Files
nethack/sys/unix/unixunix.c
PatR ef17c7ac2b unix check_panic_save
Inspired by self-recover, sort of.  Enabled for unix by default; can
be disabled by commenting out '#define CHECK_PANIC_SAVE' in unixconf.h.

When starting the game, if there is no save file to restore and no
lock/level files to recover, check whether a panic save file exists.
If there is one, tell the player that it's there and that it might be
viable, then ask whether to start a new game.

It doesn't convert the panic save into a reconverable one (rename by
nethack, then continue trying to restore) or tell the player how to
make it viable (rename to remove ".e" by game admin), just whether it
is present.  If player opts to start a new game, the panic save is
left alone and will trigger the "there's a panic save file" situation
again once the new game finishes and player starts another.
2024-03-23 10:11:35 -07:00

482 lines
13 KiB
C

/* NetHack 3.7 unixunix.c $NHDT-Date: 1711213894 2024/03/23 17:11:34 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.43 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Kenneth Lorber, Kensington, Maryland, 2015. */
/* NetHack may be freely redistributed. See license for details. */
/* This file collects some Unix dependencies */
#include "hack.h" /* mainly for strchr() which depends on BSD */
#include <errno.h>
#include <sys/stat.h>
#if defined(NO_FILE_LINKS) || defined(SUNOS4) || defined(POSIX_TYPES)
#include <fcntl.h>
#endif
#include <signal.h>
static int veryold(int);
static int eraseoldlocks(void);
#ifdef _M_UNIX
extern void sco_mapon(void);
extern void sco_mapoff(void);
#endif
#ifdef __linux__
extern void linux_mapon(void);
extern void linux_mapoff(void);
#endif
#ifndef NHSTDC
extern int errno;
#endif
static struct stat buf;
/* see whether we should throw away this xlock file;
if yes, close it, otherwise leave it open */
static int
veryold(int fd)
{
time_t date;
if (fstat(fd, &buf))
return 0; /* cannot get status */
#ifndef INSURANCE
if (buf.st_size != sizeof (int))
return 0; /* not an xlock file */
#endif
#if defined(BSD) && !defined(POSIX_TYPES)
(void) time((long *) (&date));
#else
(void) time(&date);
#endif
if (date - buf.st_mtime < 3L * 24L * 60L * 60L) { /* recent */
int lockedpid; /* should be the same size as hackpid */
if (read(fd, (genericptr_t) &lockedpid, sizeof lockedpid)
!= sizeof lockedpid)
/* strange ... */
return 0;
/* From: Rick Adams <seismo!rick> */
/* This will work on 4.1cbsd, 4.2bsd and system 3? & 5. */
/* It will do nothing on V7 or 4.1bsd. */
#ifndef NETWORK
/* It will do a VERY BAD THING if the playground is shared
by more than one machine! -pem */
if (!(kill(lockedpid, 0) == -1 && errno == ESRCH))
#endif
return 0;
}
/* this used to close the file upon success, leave it open upon failure;
that was supposed to simplify the caller's usage but ended up making
that be more complicated; always leave the file open so that caller
can close it unconditionally */
/*(void) close(fd);*/
return 1;
}
static int
eraseoldlocks(void)
{
int i;
#if defined(HANGUPHANDLING)
gp.program_state.preserve_locks = 0; /* not required but shows intent */
/* cannot use maxledgerno() here, because we need to find a lock name
* before starting everything (including the dungeon initialization
* that sets astral_level, needed for maxledgerno()) up
*/
#endif
for (i = 1; i <= MAXDUNGEON * MAXLEVEL + 1; i++) {
/* try to remove all */
set_levelfile_name(gl.lock, i);
(void) unlink(fqname(gl.lock, LEVELPREFIX, 0));
}
set_levelfile_name(gl.lock, 0);
if (unlink(fqname(gl.lock, LEVELPREFIX, 0)))
return 0; /* cannot remove it */
return 1; /* success! */
}
void
getlock(void)
{
#ifndef SELF_RECOVER
static const char destroy_old_game_prompt[] =
"There is already a game in progress under your name. Destroy old game?";
#endif
int i = 0, fd, c, too_old;
const char *fq_lock;
#ifdef TTY_GRAPHICS
/* idea from rpick%ucqais@uccba.uc.edu
* prevent automated rerolling of characters
* test input (fd0) so that tee'ing output to get a screen dump still
* works
* also incidentally prevents development of any hack-o-matic programs
*/
/* added check for window-system type -dlc */
if (!strcmp(windowprocs.name, "tty"))
if (!isatty(0))
error("You must play from a terminal.");
#endif
/* we ignore QUIT and INT at this point */
if (!lock_file(HLOCK, LOCKPREFIX, 10)) {
wait_synch();
error("%s", "");
}
/* default value of gl.lock[] is "1lock" where '1' gets changed to
'a','b',&c below; override the default and use <uid><charname>
if we aren't restricting the number of simultaneous games */
if (!gl.locknum)
Sprintf(gl.lock, "%u%s", (unsigned) getuid(), gp.plname);
regularize(gl.lock);
set_levelfile_name(gl.lock, 0);
if (gl.locknum) {
if (gl.locknum > 25)
gl.locknum = 25;
do {
gl.lock[0] = 'a' + i++;
fq_lock = fqname(gl.lock, LEVELPREFIX, 0);
if ((fd = open(fq_lock, 0)) == -1) {
if (errno == ENOENT)
goto gotlock; /* no such file */
perror(fq_lock);
unlock_file(HLOCK);
error("Cannot open %s", fq_lock);
}
/* veryold() no longer conditionally closes fd */
too_old = veryold(fd);
(void) close(fd);
if (too_old && eraseoldlocks())
goto gotlock;
} while (i < gl.locknum);
unlock_file(HLOCK);
error("Too many hacks running now.");
} else {
fq_lock = fqname(gl.lock, LEVELPREFIX, 0);
if ((fd = open(fq_lock, 0)) == -1) {
if (errno == ENOENT)
goto gotlock; /* no such file */
perror(fq_lock);
unlock_file(HLOCK);
error("Cannot open %s", fq_lock);
}
/* veryold() no longer conditionally closes fd */
too_old = veryold(fd);
(void) close(fd);
if (too_old && eraseoldlocks())
goto gotlock;
/* drop the "perm" lock while the user decides */
unlock_file(HLOCK);
if (iflags.window_inited) {
#ifdef SELF_RECOVER
c = yn_function(
"Old game in progress. Destroy [y], Recover [r], or Cancel [n]?",
"ynr", 'n', FALSE);
#else
/* this is a candidate for paranoid_confirmation */
c = y_n(destroy_old_game_prompt);
#endif
} else {
#ifdef SELF_RECOVER
(void) raw_printf(
"\nThere is already a game in progress under your name. Do what?\n");
(void) raw_printf("\n y - Destroy old game");
(void) raw_printf("\n r - Try to recover it");
(void) raw_printf("\n n - Cancel");
(void) raw_printf("\n\n => ");
(void) fflush(stdout);
do {
c = getchar();
} while (!strchr("rRyYnN", c) && c != -1);
#else
(void) raw_printf("\n%s [yn] ", destroy_old_game_prompt);
(void) fflush(stdout);
if ((c = getchar()) != EOF) {
int tmp;
(void) putchar(c);
(void) fflush(stdout);
while ((tmp = getchar()) != '\n' && tmp != EOF)
; /* eat rest of line and newline */
}
#endif
}
#ifdef SELF_RECOVER
if (c == 'r' || c == 'R') {
if (recover_savefile() && gp.program_state.in_self_recover) {
set_levelfile_name(gl.lock, 0);
fq_lock = fqname(gl.lock, LEVELPREFIX, 0);
goto gotlock;
} else {
unlock_file(HLOCK);
error("Couldn't recover old game.");
}
} else
#endif
if (c == 'y' || c == 'Y') {
if (eraseoldlocks()) {
goto gotlock;
} else {
unlock_file(HLOCK);
error("Couldn't destroy old game.");
}
} else {
unlock_file(HLOCK);
error("%s", "");
}
}
gotlock:
fd = creat(fq_lock, FCMASK);
unlock_file(HLOCK);
if (fd == -1) {
error("cannot creat lock file (%s).", fq_lock);
/*NOTREACHED*/
} else {
if (write(fd, (genericptr_t) &gh.hackpid, sizeof gh.hackpid)
!= sizeof gh.hackpid) {
error("cannot write lock (%s)", fq_lock);
/*NOTREACHED*/
}
if (close(fd) == -1) {
error("cannot close lock (%s)", fq_lock);
/*NOTREACHED*/
}
}
}
/* caller couldn't find a regular save file but did find a panic one */
void
ask_about_panic_save(void)
{
#ifdef CHECK_PANIC_SAVE
static const char Instead_prompt[] = "Start a new game instead?";
int c = '\0';
pline("There is no regular save file but there is a panic one.");
pline("It might be recoverable with demi-divine intervention.");
if (iflags.window_inited) {
c = yn_function(Instead_prompt, "yn\033q", 'n', FALSE);
} else {
raw_printf("%s [yn] (n) ", Instead_prompt);
(void) fflush(stdout);
do {
c = getchar();
if (c == EOF || c == '\033' || c == '\0')
break;
c = lowc(c);
} while (!strchr("ynq\n", c));
}
if (c != 'y') {
/* caller successfully called getlock() and made <levelfile>.0 */
delete_levelfile(0);
unlock_file(HLOCK); /* just in case, release 'perm' */
if (iflags.window_inited)
exit_nhwindows((char *) 0);
nh_terminate(EXIT_SUCCESS);
}
#endif
return; /* proceed with new game */
}
/* normalize file name - we don't like .'s, /'s, spaces */
void
regularize(char *s)
{
char *lp;
while ((lp = strchr(s, '.')) != 0 || (lp = strchr(s, '/')) != 0
|| (lp = strchr(s, ' ')) != 0)
*lp = '_';
#if defined(SYSV) && !defined(AIX_31) && !defined(SVR4) && !defined(LINUX) \
&& !defined(__APPLE__)
/* avoid problems with 14 character file name limit */
#ifdef COMPRESS
/* leave room for .e from error and .Z from compress appended to
* save files */
{
#ifdef COMPRESS_EXTENSION
int i = 12 - strlen(COMPRESS_EXTENSION);
#else
int i = 10; /* should never happen... */
#endif
if (strlen(s) > i)
s[i] = '\0';
}
#else
if (strlen(s) > 11)
/* leave room for .nn appended to level files */
s[11] = '\0';
#endif
#endif
}
#if defined(TIMED_DELAY) && !defined(msleep) && defined(SYSV)
#include <poll.h>
void
msleep(unsigned msec) /* milliseconds */
{
struct pollfd unused;
int msecs = msec; /* poll API is signed */
if (msecs < 0)
msecs = 0; /* avoid infinite sleep */
(void) poll(&unused, (unsigned long) 0, msecs);
}
#endif /* TIMED_DELAY for SYSV */
#ifdef SHELL
int
dosh(void)
{
char *str;
#ifdef SYSCF
if (!sysopt.shellers || !sysopt.shellers[0]
|| !check_user_string(sysopt.shellers)) {
/* FIXME: should no longer assume a particular command keystroke */
Norep("Unavailable command '!'.");
return 0;
}
#endif
if (child(0)) {
if ((str = getenv("SHELL")) != (char *) 0)
(void) execl(str, str, (char *) 0);
else
(void) execl("/bin/sh", "sh", (char *) 0);
raw_print("sh: cannot execute.");
exit(EXIT_FAILURE);
}
return 0;
}
#endif /* SHELL */
#if defined(SHELL) || defined(DEF_PAGER) || defined(DEF_MAILREADER)
int
child(int wt)
{
int f;
suspend_nhwindows((char *) 0); /* also calls end_screen() */
#ifdef _M_UNIX
sco_mapon();
#endif
#ifdef __linux__
linux_mapon();
#endif
if ((f = fork()) == 0) { /* child */
(void) setgid(getgid());
(void) setuid(getuid());
#ifdef CHDIR
(void) chdir(getenv("HOME"));
#endif
return 1;
}
if (f == -1) { /* cannot fork */
pline("Fork failed. Try again.");
return 0;
}
/* fork succeeded; wait for child to exit */
#ifndef NO_SIGNAL
(void) signal(SIGINT, SIG_IGN);
(void) signal(SIGQUIT, SIG_IGN);
#endif
(void) wait((int *) 0);
#ifdef _M_UNIX
sco_mapoff();
#endif
#ifdef __linux__
linux_mapoff();
#endif
#ifndef NO_SIGNAL
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
if (wizard)
(void) signal(SIGQUIT, SIG_DFL);
#endif
if (wt) {
raw_print("");
wait_synch();
}
resume_nhwindows();
return 0;
}
#endif /* SHELL || DEF_PAGER || DEF_MAILREADER */
#ifdef GETRES_SUPPORT
extern int nh_getresuid(uid_t *, uid_t *, uid_t *);
extern uid_t nh_getuid(void);
extern uid_t nh_geteuid(void);
extern int nh_getresgid(gid_t *, gid_t *, gid_t *);
extern gid_t nh_getgid(void);
extern gid_t nh_getegid(void);
/* the following several functions assume __STDC__ where parentheses
around the name of a function-like macro prevent macro expansion */
int (getresuid)(uid_t *ruid, *euid, *suid)
{
return nh_getresuid(ruid, euid, suid);
}
uid_t (getuid)(void)
{
return nh_getuid();
}
uid_t (geteuid)(void)
{
return nh_geteuid();
}
int (getresgid)(gid_t *rgid, *egid, *sgid)
{
return nh_getresgid(rgid, egid, sgid);
}
gid_t (getgid)(void)
{
return nh_getgid();
}
gid_t (getegid)(void)
{
return nh_getegid();
}
#endif /* GETRES_SUPPORT */
/* XXX should be ifdef PANICTRACE_GDB, but there's no such symbol yet */
#ifdef PANICTRACE
boolean
file_exists(const char *path)
{
struct stat sb;
/* Just see if it's there - trying to figure out if we can actually
* execute it in all cases is too hard - we really just want to
* catch typos in SYSCF.
*/
if (stat(path, &sb)) {
return FALSE;
}
return TRUE;
}
#endif
/*unixunix.c*/