Files
nethack/dat/minefill.lua
Pasi Kallinen 1b5414c833 Add some variation to minefill levels
Randomize the number of objects and monsters a little bit,
they're still roughly the same as before.
2023-02-03 19:10:04 +02:00

52 lines
1.1 KiB
Lua

-- NetHack mines minefill.lua $NHDT-Date: 1652196028 2022/05/10 15:20:28 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.3 $
-- Copyright (c) 1989-95 by Jean-Christophe Collet
-- Copyright (c) 1991-95 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
--
-- The "fill" level for the mines.
--
-- This level is used to fill out any levels not occupied by
-- specific levels.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noflip");
des.level_init({ style="mines", fg=".", bg=" ", smoothed=true, joined=true, walled=true })
--
des.stair("up")
des.stair("down")
--
for i = 1,math.random(2, 5) do
des.object("*")
end
des.object("(")
for i = 1,math.random(2, 4) do
des.object()
end
if percent(75) then
for i = 1,math.random(1, 2) do
des.object("boulder")
end
end
--
for i = 1,math.random(6, 8) do
des.monster("gnome")
end
des.monster("gnome lord")
des.monster("dwarf")
des.monster("dwarf")
des.monster("G")
des.monster("G")
des.monster(percent(50) and "h" or "G")
--
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()