Grimtooth is now permanently poisoned, protects the wielder from poison, and can be invoked to throw poison. Permapoison code comes from xNetHack by copperwater <aosdict@gmail.com>.
334 lines
14 KiB
C
334 lines
14 KiB
C
/* NetHack 3.7 artilist.h $NHDT-Date: 1710957374 2024/03/20 17:56:14 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.30 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2017. */
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/* NetHack may be freely redistributed. See license for details. */
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#if defined(MAKEDEFS_C) || defined (MDLIB_C)
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/* in makedefs.c, all we care about is the list of names */
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#define A(nam, typ, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, \
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gs, gv, cost, clr, bn) nam
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static const char *const artifact_names[] = {
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#elif defined(ARTI_ENUM)
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#define A(nam, typ, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, \
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gs, gv, cost, clr, bn) \
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ART_##bn
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#elif defined(DUMP_ARTI_ENUM)
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#define A(nam, typ, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, \
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gs, gv, cost, clr, bn) \
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{ ART_##bn, "ART_" #bn }
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#else
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/* in artifact.c, set up the actual artifact list structure;
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color field is for an artifact when it glows, not for the item itself */
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#define A(nam, typ, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, \
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gs, gv, cost, clr, bn) \
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{ \
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typ, nam, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, \
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gs, gv, cost, clr \
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}
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/* clang-format off */
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#define NO_ATTK {0,0,0,0} /* no attack */
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#define NO_DFNS {0,0,0,0} /* no defense */
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#define NO_CARY {0,0,0,0} /* no carry effects */
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#define DFNS(c) {0,c,0,0}
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#define CARY(c) {0,c,0,0}
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#define PHYS(a,b) {0,AD_PHYS,a,b} /* physical */
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#define DRLI(a,b) {0,AD_DRLI,a,b} /* life drain */
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#define COLD(a,b) {0,AD_COLD,a,b}
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#define FIRE(a,b) {0,AD_FIRE,a,b}
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#define ELEC(a,b) {0,AD_ELEC,a,b} /* electrical shock */
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#define STUN(a,b) {0,AD_STUN,a,b} /* magical attack */
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#define POIS(a,b) {0,AD_DRST,a,b} /* poison */
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/* clang-format on */
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static NEARDATA struct artifact artilist[] = {
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#endif /* MAKEDEFS_C || MDLIB_C */
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/* Artifact cost rationale:
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* 1. The more useful the artifact, the better its cost.
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* 2. Quest artifacts are highly valued.
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* 3. Chaotic artifacts are inflated due to scarcity (and balance).
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*
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* Artifact gen_spe rationale:
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* 1. If the artifact is useful against most enemies, +0.
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* 2. If the artifact is useful against only a few enemies, usually +2.
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* This gives the artifact use to early-game characters who receive
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* it as a gift or find it on the ground.
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* 3. Role gift gen_spe is chosen to balance against the role's
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* default starting weapon (it should be better, but need not be
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* much better).
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* 4. This can be modified as required for special cases.
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* (In some cases, like Excalibur, the value is irrelevant.)
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* 5. Nonweapon spe may have a special meaning, so gen_spe for
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* nonweapons must always be 0.
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*
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* Artifact gift_value is chosen so that "endgame-quality" artifacts are
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* not gifted in the early game (so that characters don't grind on an
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* altar early-game until they have their endgame weapon, then use it to
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* carry them through the game). Those artifacts have values ranging from
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* around 8 to 10, based on how good the artifact is. Less powerful
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* artifacts have values in the 1 to 5 range. Values in between are used
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* for conditionally good artifacts. (Note that the value of a gift is
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* normally 1 higher than the difficulty of the monster.)
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*/
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/* dummy element #0, so that all interesting indices are non-zero */
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A("", STRANGE_OBJECT, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE,
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NON_PM, NON_PM,
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0, 0, 0L, NO_COLOR, NONARTIFACT),
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A("Excalibur", LONG_SWORD, (SPFX_NOGEN | SPFX_RESTR | SPFX_SEEK
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| SPFX_DEFN | SPFX_INTEL | SPFX_SEARCH),
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0, 0, PHYS(5, 10), DRLI(0, 0), NO_CARY, 0, A_LAWFUL, PM_KNIGHT, NON_PM,
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0, 10, 4000L, NO_COLOR, EXCALIBUR),
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/*
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* Stormbringer only has a 2 because it can drain a level,
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* providing 8 more.
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*/
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A("Stormbringer", RUNESWORD,
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(SPFX_RESTR | SPFX_ATTK | SPFX_DEFN | SPFX_INTEL | SPFX_DRLI), 0, 0,
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DRLI(5, 2), DRLI(0, 0), NO_CARY, 0, A_CHAOTIC, NON_PM, NON_PM,
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0, 9, 8000L, NO_COLOR, STORMBRINGER),
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/*
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* Mjollnir can be thrown when wielded if hero has 25 Strength
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* (usually via gauntlets of power but possible with rings of
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* gain strength). If the thrower is a Valkyrie, Mjollnir will
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* usually (99%) return and then usually (separate 99%) be caught
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* and automatically be re-wielded. When returning Mjollnir is
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* not caught, there is a 50:50 chance of hitting hero for damage
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* and its lightning shock might destroy some wands and/or rings.
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*
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* Monsters don't throw Mjollnir regardless of strength (not even
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* fake-player valkyries).
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*/
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A("Mjollnir", WAR_HAMMER, /* Mjo:llnir */
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(SPFX_RESTR | SPFX_ATTK), 0, 0, ELEC(5, 24), NO_DFNS, NO_CARY, 0,
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A_NEUTRAL, PM_VALKYRIE, NON_PM,
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0, 8, 4000L, NO_COLOR, MJOLLNIR),
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A("Cleaver", BATTLE_AXE, SPFX_RESTR, 0, 0, PHYS(3, 6), NO_DFNS, NO_CARY,
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0, A_NEUTRAL, PM_BARBARIAN, NON_PM,
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0, 8, 1500L, NO_COLOR, CLEAVER),
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/*
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* Grimtooth glows in warning when elves are present, but its
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* damage bonus applies to all targets rather than just elves
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* (handled as special case in spec_dbon()).
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*/
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A("Grimtooth", ORCISH_DAGGER, (SPFX_RESTR | SPFX_WARN | SPFX_DFLAG2),
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0, M2_ELF, PHYS(2, 6), POIS(0,0),
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NO_CARY, FLING_POISON, A_CHAOTIC, NON_PM, PM_ORC,
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0, 5, 1200L, CLR_RED, GRIMTOOTH),
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/*
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* Orcrist and Sting have same alignment as elves.
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*
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* The combination of SPFX_WARN+SPFX_DFLAG2+M2_value will trigger
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* EWarn_of_mon for all monsters that have the M2_value flag.
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* Sting and Orcrist will warn of M2_ORC monsters.
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*/
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A("Orcrist", ELVEN_BROADSWORD, (SPFX_WARN | SPFX_DFLAG2), 0, M2_ORC,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ELF,
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3, 4, 2000L, CLR_BRIGHT_BLUE, ORCRIST), /* actually light blue */
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A("Sting", ELVEN_DAGGER, (SPFX_WARN | SPFX_DFLAG2), 0, M2_ORC,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ELF,
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3, 1, 800L, CLR_BRIGHT_BLUE, STING),
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/*
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* Magicbane is a bit different! Its magic fanfare
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* unbalances victims in addition to doing some damage.
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*/
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A("Magicbane", ATHAME, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
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STUN(3, 4), DFNS(AD_MAGM), NO_CARY, 0, A_NEUTRAL, PM_WIZARD, NON_PM,
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0, 7, 3500L, NO_COLOR, MAGICBANE),
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A("Frost Brand", LONG_SWORD, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
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COLD(5, 0), COLD(0, 0), NO_CARY, 0, A_NONE, NON_PM, NON_PM,
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0, 9, 3000L, NO_COLOR, FROST_BRAND),
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A("Fire Brand", LONG_SWORD, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
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FIRE(5, 0), FIRE(0, 0), NO_CARY, 0, A_NONE, NON_PM, NON_PM,
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0, 5, 3000L, NO_COLOR, FIRE_BRAND),
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A("Dragonbane", BROADSWORD,
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(SPFX_RESTR | SPFX_DCLAS | SPFX_REFLECT), 0, S_DRAGON,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM,
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2, 5, 500L, NO_COLOR, DRAGONBANE),
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A("Demonbane", SILVER_MACE, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_DEMON,
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PHYS(5, 0), NO_DFNS, NO_CARY, BANISH, A_LAWFUL, PM_CLERIC, NON_PM,
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1, 3, 2500L, NO_COLOR, DEMONBANE),
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A("Werebane", SILVER_SABER, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_WERE,
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PHYS(5, 0), DFNS(AD_WERE), NO_CARY, 0, A_NONE, NON_PM, NON_PM,
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1, 4, 1500L, NO_COLOR, WEREBANE),
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A("Grayswandir", SILVER_SABER, (SPFX_RESTR | SPFX_HALRES), 0, 0,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM,
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0, 10, 8000L, NO_COLOR, GRAYSWANDIR),
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A("Giantslayer", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_GIANT,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM,
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2, 4, 200L, NO_COLOR, GIANTSLAYER),
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A("Ogresmasher", WAR_HAMMER, (SPFX_RESTR | SPFX_DCLAS), 0, S_OGRE,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM,
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2, 1, 200L, NO_COLOR, OGRESMASHER),
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A("Trollsbane", MORNING_STAR, (SPFX_RESTR | SPFX_DCLAS), 0, S_TROLL,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM,
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2, 1, 200L, NO_COLOR, TROLLSBANE),
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/*
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* Two problems: 1) doesn't let trolls regenerate heads,
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* 2) doesn't give unusual message for 2-headed monsters (but
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* allowing those at all causes more problems than worth the effort).
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*/
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A("Vorpal Blade", LONG_SWORD, (SPFX_RESTR | SPFX_BEHEAD), 0, 0,
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PHYS(5, 1), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM,
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1, 5, 4000L, NO_COLOR, VORPAL_BLADE),
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/*
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* Ah, never shall I forget the cry,
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* or the shriek that shrieked he,
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* As I gnashed my teeth, and from my sheath
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* I drew my Snickersnee!
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* --Koko, Lord high executioner of Titipu
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* (From Sir W.S. Gilbert's "The Mikado")
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*/
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A("Snickersnee", KATANA, SPFX_RESTR, 0, 0, PHYS(0, 8), NO_DFNS, NO_CARY,
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0, A_LAWFUL, PM_SAMURAI, NON_PM,
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0, 8, 1200L, NO_COLOR, SNICKERSNEE),
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/* Sunsword emits light when wielded (handled in the core rather than
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via artifact fields), but that light has no particular color */
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A("Sunsword", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_UNDEAD,
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PHYS(5, 0), DFNS(AD_BLND), NO_CARY, BLINDING_RAY, A_LAWFUL, NON_PM,
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NON_PM,
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0, 6, 1500L, NO_COLOR, SUNSWORD),
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/*
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* The artifacts for the quest dungeon, all self-willed.
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* gen_spe should be 0; gift_value irrelevant and set to 12.
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*/
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A("The Orb of Detection", CRYSTAL_BALL,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), (SPFX_ESP | SPFX_HSPDAM), 0,
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NO_ATTK, NO_DFNS, CARY(AD_MAGM), INVIS, A_LAWFUL, PM_ARCHEOLOGIST,
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NON_PM,
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0, 12, 2500L, NO_COLOR, ORB_OF_DETECTION),
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A("The Heart of Ahriman", LUCKSTONE,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), SPFX_STLTH, 0,
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/* this stone does double damage if used as a projectile weapon */
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PHYS(5, 0), NO_DFNS, NO_CARY, LEVITATION, A_NEUTRAL, PM_BARBARIAN,
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NON_PM,
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0, 12, 2500L, NO_COLOR, HEART_OF_AHRIMAN),
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A("The Sceptre of Might", MACE,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_DALIGN), 0, 0, PHYS(5, 0),
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DFNS(AD_MAGM), NO_CARY, CONFLICT, A_LAWFUL, PM_CAVE_DWELLER, NON_PM,
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0, 12, 2500L, NO_COLOR, SCEPTRE_OF_MIGHT),
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#if 0 /* OBSOLETE -- from 3.1.0 to 3.2.x, this was quest artifact for the
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* Elf role; in 3.3.0 elf became a race available to several roles
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* and the Elf role along with its quest was eliminated; it's a bit
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* overpowered to be an ordinary artifact so leave it excluded */
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A("The Palantir of Westernesse", CRYSTAL_BALL,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL),
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(SPFX_ESP | SPFX_REGEN | SPFX_HSPDAM), 0,
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NO_ATTK, NO_DFNS, NO_CARY, TAMING, A_CHAOTIC, NON_PM, PM_ELF,
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0, 12, 8000L, NO_COLOR, PALANTIR_OF_WESTERNESSE),
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#endif
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A("The Staff of Aesculapius", QUARTERSTAFF,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_ATTK | SPFX_INTEL | SPFX_DRLI
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| SPFX_REGEN),
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0, 0, DRLI(0, 0), DRLI(0, 0), NO_CARY, HEALING, A_NEUTRAL, PM_HEALER,
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NON_PM,
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0, 12, 5000L, NO_COLOR, STAFF_OF_AESCULAPIUS),
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A("The Magic Mirror of Merlin", MIRROR,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_SPEAK), SPFX_ESP, 0,
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NO_ATTK, NO_DFNS, CARY(AD_MAGM), 0, A_LAWFUL, PM_KNIGHT, NON_PM,
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0, 12, 1500L, NO_COLOR, MAGIC_MIRROR_OF_MERLIN),
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A("The Eyes of the Overworld", LENSES,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_XRAY), 0, 0, NO_ATTK,
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DFNS(AD_MAGM), NO_CARY, ENLIGHTENING, A_NEUTRAL, PM_MONK, NON_PM,
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0, 12, 2500L, NO_COLOR, EYES_OF_THE_OVERWORLD),
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A("The Mitre of Holiness", HELM_OF_BRILLIANCE,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_DFLAG2 | SPFX_INTEL | SPFX_PROTECT), 0,
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M2_UNDEAD, NO_ATTK, NO_DFNS, CARY(AD_FIRE), ENERGY_BOOST, A_LAWFUL,
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PM_CLERIC, NON_PM,
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0, 12, 2000L, NO_COLOR, MITRE_OF_HOLINESS),
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A("The Longbow of Diana", BOW,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_REFLECT), SPFX_ESP, 0,
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PHYS(5, 0), NO_DFNS, NO_CARY, CREATE_AMMO, A_CHAOTIC, PM_RANGER, NON_PM,
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0, 12, 4000L, NO_COLOR, LONGBOW_OF_DIANA),
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/* MKoT has an additional carry property if the Key is not cursed (for
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rogues) or blessed (for non-rogues): #untrap of doors and chests
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will always find any traps and disarming those will always succeed */
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A("The Master Key of Thievery", SKELETON_KEY,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_SPEAK),
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(SPFX_WARN | SPFX_TCTRL | SPFX_HPHDAM), 0, NO_ATTK, NO_DFNS, NO_CARY,
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UNTRAP, A_CHAOTIC, PM_ROGUE, NON_PM,
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0, 12, 3500L, NO_COLOR, MASTER_KEY_OF_THIEVERY),
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A("The Tsurugi of Muramasa", TSURUGI,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_BEHEAD | SPFX_LUCK
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| SPFX_PROTECT),
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0, 0, PHYS(0, 8), NO_DFNS, NO_CARY, 0, A_LAWFUL, PM_SAMURAI, NON_PM,
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0, 12, 4500L, NO_COLOR, TSURUGI_OF_MURAMASA),
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A("The Platinum Yendorian Express Card", CREDIT_CARD,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_DEFN),
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(SPFX_ESP | SPFX_HSPDAM), 0, NO_ATTK, NO_DFNS, CARY(AD_MAGM),
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CHARGE_OBJ, A_NEUTRAL, PM_TOURIST, NON_PM,
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0, 12, 7000L, NO_COLOR, YENDORIAN_EXPRESS_CARD),
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A("The Orb of Fate", CRYSTAL_BALL,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_LUCK),
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(SPFX_WARN | SPFX_HSPDAM | SPFX_HPHDAM), 0, NO_ATTK, NO_DFNS, NO_CARY,
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LEV_TELE, A_NEUTRAL, PM_VALKYRIE, NON_PM,
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0, 12, 3500L, NO_COLOR, ORB_OF_FATE),
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A("The Eye of the Aethiopica", AMULET_OF_ESP,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), (SPFX_EREGEN | SPFX_HSPDAM), 0,
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NO_ATTK, DFNS(AD_MAGM), NO_CARY, CREATE_PORTAL, A_NEUTRAL, PM_WIZARD,
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NON_PM,
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0, 12, 4000L, NO_COLOR, EYE_OF_THE_AETHIOPICA),
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#if !defined(ARTI_ENUM) && !defined(DUMP_ARTI_ENUM)
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/*
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* terminator; otyp must be zero
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*/
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A(0, 0, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM,
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0, 0, 0L, NO_COLOR, TERMINATOR)
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}; /* artilist[] (or artifact_names[]) */
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#endif
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#undef A
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#ifdef NO_ATTK
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#undef NO_ATTK
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#undef NO_DFNS
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#undef DFNS
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#undef PHYS
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#undef DRLI
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#undef COLD
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#undef FIRE
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#undef ELEC
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#undef STUN
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#endif
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/*artilist.h*/
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