet)");
|
|
else if (how == ESCAPED) {
|
|
if (Is_astralevel(&u.uz)) /* offered Amulet to wrong deity */
|
|
Strcat(kilbuf, " (in celestial disgrace)");
|
|
else if (carrying(FAKE_AMULET_OF_YENDOR))
|
|
Strcat(kilbuf, " (with a fake Amulet)");
|
|
/* don't bother counting to see whether it should be plural */
|
|
}
|
|
|
|
if (!done_stopprint) {
|
|
Sprintf(pbuf, "%s %s the %s...", Goodbye(), plname,
|
|
how != ASCENDED ?
|
|
(const char *) ((flags.female && urole.name.f) ?
|
|
urole.name.f : urole.name.m) :
|
|
(const char *) (flags.female ? "Demigoddess" : "Demigod"));
|
|
putstr(endwin, 0, pbuf);
|
|
putstr(endwin, 0, "");
|
|
}
|
|
|
|
if (how == ESCAPED || how == ASCENDED) {
|
|
register struct monst *mtmp;
|
|
register struct obj *otmp;
|
|
register struct val_list *val;
|
|
register int i;
|
|
|
|
for (val = valuables; val->list; val++)
|
|
for (i = 0; i < val->size; i++) {
|
|
val->list[i].count = 0L;
|
|
}
|
|
get_valuables(invent);
|
|
|
|
/* add points for collected valuables */
|
|
for (val = valuables; val->list; val++)
|
|
for (i = 0; i < val->size; i++)
|
|
if (val->list[i].count != 0L)
|
|
u.urexp += val->list[i].count
|
|
* (long)objects[val->list[i].typ].oc_cost;
|
|
|
|
add_artifact_score(invent);
|
|
|
|
keepdogs(TRUE);
|
|
viz_array[0][0] |= IN_SIGHT; /* need visibility for naming */
|
|
mtmp = mydogs;
|
|
if (!done_stopprint) Strcpy(pbuf, "You");
|
|
if (mtmp) {
|
|
while (mtmp) {
|
|
if (!done_stopprint)
|
|
Sprintf(eos(pbuf), " and %s", mon_nam(mtmp));
|
|
if (mtmp->mtame)
|
|
u.urexp += mtmp->mhp;
|
|
mtmp = mtmp->nmon;
|
|
}
|
|
if (!done_stopprint) putstr(endwin, 0, pbuf);
|
|
pbuf[0] = '\0';
|
|
} else {
|
|
if (!done_stopprint) Strcat(pbuf, " ");
|
|
}
|
|
if (!done_stopprint) {
|
|
Sprintf(eos(pbuf), "%s with %ld point%s,",
|
|
how==ASCENDED ? "went to your reward" :
|
|
"escaped from the dungeon",
|
|
u.urexp, plur(u.urexp));
|
|
putstr(endwin, 0, pbuf);
|
|
}
|
|
|
|
if (!done_stopprint)
|
|
display_artifact_score(invent,endwin);
|
|
|
|
/* list valuables here */
|
|
for (val = valuables; val->list; val++) {
|
|
sort_valuables(val->list, val->size);
|
|
for (i = 0; i < val->size && !done_stopprint; i++) {
|
|
int typ = val->list[i].typ;
|
|
long count = val->list[i].count;
|
|
|
|
if (count == 0L) continue;
|
|
if (objects[typ].oc_class != GEM_CLASS || typ <= LAST_GEM) {
|
|
otmp = mksobj(typ, FALSE, FALSE);
|
|
makeknown(otmp->otyp);
|
|
otmp->known = 1; /* for fake amulets */
|
|
otmp->dknown = 1; /* seen it (blindness fix) */
|
|
otmp->onamelth = 0;
|
|
otmp->quan = count;
|
|
Sprintf(pbuf, "%8ld %s (worth %ld %s),",
|
|
count, xname(otmp),
|
|
count * (long)objects[typ].oc_cost, currency(2L));
|
|
obfree(otmp, (struct obj *)0);
|
|
} else {
|
|
Sprintf(pbuf,
|
|
"%8ld worthless piece%s of colored glass,",
|
|
count, plur(count));
|
|
}
|
|
putstr(endwin, 0, pbuf);
|
|
}
|
|
}
|
|
|
|
} else if (!done_stopprint) {
|
|
/* did not escape or ascend */
|
|
if (u.uz.dnum == 0 && u.uz.dlevel <= 0) {
|
|
/* level teleported out of the dungeon; `how' is DIED,
|
|
due to falling or to "arriving at heaven prematurely" */
|
|
Sprintf(pbuf, "You %s beyond the confines of the dungeon",
|
|
(u.uz.dlevel < 0) ? "passed away" : ends[how]);
|
|
} else {
|
|
/* more conventional demise */
|
|
const char *where = dungeons[u.uz.dnum].dname;
|
|
|
|
if (Is_astralevel(&u.uz)) where = "The Astral Plane";
|
|
Sprintf(pbuf, "You %s in %s", ends[how], where);
|
|
if (!In_endgame(&u.uz) && !Is_knox(&u.uz))
|
|
Sprintf(eos(pbuf), " on dungeon level %d",
|
|
In_quest(&u.uz) ? dunlev(&u.uz) : depth(&u.uz));
|
|
}
|
|
|
|
Sprintf(eos(pbuf), " with %ld point%s,",
|
|
u.urexp, plur(u.urexp));
|
|
putstr(endwin, 0, pbuf);
|
|
}
|
|
|
|
if (!done_stopprint) {
|
|
Sprintf(pbuf, "and %ld piece%s of gold, after %ld move%s.",
|
|
umoney, plur(umoney), moves, plur(moves));
|
|
putstr(endwin, 0, pbuf);
|
|
}
|
|
if (!done_stopprint) {
|
|
Sprintf(pbuf,
|
|
"You were level %d with a maximum of %d hit point%s when you %s.",
|
|
u.ulevel, u.uhpmax, plur(u.uhpmax), ends[how]);
|
|
putstr(endwin, 0, pbuf);
|
|
putstr(endwin, 0, "");
|
|
}
|
|
if (!done_stopprint)
|
|
display_nhwindow(endwin, TRUE);
|
|
if (endwin != WIN_ERR)
|
|
destroy_nhwindow(endwin);
|
|
|
|
/* "So when I die, the first thing I will see in Heaven is a
|
|
* score list?" */
|
|
if (flags.toptenwin) {
|
|
topten(how);
|
|
if (have_windows)
|
|
exit_nhwindows((char *)0);
|
|
} else {
|
|
if (have_windows)
|
|
exit_nhwindows((char *)0);
|
|
topten(how);
|
|
}
|
|
|
|
if(done_stopprint) { raw_print(""); raw_print(""); }
|
|
terminate(EXIT_SUCCESS);
|
|
}
|
|
|
|
|
|
void
|
|
container_contents(list, identified, all_containers)
|
|
struct obj *list;
|
|
boolean identified, all_containers;
|
|
{
|
|
register struct obj *box, *obj;
|
|
char buf[BUFSZ];
|
|
|
|
for (box = list; box; box = box->nobj) {
|
|
if (Is_container(box) && box->otyp != BAG_OF_TRICKS) {
|
|
if (box->cobj) {
|
|
winid tmpwin = create_nhwindow(NHW_MENU);
|
|
Sprintf(buf, "Contents of %s:", the(xname(box)));
|
|
putstr(tmpwin, 0, buf);
|
|
putstr(tmpwin, 0, "");
|
|
for (obj = box->cobj; obj; obj = obj->nobj) {
|
|
if (identified) {
|
|
makeknown(obj->otyp);
|
|
obj->known = obj->bknown =
|
|
obj->dknown = obj->rknown = 1;
|
|
}
|
|
putstr(tmpwin, 0, doname(obj));
|
|
}
|
|
display_nhwindow(tmpwin, TRUE);
|
|
destroy_nhwindow(tmpwin);
|
|
if (all_containers)
|
|
container_contents(box->cobj, identified, TRUE);
|
|
} else {
|
|
pline("%s is empty.", The(xname(box)));
|
|
display_nhwindow(WIN_MESSAGE, FALSE);
|
|
}
|
|
}
|
|
if (!all_containers)
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/* should be called with either EXIT_SUCCESS or EXIT_FAILURE */
|
|
void
|
|
terminate(status)
|
|
int status;
|
|
{
|
|
#ifdef MAC
|
|
getreturn("to exit");
|
|
#endif
|
|
/* don't bother to try to release memory if we're in panic mode, to
|
|
avoid trouble in case that happens to be due to memory problems */
|
|
if (!program_state.panicking) {
|
|
freedynamicdata();
|
|
dlb_cleanup();
|
|
}
|
|
|
|
nethack_exit(status);
|
|
}
|
|
|
|
STATIC_OVL void
|
|
list_vanquished()
|
|
{
|
|
register int i, lev;
|
|
int ntypes = 0, max_lev = 0, nkilled;
|
|
long total_killed = 0L;
|
|
char c;
|
|
winid klwin;
|
|
char buf[BUFSZ];
|
|
|
|
/* get totals first */
|
|
for (i = LOW_PM; i < NUMMONS; i++) {
|
|
if (mvitals[i].died) ntypes++;
|
|
total_killed += (long)mvitals[i].died;
|
|
if (mons[i].mlevel > max_lev) max_lev = mons[i].mlevel;
|
|
}
|
|
|
|
/* vanquished creatures list;
|
|
* includes all dead monsters, not just those killed by the player
|
|
*/
|
|
if (ntypes != 0) {
|
|
c = yn_function("Do you want an account of creatures vanquished?",
|
|
ynqchars, 'n');
|
|
if (c == 'q') done_stopprint++;
|
|
if (c == 'y') {
|
|
klwin = create_nhwindow(NHW_MENU);
|
|
putstr(klwin, 0, "Vanquished creatures:");
|
|
putstr(klwin, 0, "");
|
|
|
|
/* countdown by monster "toughness" */
|
|
for (lev = max_lev; lev >= 0; lev--)
|
|
for (i = LOW_PM; i < NUMMONS; i++)
|
|
if (mons[i].mlevel == lev && (nkilled = mvitals[i].died) > 0) {
|
|
if ((mons[i].geno & G_UNIQ) && i != PM_HIGH_PRIEST) {
|
|
Sprintf(buf, "%s%s",
|
|
!type_is_pname(&mons[i]) ? "The " : "",
|
|
mons[i].mname);
|
|
if (nkilled > 1) {
|
|
switch (nkilled) {
|
|
case 2: Sprintf(eos(buf)," (twice)"); break;
|
|
case 3: Sprintf(eos(buf)," (thrice)"); break;
|
|
default: Sprintf(eos(buf)," (%d time%s)",
|
|
nkilled, plur(nkilled));
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
/* trolls or undead might have come back,
|
|
but we don't keep track of that */
|
|
if (nkilled == 1)
|
|
Strcpy(buf, an(mons[i].mname));
|
|
else
|
|
Sprintf(buf, "%d %s",
|
|
nkilled, makeplural(mons[i].mname));
|
|
}
|
|
putstr(klwin, 0, buf);
|
|
}
|
|
/*
|
|
* if (Hallucination)
|
|
* putstr(klwin, 0, "and a partridge in a pear tree");
|
|
*/
|
|
if (ntypes > 1) {
|
|
putstr(klwin, 0, "");
|
|
Sprintf(buf, "%ld creatures vanquished.", total_killed);
|
|
putstr(klwin, 0, buf);
|
|
}
|
|
display_nhwindow(klwin, TRUE);
|
|
destroy_nhwindow(klwin);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* number of monster species which have been genocided */
|
|
int
|
|
num_genocides()
|
|
{
|
|
int i, n = 0;
|
|
|
|
for (i = LOW_PM; i < NUMMONS; ++i)
|
|
if (mvitals[i].mvflags & G_GENOD) ++n;
|
|
|
|
return n;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
list_genocided()
|
|
{
|
|
register int i;
|
|
int ngenocided;
|
|
char c;
|
|
winid klwin;
|
|
char buf[BUFSZ];
|
|
|
|
ngenocided = num_genocides();
|
|
|
|
/* genocided species list */
|
|
if (ngenocided != 0) {
|
|
c = yn_function("Do you want a list of species genocided?",
|
|
ynqchars, 'n');
|
|
if (c == 'q') done_stopprint++;
|
|
if (c == 'y') {
|
|
klwin = create_nhwindow(NHW_MENU);
|
|
putstr(klwin, 0, "Genocided species:");
|
|
putstr(klwin, 0, "");
|
|
|
|
for (i = LOW_PM; i < NUMMONS; i++)
|
|
if (mvitals[i].mvflags & G_GENOD) {
|
|
if ((mons[i].geno & G_UNIQ) && i != PM_HIGH_PRIEST)
|
|
Sprintf(buf, "%s%s",
|
|
!type_is_pname(&mons[i]) ? "" : "the ",
|
|
mons[i].mname);
|
|
else
|
|
Strcpy(buf, makeplural(mons[i].mname));
|
|
putstr(klwin, 0, buf);
|
|
}
|
|
|
|
putstr(klwin, 0, "");
|
|
Sprintf(buf, "%d species genocided.", ngenocided);
|
|
putstr(klwin, 0, buf);
|
|
|
|
display_nhwindow(klwin, TRUE);
|
|
destroy_nhwindow(klwin);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*end.c*/
|