Files
nethack/doc/fixes36.1
PatR ef9cd17942 X11 extcmd_height_delta resourse
Umpteenth revision of the X11 extended command menu.  Add a new
resource to NetHack.ad to control its initial size.

I still hope there's a better way to do this, but this is my last
shot at it.
2016-03-04 00:13:23 -08:00

268 lines
15 KiB
Groff

$NHDT-Branch$:$NHDT-Revision$ $NHDT-Date$
General Fixes and Modified Features
-----------------------------------
doc/*.6 man pages and corresponding doc/*.txt text copies were out of date
data.base entry for "lava" had wrong first name for Don Woods' attribution
cursed genocide of "none" sent in monsters, but "that's enough tries" didn't
update MAXPLAYERS documentation in sysconf file and accept 0 for 'no limit'
wizard mode: don't include feedback about named fruit for ^X and enlightenment
looking at distant objects while wearing the Eyes of the Overworld made their
up-close descriptions known when not intended
message when cursed wand zapped by a monster happens to explode was suppressed
if hero was deaf, even though that message has no audible component
support explicit 'symset:default' and 'symset:Default symbols' in options
crash during startup if player name set as 'player' in defaults
crash during startup if defaults file has a long line
any existing vampire shape-shifted into critter (fog cloud, bat, wolf) became
an unkillable critter if vampires were genocided
unlike in previous versions, an uncursed scroll of enchant armor failed to
uncurse the piece of armor being enchanted (change was unintentional)
slice of {pizza,cake,&} pluralized as "slouse of ..." due to false match
with "lice" (discovered pre-3.6.0-release)
change dipping prompt to not ignore 'called' and 'named' attributes of item
to be dipped
avoid 'the unlabeled {scroll,spellbook} fades' when blank item is hit by water
wrong message given when high priest on astral plane rejects being assigned a
name (got the one for unique monsters instead of the one for priests)
negative intrinsic protection shouldn't confer MC=1, "you are warded" (not
possible from divine protection but is possible from eating rings)
make a slight adjustment to the quickmimic() sense wording
fix typo in passage 1 of The Colour of Magic
falling asleep when reading dull spellbook ignored sleep resistance
getpos() complaint about invalid movement keystroke didn't describe meta-chars
accurately
'realtime' value in xlogfile was incorrect if 'checkpoint' option was active
make a previously-discovered scroll written with marker while blind have its
label known so it can be read while blind
#name or C for discoveries list that spanned multiple pages would exit on
space instead of advancing to next page (workaround: use '>' instead)
don't show the old level when you die going down the stairs because of an
iron ball
new high score with ", while helpless" attribute appended would erroneously
result in ", while helpless" being appended to all scores
allow bright aliases for colors in menucolors
avoid hearing yelps when you are deaf
make corpse visible if stethoscope told you about it being there
sceptre of might database entry word change
avoid "spellbook of novel" on discoveries list after object ID of novel
add novel to discoveries list after reading one
putting gold into hero-owned container on shop floor gave free credit
stack splitting for dipping large quantities of potions was done poorly
dipping fruit juice into enlightenment gave different result than the inverse
make travel walk up to a trap and stop when the trap blocks the only
way forward, instead of trying to go straight line
travel will displace pets rather than stop
do not autopickup unpaid items in shops
death due an unseen gas spore's explosion resulted in "killed by a died"
allow optional parameter "true", "yes", "false", or "no" for boolean options
actually make the castle chest not trapped
level-drain resistance wasn't shown during enlightenment if it was conferred
by worn/wielded equipment or by lycanthropy
wizard mode enlightenment now shows more reasons for various intrinsics
rehumanizing after being poly'd into vampire left hero with ability to sense
humans and elves
Warn_of_mon wouldn't have been able to sense giant ants if any creature were
to have that ability, caused by using 0 instead of NON_PM for 'none'
tone down energy vortex's drain energy attack
fix message typo if tame mind flayer dies trying to eat Medusa's brains
use alternate rejection message if attempting to name an unnameable monster
with the name it already has
cockatrice corpse no longer leaves multiple statues for shape-shifted vampire
alter name of monster causing hero's death if name contains characters that
could cause confusion when using record, logfile, or xlogfile later
teleporting or polymorphing a sink via ring drop shouldn't depend upon being
able to see it happen
change "unlockable chest" to "broken chest" so that it won't be misunderstood
("capable of being unlocked" vs intended "not capable of being locked")
use doname instead of xname when using '/' or ';' to look at objects on map
when a pet moves reluctantly, name the top item of the pile it is reluctant
to step on if the hero sees or remembers any object(s) at that spot
ensure sufficient messages are given to clarify the transition from detected
vampire bats to fog clouds in Vlad's tower
fix "killing by kicking something weird" when kicking an object causes death
guard macros available for mextra fields similar to those for oextra fields
compile-time option for an alternate paniclog format for public server use
make monsters forget where they stepped when fleeing or teleporting
requiver pickup_thrown objects if quiver is empty
make mimics mimicing walls or trees also block light
stepping onto lava destroyed non-fireproof water walking boots but left other
vulnerable boot types intact
damage and death reasons when eating globs referred to them as corpses
fix death reason when petrified (avoid redundant 'while getting stoned')
use appropriate place name for drum of earthquake shakes
fix unmapped branch stairs on sokoban level
redraw map when hilite_pile is toggled to display the highlighting
make commands that accept a count prefix for item selection
show "Count:" like command repeating does
make vault guard accept names starting with number
fix weight of containers in special levels
make the raven medusa level shortsighted
fix possible segfault in lev_comp when map was too tall
fix "the ice is bridged with ice" when freezing castle's moat or Medusa's sea
make monsters and pets avoid poison gas clouds if it would damage them
covetous monsters may choose to teleport to downstairs or ladders
doppelganger posing as Rider would never change shape
since doppelganger posing as Rider could never revert to innate form,
protection from shape changers turned it into genuine Rider
don't create globs of ooze/slime/pudding with bknown flag set so pre-known to
be "uncursed"
do allow globs with same curse/bless state to merge even when that state is
known for one and unknown for the other; result will have bknown clear
make glob merging on floor behave the same as glob merging in inventory
track age of merged globs
support globs for edibility temporary intrinsic
restore ability to gain intrinsics from black puddings (pass globs to cpostfx)
eating tainted black pudding (glob in 3.6.0, corpse in 3.4.x and 3.3.x)
referred to it as "meat" (because it's not vegetarian food)
fix pile mark after killing a monster carrying a potion which is destroyed
don't list suit as likely candidate for Take-off if cloak blocks it
only list known blank scrolls and known blank spellbooks as likely candidates
when choosing an item to write on for applied magic marker
make status hilites use same color names as menucolors
limit monster spell aggravate monsters to either outside or inside of the
Wizard's tower
prevent revived unique from inheriting a user-defined name
make hurtling out of water bubble on the Plane of Water handle entering water
fix floor descriptions on the Planes when levitating
fix warning glyph description when monster symbol coincided the warning symbol
allow the same color names for status hilites and menucolors
override MSGTYPE=norep while executing the ':' command
if a chameleon took vampire form, it would stop periodically changing shape
corpses obtained from tipping an ice box wouldn't rot away
suppress "you climb up the stairs" message if verbose option is off
physical damage from mind flayer attack was being inflicted twice
adjust pending movement points when polymorphing into a slower creature
damage inflicted by burning glob of green slime gave wrong messages
monsters fleeing up the upstairs on level 1 were supposed to escape the
dungeon but ended up arriving on Plane of Earth
monster hitting fire-dealing monster with weapon triggered passive damage to
weapon every time, when hero doing so only had 1/6 chance per hit
hitting steam vortex with flammable weapon would damage the weapon with fire
if a non-cursed spellbook being read becomes cursed and hero recognizes that
(bknown is set), interrupt reading
if a non-cursed spellbook being read becomes cursed and hero doesn't notice,
don't leave it flagged as in-use (hence to be deleted during the
next save/restore cycle) if contact-poison cursed book effect occurs
stolen_value, used when breaking shop items from outside the shop among other
times, could describe the shopkeeper as "it" when not seen
when two or more shopkeepers were visible at once, 'p' command could be used
to probe map for locations of other shopkeepers and arbitrary monsters
vortexes and other unsolid monsters need not avoid webs
barbarian and samurai can achieve basic in their special spell's skill
scalpel and tsurugi can now split puddings; bashing with darts or arrows can't
jumping while punished could leave ball and chain in the wrong place
improve Deaf message handling for the minetown watch and shops
issues with Warning when you're adjacent to an undetected hider; clearly you
are aware a monster is present so this causes you to search it out
allow lookup of names like Hachi when selecting monsters from the map
lookup "More Info?" prompt will now tell you what it will look for on 'y'
using 'R' on armor would bypass some restrictions imposed by 'T' (inner layer
could be taken off from under outer layer, embedded scales could be
attempted but triggered "select_off" impossible)
when examining hidden monsters (probing, persistent monster detection), tell
how they're hidden (under an object, on the ceiling, etc)
some quest text corrections
use a much tighter upper bound when summoning nasties; old method could
theoretically create 200 critters at a time
if a long worm inherited inventory from a previous shape, and if an egg or
figurine in that inventory hatched or auto-activated, messages were
given when hero could see any tail segment even if head was unseen,
making it seem as if worm's inventory was kept in the visible segment
Wizard will now steal any quest artifact from hero, not just own role's
prevent a hostile renegade Angel of <lawful god> from delivering taunt
messages which mention threats of retribution from that god
a few types of monster (barrow wight, Nazgul, erinys) have weapon attacks that
don't deal physical damage, so special damage like stoning via wielded
cockatrice corpse wouldn't be inflicted
Platform- and/or Interface-Specific Fixes
-----------------------------------------
tty: M-N gave "Unknown command 'M-" with "'." finishing the sentence on the
line below it, leaving bogus '.' displayed on the top row of the map
tty: specifying all four of role, race, gender, and alignment still prompted
for confirmation with "Is this ok?" before starting play
tty: responding with <return> or <enter> during role, race, &c selection
behaved same as <escape> to quit; now it will pick [random] instead
tty: rename struct variable 'filter' (role.c) and function 'winch()' (wintty.c)
to avoid conflicts with <curses.h>
unix/X11: in top level Makefile, some commented out definitions of VARDATND
misspelled pilemark.xbm (as pilemark.xpm)
unix: options file with CR+LF line ends and an invalid option line resulted in
"ad option line: "whatever-the-line-was
because embedded carriage return character changed cursor's position
win32gui: getversionstring() was overflowing the provided Help About buffer
win32gui: guard against buffer overflow in in mswin_getlin()
win32gui: handle menu_color attribute
MacOSX: initial binary release was built from out of date source code that
had 'BETA' and 'DEBUG' inappropriately enabled
MacOSX: force TIMED_DELAY build option on so that 'runmode' run-time option
is functional
X11: core bug for '`' (backtick) and #terrain commands was only noticed by
X11 interface: impossible "add_menu: called before start_menu"
X11: enable a scroll bar in menu windows
X11: support pre-selected entries in menu windows
X11: make the extended command menu be easier to use and look a little nicer
X11: make the getline text entry widget display a bigger text entry area
X11: color didn't work when the map was displayed as text rather than tiles
General New Features
--------------------
naming Sting or Orcrist now breaks illiterate conduct
different feedback for reading a scroll of mail created by writing with marker
reading non-cursed scroll of enchant weapon uncurses welded tin opener
if hero has no jumping ability but knows the jumping spell, the #jump command
will attempt to cast the spell
allow moving cursor to monsters with 'm' (nearest first) and 'M' (furthest
first) when asked for map location, or to objects with 'o' and 'O'
allow picking a used inventory letter from menu when #adjusting
zapping wand of opening at yourself, unlock carried boxes
dissolve iron bars by force-fighting with wielded potion of acid
poison breath leaves a trail of poison gas
allow knife and stiletto as possible tin opening tools
wizard mode #wizintrinsic command
additional tribute passages for The Colour of Magic, The Light Fantastic,
Equal Rites, Mort, Sourcery, Wyrd Sisters, Pyramids, Guards! Guards!,
Eric, Moving Pictures, Reaper Man, Witches Abroad, Snuff, and
Raising Steam
compile-time options SIMPLE_MAIL and SERVER_ADMIN_MSG for public server use
database entries for Cleaver, Sunsword, Frost and Fire brands, and
polymorph trap
allow showing coordinates when picking a position on the map and
autodescribe option is on
new status line conditions Stone Strngl Deaf Lev Fly Ride
allow some extra color name aliases for menucolors and status hilites
add extended command #kick
when choosing an inventory item and '-' for bare-hands/fingers/no-ammo is a
choice, include that in the inventory menu if player types '?' or '*'
feedback from probing of long worm now includes number of segments it has
monk starts with 'shuriken' pre-discovered (despite language issue...)
Platform- and/or Interface-Specific New Features
------------------------------------------------
tty: menu_overlay -option to clear screen and align menus to left
tty: compile-time option to output escape codes for tile data hints
unix: compile-time option MSGHANDLER to pass messages to external program
unix: add CHECK_PLNAME-option to sysconf to make WIZARDS, EXPLORERS, and
SHELLERS check player's character name instead of login name
X11: new NetHack*highlight_prompt resource to control whether the persistent
prompt line between the map and message windows for the NetHack*slow
configuration will be highlighted when it's expecting input
X11: NetHack*extcmd_height_delta resource can be used to adjust initial size
of the extended commands menu
X11: status display split into three columns to accomodate Stone/Deaf/Lev/&c;
NetHack*status_condition.foreground, .background, and .showGrip
resources replaced by status_condition[1-3].*
NetHack Community Patches (or Variation) Included
-------------------------------------------------
Malcolm Ryan's improved tin opener
Code Cleanup and Reorganization
-------------------------------