Files
nethack/src/eat.c
2015-04-24 11:50:34 -04:00

2987 lines
86 KiB
C

/* NetHack 3.5 eat.c $NHDT-Date: 1426465435 2015/03/16 00:23:55 $ $NHDT-Branch: debug $:$NHDT-Revision: 1.123 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
STATIC_PTR int NDECL(eatmdone);
STATIC_PTR int NDECL(eatfood);
STATIC_PTR void FDECL(costly_tin, (int));
STATIC_PTR int NDECL(opentin);
STATIC_PTR int NDECL(unfaint);
STATIC_DCL const char *FDECL(food_xname, (struct obj *,BOOLEAN_P));
STATIC_DCL void FDECL(choke, (struct obj *));
STATIC_DCL void NDECL(recalc_wt);
STATIC_DCL struct obj *FDECL(touchfood, (struct obj *));
STATIC_DCL void NDECL(do_reset_eat);
STATIC_DCL void FDECL(done_eating, (BOOLEAN_P));
STATIC_DCL void FDECL(cprefx, (int));
STATIC_DCL int FDECL(intrinsic_possible, (int,struct permonst *));
STATIC_DCL void FDECL(givit, (int,struct permonst *));
STATIC_DCL void FDECL(cpostfx, (int));
STATIC_DCL void FDECL(consume_tin, (const char *));
STATIC_DCL void FDECL(start_tin, (struct obj *));
STATIC_DCL int FDECL(eatcorpse, (struct obj *));
STATIC_DCL void FDECL(start_eating, (struct obj *));
STATIC_DCL void FDECL(fprefx, (struct obj *));
STATIC_DCL void FDECL(fpostfx, (struct obj *));
STATIC_DCL int NDECL(bite);
STATIC_DCL int FDECL(edibility_prompts, (struct obj *));
STATIC_DCL int FDECL(rottenfood, (struct obj *));
STATIC_DCL void NDECL(eatspecial);
STATIC_DCL int FDECL(bounded_increase, (int,int,int));
STATIC_DCL void FDECL(accessory_has_effect, (struct obj *));
STATIC_DCL void FDECL(eataccessory, (struct obj *));
STATIC_DCL const char *FDECL(foodword, (struct obj *));
STATIC_DCL int FDECL(tin_variety, (struct obj *,BOOLEAN_P));
STATIC_DCL boolean FDECL(maybe_cannibal, (int,BOOLEAN_P));
char msgbuf[BUFSZ];
/* also used to see if you're allowed to eat cats and dogs */
#define CANNIBAL_ALLOWED() (Role_if(PM_CAVEMAN) || Race_if(PM_ORC))
/* monster types that cause hero to be turned into stone if eaten */
#define flesh_petrifies(pm) (touch_petrifies(pm) || (pm) == &mons[PM_MEDUSA])
/* Rider corpses are treated as non-rotting so that attempting to eat one
will be sure to reach the stage of eating where that meal is fatal */
#define nonrotting_corpse(mnum) ((mnum) == PM_LIZARD || \
(mnum) == PM_LICHEN || \
is_rider(&mons[mnum]))
/* non-rotting non-corpses; unlike lizard corpses, these items will behave
as if rotten if they are cursed (fortune cookies handled elsewhere) */
#define nonrotting_food(otyp) ((otyp) == LEMBAS_WAFER || (otyp) == CRAM_RATION)
STATIC_OVL NEARDATA const char comestibles[] = { FOOD_CLASS, 0 };
STATIC_OVL NEARDATA const char offerfodder[] = { FOOD_CLASS, AMULET_CLASS, 0 };
/* Gold must come first for getobj(). */
STATIC_OVL NEARDATA const char allobj[] = {
COIN_CLASS, WEAPON_CLASS, ARMOR_CLASS, POTION_CLASS, SCROLL_CLASS,
WAND_CLASS, RING_CLASS, AMULET_CLASS, FOOD_CLASS, TOOL_CLASS,
GEM_CLASS, ROCK_CLASS, BALL_CLASS, CHAIN_CLASS, SPBOOK_CLASS, 0 };
STATIC_OVL boolean force_save_hs = FALSE;
/* see hunger states in hack.h - texts used on bottom line */
const char *hu_stat[] = {
"Satiated",
" ",
"Hungry ",
"Weak ",
"Fainting",
"Fainted ",
"Starved "
};
/*
* Decide whether a particular object can be eaten by the possibly
* polymorphed character. Not used for monster checks.
*/
boolean
is_edible(obj)
register struct obj *obj;
{
/* protect invocation tools but not Rider corpses (handled elsewhere)*/
/* if (obj->oclass != FOOD_CLASS && obj_resists(obj, 0, 0)) */
if (objects[obj->otyp].oc_unique)
return FALSE;
/* above also prevents the Amulet from being eaten, so we must never
allow fake amulets to be eaten either [which is already the case] */
if (metallivorous(youmonst.data) && is_metallic(obj) &&
(youmonst.data != &mons[PM_RUST_MONSTER] || is_rustprone(obj)))
return TRUE;
if (u.umonnum == PM_GELATINOUS_CUBE && is_organic(obj) &&
/* [g.cubes can eat containers and retain all contents
as engulfed items, but poly'd player can't do that] */
!Has_contents(obj))
return TRUE;
/* return((boolean)(!!index(comestibles, obj->oclass))); */
return (boolean)(obj->oclass == FOOD_CLASS);
}
void
init_uhunger()
{
u.uhunger = 900;
u.uhs = NOT_HUNGRY;
}
/* tin types [SPINACH_TIN = -1, overrides corpsenm, nut==600] */
static const struct {
const char *txt; /* description */
int nut; /* nutrition */
Bitfield(fodder,1); /* stocked by health food shops */
Bitfield(greasy,1); /* causes slippery fingers */
} tintxts[] = {
{"rotten", -50, 0, 0}, /* ROTTEN_TIN = 0 */
{"homemade", 50, 1, 0}, /* HOMEMADE_TIN = 1 */
{"soup made from", 20, 1, 0},
{"french fried", 40, 0, 1},
{"pickled", 40, 1, 0},
{"boiled", 50, 1, 0},
{"smoked", 50, 1, 0},
{"dried", 55, 1, 0},
{"deep fried", 60, 0, 1},
{"szechuan", 70, 1, 0},
{"broiled", 80, 0, 0},
{"stir fried", 80, 0, 1},
{"sauteed", 95, 0, 0},
{"candied", 100, 1, 0},
{"pureed", 500, 1, 0},
{"", 0, 0, 0}
};
#define TTSZ SIZE(tintxts)
static char *eatmbuf = 0; /* set by cpostfx() */
STATIC_PTR
int
eatmdone(VOID_ARGS) /* called after mimicing is over */
{
/* release `eatmbuf' */
if (eatmbuf) {
if (nomovemsg == eatmbuf) nomovemsg = 0;
free((genericptr_t)eatmbuf), eatmbuf = 0;
}
/* update display */
if (youmonst.m_ap_type) {
youmonst.m_ap_type = M_AP_NOTHING;
newsym(u.ux,u.uy);
}
return 0;
}
/* called when hallucination is toggled */
void
eatmupdate()
{
const char *altmsg = 0;
int altapp = 0; /* lint suppression */
if (!eatmbuf || nomovemsg != eatmbuf) return;
if (youmonst.m_ap_type == M_AP_OBJECT &&
youmonst.mappearance == ORANGE &&
!Hallucination) {
/* revert from hallucinatory to "normal" mimicking */
altmsg = "You now prefer mimicking yourself.";
altapp = GOLD_PIECE;
} else if (youmonst.m_ap_type == M_AP_OBJECT &&
youmonst.mappearance == GOLD_PIECE &&
Hallucination) {
/* won't happen; anything which might make immobilized
hero begin hallucinating (black light attack, theft
of Grayswandir) will terminate the mimicry first */
altmsg = "Your rind escaped intact.";
altapp = ORANGE;
}
if (altmsg) {
/* replace end-of-mimicking message */
if (strlen(altmsg) > strlen(eatmbuf)) {
free((genericptr_t) eatmbuf);
eatmbuf = (char *) alloc(strlen(altmsg) + 1);
}
nomovemsg = strcpy(eatmbuf, altmsg);
/* update current image */
youmonst.mappearance = altapp;
newsym(u.ux, u.uy);
}
}
/* ``[the(] singular(food, xname) [)]'' */
STATIC_OVL const char *
food_xname(food, the_pfx)
struct obj *food;
boolean the_pfx;
{
const char *result;
if (food->otyp == CORPSE) {
result = corpse_xname(food, (const char *)0,
CXN_SINGULAR | (the_pfx ? CXN_PFX_THE : 0));
/* not strictly needed since pname values are capitalized
and the() is a no-op for them */
if (type_is_pname(&mons[food->corpsenm])) the_pfx = FALSE;
} else {
/* the ordinary case */
result = singular(food, xname);
}
if (the_pfx) result = the(result);
return result;
}
/* Created by GAN 01/28/87
* Amended by AKP 09/22/87: if not hard, don't choke, just vomit.
* Amended by 3. 06/12/89: if not hard, sometimes choke anyway, to keep risk.
* 11/10/89: if hard, rarely vomit anyway, for slim chance.
*/
STATIC_OVL void
choke(food) /* To a full belly all food is bad. (It.) */
register struct obj *food;
{
/* only happens if you were satiated */
if (u.uhs != SATIATED) {
if (!food || food->otyp != AMULET_OF_STRANGULATION)
return;
} else if (Role_if(PM_KNIGHT) && u.ualign.type == A_LAWFUL) {
adjalign(-1); /* gluttony is unchivalrous */
You_feel("like a glutton!");
}
exercise(A_CON, FALSE);
if (Breathless || (!Strangled && !rn2(20))) {
/* choking by eating AoS doesn't involve stuffing yourself */
if (food && food->otyp == AMULET_OF_STRANGULATION) {
You("choke, but recover your composure.");
return;
}
You("stuff yourself and then vomit voluminously.");
morehungry(1000); /* you just got *very* sick! */
vomit();
} else {
killer.format = KILLED_BY_AN;
/*
* Note all "killer"s below read "Choked on %s" on the
* high score list & tombstone. So plan accordingly.
*/
if(food) {
You("choke over your %s.", foodword(food));
if (food->oclass == COIN_CLASS) {
Strcpy(killer.name, "very rich meal");
} else {
killer.format = KILLED_BY;
Strcpy(killer.name, killer_xname(food));
}
} else {
You("choke over it.");
Strcpy(killer.name, "quick snack");
}
You("die...");
done(CHOKING);
}
}
/* modify object wt. depending on time spent consuming it */
STATIC_OVL void
recalc_wt()
{
struct obj *piece = context.victual.piece;
debugpline1("Old weight = %d", piece->owt);
debugpline2("Used time = %d, Req'd time = %d",
context.victual.usedtime, context.victual.reqtime);
piece->owt = weight(piece);
debugpline1("New weight = %d", piece->owt);
}
void
reset_eat() /* called when eating interrupted by an event */
{
/* we only set a flag here - the actual reset process is done after
* the round is spent eating.
*/
if(context.victual.eating && !context.victual.doreset) {
debugpline0("reset_eat...");
context.victual.doreset = TRUE;
}
return;
}
STATIC_OVL struct obj *
touchfood(otmp)
register struct obj *otmp;
{
if (otmp->quan > 1L) {
if(!carried(otmp))
(void) splitobj(otmp, otmp->quan - 1L);
else
otmp = splitobj(otmp, 1L);
debugpline0("split object,");
}
if (!otmp->oeaten) {
costly_alteration(otmp, COST_BITE);
otmp->oeaten = (otmp->otyp == CORPSE ?
mons[otmp->corpsenm].cnutrit :
objects[otmp->otyp].oc_nutrition);
}
if (carried(otmp)) {
freeinv(otmp);
if (inv_cnt(FALSE) >= 52) {
sellobj_state(SELL_DONTSELL);
dropy(otmp);
sellobj_state(SELL_NORMAL);
} else {
otmp->nomerge = 1; /* used to prevent merge */
otmp = addinv(otmp);
otmp->nomerge = 0;
}
}
return(otmp);
}
/* When food decays, in the middle of your meal, we don't want to dereference
* any dangling pointers, so set it to null (which should still trigger
* do_reset_eat() at the beginning of eatfood()) and check for null pointers
* in do_reset_eat().
*/
void
food_disappears(obj)
register struct obj *obj;
{
if (obj == context.victual.piece) {
context.victual.piece = (struct obj *)0;
context.victual.o_id = 0;
}
if (obj->timed) obj_stop_timers(obj);
}
/* renaming an object usually results in it having a different address;
so the sequence start eating/opening, get interrupted, name the food,
resume eating/opening would restart from scratch */
void
food_substitution(old_obj, new_obj)
struct obj *old_obj, *new_obj;
{
if (old_obj == context.victual.piece) {
context.victual.piece = new_obj;
context.victual.o_id = new_obj->o_id;
}
if (old_obj == context.tin.tin) {
context.tin.tin = new_obj;
context.tin.o_id =new_obj->o_id;
}
}
STATIC_OVL void
do_reset_eat()
{
debugpline0("do_reset_eat...");
if (context.victual.piece) {
context.victual.o_id = 0;
context.victual.piece = touchfood(context.victual.piece);
if (context.victual.piece)
context.victual.o_id = context.victual.piece->o_id;
recalc_wt();
}
context.victual.fullwarn = context.victual.eating = context.victual.doreset = FALSE;
/* Do not set canchoke to FALSE; if we continue eating the same object
* we need to know if canchoke was set when they started eating it the
* previous time. And if we don't continue eating the same object
* canchoke always gets recalculated anyway.
*/
stop_occupation();
newuhs(FALSE);
}
STATIC_PTR
int
eatfood(VOID_ARGS) /* called each move during eating process */
{
if(!context.victual.piece ||
(!carried(context.victual.piece) &&
!obj_here(context.victual.piece, u.ux, u.uy))) {
/* maybe it was stolen? */
do_reset_eat();
return(0);
}
if(!context.victual.eating) return(0);
if(++context.victual.usedtime <= context.victual.reqtime) {
if(bite()) return(0);
return(1); /* still busy */
} else { /* done */
done_eating(TRUE);
return(0);
}
}
STATIC_OVL void
done_eating(message)
boolean message;
{
context.victual.piece->in_use = TRUE;
occupation = 0; /* do this early, so newuhs() knows we're done */
newuhs(FALSE);
if (nomovemsg) {
if (message) pline1(nomovemsg);
nomovemsg = 0;
} else if (message)
You("finish eating %s.", food_xname(context.victual.piece, TRUE));
if(context.victual.piece->otyp == CORPSE)
cpostfx(context.victual.piece->corpsenm);
else
fpostfx(context.victual.piece);
if (carried(context.victual.piece)) useup(context.victual.piece);
else useupf(context.victual.piece, 1L);
context.victual.piece = (struct obj *) 0;
context.victual.o_id = 0;
context.victual.fullwarn = context.victual.eating = context.victual.doreset = FALSE;
}
void
eating_conducts(pd)
struct permonst *pd;
{
u.uconduct.food++;
if (!vegan(pd))
u.uconduct.unvegan++;
if (!vegetarian(pd))
violated_vegetarian();
}
/* handle side-effects of mind flayer's tentacle attack */
int
eat_brains(magr, mdef, visflag, dmg_p)
struct monst *magr, *mdef;
boolean visflag;
int *dmg_p; /* for dishing out extra damage in lieu of Int loss */
{
struct permonst *pd = mdef->data;
boolean give_nutrit = FALSE;
int result = MM_HIT, xtra_dmg = rnd(10);
if (noncorporeal(pd)) {
if (visflag)
pline("%s brain is unharmed.",
(mdef == &youmonst) ? "Your" : s_suffix(Monnam(mdef)));
return MM_MISS; /* side-effects can't occur */
} else if (magr == &youmonst) {
You("eat %s brain!", s_suffix(mon_nam(mdef)));
} else if (mdef == &youmonst) {
Your("brain is eaten!");
} else { /* monster against monster */
if (visflag) pline("%s brain is eaten!", s_suffix(Monnam(mdef)));
}
if (flesh_petrifies(pd)) {
/* mind flayer has attempted to eat the brains of a petrification
inducing critter (most likely Medusa; attacking a cockatrice via
tentacle-touch should have been caught before reaching this far) */
if (magr == &youmonst) {
if (!Stone_resistance && !Stoned)
make_stoned(5L, (char *)0, KILLED_BY_AN, pd->mname);
} else {
/* no need to check for poly_when_stoned or Stone_resistance;
mind flayers don't have those capabilities */
if (visflag) pline("%s turns to stone!", Monnam(magr));
monstone(magr);
if (magr->mhp > 0) {
/* life-saved; don't continue eating the brains */
return MM_MISS;
} else {
if (magr->mtame && !visflag)
/* parallels mhitm.c's brief_feeling */
You("have a sad thought for a moment, then is passes.");
return MM_AGR_DIED;
}
}
}
if (magr == &youmonst) {
/*
* player mind flayer is eating something's brain
*/
eating_conducts(pd);
if (mindless(pd)) { /* (cannibalism not possible here) */
pline("%s doesn't notice.", Monnam(mdef));
/* all done; no extra harm inflicted upon target */
return MM_MISS;
} else if (is_rider(pd)) {
pline("Ingesting that is fatal.");
Sprintf(killer.name, "unwisely ate the brain of %s", pd->mname);
killer.format = NO_KILLER_PREFIX;
done(DIED);
/* life-saving needed to reach here */
exercise(A_WIS, FALSE);
*dmg_p += xtra_dmg; /* Rider takes extra damage */
} else {
morehungry(-rnd(30)); /* cannot choke */
if (ABASE(A_INT) < AMAX(A_INT)) {
/* recover lost Int; won't increase current max */
ABASE(A_INT) += rnd(4);
if (ABASE(A_INT) > AMAX(A_INT)) ABASE(A_INT) = AMAX(A_INT);
context.botl = 1;
}
exercise(A_WIS, TRUE);
*dmg_p += xtra_dmg;
}
/* targetting another mind flayer or your own underlying species
is cannibalism */
(void) maybe_cannibal(monsndx(pd), TRUE);
} else if (mdef == &youmonst) {
/*
* monster mind flayer is eating hero's brain
*/
/* no such thing as mindless players */
if (ABASE(A_INT) <= ATTRMIN(A_INT)) {
static NEARDATA const char brainlessness[] = "brainlessness";
if (Lifesaved) {
Strcpy(killer.name, brainlessness);
killer.format = KILLED_BY;
done(DIED);
/* amulet of life saving has now been used up */
pline("Unfortunately your brain is still gone.");
/* sanity check against adding other forms of life-saving */
u.uprops[LIFESAVED].extrinsic =
u.uprops[LIFESAVED].intrinsic = 0L;
} else {
Your("last thought fades away.");
}
Strcpy(killer.name, brainlessness);
killer.format = KILLED_BY;
done(DIED);
/* can only get here when in wizard or explore mode and user has
explicitly chosen not to die; arbitrarily boost intelligence */
ABASE(A_INT) = ATTRMIN(A_INT) + 2;
You_feel("like a scarecrow.");
}
give_nutrit = TRUE; /* in case a conflicted pet is doing this */
exercise(A_WIS, FALSE);
/* caller handles Int and memory loss */
} else { /* mhitm */
/*
* monster mind flayer is eating another monster's brain
*/
if (mindless(pd)) {
if (visflag) pline("%s doesn't notice.", Monnam(mdef));
return MM_MISS;
} else if (is_rider(pd)) {
mondied(magr);
if (magr->mhp <= 0) result = MM_AGR_DIED;
/* Rider takes extra damage regardless of whether attacker dies */
*dmg_p += xtra_dmg;
} else {
*dmg_p += xtra_dmg;
give_nutrit = TRUE;
if (*dmg_p >= mdef->mhp && visflag)
pline("%s last thought fades away...", s_suffix(Monnam(mdef)));
}
}
if (give_nutrit && magr->mtame && !magr->isminion) {
EDOG(magr)->hungrytime += rnd(60);
magr->mconf = 0;
}
return result;
}
/* eating a corpse or egg of one's own species is usually naughty */
STATIC_OVL boolean
maybe_cannibal(pm, allowmsg)
int pm;
boolean allowmsg;
{
static NEARDATA long ate_brains = 0L;
struct permonst *fptr = &mons[pm]; /* food type */
/* when poly'd into a mind flayer, multiple tentacle hits in one
turn cause multiple digestion checks to occur; avoid giving
multiple luck penalties for the same attack */
if (moves == ate_brains) return FALSE;
ate_brains = moves; /* ate_anything, not just brains... */
if (!CANNIBAL_ALLOWED() &&
/* non-cannibalistic heroes shouldn't eat own species ever
and also shouldn't eat current species when polymorphed
(even if having the form of something which doesn't care
about cannibalism--hero's innate traits aren't altered) */
(your_race(fptr) ||
(Upolyd && same_race(youmonst.data, fptr)))) {
if (allowmsg) {
if (Upolyd && your_race(fptr))
You("have a bad feeling deep inside.");
You("cannibal! You will regret this!");
}
HAggravate_monster |= FROMOUTSIDE;
change_luck(-rn1(4,2)); /* -5..-2 */
return TRUE;
}
return FALSE;
}
STATIC_OVL void
cprefx(pm)
register int pm;
{
(void) maybe_cannibal(pm,TRUE);
if (flesh_petrifies(&mons[pm])) {
if (!Stone_resistance &&
!(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))) {
Sprintf(killer.name, "tasting %s meat", mons[pm].mname);
killer.format = KILLED_BY;
You("turn to stone.");
done(STONING);
if (context.victual.piece)
context.victual.eating = FALSE;
return; /* lifesaved */
}
}
switch(pm) {
case PM_LITTLE_DOG:
case PM_DOG:
case PM_LARGE_DOG:
case PM_KITTEN:
case PM_HOUSECAT:
case PM_LARGE_CAT:
if (!CANNIBAL_ALLOWED()) {
You_feel("that eating the %s was a bad idea.", mons[pm].mname);
HAggravate_monster |= FROMOUTSIDE;
}
break;
case PM_LIZARD:
if (Stoned) fix_petrification();
break;
case PM_DEATH:
case PM_PESTILENCE:
case PM_FAMINE:
{
pline("Eating that is instantly fatal.");
Sprintf(killer.name, "unwisely ate the body of %s",
mons[pm].mname);
killer.format = NO_KILLER_PREFIX;
done(DIED);
/* life-saving needed to reach here */
exercise(A_WIS, FALSE);
/* It so happens that since we know these monsters */
/* cannot appear in tins, context.victual.piece will always */
/* be what we want, which is not generally true. */
if (revive_corpse(context.victual.piece)) {
context.victual.piece = (struct obj *)0;
context.victual.o_id = 0;
}
return;
}
case PM_GREEN_SLIME:
if (!Slimed && !Unchanging && !slimeproof(youmonst.data)) {
You("don't feel very well.");
make_slimed(10L, (char*) 0);
delayed_killer(SLIMED, KILLED_BY_AN, "");
}
/* Fall through */
default:
if (acidic(&mons[pm]) && Stoned)
fix_petrification();
break;
}
}
void
fix_petrification()
{
char buf[BUFSZ];
if (Hallucination)
Sprintf(buf, "What a pity--you just ruined a future piece of %sart!",
ACURR(A_CHA) > 15 ? "fine " : "");
else
Strcpy(buf, "You feel limber!");
make_stoned(0L, buf, 0, (char *)0);
}
/*
* If you add an intrinsic that can be gotten by eating a monster, add it
* to intrinsic_possible() and givit(). (It must already be in prop.h to
* be an intrinsic property.)
* It would be very easy to make the intrinsics not try to give you one
* that you already had by checking to see if you have it in
* intrinsic_possible() instead of givit(), but we're not that nice.
*/
/* intrinsic_possible() returns TRUE iff a monster can give an intrinsic. */
STATIC_OVL int
intrinsic_possible(type, ptr)
int type;
register struct permonst *ptr;
{
int res = 0;
switch (type) {
case FIRE_RES:
res = (ptr->mconveys & MR_FIRE) != 0;
if (res) debugpline0("can get fire resistance");
break;
case SLEEP_RES:
res = (ptr->mconveys & MR_SLEEP) != 0;
if (res) debugpline0("can get sleep resistance");
break;
case COLD_RES:
res = (ptr->mconveys & MR_COLD) != 0;
if (res) debugpline0("can get cold resistance");
break;
case DISINT_RES:
res = (ptr->mconveys & MR_DISINT) != 0;
if (res) debugpline0("can get disintegration resistance");
break;
case SHOCK_RES: /* shock (electricity) resistance */
res = (ptr->mconveys & MR_ELEC) != 0;
if (res) debugpline0("can get shock resistance");
break;
case POISON_RES:
res = (ptr->mconveys & MR_POISON) != 0;
if (res) debugpline0("can get poison resistance");
break;
case TELEPORT:
res = can_teleport(ptr);
if (res) debugpline0("can get teleport");
break;
case TELEPORT_CONTROL:
res = control_teleport(ptr);
if (res) debugpline0("can get teleport control");
break;
case TELEPAT:
res = telepathic(ptr);
if (res) debugpline0("can get telepathy");
break;
default:
/* res stays 0 */
break;
}
return res;
}
/* givit() tries to give you an intrinsic based on the monster's level
* and what type of intrinsic it is trying to give you.
*/
STATIC_OVL void
givit(type, ptr)
int type;
register struct permonst *ptr;
{
register int chance;
debugpline1("Attempting to give intrinsic %d", type);
/* some intrinsics are easier to get than others */
switch (type) {
case POISON_RES:
if ((ptr == &mons[PM_KILLER_BEE] ||
ptr == &mons[PM_SCORPION]) && !rn2(4))
chance = 1;
else
chance = 15;
break;
case TELEPORT:
chance = 10;
break;
case TELEPORT_CONTROL:
chance = 12;
break;
case TELEPAT:
chance = 1;
break;
default:
chance = 15;
break;
}
if (ptr->mlevel <= rn2(chance))
return; /* failed die roll */
switch (type) {
case FIRE_RES:
debugpline0("Trying to give fire resistance");
if(!(HFire_resistance & FROMOUTSIDE)) {
You(Hallucination ? "be chillin'." :
"feel a momentary chill.");
HFire_resistance |= FROMOUTSIDE;
}
break;
case SLEEP_RES:
debugpline0("Trying to give sleep resistance");
if(!(HSleep_resistance & FROMOUTSIDE)) {
You_feel("wide awake.");
HSleep_resistance |= FROMOUTSIDE;
}
break;
case COLD_RES:
debugpline0("Trying to give cold resistance");
if(!(HCold_resistance & FROMOUTSIDE)) {
You_feel("full of hot air.");
HCold_resistance |= FROMOUTSIDE;
}
break;
case DISINT_RES:
debugpline0("Trying to give disintegration resistance");
if(!(HDisint_resistance & FROMOUTSIDE)) {
You_feel(Hallucination ?
"totally together, man." :
"very firm.");
HDisint_resistance |= FROMOUTSIDE;
}
break;
case SHOCK_RES: /* shock (electricity) resistance */
debugpline0("Trying to give shock resistance");
if(!(HShock_resistance & FROMOUTSIDE)) {
if (Hallucination)
You_feel("grounded in reality.");
else
Your("health currently feels amplified!");
HShock_resistance |= FROMOUTSIDE;
}
break;
case POISON_RES:
debugpline0("Trying to give poison resistance");
if(!(HPoison_resistance & FROMOUTSIDE)) {
You_feel(Poison_resistance ?
"especially healthy." : "healthy.");
HPoison_resistance |= FROMOUTSIDE;
}
break;
case TELEPORT:
debugpline0("Trying to give teleport");
if(!(HTeleportation & FROMOUTSIDE)) {
You_feel(Hallucination ? "diffuse." :
"very jumpy.");
HTeleportation |= FROMOUTSIDE;
}
break;
case TELEPORT_CONTROL:
debugpline0("Trying to give teleport control");
if(!(HTeleport_control & FROMOUTSIDE)) {
You_feel(Hallucination ?
"centered in your personal space." :
"in control of yourself.");
HTeleport_control |= FROMOUTSIDE;
}
break;
case TELEPAT:
debugpline0("Trying to give telepathy");
if(!(HTelepat & FROMOUTSIDE)) {
You_feel(Hallucination ?
"in touch with the cosmos." :
"a strange mental acuity.");
HTelepat |= FROMOUTSIDE;
/* If blind, make sure monsters show up. */
if (Blind) see_monsters();
}
break;
default:
debugpline0("Tried to give an impossible intrinsic");
break;
}
}
STATIC_OVL void
cpostfx(pm) /* called after completely consuming a corpse */
register int pm;
{
register int tmp = 0;
boolean catch_lycanthropy = FALSE;
/* in case `afternmv' didn't get called for previously mimicking
gold, clean up now to avoid `eatmbuf' memory leak */
if (eatmbuf) (void)eatmdone();
switch(pm) {
case PM_NEWT:
/* MRKR: "eye of newt" may give small magical energy boost */
if (rn2(3) || 3 * u.uen <= 2 * u.uenmax) {
int old_uen = u.uen;
u.uen += rnd(3);
if (u.uen > u.uenmax) {
if (!rn2(3)) u.uenmax++;
u.uen = u.uenmax;
}
if (old_uen != u.uen) {
You_feel("a mild buzz.");
context.botl = 1;
}
}
break;
case PM_WRAITH:
pluslvl(FALSE);
break;
case PM_HUMAN_WERERAT:
catch_lycanthropy = TRUE;
u.ulycn = PM_WERERAT;
break;
case PM_HUMAN_WEREJACKAL:
catch_lycanthropy = TRUE;
u.ulycn = PM_WEREJACKAL;
break;
case PM_HUMAN_WEREWOLF:
catch_lycanthropy = TRUE;
u.ulycn = PM_WEREWOLF;
break;
case PM_NURSE:
if (Upolyd) u.mh = u.mhmax;
else u.uhp = u.uhpmax;
context.botl = 1;
break;
case PM_STALKER:
if(!Invis) {
set_itimeout(&HInvis, (long)rn1(100, 50));
if (!Blind && !BInvis) self_invis_message();
} else {
if (!(HInvis & INTRINSIC)) You_feel("hidden!");
HInvis |= FROMOUTSIDE;
HSee_invisible |= FROMOUTSIDE;
}
newsym(u.ux, u.uy);
/* fall into next case */
case PM_YELLOW_LIGHT:
/* fall into next case */
case PM_GIANT_BAT:
make_stunned((HStun & TIMEOUT) + 30L, FALSE);
/* fall into next case */
case PM_BAT:
make_stunned((HStun & TIMEOUT) + 30L, FALSE);
break;
case PM_GIANT_MIMIC:
tmp += 10;
/* fall into next case */
case PM_LARGE_MIMIC:
tmp += 20;
/* fall into next case */
case PM_SMALL_MIMIC:
tmp += 20;
if (youmonst.data->mlet != S_MIMIC && !Unchanging) {
char buf[BUFSZ];
u.uconduct.polyselfs++; /* you're changing form */
You_cant("resist the temptation to mimic %s.",
Hallucination ? "an orange" : "a pile of gold");
/* A pile of gold can't ride. */
if (u.usteed) dismount_steed(DISMOUNT_FELL);
nomul(-tmp);
multi_reason = "pretending to be a pile of gold";
Sprintf(buf, Hallucination ?
"You suddenly dread being peeled and mimic %s again!" :
"You now prefer mimicking %s again.",
an(Upolyd ? youmonst.data->mname : urace.noun));
eatmbuf = dupstr(buf);
nomovemsg = eatmbuf;
afternmv = eatmdone;
/* ??? what if this was set before? */
youmonst.m_ap_type = M_AP_OBJECT;
youmonst.mappearance = Hallucination ? ORANGE : GOLD_PIECE;
newsym(u.ux,u.uy);
curs_on_u();
/* make gold symbol show up now */
display_nhwindow(WIN_MAP, TRUE);
}
break;
case PM_QUANTUM_MECHANIC:
Your("velocity suddenly seems very uncertain!");
if (HFast & INTRINSIC) {
HFast &= ~INTRINSIC;
You("seem slower.");
} else {
HFast |= FROMOUTSIDE;
You("seem faster.");
}
break;
case PM_LIZARD:
if ((HStun & TIMEOUT) > 2) make_stunned(2L, FALSE);
if ((HConfusion & TIMEOUT) > 2) make_confused(2L, FALSE);
break;
case PM_CHAMELEON:
case PM_DOPPELGANGER:
case PM_SANDESTIN: /* moot--they don't leave corpses */
if (Unchanging) {
You_feel("momentarily different."); /* same as poly trap */
} else {
You_feel("a change coming over you.");
polyself(0);
}
break;
case PM_DISENCHANTER:
/* picks an intrinsic at random and removes it; there's
no feedback if hero already lacks the chosen ability */
debugpline0("using attrcurse to strip an intrinsic");
attrcurse();
break;
case PM_MIND_FLAYER:
case PM_MASTER_MIND_FLAYER:
if (ABASE(A_INT) < ATTRMAX(A_INT)) {
if (!rn2(2)) {
pline("Yum! That was real brain food!");
(void) adjattrib(A_INT, 1, FALSE);
break; /* don't give them telepathy, too */
}
} else {
pline("For some reason, that tasted bland.");
}
/*FALLTHRU*/
default:
{
struct permonst *ptr = &mons[pm];
boolean conveys_STR = is_giant(ptr);
int i, count;
if (dmgtype(ptr, AD_STUN) || dmgtype(ptr, AD_HALU) ||
pm == PM_VIOLET_FUNGUS) {
pline("Oh wow! Great stuff!");
(void)make_hallucinated((HHallucination & TIMEOUT) + 200L,
FALSE, 0L);
}
/* Check the monster for all of the intrinsics. If this
* monster can give more than one, pick one to try to give
* from among all it can give.
*
* Strength from giants is now treated like an intrinsic
* rather than being given unconditionally.
*/
count = 0; /* number of possible intrinsics */
tmp = 0; /* which one we will try to give */
if (conveys_STR) {
count = 1;
tmp = -1; /* use -1 as fake prop index for STR */
debugpline1("\"Intrinsic\" strength, %d", tmp);
}
for (i = 1; i <= LAST_PROP; i++) {
if (!intrinsic_possible(i, ptr)) continue;
++count;
/* a 1 in count chance of replacing the old choice
with this one, and a count-1 in count chance
of keeping the old choice (note that 1 in 1 and
0 in 1 are what we want for the first candidate) */
if (!rn2(count)) {
debugpline2("Intrinsic %d replacing %d", i, tmp);
tmp = i;
}
}
/* if strength is the only candidate, give it 50% chance */
if (conveys_STR && count == 1 && !rn2(2)) tmp = 0;
/* if something was chosen, give it now (givit() might fail) */
if (tmp == -1)
gainstr((struct obj *)0, 0, TRUE);
else if (tmp > 0)
givit(tmp, ptr);
}
break;
}
if (catch_lycanthropy) retouch_equipment(2);
return;
}
void
violated_vegetarian()
{
u.uconduct.unvegetarian++;
if (Role_if(PM_MONK)) {
You_feel("guilty.");
adjalign(-1);
}
return;
}
/* common code to check and possibly charge for 1 context.tin.tin,
* will split() context.tin.tin if necessary */
STATIC_PTR
void
costly_tin(alter_type)
int alter_type; /* COST_xxx */
{
struct obj *tin = context.tin.tin;
if (carried(tin) ? tin->unpaid :
(costly_spot(tin->ox, tin->oy) && !tin->no_charge)) {
if (tin->quan > 1L) {
tin = context.tin.tin = splitobj(tin, 1L);
context.tin.o_id = tin->o_id;
}
costly_alteration(tin, alter_type);
}
}
int
tin_variety_txt(s,tinvariety)
char *s;
int *tinvariety;
{
int k, l;
if (s && tinvariety) {
*tinvariety = -1;
for (k = 0; k < TTSZ-1; ++k) {
l = (int)strlen(tintxts[k].txt);
if (!strncmpi(s, tintxts[k].txt, l) &&
((int)strlen(s) > l) && s[l] == ' ') {
*tinvariety = k;
return (l + 1);
}
}
}
return 0;
}
/*
* This assumes that buf already contains the word "tin",
* as is the case with caller xname().
*/
void
tin_details(obj, mnum, buf)
struct obj *obj;
int mnum;
char *buf;
{
char buf2[BUFSZ];
int r = tin_variety(obj, TRUE);
if (obj && buf) {
if (r == SPINACH_TIN)
Strcat(buf, " of spinach");
else if (mnum == NON_PM)
Strcpy(buf, "empty tin");
else {
if ((obj->cknown || iflags.override_ID) && obj->spe < 0) {
if (r == ROTTEN_TIN || r == HOMEMADE_TIN) {
/* put these before the word tin */
Sprintf(buf2,"%s %s of ", tintxts[r].txt, buf);
Strcpy(buf, buf2);
} else {
Sprintf(eos(buf), " of %s ", tintxts[r].txt);
}
} else {
Strcpy(eos(buf), " of ");
}
if (vegetarian(&mons[mnum]))
Sprintf(eos(buf), "%s", mons[mnum].mname);
else
Sprintf(eos(buf), "%s meat", mons[mnum].mname);
}
}
}
void
set_tin_variety(obj, forcetype)
struct obj *obj;
int forcetype;
{
register int r;
if (forcetype == SPINACH_TIN ||
(forcetype == HEALTHY_TIN &&
(obj->corpsenm == NON_PM || /* empty or already spinach */
!vegetarian(&mons[obj->corpsenm])))) { /* replace meat */
obj->corpsenm = NON_PM; /* not based on any monster */
obj->spe = 1; /* spinach */
return;
} else if (forcetype == HEALTHY_TIN) {
r = tin_variety(obj, FALSE);
if (r < 0 || r >= TTSZ) r = ROTTEN_TIN; /* shouldn't happen */
while ((r == ROTTEN_TIN && !obj->cursed) || !tintxts[r].fodder)
r = rn2(TTSZ-1);
} else if (forcetype >= 0 && forcetype < TTSZ-1) {
r = forcetype;
} else { /* RANDOM_TIN */
r = rn2(TTSZ-1); /* take your pick */
if (r == ROTTEN_TIN && nonrotting_corpse(obj->corpsenm))
r = HOMEMADE_TIN; /* lizards don't rot */
}
obj->spe = -(r+1); /* offset by 1 to allow index 0 */
}
STATIC_OVL int
tin_variety(obj, disp)
struct obj *obj;
boolean disp; /* we're just displaying so leave things alone */
{
register int r;
if (obj->spe == 1) {
r = SPINACH_TIN;
} else if (obj->cursed) {
r = ROTTEN_TIN; /* always rotten if cursed */
} else if (obj->spe < 0) {
r = -(obj->spe);
--r; /* get rid of the offset */
} else
r = rn2(TTSZ-1);
if (!disp && r == HOMEMADE_TIN &&
!obj->blessed && !rn2(7))
r = ROTTEN_TIN; /* some homemade tins go bad */
if (r == ROTTEN_TIN && nonrotting_corpse(obj->corpsenm))
r = HOMEMADE_TIN; /* lizards don't rot */
return r;
}
STATIC_OVL
void
consume_tin(mesg)
const char *mesg;
{
const char *what;
int which, mnum, r;
struct obj *tin = context.tin.tin;
r = tin_variety(tin, FALSE);
if (tin->otrapped || (tin->cursed && r != HOMEMADE_TIN && !rn2(8))) {
b_trapped("tin", 0);
costly_tin(COST_DSTROY);
goto use_up_tin;
}
pline1(mesg); /* "You succeed in opening the tin." */
if (r != SPINACH_TIN) {
mnum = tin->corpsenm;
if (mnum == NON_PM) {
pline("It turns out to be empty.");
tin->dknown = tin->known = 1;
costly_tin(COST_OPEN);
goto use_up_tin;
}
which = 0; /* 0=>plural, 1=>as-is, 2=>"the" prefix */
if ((mnum == PM_COCKATRICE || mnum == PM_CHICKATRICE) &&
(Stone_resistance || Hallucination)) {
what = "chicken";
which = 1; /* suppress pluralization */
} else if (Hallucination) {
what = rndmonnam(NULL);
} else {
what = mons[mnum].mname;
if (the_unique_pm(&mons[mnum])) which = 2;
else if (type_is_pname(&mons[mnum])) which = 1;
}
if (which == 0) what = makeplural(what);
else if (which == 2) what = the(what);
pline("It smells like %s.", what);
if (yn("Eat it?") == 'n') {
if (flags.verbose) You("discard the open tin.");
if (!Hallucination) tin->dknown = tin->known = 1;
costly_tin(COST_OPEN);
goto use_up_tin;
}
/* in case stop_occupation() was called on previous meal */
context.victual.piece = (struct obj *)0;
context.victual.o_id = 0;
context.victual.fullwarn = context.victual.eating =
context.victual.doreset = FALSE;
You("consume %s %s.", tintxts[r].txt, mons[mnum].mname);
eating_conducts(&mons[mnum]);
tin->dknown = tin->known = 1;
cprefx(mnum);
cpostfx(mnum);
/* charge for one at pre-eating cost */
costly_tin(COST_OPEN);
if (tintxts[r].nut < 0) /* rotten */
make_vomiting((long)rn1(15, 10), FALSE);
else
lesshungry(tintxts[r].nut);
if (tintxts[r].greasy) {
/* Assume !Glib, because you can't open tins when Glib. */
incr_itimeout(&Glib, rnd(15));
pline("Eating %s food made your %s very slippery.",
tintxts[r].txt, makeplural(body_part(FINGER)));
}
} else { /* spinach... */
if (tin->cursed) {
pline("It contains some decaying%s%s substance.",
Blind ? "" : " ", Blind ? "" : hcolor(NH_GREEN));
} else {
pline("It contains spinach.");
tin->dknown = tin->known = 1;
}
if (yn("Eat it?") == 'n') {
if (flags.verbose) You("discard the open tin.");
costly_tin(COST_OPEN);
goto use_up_tin;
}
/*
* Same order as with non-spinach above:
* conduct update, side-effects, shop handling, and nutrition.
*/
u.uconduct.food++; /* don't need vegan/vegetarian checks for spinach */
if (!tin->cursed)
pline("This makes you feel like %s!",
Hallucination ? "Swee'pea" : "Popeye");
gainstr(tin, 0, FALSE);
costly_tin(COST_OPEN);
lesshungry(tin->blessed ? 600 : /* blessed */
!tin->cursed ? (400 + rnd(200)) : /* uncursed */
(200 + rnd(400))); /* cursed */
}
use_up_tin:
if (carried(tin))
useup(tin);
else
useupf(tin, 1L);
context.tin.tin = (struct obj *)0;
context.tin.o_id = 0;
}
STATIC_PTR
int
opentin(VOID_ARGS) /* called during each move whilst opening a tin */
{
/* perhaps it was stolen (although that should cause interruption) */
if (!carried(context.tin.tin) &&
(!obj_here(context.tin.tin, u.ux, u.uy) ||
!can_reach_floor(TRUE)))
return(0); /* %% probably we should use tinoid */
if(context.tin.usedtime++ >= 50) {
You("give up your attempt to open the tin.");
return(0);
}
if(context.tin.usedtime < context.tin.reqtime)
return(1); /* still busy */
consume_tin("You succeed in opening the tin.");
return(0);
}
STATIC_OVL void
start_tin(otmp) /* called when starting to open a tin */
register struct obj *otmp;
{
const char *mesg = 0;
register int tmp;
if (metallivorous(youmonst.data)) {
mesg = "You bite right into the metal tin...";
tmp = 0;
} else if (cantwield(youmonst.data)) { /* nohands || verysmall */
You("cannot handle the tin properly to open it.");
return;
} else if (otmp->blessed) {
/* 50/50 chance for immediate access vs 1 turn delay (unless
wielding blessed tin opener which always yields immediate
access); 1 turn delay case is non-deterministic: getting
interrupted and retrying might yield another 1 turn delay
or might open immediately on 2nd (or 3rd, 4th, ...) try */
tmp = (uwep && uwep->blessed && uwep->otyp == TIN_OPENER) ? 0 :
rn2(2);
if (!tmp)
mesg = "The tin opens like magic!";
else
pline_The("tin seems easy to open.");
} else if(uwep) {
switch(uwep->otyp) {
case TIN_OPENER:
mesg = "You easily open the tin."; /* iff tmp==0 */
tmp = rn2(uwep->cursed ? 3 : !uwep->blessed ? 2 : 1);
break;
case DAGGER:
case SILVER_DAGGER:
case ELVEN_DAGGER:
case ORCISH_DAGGER:
case ATHAME:
case CRYSKNIFE:
tmp = 3;
break;
case PICK_AXE:
case AXE:
tmp = 6;
break;
default:
goto no_opener;
}
pline("Using %s you try to open the tin.",
yobjnam(uwep, (char *)0));
} else {
no_opener:
pline("It is not so easy to open this tin.");
if(Glib) {
pline_The("tin slips from your %s.",
makeplural(body_part(FINGER)));
if(otmp->quan > 1L) {
otmp = splitobj(otmp, 1L);
}
if (carried(otmp)) dropx(otmp);
else stackobj(otmp);
return;
}
tmp = rn1(1 + 500/((int)(ACURR(A_DEX) + ACURRSTR)), 10);
}
context.tin.tin = otmp;
context.tin.o_id = otmp->o_id;
if (!tmp) {
consume_tin(mesg); /* begin immediately */
} else {
context.tin.reqtime = tmp;
context.tin.usedtime = 0;
set_occupation(opentin, "opening the tin", 0);
}
return;
}
int
Hear_again(VOID_ARGS) /* called when waking up after fainting */
{
/* Chance of deafness going away while fainted/sleepeing/etc. */
if (!rn2(2))
set_itimeout(&HDeaf, 0L);
return 0;
}
/* called on the "first bite" of rotten food */
STATIC_OVL int
rottenfood(obj)
struct obj *obj;
{
pline("Blecch! Rotten %s!", foodword(obj));
if(!rn2(4)) {
if (Hallucination) You_feel("rather trippy.");
else You_feel("rather %s.", body_part(LIGHT_HEADED));
make_confused(HConfusion + d(2,4),FALSE);
} else if(!rn2(4) && !Blind) {
pline("Everything suddenly goes dark.");
make_blinded((long)d(2,10),FALSE);
if (!Blind) Your1(vision_clears);
} else if(!rn2(3)) {
const char *what, *where;
int duration = rnd(10);
if (!Blind)
what = "goes", where = "dark";
else if (Levitation || Is_airlevel(&u.uz) ||
Is_waterlevel(&u.uz))
what = "you lose control of", where = "yourself";
else
what = "you slap against the", where =
(u.usteed) ? "saddle" :
surface(u.ux,u.uy);
pline_The("world spins and %s %s.", what, where);
incr_itimeout(&HDeaf, duration);
nomul(-duration);
multi_reason = "unconscious from rotten food";
nomovemsg = "You are conscious again.";
afternmv = Hear_again;
return(1);
}
return(0);
}
STATIC_OVL int
eatcorpse(otmp) /* called when a corpse is selected as food */
register struct obj *otmp;
{
int tp = 0, mnum = otmp->corpsenm;
long rotted = 0L;
int retcode = 0;
boolean stoneable = (flesh_petrifies(&mons[mnum]) &&
!Stone_resistance &&
!poly_when_stoned(youmonst.data));
/* KMH, conduct */
if (!vegan(&mons[mnum])) u.uconduct.unvegan++;
if (!vegetarian(&mons[mnum])) violated_vegetarian();
if (!nonrotting_corpse(mnum)) {
long age = peek_at_iced_corpse_age(otmp);
rotted = (monstermoves - age)/(10L + rn2(20));
if (otmp->cursed) rotted += 2L;
else if (otmp->blessed) rotted -= 2L;
}
if (mnum != PM_ACID_BLOB && !stoneable && rotted > 5L) {
boolean cannibal = maybe_cannibal(mnum, FALSE);
pline("Ulch - that %s was tainted%s!",
mons[mnum].mlet == S_FUNGUS ? "fungoid vegetation" :
!vegetarian(&mons[mnum]) ? "meat" : "protoplasm",
cannibal ? ", you cannibal" : "");
if (Sick_resistance) {
pline("It doesn't seem at all sickening, though...");
} else {
long sick_time;
sick_time = (long) rn1(10, 10);
/* make sure new ill doesn't result in improvement */
if (Sick && (sick_time > Sick))
sick_time = (Sick > 1L) ? Sick - 1L : 1L;
make_sick(sick_time,
corpse_xname(otmp, "rotted", CXN_NORMAL),
TRUE, SICK_VOMITABLE);
}
if (carried(otmp)) useup(otmp);
else useupf(otmp, 1L);
return(2);
} else if (acidic(&mons[mnum]) && !Acid_resistance) {
tp++;
You("have a very bad case of stomach acid."); /* not body_part() */
losehp(rnd(15), "acidic corpse", KILLED_BY_AN); /* acid damage */
} else if (poisonous(&mons[mnum]) && rn2(5)) {
tp++;
pline("Ecch - that must have been poisonous!");
if(!Poison_resistance) {
losestr(rnd(4));
losehp(rnd(15), "poisonous corpse", KILLED_BY_AN);
} else You("seem unaffected by the poison.");
/* now any corpse left too long will make you mildly ill */
} else if ((rotted > 5L || (rotted > 3L && rn2(5)))
&& !Sick_resistance) {
tp++;
You_feel("%ssick.", (Sick) ? "very " : "");
losehp(rnd(8), "cadaver", KILLED_BY_AN);
}
/* delay is weight dependent */
context.victual.reqtime = 3 + (mons[mnum].cwt >> 6);
if (!tp && !nonrotting_corpse(mnum) && (otmp->orotten || !rn2(7))) {
if (rottenfood(otmp)) {
otmp->orotten = TRUE;
(void)touchfood(otmp);
retcode = 1;
}
if (!mons[otmp->corpsenm].cnutrit) {
/* no nutrution: rots away, no message if you passed out */
if (!retcode) pline_The("corpse rots away completely.");
if (carried(otmp)) useup(otmp);
else useupf(otmp, 1L);
retcode = 2;
}
if (!retcode) consume_oeaten(otmp, 2); /* oeaten >>= 2 */
} else if ((mnum == PM_COCKATRICE || mnum == PM_CHICKATRICE) &&
(Stone_resistance || Hallucination)) {
pline("This tastes just like chicken!");
} else if (mnum == PM_FLOATING_EYE && u.umonnum == PM_RAVEN) {
You("peck the eyeball with delight.");
} else {
/* [is this right? omnivores end up always disliking the taste] */
boolean yummy = (vegan(&mons[mnum]) ?
(!carnivorous(youmonst.data) &&
herbivorous(youmonst.data)) :
(carnivorous(youmonst.data) &&
!herbivorous(youmonst.data)));
pline("%s%s %s!",
type_is_pname(&mons[mnum]) ? "" :
the_unique_pm(&mons[mnum]) ? "The " : "This ",
food_xname(otmp, FALSE),
Hallucination ?
(yummy ? ((u.umonnum == PM_TIGER) ? "is gr-r-reat" :
"is gnarly") : "is grody") :
(yummy ? "is delicious" : "tastes terrible"));
}
return(retcode);
}
STATIC_OVL void
start_eating(otmp) /* called as you start to eat */
register struct obj *otmp;
{
const char *old_nomovemsg, *save_nomovemsg;
debugpline2("start_eating: %lx (victual = %lx)",
(unsigned long)otmp, (unsigned long)context.victual.piece);
debugpline1("reqtime = %d", context.victual.reqtime);
debugpline1("(original reqtime = %d)", objects[otmp->otyp].oc_delay);
debugpline1("nmod = %d", context.victual.nmod);
debugpline1("oeaten = %d", otmp->oeaten);
context.victual.fullwarn = context.victual.doreset = FALSE;
context.victual.eating = TRUE;
if (otmp->otyp == CORPSE || otmp->globby) {
cprefx(context.victual.piece->corpsenm);
if (!context.victual.piece || !context.victual.eating) {
/* rider revived, or died and lifesaved */
return;
}
}
old_nomovemsg = nomovemsg;
if (bite()) {
/* survived choking, finish off food that's nearly done;
need this to handle cockatrice eggs, fortune cookies, etc */
if (++context.victual.usedtime >= context.victual.reqtime) {
/* don't want done_eating() to issue nomovemsg if it
is due to vomit() called by bite() */
save_nomovemsg = nomovemsg;
if (!old_nomovemsg) nomovemsg = 0;
done_eating(FALSE);
if (!old_nomovemsg) nomovemsg = save_nomovemsg;
}
return;
}
if (++context.victual.usedtime >= context.victual.reqtime) {
/* print "finish eating" message if they just resumed -dlc */
done_eating(context.victual.reqtime > 1 ? TRUE : FALSE);
return;
}
Sprintf(msgbuf, "eating %s", food_xname(otmp, TRUE));
set_occupation(eatfood, msgbuf, 0);
}
/*
* called on "first bite" of (non-corpse) food.
* used for non-rotten non-tin non-corpse food
*/
STATIC_OVL void
fprefx(otmp)
struct obj *otmp;
{
switch(otmp->otyp) {
case FOOD_RATION:
if(u.uhunger <= 200)
pline(Hallucination ? "Oh wow, like, superior, man!" :
"That food really hit the spot!");
else if(u.uhunger <= 700) pline("That satiated your %s!",
body_part(STOMACH));
break;
case TRIPE_RATION:
if (carnivorous(youmonst.data) && !humanoid(youmonst.data))
pline("That tripe ration was surprisingly good!");
else if (maybe_polyd(is_orc(youmonst.data), Race_if(PM_ORC)))
pline(Hallucination ? "Tastes great! Less filling!" :
"Mmm, tripe... not bad!");
else {
pline("Yak - dog food!");
more_experienced(1,0);
newexplevel();
/* not cannibalism, but we use similar criteria
for deciding whether to be sickened by this meal */
if (rn2(2) && !CANNIBAL_ALLOWED())
make_vomiting((long)rn1(context.victual.reqtime, 14), FALSE);
}
break;
case MEATBALL:
case MEAT_STICK:
case HUGE_CHUNK_OF_MEAT:
case MEAT_RING:
goto give_feedback;
/* break; */
case CLOVE_OF_GARLIC:
if (is_undead(youmonst.data)) {
make_vomiting((long)rn1(context.victual.reqtime, 5), FALSE);
break;
}
/* Fall through otherwise */
default:
if (otmp->otyp == SLIME_MOLD && !otmp->cursed &&
otmp->spe == context.current_fruit)
pline("My, that was a %s %s!",
Hallucination ? "primo" : "yummy",
singular(otmp, xname));
else if (otmp->otyp == APPLE && otmp->cursed &&
!Sleep_resistance)
; /* skip core joke; feedback deferred til fpostfx() */
else
#ifdef UNIX
if (otmp->otyp == APPLE || otmp->otyp == PEAR) {
if (!Hallucination) {
pline("Core dumped.");
} else {
/* This is based on an old Usenet joke, a fake a.out manual page */
int x = rnd(100);
if (x <= 75)
pline("Segmentation fault -- core dumped.");
else if (x <= 99)
pline("Bus error -- core dumped.");
else pline("Yo' mama -- core dumped.");
}
} else
#endif
#if defined(MAC) || defined(MACOSX) /* KMH -- Why should Unix have all the fun? */
if (otmp->otyp == APPLE) {
pline("Delicious! Must be a Macintosh!");
} else
#endif
if (otmp->otyp == EGG && stale_egg(otmp)) {
pline("Ugh. Rotten egg."); /* perhaps others like it */
make_vomiting((Vomiting & TIMEOUT) + (long)d(10,4), TRUE);
} else
give_feedback:
pline("This %s is %s", singular(otmp, xname),
otmp->cursed ? (Hallucination ? "grody!" : "terrible!") :
(otmp->otyp == CRAM_RATION
|| otmp->otyp == K_RATION
|| otmp->otyp == C_RATION)
? "bland." :
Hallucination ? "gnarly!" : "delicious!");
break;
}
}
/* increment a combat intrinsic with limits on its growth */
STATIC_OVL int
bounded_increase(old, inc, typ)
int old, inc, typ;
{
int absold, absinc, sgnold, sgninc;
/* don't include any amount coming from worn rings */
if (uright && uright->otyp == typ) old -= uright->spe;
if (uleft && uleft->otyp == typ) old -= uleft->spe;
absold = abs(old), absinc = abs(inc);
sgnold = sgn(old), sgninc = sgn(inc);
if (absinc == 0 || sgnold != sgninc || absold + absinc < 10) {
; /* use inc as-is */
} else if (absold + absinc < 20) {
absinc = rnd(absinc); /* 1..n */
if (absold + absinc < 10) absinc = 10 - absold;
inc = sgninc * absinc;
} else if (absold + absinc < 40) {
absinc = rn2(absinc) ? 1 : 0;
if (absold + absinc < 20) absinc = rnd(20 - absold);
inc = sgninc * absinc;
} else {
inc = 0; /* no further increase allowed via this method */
}
return old + inc;
}
STATIC_OVL void
accessory_has_effect(otmp)
struct obj *otmp;
{
pline("Magic spreads through your body as you digest the %s.",
otmp->oclass == RING_CLASS ? "ring" : "amulet");
}
STATIC_OVL void
eataccessory(otmp)
struct obj *otmp;
{
int typ = otmp->otyp;
long oldprop;
/* Note: rings are not so common that this is unbalancing. */
/* (How often do you even _find_ 3 rings of polymorph in a game?) */
oldprop = u.uprops[objects[typ].oc_oprop].intrinsic;
if (otmp == uleft || otmp == uright) {
Ring_gone(otmp);
if (u.uhp <= 0) return; /* died from sink fall */
}
otmp->known = otmp->dknown = 1; /* by taste */
if (!rn2(otmp->oclass == RING_CLASS ? 3 : 5)) {
switch (otmp->otyp) {
default:
if (!objects[typ].oc_oprop) break; /* should never happen */
if (!(u.uprops[objects[typ].oc_oprop].intrinsic & FROMOUTSIDE))
accessory_has_effect(otmp);
u.uprops[objects[typ].oc_oprop].intrinsic |= FROMOUTSIDE;
switch (typ) {
case RIN_SEE_INVISIBLE:
set_mimic_blocking();
see_monsters();
if (Invis && !oldprop && !ESee_invisible &&
!perceives(youmonst.data) && !Blind) {
newsym(u.ux,u.uy);
pline("Suddenly you can see yourself.");
makeknown(typ);
}
break;
case RIN_INVISIBILITY:
if (!oldprop && !EInvis && !BInvis &&
!See_invisible && !Blind) {
newsym(u.ux,u.uy);
Your("body takes on a %s transparency...",
Hallucination ? "normal" : "strange");
makeknown(typ);
}
break;
case RIN_PROTECTION_FROM_SHAPE_CHAN:
rescham();
break;
case RIN_LEVITATION:
/* undo the `.intrinsic |= FROMOUTSIDE' done above */
u.uprops[LEVITATION].intrinsic = oldprop;
if (!Levitation) {
float_up();
incr_itimeout(&HLevitation, d(10,20));
makeknown(typ);
}
break;
}
break;
case RIN_ADORNMENT:
accessory_has_effect(otmp);
if (adjattrib(A_CHA, otmp->spe, -1))
makeknown(typ);
break;
case RIN_GAIN_STRENGTH:
accessory_has_effect(otmp);
if (adjattrib(A_STR, otmp->spe, -1))
makeknown(typ);
break;
case RIN_GAIN_CONSTITUTION:
accessory_has_effect(otmp);
if (adjattrib(A_CON, otmp->spe, -1))
makeknown(typ);
break;
case RIN_INCREASE_ACCURACY:
accessory_has_effect(otmp);
u.uhitinc = (schar)bounded_increase((int)u.uhitinc, otmp->spe,
RIN_INCREASE_ACCURACY);
break;
case RIN_INCREASE_DAMAGE:
accessory_has_effect(otmp);
u.udaminc = (schar)bounded_increase((int)u.udaminc, otmp->spe,
RIN_INCREASE_DAMAGE);
break;
case RIN_PROTECTION:
accessory_has_effect(otmp);
HProtection |= FROMOUTSIDE;
u.ublessed = bounded_increase(u.ublessed, otmp->spe,
RIN_PROTECTION);
context.botl = 1;
break;
case RIN_FREE_ACTION:
/* Give sleep resistance instead */
if (!(HSleep_resistance & FROMOUTSIDE))
accessory_has_effect(otmp);
if (!Sleep_resistance)
You_feel("wide awake.");
HSleep_resistance |= FROMOUTSIDE;
break;
case AMULET_OF_CHANGE:
accessory_has_effect(otmp);
makeknown(typ);
change_sex();
You("are suddenly very %s!",
flags.female ? "feminine" : "masculine");
context.botl = 1;
break;
case AMULET_OF_UNCHANGING:
/* un-change: it's a pun */
if (!Unchanging && Upolyd) {
accessory_has_effect(otmp);
makeknown(typ);
rehumanize();
}
break;
case AMULET_OF_STRANGULATION: /* bad idea! */
/* no message--this gives no permanent effect */
choke(otmp);
break;
case AMULET_OF_RESTFUL_SLEEP: /* another bad idea! */
{
long newnap = (long)rnd(100), oldnap = (HSleepy & TIMEOUT);
if (!(HSleepy & FROMOUTSIDE))
accessory_has_effect(otmp);
HSleepy |= FROMOUTSIDE;
/* might also be wearing one; use shorter of two timeouts */
if (newnap < oldnap || oldnap == 0L)
HSleepy = (HSleepy & ~TIMEOUT) | newnap;
}
break;
case RIN_SUSTAIN_ABILITY:
case AMULET_OF_LIFE_SAVING:
case AMULET_OF_REFLECTION: /* nice try */
/* can't eat Amulet of Yendor or fakes,
* and no oc_prop even if you could -3.
*/
break;
}
}
}
STATIC_OVL void
eatspecial() /* called after eating non-food */
{
register struct obj *otmp = context.victual.piece;
/* lesshungry wants an occupation to handle choke messages correctly */
set_occupation(eatfood, "eating non-food", 0);
lesshungry(context.victual.nmod);
occupation = 0;
context.victual.piece = (struct obj *)0;
context.victual.o_id = 0;
context.victual.eating = 0;
if (otmp->oclass == COIN_CLASS) {
if (carried(otmp))
useupall(otmp);
else
useupf(otmp, otmp->quan);
vault_gd_watching(GD_EATGOLD);
return;
}
#ifdef MAIL
if (otmp->otyp == SCR_MAIL) {
/* no nutrition */
pline("This junk mail is less than satisfying.");
}
#endif
if (otmp->oclass == POTION_CLASS) {
otmp->quan++; /* dopotion() does a useup() */
(void)dopotion(otmp);
}
if (otmp->oclass == RING_CLASS || otmp->oclass == AMULET_CLASS)
eataccessory(otmp);
else if (otmp->otyp == LEASH && otmp->leashmon)
o_unleash(otmp);
/* KMH -- idea by "Tommy the Terrorist" */
if ((otmp->otyp == TRIDENT) && !otmp->cursed)
{
pline(Hallucination ? "Four out of five dentists agree." :
"That was pure chewing satisfaction!");
exercise(A_WIS, TRUE);
}
if ((otmp->otyp == FLINT) && !otmp->cursed)
{
pline("Yabba-dabba delicious!");
exercise(A_CON, TRUE);
}
if (otmp == uwep && otmp->quan == 1L) uwepgone();
if (otmp == uquiver && otmp->quan == 1L) uqwepgone();
if (otmp == uswapwep && otmp->quan == 1L) uswapwepgone();
if (otmp == uball) unpunish();
if (otmp == uchain) unpunish(); /* but no useup() */
else if (carried(otmp)) useup(otmp);
else useupf(otmp, 1L);
}
/* NOTE: the order of these words exactly corresponds to the
order of oc_material values #define'd in objclass.h. */
static const char *foodwords[] = {
"meal", "liquid", "wax", "food", "meat",
"paper", "cloth", "leather", "wood", "bone", "scale",
"metal", "metal", "metal", "silver", "gold", "platinum", "mithril",
"plastic", "glass", "rich food", "stone"
};
STATIC_OVL const char *
foodword(otmp)
register struct obj *otmp;
{
if (otmp->oclass == FOOD_CLASS) return "food";
if (otmp->oclass == GEM_CLASS &&
objects[otmp->otyp].oc_material == GLASS &&
otmp->dknown)
makeknown(otmp->otyp);
return foodwords[objects[otmp->otyp].oc_material];
}
STATIC_OVL void
fpostfx(otmp) /* called after consuming (non-corpse) food */
register struct obj *otmp;
{
switch(otmp->otyp) {
case SPRIG_OF_WOLFSBANE:
if (u.ulycn >= LOW_PM || is_were(youmonst.data))
you_unwere(TRUE);
break;
case CARROT:
if (!u.uswallow ||
!attacktype_fordmg(u.ustuck->data, AT_ENGL, AD_BLND))
make_blinded((long)u.ucreamed,TRUE);
break;
case FORTUNE_COOKIE:
outrumor(bcsign(otmp), BY_COOKIE);
if (!Blind) u.uconduct.literate++;
break;
case LUMP_OF_ROYAL_JELLY:
/* This stuff seems to be VERY healthy! */
gainstr(otmp, 1, TRUE);
if (Upolyd) {
u.mh += otmp->cursed ? -rnd(20) : rnd(20);
if (u.mh > u.mhmax) {
if (!rn2(17)) u.mhmax++;
u.mh = u.mhmax;
} else if (u.mh <= 0) {
rehumanize();
}
} else {
u.uhp += otmp->cursed ? -rnd(20) : rnd(20);
if (u.uhp > u.uhpmax) {
if(!rn2(17)) u.uhpmax++;
u.uhp = u.uhpmax;
} else if (u.uhp <= 0) {
killer.format = KILLED_BY_AN;
Strcpy(killer.name, "rotten lump of royal jelly");
done(POISONING);
}
}
if(!otmp->cursed) heal_legs();
break;
case EGG:
if (flesh_petrifies(&mons[otmp->corpsenm])) {
if (!Stone_resistance &&
!(poly_when_stoned(youmonst.data) &&
polymon(PM_STONE_GOLEM))) {
if (!Stoned) {
Sprintf(killer.name,
"%s egg", mons[otmp->corpsenm].mname);
make_stoned(5L, (char *)0,
KILLED_BY_AN, killer.name);
}
}
/* note: no "tastes like chicken" message for eggs */
}
break;
case EUCALYPTUS_LEAF:
if (Sick && !otmp->cursed)
make_sick(0L, (char *)0, TRUE, SICK_ALL);
if (Vomiting && !otmp->cursed)
make_vomiting(0L, TRUE);
break;
case APPLE:
if (otmp->cursed && !Sleep_resistance) {
/* Snow White; 'poisoned' applies to [a subset of] weapons,
not food, so we substitute cursed; fortunately our hero
won't have to wait for a prince to be rescued/revived */
if (Race_if(PM_DWARF) && Hallucination)
verbalize("Heigh-ho, ho-hum, I think I'll skip work today.");
else if (Deaf || !flags.acoustics)
You("fall asleep.");
else
You_hear("sinister laughter as you fall asleep...");
fall_asleep(-rn1(11, 20), TRUE);
}
break;
}
return;
}
#if 0
/* intended for eating a spellbook while polymorphed, but not used;
"leather" applied to appearance, not composition, and has been
changed to "leathery" to reflect that */
STATIC_DCL boolean FDECL(leather_cover, (struct obj *));
STATIC_OVL boolean
leather_cover(otmp)
struct obj *otmp;
{
const char *odesc = OBJ_DESCR(objects[otmp->otyp]);
if (odesc && (otmp->oclass == SPBOOK_CLASS)) {
if (!strcmp(odesc, "leather"))
return TRUE;
}
return FALSE;
}
#endif
/*
* return 0 if the food was not dangerous.
* return 1 if the food was dangerous and you chose to stop.
* return 2 if the food was dangerous and you chose to eat it anyway.
*/
STATIC_OVL int
edibility_prompts(otmp)
struct obj *otmp;
{
/* blessed food detection granted you a one-use
ability to detect food that is unfit for consumption
or dangerous and avoid it. */
char buf[BUFSZ], foodsmell[BUFSZ],
it_or_they[QBUFSZ], eat_it_anyway[QBUFSZ];
boolean cadaver = (otmp->otyp == CORPSE),
stoneorslime = FALSE;
int material = objects[otmp->otyp].oc_material,
mnum = otmp->corpsenm;
long rotted = 0L;
Strcpy(foodsmell, Tobjnam(otmp, "smell"));
Strcpy(it_or_they, (otmp->quan == 1L) ? "it" : "they");
Sprintf(eat_it_anyway, "Eat %s anyway?",
(otmp->quan == 1L) ? "it" : "one");
if (cadaver || otmp->otyp == EGG || otmp->otyp == TIN) {
/* These checks must match those in eatcorpse() */
stoneorslime = (flesh_petrifies(&mons[mnum]) &&
!Stone_resistance &&
!poly_when_stoned(youmonst.data));
if (mnum == PM_GREEN_SLIME || otmp->otyp == GLOB_OF_GREEN_SLIME)
stoneorslime = (!Unchanging && !slimeproof(youmonst.data));
if (cadaver && !nonrotting_corpse(mnum)) {
long age = peek_at_iced_corpse_age(otmp);
/* worst case rather than random
in this calculation to force prompt */
rotted = (monstermoves - age)/(10L + 0 /* was rn2(20) */);
if (otmp->cursed) rotted += 2L;
else if (otmp->blessed) rotted -= 2L;
}
}
/*
* These problems with food should be checked in
* order from most detrimental to least detrimental.
*/
if (cadaver && mnum != PM_ACID_BLOB && rotted > 5L && !Sick_resistance) {
/* Tainted meat */
Sprintf(buf, "%s like %s could be tainted! %s",
foodsmell, it_or_they, eat_it_anyway);
if (yn_function(buf,ynchars,'n')=='n') return 1;
else return 2;
}
if (stoneorslime) {
Sprintf(buf, "%s like %s could be something very dangerous! %s",
foodsmell, it_or_they, eat_it_anyway);
if (yn_function(buf,ynchars,'n')=='n') return 1;
else return 2;
}
if (otmp->orotten || (cadaver && rotted > 3L)) {
/* Rotten */
Sprintf(buf, "%s like %s could be rotten! %s",
foodsmell, it_or_they, eat_it_anyway);
if (yn_function(buf,ynchars,'n')=='n') return 1;
else return 2;
}
if (cadaver && poisonous(&mons[mnum]) && !Poison_resistance) {
/* poisonous */
Sprintf(buf, "%s like %s might be poisonous! %s",
foodsmell, it_or_they, eat_it_anyway);
if (yn_function(buf,ynchars,'n')=='n') return 1;
else return 2;
}
if (otmp->otyp == APPLE && otmp->cursed && !Sleep_resistance) {
/* causes sleep, for long enough to be dangerous */
Sprintf(buf, "%s like %s might have been poisoned. %s",
foodsmell, it_or_they, eat_it_anyway);
return (yn_function(buf, ynchars, 'n') == 'n') ? 1 : 2;
}
if (cadaver && !vegetarian(&mons[mnum]) &&
!u.uconduct.unvegetarian && Role_if(PM_MONK)) {
Sprintf(buf, "%s unhealthy. %s",
foodsmell, eat_it_anyway);
if (yn_function(buf,ynchars,'n')=='n') return 1;
else return 2;
}
if (cadaver && acidic(&mons[mnum]) && !Acid_resistance) {
Sprintf(buf, "%s rather acidic. %s",
foodsmell, eat_it_anyway);
if (yn_function(buf,ynchars,'n')=='n') return 1;
else return 2;
}
if (Upolyd && u.umonnum == PM_RUST_MONSTER &&
is_metallic(otmp) && otmp->oerodeproof) {
Sprintf(buf, "%s disgusting to you right now. %s",
foodsmell, eat_it_anyway);
if (yn_function(buf,ynchars,'n')=='n') return 1;
else return 2;
}
/*
* Breaks conduct, but otherwise safe.
*/
if (!u.uconduct.unvegan &&
((material == LEATHER || material == BONE ||
material == DRAGON_HIDE || material == WAX) ||
(cadaver && !vegan(&mons[mnum])))) {
Sprintf(buf, "%s foul and unfamiliar to you. %s",
foodsmell, eat_it_anyway);
if (yn_function(buf,ynchars,'n')=='n') return 1;
else return 2;
}
if (!u.uconduct.unvegetarian &&
((material == LEATHER || material == BONE ||
material == DRAGON_HIDE) ||
(cadaver && !vegetarian(&mons[mnum])))) {
Sprintf(buf, "%s unfamiliar to you. %s",
foodsmell, eat_it_anyway);
if (yn_function(buf,ynchars,'n')=='n') return 1;
else return 2;
}
if (cadaver && mnum != PM_ACID_BLOB && rotted > 5L && Sick_resistance) {
/* Tainted meat with Sick_resistance */
Sprintf(buf, "%s like %s could be tainted! %s",
foodsmell, it_or_they, eat_it_anyway);
if (yn_function(buf,ynchars,'n')=='n') return 1;
else return 2;
}
return 0;
}
int
doeat() /* generic "eat" command funtion (see cmd.c) */
{
struct obj *otmp;
int basenutrit; /* nutrition of full item */
boolean dont_start = FALSE, nodelicious = FALSE;
if (Strangled) {
pline("If you can't breathe air, how can you consume solids?");
return 0;
}
if (!(otmp = floorfood("eat", 0))) return 0;
if (check_capacity((char *)0)) return 0;
if (u.uedibility) {
int res = edibility_prompts(otmp);
if (res) {
Your("%s stops tingling and your sense of smell returns to normal.",
body_part(NOSE));
u.uedibility = 0;
if (res == 1) return 0;
}
}
/* We have to make non-foods take 1 move to eat, unless we want to
* do ridiculous amounts of coding to deal with partly eaten plate
* mails, players who polymorph back to human in the middle of their
* metallic meal, etc....
*/
if (!(carried(otmp) ? retouch_object(&otmp, FALSE) :
touch_artifact(otmp, &youmonst))) {
return 1;
} else if (!is_edible(otmp)) {
You("cannot eat that!");
return 0;
} else if ((otmp->owornmask & (W_ARMOR|W_TOOL|W_AMUL|W_SADDLE)) != 0) {
/* let them eat rings */
You_cant("eat %s you're wearing.", something);
return 0;
}
if (is_metallic(otmp) &&
u.umonnum == PM_RUST_MONSTER && otmp->oerodeproof) {
otmp->rknown = TRUE;
if (otmp->quan > 1L) {
if(!carried(otmp))
(void) splitobj(otmp, otmp->quan - 1L);
else
otmp = splitobj(otmp, 1L);
}
pline("Ulch - that %s was rustproofed!", xname(otmp));
/* The regurgitated object's rustproofing is gone now */
otmp->oerodeproof = 0;
make_stunned((HStun & TIMEOUT) + (long)rn2(10), TRUE);
You("spit %s out onto the %s.", the(xname(otmp)),
surface(u.ux, u.uy));
if (carried(otmp)) {
freeinv(otmp);
dropy(otmp);
}
stackobj(otmp);
return 1;
}
/* KMH -- Slow digestion is... indigestible */
if (otmp->otyp == RIN_SLOW_DIGESTION) {
pline("This ring is indigestible!");
(void) rottenfood(otmp);
if (otmp->dknown && !objects[otmp->otyp].oc_name_known
&& !objects[otmp->otyp].oc_uname)
docall(otmp);
return (1);
}
if (otmp->oclass != FOOD_CLASS) {
int material;
context.victual.reqtime = 1;
context.victual.piece = otmp;
context.victual.o_id = otmp->o_id;
/* Don't split it, we don't need to if it's 1 move */
context.victual.usedtime = 0;
context.victual.canchoke = (u.uhs == SATIATED);
/* Note: gold weighs 1 pt. for each 1000 pieces (see */
/* pickup.c) so gold and non-gold is consistent. */
if (otmp->oclass == COIN_CLASS)
basenutrit = ((otmp->quan > 200000L) ? 2000
: (int)(otmp->quan/100L));
else if(otmp->oclass == BALL_CLASS || otmp->oclass == CHAIN_CLASS)
basenutrit = weight(otmp);
/* oc_nutrition is usually weight anyway */
else basenutrit = objects[otmp->otyp].oc_nutrition;
#ifdef MAIL
if (otmp->otyp == SCR_MAIL) {
basenutrit = 0;
nodelicious = TRUE;
}
#endif
context.victual.nmod = basenutrit;
context.victual.eating = TRUE; /* needed for lesshungry() */
material = objects[otmp->otyp].oc_material;
if (material == LEATHER ||
material == BONE || material == DRAGON_HIDE) {
u.uconduct.unvegan++;
violated_vegetarian();
} else if (material == WAX)
u.uconduct.unvegan++;
u.uconduct.food++;
if (otmp->cursed)
(void) rottenfood(otmp);
if (otmp->oclass == WEAPON_CLASS && otmp->opoisoned) {
pline("Ecch - that must have been poisonous!");
if(!Poison_resistance) {
losestr(rnd(4));
losehp(rnd(15), xname(otmp), KILLED_BY_AN);
} else
You("seem unaffected by the poison.");
} else if (!otmp->cursed && !nodelicious)
pline("%s%s is delicious!",
(obj_is_pname(otmp) &&
(otmp->oartifact < ART_ORB_OF_DETECTION)) ? "" : "This ",
otmp->oclass == COIN_CLASS ? foodword(otmp) :
singular(otmp, xname));
eatspecial();
return 1;
}
if(otmp == context.victual.piece) {
/* If they weren't able to choke, they don't suddenly become able to
* choke just because they were interrupted. On the other hand, if
* they were able to choke before, if they lost food it's possible
* they shouldn't be able to choke now.
*/
if (u.uhs != SATIATED) context.victual.canchoke = FALSE;
context.victual.o_id = 0;
context.victual.piece = touchfood(otmp);
if (context.victual.piece)
context.victual.o_id = context.victual.piece->o_id;
You("resume your meal.");
start_eating(context.victual.piece);
return(1);
}
/* nothing in progress - so try to find something. */
/* tins are a special case */
/* tins must also check conduct separately in case they're discarded */
if(otmp->otyp == TIN) {
start_tin(otmp);
return(1);
}
/* KMH, conduct */
u.uconduct.food++;
context.victual.o_id = 0;
context.victual.piece = otmp = touchfood(otmp);
if (context.victual.piece)
context.victual.o_id = context.victual.piece->o_id;
context.victual.usedtime = 0;
/* Now we need to calculate delay and nutritional info.
* The base nutrition calculated here and in eatcorpse() accounts
* for normal vs. rotten food. The reqtime and nutrit values are
* then adjusted in accordance with the amount of food left.
*/
if(otmp->otyp == CORPSE || otmp->globby) {
int tmp = eatcorpse(otmp);
if (tmp == 2) {
/* used up */
context.victual.piece = (struct obj *)0;
context.victual.o_id = 0;
return(1);
} else if (tmp)
dont_start = TRUE;
/* if not used up, eatcorpse sets up reqtime and may modify
* oeaten */
} else {
/* No checks for WAX, LEATHER, BONE, DRAGON_HIDE. These are
* all handled in the != FOOD_CLASS case, above */
switch (objects[otmp->otyp].oc_material) {
case FLESH:
u.uconduct.unvegan++;
if (otmp->otyp != EGG) {
violated_vegetarian();
}
break;
default:
if (otmp->otyp == PANCAKE ||
otmp->otyp == FORTUNE_COOKIE || /* eggs */
otmp->otyp == CREAM_PIE ||
otmp->otyp == CANDY_BAR || /* milk */
otmp->otyp == LUMP_OF_ROYAL_JELLY)
u.uconduct.unvegan++;
break;
}
context.victual.reqtime = objects[otmp->otyp].oc_delay;
if (otmp->otyp != FORTUNE_COOKIE &&
(otmp->cursed || (!nonrotting_food(otmp->otyp) &&
(monstermoves - otmp->age) > (otmp->blessed ? 50L : 30L) &&
(otmp->orotten || !rn2(7))))) {
if (rottenfood(otmp)) {
otmp->orotten = TRUE;
dont_start = TRUE;
}
consume_oeaten(otmp, 1); /* oeaten >>= 1 */
} else
fprefx(otmp);
}
/* re-calc the nutrition */
if (otmp->otyp == CORPSE) basenutrit = mons[otmp->corpsenm].cnutrit;
else basenutrit = objects[otmp->otyp].oc_nutrition;
debugpline1("before rounddiv: context.victual.reqtime == %d",
context.victual.reqtime);
debugpline2("oeaten == %d, basenutrit == %d",
otmp->oeaten, basenutrit);
context.victual.reqtime = (basenutrit == 0 ? 0 :
rounddiv(context.victual.reqtime * (long)otmp->oeaten, basenutrit));
debugpline1("after rounddiv: context.victual.reqtime == %d",
context.victual.reqtime);
/* calculate the modulo value (nutrit. units per round eating)
* note: this isn't exact - you actually lose a little nutrition
* due to this method.
* TODO: add in a "remainder" value to be given at the end of the
* meal.
*/
if (context.victual.reqtime == 0 || otmp->oeaten == 0)
/* possible if most has been eaten before */
context.victual.nmod = 0;
else if ((int)otmp->oeaten >= context.victual.reqtime)
context.victual.nmod = -((int)otmp->oeaten / context.victual.reqtime);
else
context.victual.nmod = context.victual.reqtime % otmp->oeaten;
context.victual.canchoke = (u.uhs == SATIATED);
if (!dont_start) start_eating(otmp);
return(1);
}
/* Take a single bite from a piece of food, checking for choking and
* modifying usedtime. Returns 1 if they choked and survived, 0 otherwise.
*/
STATIC_OVL int
bite()
{
if(context.victual.canchoke && u.uhunger >= 2000) {
choke(context.victual.piece);
return 1;
}
if (context.victual.doreset) {
do_reset_eat();
return 0;
}
force_save_hs = TRUE;
if(context.victual.nmod < 0) {
lesshungry(-context.victual.nmod);
consume_oeaten(context.victual.piece, context.victual.nmod); /* -= -nmod */
} else if(context.victual.nmod > 0 && (context.victual.usedtime % context.victual.nmod)) {
lesshungry(1);
consume_oeaten(context.victual.piece, -1); /* -= 1 */
}
force_save_hs = FALSE;
recalc_wt();
return 0;
}
void
gethungry() /* as time goes by - called by moveloop() and domove() */
{
if (u.uinvulnerable) return; /* you don't feel hungrier */
if ((!u.usleep || !rn2(10)) /* slow metabolic rate while asleep */
&& (carnivorous(youmonst.data) || herbivorous(youmonst.data))
&& !Slow_digestion)
u.uhunger--; /* ordinary food consumption */
if (moves % 2) { /* odd turns */
/* Regeneration uses up food, unless due to an artifact */
if ((HRegeneration & ~FROMFORM) ||
(ERegeneration & ~(W_ARTI|W_WEP))) u.uhunger--;
if (near_capacity() > SLT_ENCUMBER) u.uhunger--;
} else { /* even turns */
if (Hunger) u.uhunger--;
/* Conflict uses up food too */
if (HConflict || (EConflict & (~W_ARTI))) u.uhunger--;
/* +0 charged rings don't do anything, so don't affect hunger */
/* Slow digestion still uses ring hunger */
switch ((int)(moves % 20)) { /* note: use even cases only */
case 4: if (uleft &&
(uleft->spe || !objects[uleft->otyp].oc_charged))
u.uhunger--;
break;
case 8: if (uamul) u.uhunger--;
break;
case 12: if (uright &&
(uright->spe || !objects[uright->otyp].oc_charged))
u.uhunger--;
break;
case 16: if (u.uhave.amulet) u.uhunger--;
break;
default: break;
}
}
newuhs(TRUE);
}
void
morehungry(num) /* called after vomiting and after performing feats of magic */
register int num;
{
u.uhunger -= num;
newuhs(TRUE);
}
void
lesshungry(num) /* called after eating (and after drinking fruit juice) */
register int num;
{
/* See comments in newuhs() for discussion on force_save_hs */
boolean iseating = (occupation == eatfood) || force_save_hs;
debugpline1("lesshungry(%d)", num);
u.uhunger += num;
if(u.uhunger >= 2000) {
if (!iseating || context.victual.canchoke) {
if (iseating) {
choke(context.victual.piece);
reset_eat();
} else
choke(occupation == opentin ? context.tin.tin : (struct obj *)0);
/* no reset_eat() */
}
} else {
/* Have lesshungry() report when you're nearly full so all eating
* warns when you're about to choke.
*/
if (u.uhunger >= 1500) {
if (!context.victual.eating || (context.victual.eating && !context.victual.fullwarn)) {
pline("You're having a hard time getting all of it down.");
nomovemsg = "You're finally finished.";
if (!context.victual.eating)
multi = -2;
else {
context.victual.fullwarn = TRUE;
if (context.victual.canchoke && context.victual.reqtime > 1) {
/* a one-gulp food will not survive a stop */
if (yn_function("Continue eating?",
ynchars,'n') != 'y') {
reset_eat();
nomovemsg = (char *)0;
}
}
}
}
}
}
newuhs(FALSE);
}
STATIC_PTR
int
unfaint(VOID_ARGS)
{
(void) Hear_again();
if(u.uhs > FAINTING)
u.uhs = FAINTING;
stop_occupation();
context.botl = 1;
return 0;
}
boolean
is_fainted()
{
return((boolean)(u.uhs == FAINTED));
}
void
reset_faint() /* call when a faint must be prematurely terminated */
{
if (afternmv == unfaint) unmul("You revive.");
}
void
newuhs(incr) /* compute and comment on your (new?) hunger status */
boolean incr;
{
unsigned newhs;
static unsigned save_hs;
static boolean saved_hs = FALSE;
int h = u.uhunger;
newhs = (h > 1000) ? SATIATED :
(h > 150) ? NOT_HUNGRY :
(h > 50) ? HUNGRY :
(h > 0) ? WEAK : FAINTING;
/* While you're eating, you may pass from WEAK to HUNGRY to NOT_HUNGRY.
* This should not produce the message "you only feel hungry now";
* that message should only appear if HUNGRY is an endpoint. Therefore
* we check to see if we're in the middle of eating. If so, we save
* the first hunger status, and at the end of eating we decide what
* message to print based on the _entire_ meal, not on each little bit.
*/
/* It is normally possible to check if you are in the middle of a meal
* by checking occupation == eatfood, but there is one special case:
* start_eating() can call bite() for your first bite before it
* sets the occupation.
* Anyone who wants to get that case to work _without_ an ugly static
* force_save_hs variable, feel free.
*/
/* Note: If you become a certain hunger status in the middle of the
* meal, and still have that same status at the end of the meal,
* this will incorrectly print the associated message at the end of
* the meal instead of the middle. Such a case is currently
* impossible, but could become possible if a message for SATIATED
* were added or if HUNGRY and WEAK were separated by a big enough
* gap to fit two bites.
*/
if (occupation == eatfood || force_save_hs) {
if (!saved_hs) {
save_hs = u.uhs;
saved_hs = TRUE;
}
u.uhs = newhs;
return;
} else {
if (saved_hs) {
u.uhs = save_hs;
saved_hs = FALSE;
}
}
if(newhs == FAINTING) {
if(is_fainted()) newhs = FAINTED;
if(u.uhs <= WEAK || rn2(20-u.uhunger/10) >= 19) {
if(!is_fainted() && multi >= 0 /* %% */) {
int duration = 10-(u.uhunger/10);
/* stop what you're doing, then faint */
stop_occupation();
You("faint from lack of food.");
if (!Levitation) selftouch("Falling, you");
incr_itimeout(&HDeaf, duration);
nomul(-duration);
multi_reason = "fainted from lack of food";
nomovemsg = "You regain consciousness.";
afternmv = unfaint;
newhs = FAINTED;
}
} else
if(u.uhunger < -(int)(200 + 20*ACURR(A_CON))) {
u.uhs = STARVED;
context.botl = 1;
bot();
You("die from starvation.");
killer.format = KILLED_BY;
Strcpy(killer.name, "starvation");
done(STARVING);
/* if we return, we lifesaved, and that calls newuhs */
return;
}
}
if(newhs != u.uhs) {
if(newhs >= WEAK && u.uhs < WEAK)
losestr(1); /* this may kill you -- see below */
else if(newhs < WEAK && u.uhs >= WEAK)
losestr(-1);
switch(newhs){
case HUNGRY:
if (Hallucination) {
You((!incr) ?
"now have a lesser case of the munchies." :
"are getting the munchies.");
} else
You((!incr) ? "only feel hungry now." :
(u.uhunger < 145) ? "feel hungry." :
"are beginning to feel hungry.");
if (incr && occupation &&
(occupation != eatfood && occupation != opentin))
stop_occupation();
context.travel = context.travel1 = context.mv = context.run = 0;
break;
case WEAK:
if (Hallucination)
pline((!incr) ?
"You still have the munchies." :
"The munchies are interfering with your motor capabilities.");
else if (incr &&
(Role_if(PM_WIZARD) || Race_if(PM_ELF) ||
Role_if(PM_VALKYRIE)))
pline("%s needs food, badly!",
(Role_if(PM_WIZARD) || Role_if(PM_VALKYRIE)) ?
urole.name.m : "Elf");
else
You((!incr) ? "feel weak now." :
(u.uhunger < 45) ? "feel weak." :
"are beginning to feel weak.");
if (incr && occupation &&
(occupation != eatfood && occupation != opentin))
stop_occupation();
context.travel = context.travel1 = context.mv = context.run = 0;
break;
}
u.uhs = newhs;
context.botl = 1;
bot();
if ((Upolyd ? u.mh : u.uhp) < 1) {
You("die from hunger and exhaustion.");
killer.format = KILLED_BY;
Strcpy(killer.name, "exhaustion");
done(STARVING);
return;
}
}
}
/* Returns an object representing food. Object may be either on floor or
* in inventory.
*/
struct obj *
floorfood(verb,corpsecheck) /* get food from floor or pack */
const char *verb;
int corpsecheck; /* 0, no check, 1, corpses, 2, tinnable corpses */
{
register struct obj *otmp;
char qbuf[QBUFSZ];
char c;
boolean feeding = !strcmp(verb, "eat"), /* corpsecheck==0 */
offering = !strcmp(verb, "sacrifice"); /* corpsecheck==1 */
/* if we can't touch floor objects then use invent food only */
if (!can_reach_floor(TRUE) ||
(feeding && u.usteed) || /* can't eat off floor while riding */
(is_pool_or_lava(u.ux, u.uy) &&
(Wwalking || is_clinger(youmonst.data) ||
(Flying && !Breathless))))
goto skipfloor;
if (feeding && metallivorous(youmonst.data)) {
struct obj *gold;
struct trap *ttmp = t_at(u.ux, u.uy);
if (ttmp && ttmp->tseen && ttmp->ttyp == BEAR_TRAP) {
/* If not already stuck in the trap, perhaps there should
be a chance to becoming trapped? Probably not, because
then the trap would just get eaten on the _next_ turn... */
Sprintf(qbuf, "There is a bear trap here (%s); eat it?",
(u.utrap && u.utraptype == TT_BEARTRAP) ?
"holding you" : "armed");
if ((c = yn_function(qbuf, ynqchars, 'n')) == 'y') {
u.utrap = u.utraptype = 0;
deltrap(ttmp);
return mksobj(BEARTRAP, TRUE, FALSE);
} else if (c == 'q') {
return (struct obj *)0;
}
}
if (youmonst.data != &mons[PM_RUST_MONSTER] &&
(gold = g_at(u.ux, u.uy)) != 0) {
if (gold->quan == 1L)
Sprintf(qbuf, "There is 1 gold piece here; eat it?");
else
Sprintf(qbuf, "There are %ld gold pieces here; eat them?",
gold->quan);
if ((c = yn_function(qbuf, ynqchars, 'n')) == 'y') {
return gold;
} else if (c == 'q') {
return (struct obj *)0;
}
}
}
/* Is there some food (probably a heavy corpse) here on the ground? */
for (otmp = level.objects[u.ux][u.uy]; otmp; otmp = otmp->nexthere) {
if (corpsecheck ?
(otmp->otyp==CORPSE && (corpsecheck == 1 || tinnable(otmp))) :
feeding ? (otmp->oclass != COIN_CLASS && is_edible(otmp)) :
otmp->oclass==FOOD_CLASS) {
char qsfx[QBUFSZ];
boolean one = (otmp->quan == 1L);
/* "There is <an object> here; <verb> it?" or
"There are <N objects> here; <verb> one?" */
Sprintf(qbuf, "There %s ", otense(otmp, "are"));
Sprintf(qsfx, " here; %s %s?", verb, one ? "it" : "one");
(void)safe_qbuf(qbuf, qbuf, qsfx,
otmp, doname, ansimpleoname,
one ? something : (const char *)"things");
if ((c = yn_function(qbuf,ynqchars,'n')) == 'y')
return(otmp);
else if (c == 'q')
return((struct obj *) 0);
}
}
skipfloor:
/* We cannot use ALL_CLASSES since that causes getobj() to skip its
* "ugly checks" and we need to check for inedible items.
*/
otmp = getobj(feeding ? allobj : offering ? offerfodder : comestibles,
verb);
if (corpsecheck && otmp && !(offering && otmp->oclass == AMULET_CLASS))
if (otmp->otyp != CORPSE || (corpsecheck == 2 && !tinnable(otmp))) {
You_cant("%s that!", verb);
return (struct obj *)0;
}
return otmp;
}
/* Side effects of vomiting */
/* added nomul (MRS) - it makes sense, you're too busy being sick! */
void
vomit() /* A good idea from David Neves */
{
if (cantvomit(youmonst.data))
/* doesn't cure food poisoning; message assumes that we aren't
dealing with some esoteric body_part() */
Your("jaw gapes convulsively.");
else
make_sick(0L, (char *)0, TRUE, SICK_VOMITABLE);
nomul(-2);
multi_reason = "vomiting";
nomovemsg = You_can_move_again;
}
int
eaten_stat(base, obj)
register int base;
register struct obj *obj;
{
long uneaten_amt, full_amount;
uneaten_amt = (long)obj->oeaten;
full_amount = (obj->otyp == CORPSE) ? (long)mons[obj->corpsenm].cnutrit
: (long)objects[obj->otyp].oc_nutrition;
if (uneaten_amt > full_amount) {
impossible(
"partly eaten food (%ld) more nutritious than untouched food (%ld)",
uneaten_amt, full_amount);
uneaten_amt = full_amount;
}
base = (int)(full_amount ? (long)base * uneaten_amt / full_amount : 0L);
return (base < 1) ? 1 : base;
}
/* reduce obj's oeaten field, making sure it never hits or passes 0 */
void
consume_oeaten(obj, amt)
struct obj *obj;
int amt;
{
/*
* This is a hack to try to squelch several long standing mystery
* food bugs. A better solution would be to rewrite the entire
* victual handling mechanism from scratch using a less complex
* model. Alternatively, this routine could call done_eating()
* or food_disappears() but its callers would need revisions to
* cope with context.victual.piece unexpectedly going away.
*
* Multi-turn eating operates by setting the food's oeaten field
* to its full nutritional value and then running a counter which
* independently keeps track of whether there is any food left.
* The oeaten field can reach exactly zero on the last turn, and
* the object isn't removed from inventory until the next turn
* when the "you finish eating" message gets delivered, so the
* food would be restored to the status of untouched during that
* interval. This resulted in unexpected encumbrance messages
* at the end of a meal (if near enough to a threshold) and would
* yield full food if there was an interruption on the critical
* turn. Also, there have been reports over the years of food
* becoming massively heavy or producing unlimited satiation;
* this would occur if reducing oeaten via subtraction attempted
* to drop it below 0 since its unsigned type would produce a
* huge positive value instead. So far, no one has figured out
* _why_ that inappropriate subtraction might sometimes happen.
*/
if (amt > 0) {
/* bit shift to divide the remaining amount of food */
obj->oeaten >>= amt;
} else {
/* simple decrement; value is negative so we actually add it */
if ((int) obj->oeaten > -amt)
obj->oeaten += amt;
else
obj->oeaten = 0;
}
if (obj->oeaten == 0) {
if (obj == context.victual.piece) /* always true unless wishing... */
context.victual.reqtime = context.victual.usedtime; /* no bites left */
obj->oeaten = 1; /* smallest possible positive value */
}
}
/* called when eatfood occupation has been interrupted,
or in the case of theft, is about to be interrupted */
boolean
maybe_finished_meal(stopping)
boolean stopping;
{
/* in case consume_oeaten() has decided that the food is all gone */
if (occupation == eatfood && context.victual.usedtime >= context.victual.reqtime) {
if (stopping) occupation = 0; /* for do_reset_eat */
(void) eatfood(); /* calls done_eating() to use up context.victual.piece */
return TRUE;
}
return FALSE;
}
/* Tin of <something> to the rescue? Decide whether current occupation
is an attempt to eat a tin of something capable of saving hero's life.
We don't care about consumption of non-tinned food here because special
effects there take place on first bite rather than at end of occupation.
[Popeye the Sailor gets out of trouble by eating tins of spinach. :-] */
boolean
Popeye(threat)
int threat;
{
struct obj *otin;
int mndx;
if (occupation != opentin) return FALSE;
otin = context.tin.tin;
/* make sure hero still has access to tin */
if (!carried(otin) &&
(!obj_here(otin, u.ux, u.uy) || !can_reach_floor(TRUE)))
return FALSE;
/* unknown tin is assumed to be helpful */
if (!otin->known) return TRUE;
/* known tin is helpful if it will stop life-threatening problem */
mndx = otin->corpsenm;
switch (threat) {
/* note: not used; hunger code bypasses stop_occupation() when eating */
case HUNGER:
return (mndx != NON_PM || otin->spe == 1);
/* flesh from lizards and acidic critters stops petrification */
case STONED:
return (mndx >= LOW_PM && (mndx == PM_LIZARD || acidic(&mons[mndx])));
/* no tins can cure these (yet?) */
case SLIMED:
case SICK:
case VOMITING:
break;
default:
break;
}
return FALSE;
}
/*eat.c*/