Files
nethack/dat/Valkyrie.des
nethack.rankin 4c83db0294 fix #H1232 - hole in ice is described as moat [1 of 2] (trunk only)
From a bug report, when ice on the Valkyrie
quest home level was melted and a boulder filled the resulting pool, that
pool was described as a moat.  This was actually a terrain issue rather
than a formatting glitch, so instead of tweaking waterbody_name() with an
extra special case, extend the level compiler to allow specifying ice as
frozen pool instead of always being frozen moat.  There's no provision
for having both types of ice on the same level, just a level-wide flag to
control which of the two applies for ice on that level.

     This change has a side-effect for the V quest levels:  once ice has
been melted, a second blast of fire will now boil away the pool and leave
a pit.  The unfrozen water locations on the home level already behaved
that way (ie, they are pools rather than moats) so this should be ok.  I
also added <Someone>'s suggestion to make one of the two drawbridges
on the goal level start in random state instead of always being open.
2007-08-03 01:05:50 +00:00

334 lines
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# SCCS Id: @(#)Valkyrie.des 3.5 2007/08/01
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991-2 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your (besieged) class leader, the Norn,
# and receive your quest assignment.
#
MAZE: "Val-strt",' '
FLAGS: noteleport,hardfloor
INIT_MAP: '.', 'I', true, true, lit, false, true
GEOMETRY:center,center
MAP
IIIIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIPPPPPIIIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII...IIIIIIIIIIIIIIIIIIIII
IIIIPLLPPIIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII..{..IIIIIIIIIIIIIIIIIIII
IIIIPLPPIIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.....IIIIIIPPPIIIIIIIIII
IIIPPPPPIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.IIIIIPPLPIIIIIIIIII
IIIIPIIIIIIII..IIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.IIIIIPLPPIIIIIIIIII
IIIIIIIIIIII..IIIIIPLPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII..IIIIIPPPIIIIIIIIIII
IIIIIIII.....IIIIIIPPPIIII|----------------|IIIIIPPPIII.IIIIIIIIIIIIIIIIIIII
IIIIIII..III...IIIIIIIIIII|................|IIIIIPLPII..IIIIIIIIIIIIIIIIIIII
IIIIII..IIIIII......IIIII.|................|.IIIIPPPII.IIIIIIIIIIIIIIIIIIIII
IIIII..IIIIIIIIIIII.......+................+...IIIIIII.IIIIIIIIIIIIIIIIIIIII
IIII..IIIIIIIII.....IIIII.|................|.I...IIIII.IIIIIIIIIIIIIIIIIIIII
III..IIIIIIIII..IIIIIIIIII|................|IIII.......IIIIIIIIIIIIIIIIIIIII
IIII..IIIIIII..IIIIIIIIIII|----------------|IIIIIIIIII...IIIIIIIIIIIIIIIIIII
IIIIII..IIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIPPPPIIII...IIIIIIIIIIIIIIIII
IIIIIII......IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIPLLPPIIIII...IIIIIIIIIIIIIII
IIIIPPPIP...IIIIIIIIIIIPIIIIIIIIIIIIIIIIIIIIIIIIPPPPIIIIIIII...I......IIIIII
IIIPPLPPIIIIIIIIIIIIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.........IIIII
IIIIPPPIIIIIIIIIIIIIIPPLPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.......IIIIII
IIIIIIIIIIIIIIIIIIIIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(27,08,42,12),lit,"ordinary"
# Portal arrival point
BRANCH:(66,17,66,17),(0,0,0,0)
# Stairs
STAIR:(18,01),down
FOUNTAIN:(53,02)
# Doors
DOOR:locked,(26,10)
DOOR:locked,(43,10)
# Norn
MONSTER:'@',"Norn",(35,10)
# The treasure of the Norn
OBJECT:'(',"chest",(36,10)
# valkyrie guards for the audience chamber
MONSTER:'@',"warrior",(27,08)
MONSTER:'@',"warrior",(27,09)
MONSTER:'@',"warrior",(27,11)
MONSTER:'@',"warrior",(27,12)
MONSTER:'@',"warrior",(42,08)
MONSTER:'@',"warrior",(42,09)
MONSTER:'@',"warrior",(42,11)
MONSTER:'@',"warrior",(42,12)
# Non diggable walls
NON_DIGGABLE:(26,07,43,13)
# Random traps
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
# Monsters on siege duty.
MONSTER: 'a',"fire ant",(04,12)
MONSTER: 'a',"fire ant",(08,08)
MONSTER: 'a',"fire ant",(14,04)
MONSTER: 'a',"fire ant",(17,11)
MONSTER: 'a',"fire ant",(24,10)
MONSTER: 'a',"fire ant",(45,10)
MONSTER: 'a',"fire ant",(54,02)
MONSTER: 'a',"fire ant",(55,07)
MONSTER: 'a',"fire ant",(58,14)
MONSTER: 'a',"fire ant",(63,17)
MONSTER: 'H',"fire giant",(18,01),hostile
MONSTER: 'H',"fire giant",(10,16),hostile
#
# The "locate" level for the quest.
#
# Here you have to find the cave of Surtur to go
# further towards your assigned quest.
#
MAZE: "Val-loca",' '
FLAGS: hardfloor
INIT_MAP: '.', 'I', true, true, lit, false, true
GEOMETRY:center,center
MAP
PPPP.... ....PPPPP.
PLP... .PPLLLPP
PPP ....................... PPPLLP
.. ............................ PPPP
. ............................... ....
................................. ..
.................................... .
...................................
. .................................. .
.. .............................. PP
.PPP .......................... PLP
.PLLP ..PLLP
.PPPP.. ....PPPP
ENDMAP
# Dungeon Description
REGION:(00,00,39,12),lit,"ordinary"
# Stairs
STAIR:(48,14),up
STAIR:(20,06),down
# Non diggable walls
NON_DIGGABLE:(00,00,39,12)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',random,random
MONSTER:'H',random,random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',random,random,hostile
#
# The "goal" level for the quest.
#
# Here you meet Lord Surtur your nemesis monster. You have to
# defeat Lord Surtur in combat to gain the artifact you have
# been assigned to retrieve.
#
MAZE: "Val-goal", 'L'
INIT_MAP: '.', 'L', true, true, lit, false, true
GEOMETRY:center,center
MAP
.L............................LLLLL
LLL.........LLLLL.LLLLL.........LLL
.LLL......LLLLLLLLLLLLLLL.......LL.
.LLL.....LLL|---------|LLL.....L...
..LL....LL|--.........--|LL.....LLL
.......LL|-...LLLLLLL...-|LL.....L.
.......LL|...LL.....LL...|LL.......
......LL|-..LL.......LL..-|LL......
......LL|.................|LL......
......LL|-..LL.......LL..-|LL......
.......LL|...LL.....LL...|LL.......
.......LL|-...LLLLLLL...-|LL.......
..L.....LL|--.........--|LL.....LL.
..LL.....LLL|---------|LLL....LLLL.
..LLL.....LLLLLLLLLLLLLLL...LLLLL..
.LLLL.......LLLLL.LLLLL.....LLLL...
..LL...............................
ENDMAP
# Dungeon Description
REGION:(00,00,34,16),lit,"ordinary"
# Stairs
# Note: The up stairs are *intentionally* off of the map.
STAIR:(45,10),up
# Non diggable walls
NON_DIGGABLE:(00,00,34,16)
# Drawbridges
DRAWBRIDGE:(17,02),south,random
DRAWBRIDGE:(17,14),north,open
# Objects
OBJECT:'(',"crystal ball",(17,08),blessed,5,"The Orb of Fate"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Traps
TRAP:"board",(13,08)
TRAP:"board",(21,08)
# Random traps
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"board",random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'H',"Lord Surtur",(17,08)
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',random,random
MONSTER:'a',random,random
MONSTER:'H',"fire giant",(10,06),hostile
MONSTER:'H',"fire giant",(10,07),hostile
MONSTER:'H',"fire giant",(10,08),hostile
MONSTER:'H',"fire giant",(10,09),hostile
MONSTER:'H',"fire giant",(10,10),hostile
MONSTER:'H',"fire giant",(24,06),hostile
MONSTER:'H',"fire giant",(24,07),hostile
MONSTER:'H',"fire giant",(24,08),hostile
MONSTER:'H',"fire giant",(24,09),hostile
MONSTER:'H',"fire giant",(24,10),hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',random,random,hostile
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "filla" is the upper filler, between the
# start and locate levels, and "fillb" the lower between the locate
# and goal levels.
#
MAZE: "Val-fila" , 'I'
INIT_MAP: '.', 'I', true, true, lit, false, true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', random, random
MONSTER: 'H', "fire giant", random, hostile
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
MAZE: "Val-filb" , 'L'
INIT_MAP: '.', 'L', true, true, lit, false, true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', random, random
MONSTER: 'H', "fire giant", random, hostile
MONSTER: 'H', "fire giant", random, hostile
MONSTER: 'H', "fire giant", random, hostile
#
TRAP: "fire", random
TRAP: "fire", random
TRAP: "fire", random
TRAP: "fire", random
TRAP: "fire", random
TRAP: random, random
TRAP: random, random