Files
nethack/sys/windows/windmain.c
nhmall f228fefabd updated window_procs
Add a non-string identifier to window_procs for use in runtime
identification of the current window port being used.

Use a macro WPID to add the identification at the top of the
various existing window_procs declarations. It expands to the
existing text string, as well as the newly added field wp_id
with a wp_ identifier.

For example, WPID(tty) expands to: "tty", wp_tty

The generated wp_tty must be present in the wp_ids enum at
the top of include/winprocs.h.

The WINDOWPORT(x) macro has been updated to expand to a simple
value comparison (port.wp_id == wp_x), instead of a
string comparison.
2022-06-29 23:21:19 -04:00

1435 lines
40 KiB
C

/* NetHack 3.7 windmain.c $NHDT-Date: 1596498320 2020/08/03 23:45:20 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.157 $ */
/* Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - Windows */
#include "win32api.h" /* for GetModuleFileName */
#include "hack.h"
#ifdef DLB
#include "dlb.h"
#endif
#include <ctype.h>
#include <stdlib.h>
#include <sys\stat.h>
#include <errno.h>
#include <ShlObj.h>
#if !defined(SAFEPROCS)
#error You must #define SAFEPROCS to build windmain.c
#endif
static void process_options(int argc, char **argv);
static void nhusage(void);
static char *get_executable_path(void);
char *translate_path_variables(const char *, char *);
char *exename(void);
boolean fakeconsole(void);
void freefakeconsole(void);
extern void nethack_exit(int) NORETURN;
#if defined(MSWIN_GRAPHICS)
extern void mswin_destroy_reg(void);
#endif
#ifdef TTY_GRAPHICS
extern void backsp(void);
#endif
extern void clear_screen(void);
#if defined(TERMLIB) || defined(CURSES_GRAPHICS)
extern void (*decgraphics_mode_callback)(void);
#endif
#ifdef CURSES_GRAPHICS
extern void (*cursesgraphics_mode_callback)(void);
#endif
#ifdef ENHANCED_SYMBOLS
extern void (*utf8graphics_mode_callback)(void);
#endif
#ifdef _MSC_VER
#ifdef kbhit
#undef kbhit
#endif
#include <conio.h.>
#endif
#ifdef PC_LOCKING
static int eraseoldlocks(void);
#endif
int windows_nhgetch(void);
void windows_nhbell(void);
int windows_nh_poskey(int *, int *, int *);
void windows_raw_print(const char *);
char windows_yn_function(const char *, const char *, char);
static void windows_getlin(const char *, char *);
extern int windows_console_custom_nhgetch(void);
void safe_routines(void);
int tty_self_recover_prompt(void);
int other_self_recover_prompt(void);
char orgdir[PATHLEN];
boolean getreturn_enabled;
int windows_startup_state = 0; /* we flag whether to continue with this */
/* 0 = keep starting up, everything is good */
extern int redirect_stdout; /* from sys/share/pcsys.c */
extern int GUILaunched;
HANDLE hStdOut;
#if defined(MSWIN_GRAPHICS)
char default_window_sys[] = "mswin";
#endif
#ifdef WANT_GETHDATE
static struct stat hbuf;
#endif
#include <sys/stat.h>
extern char orgdir[];
int
get_known_folder_path(
const KNOWNFOLDERID * folder_id,
char * path
, size_t path_size)
{
PWSTR wide_path;
if (FAILED(SHGetKnownFolderPath(folder_id, 0, NULL, &wide_path))) {
error("Unable to get known folder path");
return FALSE;
}
size_t converted;
errno_t err;
err = wcstombs_s(&converted, path, path_size, wide_path, _TRUNCATE);
CoTaskMemFree(wide_path);
if (err == STRUNCATE || err == EILSEQ) {
// silently handle this problem
return FALSE;
} else if (err != 0) {
error("Failed folder (%u) path string conversion, unexpected err = %d", folder_id->Data1, err);
return FALSE;
}
return TRUE;
}
void
create_directory(const char * path)
{
HRESULT hr = CreateDirectoryA(path, NULL);
if (FAILED(hr) && hr != ERROR_ALREADY_EXISTS)
error("Unable to create directory '%s'", path);
}
int
build_known_folder_path(
const KNOWNFOLDERID * folder_id,
char * path,
size_t path_size,
boolean versioned)
{
if(!get_known_folder_path(folder_id, path, path_size))
return FALSE;
strcat(path, "\\NetHack\\");
create_directory(path);
if (versioned) {
Sprintf(eos(path), "%d.%d\\",
VERSION_MAJOR, VERSION_MINOR);
create_directory(path);
}
return TRUE;
}
void
build_environment_path(
const char * env_str,
const char * folder,
char * path,
size_t path_size)
{
path[0] = '\0';
const char * root_path = nh_getenv(env_str);
if (root_path == NULL) return;
strcpy_s(path, path_size, root_path);
char * colon = index(path, ';');
if (colon != NULL) path[0] = '\0';
if (strlen(path) == 0) return;
append_slash(path);
if (folder != NULL) {
strcat_s(path, path_size, folder);
strcat_s(path, path_size, "\\");
}
}
boolean
folder_file_exists(const char * folder, const char * file_name)
{
char path[MAX_PATH];
if (folder[0] == '\0') return FALSE;
strcpy(path, folder);
strcat(path, file_name);
return file_exists(path);
}
boolean
test_portable_config(
const char *executable_path,
char *portable_device_path,
size_t portable_device_path_size)
{
int lth = 0;
const char *sysconf = "sysconf";
char tmppath[MAX_PATH];
boolean retval = FALSE,
save_initoptions_noterminate = iflags.initoptions_noterminate;
if (portable_device_path && folder_file_exists(executable_path, "sysconf")) {
/*
There is a sysconf file (not just sysconf.template) present in
the exe path, which is not the way NetHack is initially distributed,
so assume it means that the admin/installer wants to override
something, perhaps set up for a fully-portable configuration that
leaves no traces behind elsewhere on this computer's hard drive -
delve into that...
*/
*portable_device_path = '\0';
lth = sizeof tmppath - strlen(sysconf);
(void) strncpy(tmppath, executable_path, lth - 1);
tmppath[lth - 1] = '\0';
(void) strcat(tmppath, sysconf);
iflags.initoptions_noterminate = 1;
/* assure_syscf_file(); */
config_error_init(TRUE, tmppath, FALSE);
/* ... and _must_ parse correctly. */
if (read_config_file(tmppath, set_in_sysconf)
&& sysopt.portable_device_paths)
retval = TRUE;
(void) config_error_done();
iflags.initoptions_noterminate = save_initoptions_noterminate;
sysopt_release(); /* the real sysconf processing comes later */
}
if (retval) {
lth = strlen(executable_path);
if (lth <= (int) portable_device_path_size - 1)
Strcpy(portable_device_path, executable_path);
else
retval = FALSE;
}
return retval;
}
static char portable_device_path[MAX_PATH];
const char *get_portable_device()
{
return (const char *) portable_device_path;
}
void
set_default_prefix_locations(const char *programPath)
{
static char executable_path[MAX_PATH];
static char profile_path[MAX_PATH];
static char versioned_profile_path[MAX_PATH];
static char versioned_user_data_path[MAX_PATH];
static char versioned_global_data_path[MAX_PATH];
static char versioninfo[20];
strcpy(executable_path, get_executable_path());
append_slash(executable_path);
if (test_portable_config(executable_path,
portable_device_path, sizeof portable_device_path)) {
g.fqn_prefix[SYSCONFPREFIX] = executable_path;
g.fqn_prefix[CONFIGPREFIX] = portable_device_path;
g.fqn_prefix[HACKPREFIX] = portable_device_path;
g.fqn_prefix[SAVEPREFIX] = portable_device_path;
g.fqn_prefix[LEVELPREFIX] = portable_device_path;
g.fqn_prefix[BONESPREFIX] = portable_device_path;
g.fqn_prefix[SCOREPREFIX] = portable_device_path;
g.fqn_prefix[LOCKPREFIX] = portable_device_path;
g.fqn_prefix[TROUBLEPREFIX] = portable_device_path;
g.fqn_prefix[DATAPREFIX] = executable_path;
} else {
if(!build_known_folder_path(&FOLDERID_Profile, profile_path,
sizeof(profile_path), FALSE))
strcpy(profile_path, executable_path);
if(!build_known_folder_path(&FOLDERID_Profile, versioned_profile_path,
sizeof(profile_path), TRUE))
strcpy(versioned_profile_path, executable_path);
if(!build_known_folder_path(&FOLDERID_LocalAppData,
versioned_user_data_path, sizeof(versioned_user_data_path), TRUE))
strcpy(versioned_user_data_path, executable_path);
if(!build_known_folder_path(&FOLDERID_ProgramData,
versioned_global_data_path, sizeof(versioned_global_data_path), TRUE))
strcpy(versioned_global_data_path, executable_path);
g.fqn_prefix[SYSCONFPREFIX] = versioned_global_data_path;
g.fqn_prefix[CONFIGPREFIX] = profile_path;
g.fqn_prefix[HACKPREFIX] = versioned_profile_path;
g.fqn_prefix[SAVEPREFIX] = versioned_user_data_path;
g.fqn_prefix[LEVELPREFIX] = versioned_user_data_path;
g.fqn_prefix[BONESPREFIX] = versioned_global_data_path;
g.fqn_prefix[SCOREPREFIX] = versioned_global_data_path;
g.fqn_prefix[LOCKPREFIX] = versioned_global_data_path;
g.fqn_prefix[TROUBLEPREFIX] = versioned_profile_path;
g.fqn_prefix[DATAPREFIX] = executable_path;
}
}
/* copy file if destination does not exist */
void
copy_file(
const char * dst_folder,
const char * dst_name,
const char * src_folder,
const char * src_name)
{
char dst_path[MAX_PATH];
strcpy(dst_path, dst_folder);
strcat(dst_path, dst_name);
char src_path[MAX_PATH];
strcpy(src_path, src_folder);
strcat(src_path, src_name);
if(!file_exists(src_path))
error("Unable to copy file '%s' as it does not exist", src_path);
if(file_exists(dst_path))
return;
BOOL success = CopyFileA(src_path, dst_path, TRUE);
if(!success) error("Failed to copy '%s' to '%s'", src_path, dst_path);
}
/* update file copying if it does not exist or src is newer then dst */
void
update_file(
const char * dst_folder,
const char * dst_name,
const char * src_folder,
const char * src_name,
BOOL save_copy)
{
char dst_path[MAX_PATH];
strcpy(dst_path, dst_folder);
strcat(dst_path, dst_name);
char src_path[MAX_PATH];
strcpy(src_path, src_folder);
strcat(src_path, src_name);
char save_path[MAX_PATH];
strcpy(save_path, dst_folder);
strcat(save_path, dst_name);
strcat(save_path, ".save");
if(!file_exists(src_path))
error("Unable to copy file '%s' as it does not exist", src_path);
if (!file_newer(src_path, dst_path))
return;
if (file_exists(dst_path) && save_copy)
CopyFileA(dst_path, save_path, FALSE);
BOOL success = CopyFileA(src_path, dst_path, FALSE);
if(!success) error("Failed to update '%s' to '%s'", src_path, dst_path);
}
void copy_sysconf_content()
{
/* Using the SYSCONFPREFIX path, lock it so that it does not change */
fqn_prefix_locked[SYSCONFPREFIX] = TRUE;
update_file(g.fqn_prefix[SYSCONFPREFIX], SYSCF_TEMPLATE,
g.fqn_prefix[DATAPREFIX], SYSCF_TEMPLATE, FALSE);
// update_file(g.fqn_prefix[SYSCONFPREFIX], SYMBOLS_TEMPLATE,
// g.fqn_prefix[DATAPREFIX], SYMBOLS_TEMPLATE, FALSE);
/* If the required early game file does not exist, copy it */
copy_file(g.fqn_prefix[SYSCONFPREFIX], SYSCF_FILE,
g.fqn_prefix[DATAPREFIX], SYSCF_TEMPLATE);
update_file(g.fqn_prefix[SYSCONFPREFIX], SYMBOLS,
g.fqn_prefix[DATAPREFIX], SYMBOLS, TRUE);
}
void copy_config_content()
{
/* Using the CONFIGPREFIX path, lock it so that it does not change */
fqn_prefix_locked[CONFIGPREFIX] = TRUE;
/* Keep templates up to date */
update_file(g.fqn_prefix[CONFIGPREFIX], CONFIG_TEMPLATE,
g.fqn_prefix[DATAPREFIX], CONFIG_TEMPLATE, FALSE);
/* If the required early game file does not exist, copy it */
/* NOTE: We never replace .nethackrc or sysconf */
copy_file(g.fqn_prefix[CONFIGPREFIX], CONFIG_FILE,
g.fqn_prefix[DATAPREFIX], CONFIG_TEMPLATE);
}
void
copy_hack_content()
{
nhassert(fqn_prefix_locked[HACKPREFIX]);
/* Keep Guidebook and opthelp up to date */
update_file(g.fqn_prefix[HACKPREFIX], GUIDEBOOK_FILE,
g.fqn_prefix[DATAPREFIX], GUIDEBOOK_FILE, FALSE);
update_file(g.fqn_prefix[HACKPREFIX], OPTIONFILE,
g.fqn_prefix[DATAPREFIX], OPTIONFILE, FALSE);
}
extern const char *known_handling[]; /* symbols.c */
extern const char *known_restrictions[]; /* symbols.c */
/*
* __MINGW32__ Note
* If the graphics version is built, we don't need a main; it is skipped
* to help MinGW decide which entry point to choose. If both main and
* WinMain exist, the resulting executable won't work correctly.
*/
int
#ifndef __MINGW32__
main(int argc, char *argv[])
#else
mingw_main(int argc, char *argv[])
#endif
{
boolean resuming = FALSE; /* assume new game */
NHFILE *nhfp;
char *windowtype = NULL;
char fnamebuf[BUFSZ], encodedfnamebuf[BUFSZ];
char failbuf[BUFSZ];
/*
* Get a set of valid safe windowport function
* pointers during early startup initialization.
*/
safe_routines();
early_init();
#ifdef _MSC_VER
#ifdef DEBUG
/* set these appropriately for VS debugging */
_CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_DEBUG);
_CrtSetReportMode(_CRT_ERROR,
_CRTDBG_MODE_DEBUG); /* | _CRTDBG_MODE_FILE);*/
_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
/*| _CRTDBG_MODE_FILE | _CRTDBG_MODE_WNDW);*/
/* use STDERR by default
_CrtSetReportFile(_CRT_ERROR, _CRTDBG_FILE_STDERR);
_CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
/* Heap Debugging
_CrtSetDbgFlag( _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG)
| _CRTDBG_ALLOC_MEM_DF
| _CRTDBG_CHECK_ALWAYS_DF
| _CRTDBG_CHECK_CRT_DF
| _CRTDBG_DELAY_FREE_MEM_DF
| _CRTDBG_LEAK_CHECK_DF);
_CrtSetBreakAlloc(1423);
*/
#endif
#endif
g.hname = "NetHack"; /* used for syntax messages */
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
/* Save current directory and make sure it gets restored when
* the game is exited.
*/
if (getcwd(orgdir, sizeof orgdir) == (char *) 0)
error("NetHack: current directory path too long");
#endif
set_default_prefix_locations(argv[0]);
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdir(g.fqn_prefix[HACKPREFIX]);
#endif
if (GUILaunched || IsDebuggerPresent())
getreturn_enabled = TRUE;
check_recordfile((char *) 0);
iflags.windowtype_deferred = TRUE;
copy_sysconf_content();
initoptions();
/* Now that sysconf has had a chance to set the TROUBLEPREFIX, don't
allow it to be changed from here on out. */
fqn_prefix_locked[TROUBLEPREFIX] = TRUE;
copy_config_content();
process_options(argc, argv);
/* did something earlier flag a need to exit without starting a game? */
if (windows_startup_state > 0) {
raw_printf("Exiting.");
nethack_exit(EXIT_FAILURE);
}
/* Finished processing options, lock all directory paths */
for (int i = 0; i < PREFIX_COUNT; i++)
fqn_prefix_locked[i] = TRUE;
if (!validate_prefix_locations(failbuf)) {
raw_printf("Some invalid directory locations were specified:\n\t%s\n",
failbuf);
nethack_exit(EXIT_FAILURE);
}
copy_hack_content();
/*
* It seems you really want to play.
*/
if (argc >= 1 && !strcmpi(default_window_sys, "mswin")
&& (strstri(argv[0], "nethackw.exe") || GUILaunched))
iflags.windowtype_locked = TRUE;
windowtype = default_window_sys;
#ifdef DLB
if (!dlb_init()) {
pline("%s\n%s\n%s\n%s\n\n", copyright_banner_line(1),
copyright_banner_line(2), copyright_banner_line(3),
copyright_banner_line(4));
pline("NetHack was unable to open the required file \"%s\"", DLBFILE);
if (file_exists(DLBFILE))
pline("\nAre you perhaps trying to run NetHack within a zip "
"utility?");
error("dlb_init failure.");
}
#endif
if (!iflags.windowtype_locked) {
#if defined(TTY_GRAPHICS)
Strcpy(default_window_sys, "tty");
#else
#if defined(CURSES_GRAPHICS)
Strcpy(default_window_sys, "curses");
#endif /* CURSES */
#endif /* TTY */
if (iflags.windowtype_deferred && g.chosen_windowtype[0])
windowtype = g.chosen_windowtype;
}
choose_windows(windowtype);
u.uhp = 1; /* prevent RIP on early quits */
u.ux = 0; /* prevent flush_screen() */
nethack_enter(argc, argv);
iflags.use_background_glyph = FALSE;
if (WINDOWPORT(mswin))
iflags.use_background_glyph = TRUE;
if (WINDOWPORT(tty))
consoletty_open(1);
init_nhwindows(&argc, argv);
if (WINDOWPORT(tty))
toggle_mouse_support();
if (g.symset[PRIMARYSET].handling
&& !symset_is_compatible(g.symset[PRIMARYSET].handling,
windowprocs.wincap2)) {
/* current symset handling and windowtype are
not compatible, feature-wise. Use IBM defaults */
load_symset("IBMGraphics_2", PRIMARYSET);
load_symset("RogueEpyx", ROGUESET);
}
/* Has the callback for the symset been invoked? Config file processing to
load a symset runs too early to accomplish that because
the various *graphics_mode_callback pointers don't get set until
term_start_screen, unfortunately */
#if defined(TERMLIB) || defined(CURSES_GRAPHICS)
if (SYMHANDLING(H_DEC) && decgraphics_mode_callback)
(*decgraphics_mode_callback)();
#endif /* TERMLIB || CURSES */
#if 0
#ifdef CURSES_GRAPHICS
if (WINDOWPORT(curses))
(*cursesgraphics_mode_callback)();
#endif
#endif
#ifdef ENHANCED_SYMBOLS
if (SYMHANDLING(H_UTF8) && utf8graphics_mode_callback)
(*utf8graphics_mode_callback)();
#endif
/* strip role,race,&c suffix; calls askname() if g.plname[] is empty
or holds a generic user name like "player" or "games" */
plnamesuffix();
set_playmode(); /* sets g.plname to "wizard" for wizard mode */
/* until the getlock code is resolved, override askname()'s
setting of renameallowed; when False, player_selection()
won't resent renaming as an option */
iflags.renameallowed = FALSE;
/* Obtain the name of the logged on user and incorporate
* it into the name. */
Sprintf(fnamebuf, "%s", g.plname);
(void) fname_encode(
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-.", '%',
fnamebuf, encodedfnamebuf, BUFSZ);
Sprintf(g.lock, "%s", encodedfnamebuf);
/* regularize(lock); */ /* we encode now, rather than substitute */
if (getlock() == 0)
nethack_exit(EXIT_SUCCESS);
/* Set up level 0 file to keep the game state.
*/
nhfp = create_levelfile(0, (char *) 0);
if (!nhfp) {
raw_print("Cannot create lock file");
} else {
g.hackpid = GetCurrentProcessId();
write(nhfp->fd, (genericptr_t) &g.hackpid, sizeof(g.hackpid));
close_nhfile(nhfp);
}
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.
*/
vision_init();
display_gamewindows();
/*
* First, try to find and restore a save file for specified character.
* We'll return here if new game player_selection() renames the hero.
*/
attempt_restore:
if ((nhfp = restore_saved_game()) != 0) {
#ifdef NEWS
if (iflags.news) {
display_file(NEWS, FALSE);
iflags.news = FALSE;
}
#endif
if (g.early_raw_messages)
raw_print("Restoring save file...");
else
pline("Restoring save file...");
mark_synch(); /* flush output */
if (dorecover(nhfp)) {
resuming = TRUE; /* not starting new game */
if (discover)
You("are in non-scoring discovery mode.");
if (discover || wizard) {
if (yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else {
nh_compress(fqname(g.SAVEF, SAVEPREFIX, 0));
}
}
}
if (g.program_state.in_self_recover) {
g.program_state.in_self_recover = FALSE;
set_savefile_name(TRUE);
}
}
if (!resuming) {
/* new game: start by choosing role, race, etc;
player might change the hero's name while doing that,
in which case we try to restore under the new name
and skip selection this time if that didn't succeed */
if (!iflags.renameinprogress) {
player_selection();
if (iflags.renameinprogress) {
/* player has renamed the hero while selecting role;
discard current lock file and create another for
the new character name */
goto attempt_restore;
}
}
newgame();
if (discover)
You("are in non-scoring discovery mode.");
}
// iflags.debug_fuzzer = TRUE;
moveloop(resuming);
nethack_exit(EXIT_SUCCESS);
/*NOTREACHED*/
return 0;
}
static void
process_options(int argc, char * argv[])
{
int i;
/*
* Process options.
*/
if (argc > 1) {
if (argcheck(argc, argv, ARG_VERSION) == 2)
nethack_exit(EXIT_SUCCESS);
if (argcheck(argc, argv, ARG_SHOWPATHS) == 2) {
iflags.initoptions_noterminate = TRUE;
initoptions();
iflags.initoptions_noterminate = FALSE;
reveal_paths();
nethack_exit(EXIT_SUCCESS);
}
#ifndef NODUMPENUMS
if (argcheck(argc, argv, ARG_DUMPENUMS) == 2) {
nethack_exit(EXIT_SUCCESS);
}
#ifdef ENHANCED_SYMBOLS
if (argcheck(argc, argv, ARG_DUMPGLYPHIDS) == 2) {
nethack_exit(EXIT_SUCCESS);
}
#endif
#endif
if (argcheck(argc, argv, ARG_DEBUG) == 1) {
argc--;
argv++;
}
if (argcheck(argc, argv, ARG_WINDOWS) == 1) {
argc--;
argv++;
}
if (argc > 1 && !strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
/* avoid matching "-dec" for DECgraphics; since the man page
* says -d directory, hope nobody's using -desomething_else
*/
argc--;
argv++;
const char * dir = argv[0] + 2;
if (*dir == '=' || *dir == ':')
dir++;
if (!*dir && argc > 1) {
argc--;
argv++;
dir = argv[0];
}
if (!*dir)
error("Flag -d must be followed by a directory name.");
Strcpy(g.hackdir, dir);
}
if (argc > 1) {
/*
* Now we know the directory containing 'record' and
* may do a prscore().
*/
if (!strncmp(argv[1], "-s", 2)) {
#ifdef SYSCF
initoptions();
#endif
prscore(argc, argv);
nethack_exit(EXIT_SUCCESS);
}
if (GUILaunched) {
if (!strncmpi(argv[1], "-clearreg", 6)) { /* clear registry */
mswin_destroy_reg();
nethack_exit(EXIT_SUCCESS);
}
}
/* Don't initialize the full window system just to print usage */
if (!strncmp(argv[1], "-?", 2) || !strncmp(argv[1], "/?", 2)) {
nhusage();
nethack_exit(EXIT_SUCCESS);
}
}
}
while (argc > 1 && argv[1][0] == '-') {
argv++;
argc--;
switch (argv[0][1]) {
case 'a':
if (argv[0][2]) {
if ((i = str2align(&argv[0][2])) >= 0)
flags.initalign = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2align(argv[0])) >= 0)
flags.initalign = i;
}
break;
case 'D':
wizard = TRUE, discover = FALSE;
break;
case 'X':
discover = TRUE, wizard = FALSE;
break;
#ifdef NEWS
case 'n':
iflags.news = FALSE;
break;
#endif
case 'u':
if (argv[0][2])
(void) strncpy(g.plname, argv[0] + 2, sizeof(g.plname) - 1);
else if (argc > 1) {
argc--;
argv++;
(void) strncpy(g.plname, argv[0], sizeof(g.plname) - 1);
} else
raw_print("Player name expected after -u");
break;
case 'g':
if (argv[0][2]) {
if ((i = str2gend(&argv[0][2])) >= 0)
flags.initgend = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2gend(argv[0])) >= 0)
flags.initgend = i;
}
break;
case 'p': /* profession (role) */
if (argv[0][2]) {
if ((i = str2role(&argv[0][2])) >= 0)
flags.initrole = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2role(argv[0])) >= 0)
flags.initrole = i;
}
break;
case 'r': /* race */
if (argv[0][2]) {
if ((i = str2race(&argv[0][2])) >= 0)
flags.initrace = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2race(argv[0])) >= 0)
flags.initrace = i;
}
break;
case 'w': /* windowtype */
config_error_init(FALSE, "command line", FALSE);
if (strlen(&argv[0][2]) < (WINTYPELEN - 1))
Strcpy(g.chosen_windowtype, &argv[0][2]);
config_error_done();
break;
case '@':
flags.randomall = 1;
break;
default:
if ((i = str2role(&argv[0][1])) >= 0) {
flags.initrole = i;
break;
} else
raw_printf("\nUnknown switch: %s", argv[0]);
/* FALL THROUGH */
case '?':
nhusage();
nethack_exit(EXIT_SUCCESS);
}
}
}
static void
nhusage(void)
{
char buf1[BUFSZ], buf2[BUFSZ], *bufptr;
buf1[0] = '\0';
bufptr = buf1;
#define ADD_USAGE(s) \
if ((strlen(buf1) + strlen(s)) < (BUFSZ - 1)) \
Strcat(bufptr, s);
/* -role still works for those cases which aren't already taken, but
* is deprecated and will not be listed here.
*/
(void) Sprintf(buf2, "\nUsage:\n%s [-d dir] -s [-r race] [-p profession] "
"[maxrank] [name]...\n or",
g.hname);
ADD_USAGE(buf2);
(void) Sprintf(
buf2, "\n%s [-d dir] [-u name] [-r race] [-p profession] [-[DX]]",
g.hname);
ADD_USAGE(buf2);
#ifdef NEWS
ADD_USAGE(" [-n]");
#endif
(void) Sprintf(buf2, "\n or\n%s [--showpaths]",
g.hname);
ADD_USAGE(buf2);
if (!iflags.window_inited)
raw_printf("%s\n", buf1);
else
(void) printf("%s\n", buf1);
#undef ADD_USAGE
}
void
safe_routines(void)
{
/*
* Get a set of valid safe windowport function
* pointers during early startup initialization.
*/
if (!WINDOWPORT(safestartup))
windowprocs = *get_safe_procs(1);
if (!GUILaunched)
windowprocs.win_nhgetch = windows_console_custom_nhgetch;
}
#ifdef PORT_HELP
void
port_help(void)
{
/* display port specific help file */
display_file(PORT_HELP, 1);
}
#endif /* PORT_HELP */
/* validate wizard mode if player has requested access to it */
boolean
authorize_wizard_mode(void)
{
if (!strcmp(g.plname, WIZARD_NAME))
return TRUE;
return FALSE;
}
#define PATH_SEPARATOR '\\'
#if defined(WIN32) && !defined(WIN32CON)
static char exenamebuf[PATHLEN];
extern HANDLE hConIn;
extern HANDLE hConOut;
boolean has_fakeconsole;
char *
exename(void)
{
int bsize = PATHLEN;
char *tmp = exenamebuf, *tmp2;
#ifdef UNICODE
{
TCHAR wbuf[PATHLEN * 4];
GetModuleFileName((HANDLE) 0, wbuf, PATHLEN * 4);
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, tmp, bsize, NULL, NULL);
}
#else
*(tmp + GetModuleFileName((HANDLE) 0, tmp, bsize)) = '\0';
#endif
tmp2 = strrchr(tmp, PATH_SEPARATOR);
if (tmp2)
*tmp2 = '\0';
tmp2++;
return tmp2;
}
boolean
fakeconsole(void)
{
if (!hStdOut) {
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
if (!hStdOut && !hStdIn) {
/* Bool rval; */
AllocConsole();
AttachConsole(GetCurrentProcessId());
/* rval = SetStdHandle(STD_OUTPUT_HANDLE, hWrite); */
freopen("CON", "w", stdout);
freopen("CON", "r", stdin);
}
has_fakeconsole = TRUE;
}
/* Obtain handles for the standard Console I/O devices */
hConIn = GetStdHandle(STD_INPUT_HANDLE);
hConOut = GetStdHandle(STD_OUTPUT_HANDLE);
#if 0
if (!SetConsoleCtrlHandler((PHANDLER_ROUTINE) CtrlHandler, TRUE)) {
/* Unable to set control handler */
cmode = 0; /* just to have a statement to break on for debugger */
}
#endif
return has_fakeconsole;
}
void freefakeconsole()
{
if (has_fakeconsole) {
FreeConsole();
}
}
#endif
char *
get_executable_path(void)
{
static char path_buffer[MAX_PATH];
#ifdef UNICODE
{
TCHAR wbuf[BUFSZ];
GetModuleFileName((HANDLE) 0, wbuf, BUFSZ);
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, path_buffer, sizeof(path_buffer), NULL, NULL);
}
#else
DWORD length = GetModuleFileName((HANDLE) 0, path_buffer, MAX_PATH);
if (length == ERROR_INSUFFICIENT_BUFFER) error("Unable to get module name");
path_buffer[length] = '\0';
#endif
char * seperator = strrchr(path_buffer, PATH_SEPARATOR);
if (seperator)
*seperator = '\0';
return path_buffer;
}
char *
translate_path_variables(const char* str, char* buf)
{
const char *src;
char evar[BUFSZ], *dest, *envp, *eptr = (char *) 0;
boolean in_evar;
size_t ccount, ecount, destcount, slen = str ? strlen(str) : 0;
if (!slen || !buf) {
if (buf)
*buf = '\0';
return buf;
}
dest = buf;
src = str;
in_evar = FALSE;
destcount = ecount = 0;
for (ccount = 0; ccount < slen && destcount < (BUFSZ - 1) &&
ecount < (BUFSZ - 1); ++ccount, ++src) {
if (*src == '%') {
if (in_evar) {
*eptr = '\0';
envp = nh_getenv(evar);
if (envp) {
size_t elen = strlen(envp);
if ((elen + destcount) < (size_t) (BUFSZ - 1)) {
Strcpy(dest, envp);
dest += elen;
destcount += elen;
}
}
} else {
eptr = evar;
ecount = 0;
}
in_evar = !in_evar;
continue;
}
if (in_evar) {
*eptr++ = *src;
ecount++;
} else {
*dest++ = *src;
destcount++;
}
}
*dest = '\0';
return buf;
}
/*ARGSUSED*/
void
windows_raw_print(const char* str)
{
if (str)
fprintf(stdout, "%s\n", str);
windows_nhgetch();
return;
}
/*ARGSUSED*/
void
windows_raw_print_bold(const char* str)
{
windows_raw_print(str);
return;
}
int
windows_nhgetch(void)
{
return getchar();
}
void
windows_nhbell(void)
{
return;
}
/*ARGSUSED*/
int
windows_nh_poskey(int *x, int *y, int *mod)
{
return '\033';
}
/*ARGSUSED*/
char
windows_yn_function(const char* query, const char* resp, char def)
{
return '\033';
}
/*ARGSUSED*/
static void
windows_getlin(const char* prompt UNUSED, char* outbuf)
{
Strcpy(outbuf, "\033");
}
#ifdef PC_LOCKING
static int
eraseoldlocks(void)
{
register int i;
/* cannot use maxledgerno() here, because we need to find a lock name
* before starting everything (including the dungeon initialization
* that sets astral_level, needed for maxledgerno()) up
*/
for (i = 1; i <= MAXDUNGEON * MAXLEVEL + 1; i++) {
/* try to remove all */
set_levelfile_name(g.lock, i);
(void) unlink(fqname(g.lock, LEVELPREFIX, 0));
}
set_levelfile_name(g.lock, 0);
#ifdef HOLD_LOCKFILE_OPEN
really_close();
#endif
if (unlink(fqname(g.lock, LEVELPREFIX, 0)))
return 0; /* cannot remove it */
return (1); /* success! */
}
int
getlock(void)
{
int fd, ern = 0, prompt_result = 0;
int fcmask = FCMASK;
#ifndef SELF_RECOVER
char tbuf[BUFSZ];
#endif
const char *fq_lock;
#define OOPS_BUFSZ 512
char oops[OOPS_BUFSZ];
boolean istty = WINDOWPORT(tty);
/* we ignore QUIT and INT at this point */
if (!lock_file(HLOCK, LOCKPREFIX, 10)) {
wait_synch();
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
error("Quitting.");
}
/* regularize(lock); */ /* already done in pcmain */
/*Sprintf(tbuf, "%s", fqname(g.lock, LEVELPREFIX, 0)); */
set_levelfile_name(g.lock, 0);
fq_lock = fqname(g.lock, LEVELPREFIX, 1);
if ((fd = open(fq_lock, 0)) == -1) {
if (errno == ENOENT)
goto gotlock; /* no such file */
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
error("Bad directory or name: %s\n%s\n", fq_lock,
strerror(errno));
unlock_file(HLOCK);
Sprintf(oops, "Cannot open %s", fq_lock);
raw_print(oops);
nethack_exit(EXIT_FAILURE);
}
(void) nhclose(fd);
if (WINDOWPORT(tty))
prompt_result = tty_self_recover_prompt();
else
prompt_result = other_self_recover_prompt();
/*
* prompt_result == 1 means recover old game.
* prompt_result == -1 means willfully destroy the old game.
* prompt_result == 0 should just exit.
*/
Sprintf(oops, "You chose to %s.",
(prompt_result == -1)
? "destroy the old game and start a new one"
: (prompt_result == 1)
? "recover the old game"
: "not start a new game");
if (istty)
clear_screen();
raw_printf("%s", oops);
if (prompt_result == 1) { /* recover */
if (recover_savefile()) {
#if 0
if (istty)
clear_screen(); /* display gets fouled up otherwise */
#endif
goto gotlock;
} else {
unlock_file(HLOCK);
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
raw_print("Couldn't recover the old game.");
}
} else if (prompt_result < 0) { /* destroy old game */
if (eraseoldlocks()) {
if (istty)
clear_screen(); /* display gets fouled up otherwise */
goto gotlock;
} else {
unlock_file(HLOCK);
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
raw_print("Couldn't destroy the old game.");
return 0;
}
} else {
unlock_file(HLOCK);
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
return 0;
}
gotlock:
fd = creat(fq_lock, fcmask);
if (fd == -1)
ern = errno;
unlock_file(HLOCK);
if (fd == -1) {
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
Sprintf(oops, "cannot creat file (%s.)\n%s\n%s\"%s\" exists?\n", fq_lock,
strerror(ern), " Are you sure that the directory",
g.fqn_prefix[LEVELPREFIX]);
raw_print(oops);
} else {
if (write(fd, (char *) &g.hackpid, sizeof(g.hackpid))
!= sizeof(g.hackpid)) {
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
error("cannot write lock (%s)", fq_lock);
}
if (nhclose(fd) == -1) {
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
error("cannot close lock (%s)", fq_lock);
}
}
return 1;
}
#endif /* PC_LOCKING */
boolean
file_exists(const char* path)
{
struct stat sb;
/* Just see if it's there */
if (stat(path, &sb)) {
return FALSE;
}
return TRUE;
}
/*
file_newer returns TRUE if the file at a_path is newer then the file
at b_path. If a_path does not exist, it returns FALSE. If b_path
does not exist, it returns TRUE.
*/
boolean
file_newer(const char* a_path, const char* b_path)
{
struct stat a_sb;
struct stat b_sb;
double timediff;
if (stat(a_path, &a_sb))
return FALSE;
if (stat(b_path, &b_sb))
return TRUE;
timediff = difftime(a_sb.st_mtime, b_sb.st_mtime);
if(timediff > 0)
return TRUE;
return FALSE;
}
/*
* returns:
* 1 if game should be recovered
* -1 if old game should be destroyed, allowing new game to proceed.
*/
int
tty_self_recover_prompt(void)
{
register int c, ci, ct, pl, retval = 0;
/* for saving/replacing functions, if needed */
struct window_procs saved_procs = {0};
pl = 1;
c = 'n';
ct = 0;
saved_procs = windowprocs;
if (!WINDOWPORT(safestartup))
windowprocs = *get_safe_procs(2); /* arg 2 uses no-newline variant */
windowprocs.win_nhgetch = windows_console_custom_nhgetch;
raw_print("\n");
raw_print("\n");
raw_print("\n");
raw_print("\n");
raw_print("\n");
raw_print("There are files from a game in progress under your name. ");
raw_print("Recover? [yn] ");
tty_ask_again:
while ((ci = nhgetch()) && !(ci == '\n' || ci == 13)) {
if (ct > 0) {
/* invalid answer */
raw_print("\b \b");
ct = 0;
c = 'n';
}
if (ci == 'y' || ci == 'n' || ci == 'Y' || ci == 'N') {
ct = 1;
c = ci;
#ifdef _MSC_VER
_putch(ci);
#endif
}
}
if (pl == 1 && (c == 'n' || c == 'N')) {
/* no to recover */
raw_print("\n\nAre you sure you wish to destroy the old game rather than try to\n");
raw_print("recover it? [yn] ");
c = 'n';
ct = 0;
pl = 2;
goto tty_ask_again;
}
if (pl == 2 && (c == 'n' || c == 'N')) {
/* no to destruction of old game */
retval = 0;
} else {
/* only yes answers get here */
if (pl == 2)
retval = -1; /* yes, do destroy the old game anyway */
else
retval = 1; /* yes, do recover the old game */
}
if (saved_procs.name[0]) {
windowprocs = saved_procs;
raw_clear_screen();
}
return retval;
}
int
other_self_recover_prompt(void)
{
register int c, ci, ct, pl, retval = 0;
boolean ismswin = WINDOWPORT(mswin),
iscurses = WINDOWPORT(curses);
pl = 1;
c = 'n';
ct = 0;
if (iflags.window_inited || WINDOWPORT(curses)) {
c = yn("There are files from a game in progress under your name. "
"Recover?");
} else {
c = 'n';
ct = 0;
raw_print("There are files from a game in progress under your name. "
"Recover? [yn]");
}
other_ask_again:
if (!ismswin && !iscurses) {
while ((ci = nhgetch()) && !(ci == '\n' || ci == 13)) {
if (ct > 0) {
/* invalid answer */
raw_print("\b \b");
ct = 0;
c = 'n';
}
if (ci == 'y' || ci == 'n' || ci == 'Y' || ci == 'N') {
ct = 1;
c = ci;
}
}
}
if (pl == 1 && (c == 'n' || c == 'N')) {
/* no to recover */
c = yn("Are you sure you wish to destroy the old game, rather than try to "
"recover it? [yn] ");
pl = 2;
if (!ismswin && !iscurses) {
c = 'n';
ct = 0;
goto other_ask_again;
}
}
if (pl == 2 && (c == 'n' || c == 'N')) {
/* no to destruction of old game */
retval = 0;
} else {
/* only yes answers get here */
if (pl == 2)
retval = -1; /* yes, do destroy the old game anyway */
else
retval = 1; /* yes, do recover the old game */
}
return retval;
}
/*windmain.c*/