499 lines
16 KiB
Makefile
499 lines
16 KiB
Makefile
# NetHack Top-level Makefile.
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# NetHack 3.7 Makefile.top $NHDT-Date: 1722119081 2024/07/27 22:24:41 $ $NHDT-Branch: keni-fetchlua $:$NHDT-Revision: 1.109 $
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# Copyright (c) 2015 by Kenneth Lorber, Kensington, Maryland
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# NetHack may be freely redistributed. See license for details.
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# Root of source tree: (Note: dot is after setup.sh has been used
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# to create the active Makefiles from sys/unix/Makefile.*.
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# It isn't sys/unix/ where you might happen to be reading this.)
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NHSROOT=.
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# Newer makes predefine $(MAKE) to 'make' and do smarter processing
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# of recursive make calls if $(MAKE) is used.
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# These makes allow $(MAKE) to be overridden by the environment if
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# someone wants to (or has to) use something other than the standard
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# make, so we do not want to unconditionally set $(MAKE) here.
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#
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# Unfortunately, some older makes do not predefine $(MAKE); if you
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# have one of these, uncomment the following line.
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# (You will know that you have one if you get complaints about unable
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# to execute things like 'data' and 'rumors'.)
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# MAKE = make
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# make NetHack (as opposite to variants or such)
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#PREFIX = /usr
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GAME = nethack
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# GAME = nethack.exe
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# GAME = nethack.prg
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#GAMEUID = games
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#GAMEGRP = bin
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# Permissions - some places use setgid instead of setuid, for instance.
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# See also the option "SECURE" in include/config.h.
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#GAMEPERM = 04755
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FILEPERM = 0644
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# VARFILEPERM = 0644
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EXEPERM = 0755
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DIRPERM = 0755
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# VARDIRPERM = 0755
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# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else HACKDIR
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#
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# Note well! 'make install' believes in creating a nice tidy HACKDIR
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# for installation, free of debris from previous NetHack versions --
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# therefore there should not be anything in HACKDIR that you want to
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# keep (if there is, you'll have to do the installation by hand or
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# modify the install commands below).
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#HACKDIR = $(PREFIX)/games/lib/$(GAME)dir
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#VARDIR = $(HACKDIR)
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# Where nethack.sh is installed (as 'nethack').
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# If this is not defined, the shell wrapper script is not used.
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#SHELLDIR = $(PREFIX)/games
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# Extra data files depending upon the interface(s) built into nethack.
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# per discussion in Install.X11 and Install.Qt
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# Qt prefers nhtiles.bmp but can use x11tiles, and it ignores NetHack.ad.
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# X11 uses those last two.
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# Both can display a conventional text map instead of tiles.
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# tty and/or curses (no extra data files outside of the dlb container):
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#VARDATND =
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# All X11 and/or Qt variations may also include tty or curses or both):
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# X11 without Qt:
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# VARDATND = x11tiles NetHack.ad pet_mark.xbm pilemark.xbm
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# X11 with GRAPHIC_TOMBSTONE (requires 'xpm'):
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# VARDATND = x11tiles NetHack.ad pet_mark.xbm pilemark.xbm rip.xpm
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# both X11 and Qt:
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# VARDATND = x11tiles nhtiles.bmp NetHack.ad pet_mark.xbm pilemark.xbm rip.xpm
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# Qt without X11; assumes GRAPHIC_TOMBSTONE:
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# VARDATND = nhtiles.bmp pet_mark.xbm pilemark.xbm rip.xpm
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VARDATD = bogusmon data engrave epitaph oracles options quest.lua rumors
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VARDAT = $(VARDATD) $(VARDATND)
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# Some versions of make use the SHELL environment variable as the
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# shell for running commands. We need this to be a Bourne shell.
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# SHELL = /bin/sh
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# for Atari (obsolete)
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# SHELL=E:/GEMINI2/MUPFEL.TTP
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# Commands for setting the owner and group on files during installation.
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# Some systems fail with one or the other when installing over NFS or for
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# other permission-related reasons. If that happens, you may want to set the
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# command to "true", which is a no-op. Note that disabling chown or chgrp
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# will only work if setuid (or setgid) behavior is not desired or required.
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#CHOWN = chown
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#CHGRP = chgrp
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# Lua version
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LUA_VERSION = 5.4.6
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#
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# end of configuration
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#
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DATHELP = help hh cmdhelp keyhelp history opthelp optmenu usagehlp wizhelp
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SPEC_LEVS = asmodeus.lua baalz.lua bigrm-*.lua castle.lua fakewiz?.lua \
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juiblex.lua knox.lua medusa-?.lua minend-?.lua minefill.lua \
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minetn-?.lua oracle.lua orcus.lua sanctum.lua soko?-?.lua \
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tower?.lua valley.lua wizard?.lua nhcore.lua nhlib.lua themerms.lua \
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astral.lua air.lua earth.lua fire.lua water.lua hellfill.lua tut-?.lua
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QUEST_LEVS = ???-goal.lua ???-fil?.lua ???-loca.lua ???-strt.lua
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DATNODLB = $(VARDATND) license symbols
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DATDLB = $(DATHELP) dungeon.lua tribute $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD)
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DAT = $(DATNODLB) $(DATDLB)
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# These get set only if they weren't already set above or in a hints file
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#CHOWN ?= true
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#CHGRP ?= true
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#SYSCONFCREATE ?= cp sys/unix/sysconf $(INSTDIR)/sysconf
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#SYSCONFINSTALL ?= $(SYSCONFCREATE) && \
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# $(CHOWN) $(GAMEUID) $(INSTDIR)/sysconf && \
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# $(CHGRP) $(GAMEGRP) $(INSTDIR)/sysconf && \
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# chmod $(VARFILEPERM) $(INSTDIR)/sysconf;
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#SYSCONFENSURE ?= (if ! test -f $(INSTDIR)/sysconf ; then \
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# $(SYSCONFCREATE) && \
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# $(CHOWN) $(GAMEUID) $(INSTDIR)/sysconf && \
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# $(CHGRP) $(GAMEGRP) $(INSTDIR)/sysconf && \
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# chmod $(VARFILEPERM) $(INSTDIR)/sysconf; fi );
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RECOVERBIN = recover
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# Lua
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LUAHEADERS = lib/lua-$(LUA_VERSION)/src
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LUATESTTARGET = $(LUAHEADERS)/lua.h
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LUATOP = $(LUAHEADERS)
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LUAMAKEFLAGS = CC='$(CC)' SYSCFLAGS='$(SYSCFLAGS)'
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LUA2NHTOP = ../../..
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LUABASELIB = liblua-$(LUA_VERSION).a
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TOPLUALIB = lib/lua/$(LUABASELIB)
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ALLDEP = $(PRECHECK) $(GAME) recover Guidebook $(VARDAT) spec_levs check-dlb
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# first target is also the default target for 'make' without any arguments
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all: $(ALLDEP)
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true; $(MOREALL)
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@echo "Done."
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$(GAME): lua_support
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( cd src ; $(MAKE) LUA_VERSION=$(LUA_VERSION) $(GAME) )
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lua_support: include/nhlua.h
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@true
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$(LUATOP)/liblua.a: $(LUAHEADERS)/lua.h
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( cd $(LUATOP) && make $(LUAMAKEFLAGS) a )
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$(TOPLUALIB): $(LUATOP)/liblua.a
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@( if test -d lib/lua ; then true ; else mkdir -p lib/lua ; fi )
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cp $(LUATOP)/liblua.a $@
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include/nhlua.h: $(TOPLUALIB)
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echo '/* nhlua.h - generated by top Makefile */' > $@
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@echo '#include "../$(LUAHEADERS)/lua.h"' >> $@
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@sed -e '/(lua_error)/!d' \
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-e '/(lua_error)/s/LUA_API/ATTRNORETURN LUA_API/1' \
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-e '/(lua_error)/s/;/ NORETURN;/1' < $(LUAHEADERS)/lua.h >> $@
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@echo '#include "../$(LUAHEADERS)/lualib.h"' >> $@
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@echo '#include "../$(LUAHEADERS)/lauxlib.h"' >> $@
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@echo '/*nhlua.h*/' >> $@
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# LUATESTTARGET is this by default
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lib/lua-$(LUA_VERSION)/src/lua.h:
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@echo "Please do 'make fetch-lua' in the top directory to obtain lua-$(LUA_VERSION)"
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@false
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luabin:
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( cd $(LUATOP) \
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&& make $(LUAMAKEFILES) all && cd $(LUA2NHTOP) )
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# This is only needed for some internal tools.
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nhlua:
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base=`ls -td lib/lua-*|head -1` ; \
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[ -z $$base ] && $(MAKE) fetch-lua ; \
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base=`ls -td lib/lua-*|head -1` ; \
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cp -R $$base/ lib/nhlsrc ; \
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rm -f util/nhlua ; \
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( cd lib/nhlsrc && $(MAKE) clean posix ) ; \
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cp lib/nhlsrc/src/lua util/nhlua
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# hints file could set LUATESTTARGET to this if GITSUBMODULES is defined
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submodules/lua/lua.h:
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git submodule init submodules/lua
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git submodule update submodules/lua
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# git submodule update --remote submodules/lua
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# Note: many of the dependencies below are here to allow parallel make
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# to generate valid output
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Guidebook:
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( cd doc ; $(MAKE) Guidebook )
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Guidebook.txt:
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( cd doc ; $(MAKE) Guidebook.txt )
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Guidebook.pdf:
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( cd doc ; $(MAKE) Guidebook.pdf )
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manpages:
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( cd doc ; $(MAKE) manpages )
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distrib:
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( cd doc ; $(MAKE) distrib )
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data: $(GAME)
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( cd dat ; $(MAKE) data )
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engrave: $(GAME)
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( cd dat ; $(MAKE) engrave )
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bogusmon: $(GAME)
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( cd dat ; $(MAKE) bogusmon )
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epitaph: $(GAME)
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( cd dat ; $(MAKE) epitaph )
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rumors: $(GAME)
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( cd dat ; $(MAKE) rumors )
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oracles: $(GAME)
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( cd dat ; $(MAKE) oracles )
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# Note: options should have already been made with make, but...
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options: $(GAME)
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( cd dat ; $(MAKE) options )
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quest.lua: $(GAME)
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spec_levs:
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( cd dat ; $(MAKE) spec_levs )
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( cd dat ; $(MAKE) quest_levs )
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nhtiles.bmp: $(GAME)
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( cd util ; $(MAKE) tile2bmp )
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( cd dat ; $(MAKE) nhtiles.bmp )
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x11tiles: $(GAME)
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( cd util ; $(MAKE) tile2x11 )
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( cd dat ; $(MAKE) x11tiles )
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# obsolete
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beostiles: $(GAME)
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( cd util ; $(MAKE) tile2beos )
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( cd dat ; $(MAKE) beostiles )
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NetHack.ad: $(GAME)
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( cd dat ; $(MAKE) NetHack.ad )
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pet_mark.xbm:
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( cd dat ; $(MAKE) pet_mark.xbm )
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pilemark.xbm:
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( cd dat ; $(MAKE) pilemark.xbm )
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rip.xpm:
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( cd dat ; $(MAKE) rip.xpm )
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mapbg.xpm:
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(cd dat ; $(MAKE) mapbg.xpm )
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nhsplash.xpm:
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( cd dat ; $(MAKE) nhsplash.xpm )
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nh16.img: $(GAME)
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( cd util ; $(MAKE) tile2img.ttp )
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( cd dat ; $(MAKE) nh16.img )
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rip.img:
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( cd util ; $(MAKE) xpm2img.ttp )
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( cd dat ; $(MAKE) rip.img )
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GEM_RSC.RSC:
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( cd dat ; $(MAKE) GEM_RSC.RSC )
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title.img:
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( cd dat ; $(MAKE) title.img )
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check-dlb: options
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@if egrep -s librarian dat/options ; then $(MAKE) dlb ; else true ; fi
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dlb:
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( cd util ; $(MAKE) dlb )
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( cd dat ; LC_ALL=C ; ../util/dlb cf nhdat $(DATDLB) )
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wasm:
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( cd src ; $(MAKE) CROSS_TO_WASM=1 ../targets/wasm/nethack.js )
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package: $(GAME) recover $(VARDAT) spec_levs
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( cd src ; $(MAKE) $(PACKAGE) )
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# recover can be used when INSURANCE is defined in include/config.h
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# and the checkpoint option is true
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recover: $(GAME)
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( cd util ; $(MAKE) $(RECOVERBIN) )
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dofiles:
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target=`sed -n \
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-e '/librarian/{' \
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-e 's/.*/dlb/p' \
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-e 'q' \
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-e '}' \
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-e '$$s/.*/nodlb/p' < dat/options` ; \
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$(MAKE) dofiles-$${target-nodlb}
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cp src/$(GAME) $(INSTDIR)
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cp util/recover $(INSTDIR)
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-if test -n '$(SHELLDIR)'; then rm -f $(SHELLDIR)/$(GAME); fi
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if test -n '$(SHELLDIR)'; then \
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sed -e 's;/usr/games/lib/nethackdir;$(HACKDIR);' \
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-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
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< sys/unix/nethack.sh \
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> $(SHELLDIR)/$(GAME) ; fi
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# set up their permissions
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-( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
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$(CHGRP) $(GAMEGRP) $(GAME) recover )
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chmod $(GAMEPERM) $(INSTDIR)/$(GAME)
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chmod $(EXEPERM) $(INSTDIR)/recover
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-if test -n '$(SHELLDIR)'; then \
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$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME); fi
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if test -n '$(SHELLDIR)'; then \
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$(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME); \
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chmod $(EXEPERM) $(SHELLDIR)/$(GAME); fi
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dofiles-dlb: check-dlb
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( cd dat ; cp nhdat $(DATNODLB) $(INSTDIR) )
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# set up their permissions
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-( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
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$(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
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chmod $(FILEPERM) nhdat $(DATNODLB) )
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dofiles-nodlb:
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# copy over the game files
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( cd dat ; cp $(DAT) $(INSTDIR) )
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# set up their permissions
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-( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
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$(CHGRP) $(GAMEGRP) $(DAT) ; \
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chmod $(FILEPERM) $(DAT) )
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#
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# This is not part of the dependency build hierarchy.
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# It requires an explicit "make fetch-Lua".
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LUA_URL :=www.lua.org/ftp
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LUA_URL_MIRROR :=www.tecgraf.puc-rio.br/lua/mirror/ftp
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LUA_URL_NHD :=www.nethack.org/download/thirdparty
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LUA_URL_list:=$(LUA_URL) $(LUA_URL_MIRROR) $(LUA_URL_NHD)
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fetch-lua-mirror: LUA_URL_list:=$(LUA_URL_MIRROR)
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fetch-lua-mirror: fetch-Lua
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@true
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fetch-lua-nhd: LUA_URL_list:=$(LUA_URL_NHD)
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fetch-lua-nhd: fetch-Lua
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@true
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fetch-lua: fetch-Lua
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@true
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fetch-Lua:
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@( \
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shac1=`command -v shasum`; \
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shac2=`command -v sha256sum`; \
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if [ ! -z $$shac1 ]; then \
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shac="$$shac1 -a 256"; elif [ ! -z $$shac2 ]; then \
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shac=$$shac2; else echo "CAUTION: no way to check integrity"; \
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fi; \
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set -- DUMMY $(LUA_URL_list); \
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luafile=lua-$(LUA_VERSION).tar.gz; \
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export curlstatus=1; \
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mkdir -p lib && cd lib && \
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while [ $$# -gt 0 ]; do \
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shift; \
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if [ $$curlstatus -ne 0 ]; then \
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luaurl=https://$$1/$$luafile; \
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echo Trying $$luaurl; \
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curl -R -O $$luaurl; \
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curlstatus=$$?; \
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if [ $$curlstatus -eq 0 ]; then \
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if [ ! -z "$$shac" ]; then \
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CHKSUMS=../submodules/CHKSUMS; \
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CHKSUMSTMP=../submodules/CHKSUMS.tmp; \
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fgrep $$luafile < $$CHKSUMS > $$CHKSUMSTMP; \
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if [ -z $$CHKSUMSTMP ]; then \
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echo "Cannot check $$luafile - no checksum known"; \
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else \
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echo Checking integrity of $$luafile with $$shac; \
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$$shac -w --ignore-missing -c $$CHKSUMSTMP < $$luafile; \
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fi; \
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fi; \
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tar zxf $$luafile && \
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rm -f $$luafile; \
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fi; \
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fi; \
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done; \
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true )
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# remove include/nhlua.h in case it was created for some other Lua version
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@( if test -f include/nhlua.h ; then \
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rm -f include/nhlua.h && echo 'rm include/nhlua.h' ; fi )
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fetch-lua-http:
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( mkdir -p lib && cd lib && \
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curl -R -O http://$(LUA_URL)/lua-$(LUA_VERSION).tar.gz && \
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tar zxf lua-$(LUA_VERSION).tar.gz && \
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rm -f lua-$(LUA_VERSION).tar.gz )
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#
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# This is not part of the dependency build hierarchy.
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# It requires an explicit "make fetch-docs".
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fetch-docs:
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@FDroot=https://www.nethack.org; \
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FDvmajor=`awk '/VERSION_MAJOR/{print $$3}' < include/patchlevel.h`; \
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FDvminor=`awk '/VERSION_MINOR/{print $$3}' < include/patchlevel.h`; \
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RDIR="NetHack-$${FDvmajor}.$${FDvminor}"; \
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echo "Fetching directory information for $${RDIR}"; \
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RDOCFILES=`curl --no-progress-meter $${FDroot}/cgi-bin/lsautodocs?$$RDIR`; \
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FDbase="$${FDroot}/autodocs/$${RDIR}"; \
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set -- $${RDOCFILES}; \
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echo "Fetching $$# files"; \
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while [ $$# -gt 0 ]; do \
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echo "Downloading: '$$1' from '$${FDbase}/$$1'"; \
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curl --no-progress-meter -R $${FDbase}/$$1 -o doc/$$1; \
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shift; \
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done
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# 'make update' can be used to install a revised version after making
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# customizations or such. Unlike 'make install', it doesn't delete everything
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# from the target directory to have a clean start.
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update: $(PRECHECK) $(GAME) recover $(VARDAT) spec_levs sys/unix/sysconf
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# (don't yank the old version out from under people who're playing it)
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-mv $(INSTDIR)/$(GAME) $(INSTDIR)/$(GAME).old
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-mv $(INSTDIR)/nhdat $(INSTDIR)/nhdat.old
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# set up new versions of the game files
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( $(MAKE) dofiles )
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# should already be present, but make sure
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touch $(VARDIR)/perm $(VARDIR)/record
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# sysconf, but only if it does not exist
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true; $(SYSCONFENSURE)
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# and a reminder
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@echo You may also want to install the man pages via the doc Makefile.
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rootcheck:
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@true; $(ROOTCHECK)
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install: rootcheck $(PRECHECK) $(GAME) recover $(VARDAT) spec_levs sys/unix/sysconf
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true; $(PREINSTALL)
|
|
# set up the directories
|
|
# not all mkdirs have -p; those that don't will create a -p directory
|
|
-if test -n '$(SHELLDIR)'; then \
|
|
mkdir -p $(SHELLDIR); fi
|
|
rm -rf $(INSTDIR) $(VARDIR)
|
|
-mkdir -p $(INSTDIR) $(VARDIR) $(VARDIR)/save
|
|
if test -d ./-p; then rmdir ./-p; fi
|
|
-$(CHOWN) $(GAMEUID) $(INSTDIR) $(VARDIR) $(VARDIR)/save
|
|
$(CHGRP) $(GAMEGRP) $(INSTDIR) $(VARDIR) $(VARDIR)/save
|
|
# order counts here:
|
|
chmod $(DIRPERM) $(INSTDIR)
|
|
chmod $(VARDIRPERM) $(VARDIR) $(VARDIR)/save
|
|
# set up the game files
|
|
( $(MAKE) dofiles )
|
|
# set up some additional files
|
|
touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile $(VARDIR)/xlogfile \
|
|
$(VARDIR)/livelog
|
|
-( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile xlogfile livelog ; \
|
|
$(CHGRP) $(GAMEGRP) perm record logfile xlogfile livelog ; \
|
|
chmod $(VARFILEPERM) perm record logfile xlogfile livelog )
|
|
# sysconf
|
|
true; $(SYSCONFINSTALL)
|
|
# other steps from hints file
|
|
true; $(POSTINSTALL)
|
|
# and a reminder
|
|
@echo You may also want to reinstall the man pages via the doc Makefile.
|
|
|
|
|
|
# 'make clean' removes all the .o files, but leaves around all the executables
|
|
# and compiled data files
|
|
clean: clean-lib clean-keep-lib
|
|
@true
|
|
|
|
clean-lib:
|
|
-( cd $(LUATOP) && $(MAKE) clean )
|
|
|
|
clean-keep-lib:
|
|
( cd src ; $(MAKE) clean )
|
|
( cd util ; $(MAKE) clean )
|
|
( cd dat ; $(MAKE) clean )
|
|
( cd doc ; $(MAKE) clean )
|
|
|
|
# 'make spotless' returns the source tree to near-distribution condition.
|
|
# it removes .o files, executables, and compiled data files
|
|
spotless:: spotless-lib spotless-keep-lib
|
|
@true
|
|
|
|
spotless-lib:: clean-lib
|
|
-( cd lib/lua && rm $(LUABASELIB) )
|
|
|
|
spotless-keep-lib: clean-keep-lib
|
|
( cd src ; $(MAKE) spotless )
|
|
( cd util ; $(MAKE) spotless )
|
|
( cd dat ; $(MAKE) spotless )
|
|
( cd doc ; $(MAKE) spotless )
|
|
spotless-clean-submodule:
|
|
@( if test -f submodules/lua/lua.h ; then \
|
|
git submodule deinit submodules/lua ; fi )
|
|
|