There was an issue reported where save files between different versions of a manufacturer's compiler were incompatible because the time_t ubirthday field was changed from 32 bits to 64 bits. 32 bit time_t implementations will break at 19:14:07 on January 18, 2038. 64 bit time_t implementations will break at 23:59:59 on December 31, 3000. This removes the dependency on the size of time_t from the save file. The ubirthday field is no longer embedded in struct you. This also adds two general purpose routines to hacklib.c, one to convert a time value to a 14 character char representation and the other to convert that back to time_t. Those are used by the save/restore routines. This is a savefile breaking change, so editlevel in patchlevel.h was incremented.
1456 lines
47 KiB
Makefile
1456 lines
47 KiB
Makefile
# SCCS Id: @(#)Makefile.msc 3.5 $Date$
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# Copyright (c) NetHack PC Development Team 1993-2007
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#
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# NetHack 3.5.x Makefile for MS Visual C++
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#
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# Win32 Compilers Tested:
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# - Microsoft Visual C++ 2005 Express, with the Platform SDK
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# - Microsoft 32 bit Visual C++ V4.x
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# - Microsoft 32 bit Visual C++ V6.0 SP3, SP4
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#
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# This is used for building two versions of NetHack:
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# A tty port utilizing the Win32 Console I/O subsystem, Console
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# NetHack;
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# A Win32 native port built on the Windows API, Graphical NetHack or
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# NetHackW.
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#
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# In addition to your C compiler,
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#
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# if you want to change you will need a
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# files with suffix workalike for
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# .y yacc (such as bison)
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# .l lex (such as flex)
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#
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#
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# If you have any questions read the sys/winnt/Install.nt file included
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# with the distribution.
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#==============================================================================
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# Do not delete the following 3 lines.
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#
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TARGETOS=BOTH
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APPVER=4.0
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!include <win32.mak>
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# Graphical interface
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# Set to Y for a graphical version
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#GRAPHICAL = Y
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# Set the gamedir according to your preference.
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# If not present prior to compilation it gets created.
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!IF "$(GRAPHICAL)" == "Y"
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GAME = NetHackW # Game Name
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!ELSE
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GAME = NetHack # Game Name
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!ENDIF
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GAMEDIR = ..\binary # Game directory
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#
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# Source directories. Makedefs hardcodes these, don't change them.
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#
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INCL = ..\include # NetHack include files
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DAT = ..\dat # NetHack data files
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DOC = ..\doc # NetHack documentation files
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UTIL = ..\util # Utility source
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SRC = ..\src # Main source
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SSYS = ..\sys\share # Shared system files
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NTSYS = ..\sys\winnt # NT Win32 specific files
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TTY = ..\win\tty # window port files (tty)
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WIN32 = ..\win\win32 # window port files (Win32)
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WSHR = ..\win\share # Tile support files
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#
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# Object directory.
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#
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OBJ = o
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#
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#==========================================
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# Exe File Info.
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#==========================================
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# Yacc/Lex ... if you got 'em.
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#
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# If you have yacc and lex programs (or work-alike such as bison
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# and flex), comment out the upper two macros and uncomment
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# the lower two.
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#
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DO_YACC = YACC_MSG
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DO_LEX = LEX_MSG
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#DO_YACC = YACC_ACT
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#DO_LEX = LEX_ACT
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|
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# - Specify your yacc and lex programs (or work-alikes) here.
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|
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#YACC = bison -y
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YACC = byacc
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#YACC = yacc
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#LEX = lex
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LEX = flex
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|
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#
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# - Specify your flex skeleton file (if needed).
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#
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FLEXSKEL =
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#FLEXSKEL = -S../tools/flex.ske
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YTABC = y_tab.c
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YTABH = y_tab.h
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LEXYYC = lexyy.c
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|
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#
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# Optional high-quality BSD random number generation routines
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# (see pcconf.h). Set to nothing if not used.
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#
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RANDOM = $(OBJ)\random.o
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#RANDOM =
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#
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# Uncomment the next 2 lines _ONLY_ if you DO NOT want any
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# debug capability in the object files, or in the NetHack executable.
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# Comment them if you want debug capability.
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#ldebug =
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#cdebug =
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#
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# Compiler and Linker flags
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#
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PRECOMPHEAD = N # set to Y if you want to use precomp. headers
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#
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# If you defined ZLIB_COMP in include/config.h and you need
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# to link with the zlib.lib library, uncomment the line below.
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# If necessary, prefix explicit path information to the file name
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# otherwise it assumes the NetHack src directory.
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#
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#ZLIB = zlib.lib
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#===============================================
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#======= End of Modification Section ===========
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#===============================================
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################################################
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# #
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# Nothing below here should have to be changed.#
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# #
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################################################
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!IF "$(GRAPHICAL)" == "Y"
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WINPORT = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \
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$(O)mhfont.o $(O)mhinput.o $(O)mhmain.o $(O)mhmap.o \
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$(O)mhmenu.o $(O)mhmsgwnd.o $(O)mhrip.o $(O)mhsplash.o \
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$(O)mhstatus.o $(O)mhtext.o $(O)mswproc.o $(O)winhack.o
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WINPHDR = $(WIN32)\mhaskyn.h $(WIN32)\mhdlg.h $(WIN32)\mhfont.h \
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$(WIN32)\mhinput.h $(WIN32)\mhmain.h $(WIN32)\mhmap.h $(WIN32)\mhmenu.h \
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$(WIN32)\mhmsg.h $(WIN32)\mhmsgwnd.h $(WIN32)\mhrip.h $(WIN32)\mhstatus.h \
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$(WIN32)\mhtext.h $(WIN32)\resource.h $(WIN32)\winMS.h
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WINDLLS =
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WINPFLAG= -DTILES -DMSWIN_GRAPHICS
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NHRES = $(O)winhack.res
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WINPINC = -I$(WIN32)
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COMCTRL = comctl32.lib
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!ELSE
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WINPORT = $(O)nttty.o
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WINPHDR =
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WINDLLS = $(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nh340key.dll $(GAMEDIR)\nhraykey.dll
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WINPFLAG= -DWIN32CON
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NHRES = $(O)console.res
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WINPINC =
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COMCTRL =
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!ENDIF
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TILEUTIL16 = $(UTIL)\tile2bmp.exe
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TILEBMP16 = $(SRC)\tiles.bmp
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TILEUTIL32 = $(UTIL)\til2bm32.exe
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TILEBMP32 = $(SRC)\tiles32.bmp
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SOUND = $(OBJ)\ntsound.o
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#SOUND =
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# To store all the level files,
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# help files, etc. in a single library file.
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# USE_DLB = Y is left uncommented
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USE_DLB = Y
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! IF ("$(USE_DLB)"=="Y")
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DLBFLG = -DDLB
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! ELSE
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DLBFLG =
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! ENDIF
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#==========================================
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#==========================================
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# Setting up the compiler and linker
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#==========================================
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#==========================================
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PDBFILE= /PDB:"$(O)$(GAME).PDB"
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MAPFILE= /MAP:"$(O)$(GAME).MAP"
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INCLDIR= /I..\include
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|
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!IF ("$(ldebug)" != "")
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!IF ("$(ldebug)" != "/RELEASE")
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ldebug = /DEBUG
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!ENDIF
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!ENDIF
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|
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!IF ("$(cdebug)" != "")
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!IF ("$(cdebug)" != "-Ox -DNDEBUG")
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cdebug = -Zi -Od
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!ENDIF
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!ENDIF
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#==========================================
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# Util builds
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#==========================================
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cflagsUtil = $(cdebug) $(cflags) $(INCLDIR) \
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$(WINPFLAG) $(DLBFLG)
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lflagsUtil = $(ldebug) $(lflags) $(conlibs)
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#==========================================
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# - Game build
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#==========================================
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GAMEPDBFILE= /PDB:"$(O)$(GAME).PDB"
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GAMEMAPFILE= /MAP:"$(O)$(GAME).MAP"
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LIBS= user32.lib winmm.lib $(ZLIB)
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|
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!IF ("$(GRAPHICAL)"=="Y")
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|
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cflagsGame = $(cdebug) $(cflags) $(guiflags) $(INCLDIR) \
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$(WINPFLAG) $(DLBFLG) $(GAMEPDBFILE) $(GAMEMAPFILE)
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lflagsGame = $(ldebug) $(lflags) $(guilibs)
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!ELSE
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cflagsGame = $(cdebug) $(cflags) $(conflags) $(INCLDIR) \
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$(WINPFLAG) $(DLBFLG) $(GAMEPDBFILE) $(GAMEMAPFILE)
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lflagsGame = $(ldebug) $(lflags) $(conlibs)
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!ENDIF
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GAMEFILE = $(GAMEDIR)\$(GAME).exe # whole thing
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|
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! IF ("$(USE_DLB)"=="Y")
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DLB = nhdat
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! ELSE
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DLB =
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! ENDIF
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|
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#==========================================
|
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#================ RULES ==================
|
|
#==========================================
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.SUFFIXES: .exe .o .til .uu .c .y .l
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|
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#==========================================
|
|
# Rules for files in src
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|
#==========================================
|
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|
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.c{$(OBJ)}.o:
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@$(cc) $(cflagsUtil) -Fo$@ $<
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|
|
{$(SRC)}.c{$(OBJ)}.o:
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|
@$(CC) $(cflagsUtil) -Fo$@ $<
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|
|
|
#==========================================
|
|
# Rules for files in sys\share
|
|
#==========================================
|
|
|
|
{$(SSYS)}.c{$(OBJ)}.o:
|
|
@$(CC) $(cflagsUtil) -Fo$@ $<
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|
|
|
#==========================================
|
|
# Rules for files in sys\winnt
|
|
#==========================================
|
|
|
|
{$(NTSYS)}.c{$(OBJ)}.o:
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@$(CC) $(cflagsUtil) -Fo$@ $<
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|
|
|
{$(NTSYS)}.h{$(INCL)}.h:
|
|
@copy $< $@
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|
|
|
#==========================================
|
|
# Rules for files in util
|
|
#==========================================
|
|
|
|
{$(UTIL)}.c{$(OBJ)}.o:
|
|
@$(CC) $(cflagsUtil) -Fo$@ $<
|
|
|
|
#==========================================
|
|
# Rules for files in win\share
|
|
#==========================================
|
|
|
|
{$(WSHR)}.c{$(OBJ)}.o:
|
|
@$(CC) $(cflagsUtil) -Fo$@ $<
|
|
|
|
{$(WSHR)}.h{$(INCL)}.h:
|
|
@copy $< $@
|
|
|
|
#{$(WSHR)}.txt{$(DAT)}.txt:
|
|
# @copy $< $@
|
|
|
|
#==========================================
|
|
# Rules for files in win\tty
|
|
#==========================================
|
|
|
|
{$(TTY)}.c{$(OBJ)}.o:
|
|
@$(CC) $(cflagsUtil) -Fo$@ $<
|
|
|
|
|
|
#==========================================
|
|
# Rules for files in win\win32
|
|
#==========================================
|
|
|
|
{$(WIN32)}.c{$(OBJ)}.o:
|
|
@$(cc) $(cflagsUtil) -Fo$@ $<
|
|
|
|
#==========================================
|
|
#================ MACROS ==================
|
|
#==========================================
|
|
# This section creates shorthand macros for many objects
|
|
# referenced later on in the Makefile.
|
|
#
|
|
|
|
DEFFILE = $(NTSYS)\$(GAME).def
|
|
|
|
#
|
|
# Shorten up the location for some files
|
|
#
|
|
|
|
O = $(OBJ)^\
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|
|
U = $(UTIL)^\
|
|
|
|
#
|
|
# Utility Objects.
|
|
#
|
|
|
|
MAKESRC = $(U)makedefs.c
|
|
|
|
SPLEVSRC = $(U)lev_yacc.c $(U)lev_$(LEX).c $(U)lev_main.c $(U)panic.c
|
|
|
|
DGNCOMPSRC = $(U)dgn_yacc.c $(U)dgn_$(LEX).c $(U)dgn_main.c
|
|
|
|
MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
|
|
|
|
SPLEVOBJS = $(O)lev_yacc.o $(O)lev_$(LEX).o $(O)lev_main.o \
|
|
$(O)alloc.o $(O)decl.o $(O)drawing.o \
|
|
$(O)monst.o $(O)objects.o $(O)panic.o
|
|
|
|
DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_$(LEX).o $(O)dgn_main.o \
|
|
$(O)alloc.o $(O)panic.o
|
|
|
|
RECOVOBJS = $(O)recover.o
|
|
|
|
TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
|
|
|
|
#
|
|
# These are not invoked during a normal game build in 3.4
|
|
#
|
|
TEXT_IO = $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o \
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|
$(O)decl.o $(O)monst.o $(O)objects.o
|
|
|
|
TEXT_IO32 = $(O)tilete32.o $(O)tiletx32.o $(O)drawing.o \
|
|
$(O)decl.o $(O)monst.o $(O)objects.o
|
|
|
|
GIFREADERS = $(O)gifread.o $(O)alloc.o $(O)panic.o
|
|
GIFREADERS32 = $(O)gifrd32.o $(O)alloc.o $(O)panic.o
|
|
|
|
PPMWRITERS = $(O)ppmwrite.o $(O)alloc.o $(O)panic.o
|
|
|
|
#
|
|
# Object files for the game itself.
|
|
#
|
|
|
|
VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o
|
|
VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o
|
|
VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o
|
|
VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o
|
|
VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o
|
|
VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o
|
|
VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o
|
|
VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o
|
|
VOBJ09 = $(O)hacklib.o $(O)invent.o $(O)light.o $(O)lock.o
|
|
VOBJ10 = $(O)mail.o $(O)pcmain.o $(O)makemon.o $(O)mapglyph.o $(O)mcastu.o
|
|
VOBJ11 = $(O)mhitm.o $(O)mhitu.o $(O)minion.o $(O)mklev.o
|
|
VOBJ12 = $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o $(O)mkroom.o
|
|
VOBJ13 = $(O)mon.o $(O)mondata.o $(O)monmove.o $(O)monst.o
|
|
VOBJ14 = $(O)monstr.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o
|
|
VOBJ15 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o
|
|
VOBJ16 = $(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o
|
|
VOBJ17 = $(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o
|
|
VOBJ18 = $(O)quest.o $(O)questpgr.o $(RANDOM) $(O)read.o
|
|
VOBJ19 = $(O)rect.o $(O)region.o $(O)restore.o $(O)rip.o
|
|
VOBJ20 = $(O)rnd.o $(O)role.o $(O)rumors.o $(O)save.o
|
|
VOBJ21 = $(O)shk.o $(O)shknam.o $(O)sit.o $(O)sounds.o
|
|
VOBJ22 = $(O)sp_lev.o $(O)spell.o $(O)steal.o $(O)steed.o
|
|
VOBJ23 = $(O)teleport.o $(O)timeout.o $(O)topten.o $(O)track.o
|
|
VOBJ24 = $(O)trap.o $(O)u_init.o $(O)uhitm.o $(O)vault.o
|
|
VOBJ25 = $(O)vis_tab.o $(O)vision.o $(O)weapon.o $(O)were.o
|
|
VOBJ26 = $(O)wield.o $(O)windows.o $(O)wizard.o $(O)worm.o
|
|
VOBJ27 = $(O)worn.o $(O)write.o $(O)zap.o
|
|
|
|
DLBOBJ = $(O)dlb.o
|
|
|
|
TTYOBJ = $(O)topl.o $(O)getline.o $(O)wintty.o
|
|
|
|
SOBJ = $(O)winnt.o $(O)pcsys.o $(O)pcunix.o \
|
|
$(SOUND) $(O)nhlan.o
|
|
|
|
OBJS = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
|
|
$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
|
|
$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
|
|
$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
|
|
$(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \
|
|
$(VOBJ26) $(VOBJ27)
|
|
|
|
WINPOBJ = $(WINPORT)
|
|
|
|
VVOBJ = $(O)version.o
|
|
|
|
ALLOBJ = $(WINPOBJ) $(SOBJ) $(DLBOBJ) $(TTYOBJ) $(WOBJ) $(OBJS) $(VVOBJ)
|
|
|
|
!IF "$(GRAPHICAL)" == "Y"
|
|
OPTIONS_FILE = $(DAT)\guioptions
|
|
!ELSE
|
|
OPTIONS_FILE = $(DAT)\ttyoptions
|
|
!ENDIF
|
|
#==========================================
|
|
# Header file macros
|
|
#==========================================
|
|
|
|
CONFIG_H = $(INCL)\config.h $(INCL)\config1.h $(INCL)\tradstdc.h \
|
|
$(INCL)\global.h $(INCL)\coord.h $(INCL)\vmsconf.h \
|
|
$(INCL)\system.h $(INCL)\unixconf.h $(INCL)\os2conf.h \
|
|
$(INCL)\micro.h $(INCL)\pcconf.h $(INCL)\tosconf.h \
|
|
$(INCL)\amiconf.h $(INCL)\macconf.h $(INCL)\beconf.h \
|
|
$(INCL)\ntconf.h
|
|
|
|
HACK_H = $(INCL)\hack.h $(CONFIG_H) $(INCL)\align.h $(INCL)\context.h \
|
|
$(INCL)\dungeon.h $(INCL)\monsym.h $(INCL)\mkroom.h \
|
|
$(INCL)\objclass.h $(INCL)\youprop.h $(INCL)\prop.h \
|
|
$(INCL)\permonst.h $(INCL)\monattk.h \
|
|
$(INCL)\monflag.h $(INCL)\mondata.h $(INCL)\pm.h \
|
|
$(INCL)\wintype.h $(INCL)\decl.h $(INCL)\quest.h \
|
|
$(INCL)\spell.h $(INCL)\color.h $(INCL)\obj.h \
|
|
$(INCL)\you.h $(INCL)\attrib.h $(INCL)\monst.h \
|
|
$(INCL)\mextra.h $(INCL)\skills.h $(INCL)\onames.h \
|
|
$(INCL)\timeout.h $(INCL)\trap.h $(INCL)\flag.h $(INCL)\rm.h \
|
|
$(INCL)\vision.h $(INCL)\display.h $(INCL)\engrave.h \
|
|
$(INCL)\rect.h $(INCL)\region.h $(INCL)\winprocs.h $(INCL)\botl.h \
|
|
$(INCL)\wintty.h $(INCL)\trampoli.h
|
|
|
|
LEV_H = $(INCL)\lev.h
|
|
DGN_FILE_H = $(INCL)\dgn_file.h
|
|
LEV_COMP_H = $(INCL)\lev_comp.h
|
|
SP_LEV_H = $(INCL)\sp_lev.h
|
|
TILE_H = ..\win\share\tile.h
|
|
|
|
#==========================================
|
|
# Miscellaneous
|
|
#==========================================
|
|
|
|
DATABASE = $(DAT)\data.base
|
|
|
|
#
|
|
# The name of the game.
|
|
#
|
|
|
|
GAMEFILE = $(GAMEDIR)\$(GAME).exe
|
|
|
|
#==========================================
|
|
#=============== TARGETS ==================
|
|
#==========================================
|
|
|
|
#
|
|
# The default make target (so just typing 'nmake' is useful).
|
|
#
|
|
default : $(GAMEFILE)
|
|
|
|
#
|
|
# The main target.
|
|
#
|
|
|
|
$(GAME): $(O)obj.tag $(O)utility.tag envchk $(GAMEFILE)
|
|
@echo $(GAME) is up to date.
|
|
|
|
#
|
|
# Everything
|
|
#
|
|
|
|
all : install
|
|
|
|
install: envchk $(GAME) $(O)install.tag
|
|
@echo Done.
|
|
|
|
$(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
|
|
$(DAT)\oracles $(DAT)\quest.dat $(O)sp_lev.tag $(DLB)
|
|
! IF ("$(USE_DLB)"=="Y")
|
|
copy nhdat $(GAMEDIR)
|
|
copy $(DAT)\license $(GAMEDIR)
|
|
copy $(DAT)\opthelp $(GAMEDIR)
|
|
! ELSE
|
|
copy $(DAT)\*. $(GAMEDIR)
|
|
copy $(DAT)\*.dat $(GAMEDIR)
|
|
copy $(DAT)\*.lev $(GAMEDIR)
|
|
if exist $(GAMEDIR)\makefile del $(GAMEDIR)\makefile
|
|
! ENDIF
|
|
if exist $(DAT)\symbols copy $(DAT)\symbols $(GAMEDIR)
|
|
if exist $(DOC)\guidebook.txt copy $(DOC)\guidebook.txt $(GAMEDIR)\Guidebook.txt
|
|
if exist $(DOC)\nethack.txt copy $(DOC)\nethack.txt $(GAMEDIR)\NetHack.txt
|
|
@if exist $(O)$(GAME).PDB copy $(O)$(GAME).pdb $(GAMEDIR)\$(GAME).pdb
|
|
@if exist $(GAMEDIR)\$(GAME).PDB echo NOTE: You may want to remove $(GAMEDIR)\$(GAME).pdb to conserve space
|
|
-copy $(NTSYS)\defaults.nh $(GAMEDIR)\defaults.nh
|
|
echo install done > $@
|
|
|
|
# copy $(NTSYS)\winnt.hlp $(GAMEDIR)
|
|
|
|
recover: $(U)recover.exe
|
|
if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR)
|
|
if exist $(DOC)\recover.txt copy $(DOC)\recover.txt $(GAMEDIR)\recover.txt
|
|
|
|
$(O)sp_lev.tag: $(O)utility.tag $(DAT)\bigroom.des $(DAT)\castle.des \
|
|
$(DAT)\endgame.des $(DAT)\gehennom.des $(DAT)\knox.des \
|
|
$(DAT)\medusa.des $(DAT)\oracle.des $(DAT)\tower.des \
|
|
$(DAT)\yendor.des $(DAT)\arch.des $(DAT)\barb.des \
|
|
$(DAT)\caveman.des $(DAT)\healer.des $(DAT)\knight.des \
|
|
$(DAT)\monk.des $(DAT)\priest.des $(DAT)\ranger.des \
|
|
$(DAT)\rogue.des $(DAT)\samurai.des $(DAT)\sokoban.des \
|
|
$(DAT)\tourist.des $(DAT)\valkyrie.des $(DAT)\wizard.des
|
|
cd $(DAT)
|
|
$(U)lev_comp bigroom.des
|
|
$(U)lev_comp castle.des
|
|
$(U)lev_comp endgame.des
|
|
$(U)lev_comp gehennom.des
|
|
$(U)lev_comp knox.des
|
|
$(U)lev_comp mines.des
|
|
$(U)lev_comp medusa.des
|
|
$(U)lev_comp oracle.des
|
|
$(U)lev_comp sokoban.des
|
|
$(U)lev_comp tower.des
|
|
$(U)lev_comp yendor.des
|
|
$(U)lev_comp arch.des
|
|
$(U)lev_comp barb.des
|
|
$(U)lev_comp caveman.des
|
|
$(U)lev_comp healer.des
|
|
$(U)lev_comp knight.des
|
|
$(U)lev_comp monk.des
|
|
$(U)lev_comp priest.des
|
|
$(U)lev_comp ranger.des
|
|
$(U)lev_comp rogue.des
|
|
$(U)lev_comp samurai.des
|
|
$(U)lev_comp tourist.des
|
|
$(U)lev_comp valkyrie.des
|
|
$(U)lev_comp wizard.des
|
|
cd $(SRC)
|
|
echo sp_levs done > $(O)sp_lev.tag
|
|
|
|
$(O)utility.tag: $(INCL)\date.h $(INCL)\onames.h $(INCL)\pm.h \
|
|
$(SRC)\monstr.c $(SRC)\vis_tab.c \
|
|
$(U)lev_comp.exe $(INCL)\vis_tab.h \
|
|
$(U)dgn_comp.exe
|
|
@echo utilities made >$@
|
|
@echo utilities made.
|
|
|
|
tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe
|
|
@echo Optional tile development utilities are up to date.
|
|
|
|
!IF "$(GRAPHICAL)"=="Y"
|
|
$(NHRES): $(TILEBMP16) $(WIN32)\winhack.rc $(WIN32)\mnsel.bmp \
|
|
$(WIN32)\mnselcnt.bmp $(WIN32)\mnunsel.bmp \
|
|
$(WIN32)\petmark.bmp $(WIN32)\NetHack.ico $(WIN32)\rip.bmp \
|
|
$(WIN32)\splash.bmp
|
|
@$(rc) -r -fo$@ -i$(WIN32) -dNDEBUG $(WIN32)\winhack.rc
|
|
!ELSE
|
|
$(NHRES): $(NTSYS)\console.rc $(NTSYS)\NetHack.ico
|
|
@$(rc) -r -fo$@ -i$(NTSYS) -dNDEBUG $(NTSYS)\console.rc
|
|
!ENDIF
|
|
|
|
#==========================================
|
|
# The main target.
|
|
#==========================================
|
|
|
|
# The section for linking the NetHack image looks a little strange at
|
|
# first, especially if you are used to UNIX makes, or NDMAKE. It is
|
|
# Microsoft nmake specific, and it gets around the problem of the
|
|
# link command line being too long for the linker. An "in-line" linker
|
|
# response file is generated temporarily.
|
|
#
|
|
# It takes advantage of the following features of nmake:
|
|
#
|
|
# Inline files :
|
|
# Specifying the "<<" means to start an inline file.
|
|
# Another "<<" at the start of a line closes the
|
|
# inline file.
|
|
#
|
|
# Substitution within Macros:
|
|
# $(mymacro:string1=string2) replaces every
|
|
# occurrence of string1 with string2 in the
|
|
# macro mymacro. Special ascii key codes may be
|
|
# used in the substitution text by preceding it
|
|
# with ^ as we have done below. Every occurence
|
|
# of a <tab> in $(ALLOBJ) is replaced by
|
|
# <+><return><tab>.
|
|
#
|
|
# DO NOT INDENT THE << below!
|
|
#
|
|
|
|
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag $(WINDLLS)
|
|
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
|
|
@echo Linking....
|
|
$(link) $(lflagsGame) /STACK:2048 $(LIBS) $(COMCTRL) -out:$@ @<<$(GAME).lnk
|
|
$(ALLOBJ:^ =^
|
|
) $(NHRES)
|
|
<<
|
|
@if exist $(O)install.tag del $(O)install.tag
|
|
@if exist $(GAMEDIR)\$(GAME).bak del $(GAMEDIR)\$(GAME).bak
|
|
|
|
$(O)gamedir.tag:
|
|
@if not exist $(GAMEDIR)\*.* echo creating directory $(GAMEDIR)
|
|
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
|
|
@echo directory created > $@
|
|
|
|
$(O)nhdefkey.def:
|
|
@echo EXPORTS >$@
|
|
@echo ProcessKeystroke >>$@
|
|
@echo NHkbhit >>$@
|
|
@echo CheckInput >>$@
|
|
@echo SourceWhere >>$@
|
|
@echo SourceAuthor >>$@
|
|
@echo KeyHandlerName >>$@
|
|
|
|
$(GAMEDIR)\nhdefkey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
|
|
@echo Linking $@
|
|
@$(link) $(ldebug) /RELEASE /DLL user32.lib \
|
|
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
|
|
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
|
|
|
|
$(O)nh340key.def:
|
|
@echo EXPORTS >$@
|
|
@echo ProcessKeystroke >>$@
|
|
@echo NHkbhit >>$@
|
|
@echo CheckInput >>$@
|
|
@echo SourceWhere >>$@
|
|
@echo SourceAuthor >>$@
|
|
@echo KeyHandlerName >>$@
|
|
|
|
$(GAMEDIR)\nh340key.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
|
|
@echo Linking $@
|
|
@$(link) $(ldebug) /RELEASE /NOLOGO /DLL user32.lib \
|
|
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
|
|
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
|
|
|
|
$(O)nhraykey.def:
|
|
@echo EXPORTS >$@
|
|
@echo ProcessKeystroke >>$@
|
|
@echo NHkbhit >>$@
|
|
@echo CheckInput >>$@
|
|
@echo SourceWhere >>$@
|
|
@echo SourceAuthor >>$@
|
|
@echo KeyHandlerName >>$@
|
|
|
|
$(GAMEDIR)\nhraykey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
|
|
@echo Linking $@
|
|
@$(link) $(ldebug) /RELEASE /NOLOGO /DLL user32.lib \
|
|
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
|
|
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
|
|
|
|
#
|
|
# Secondary Targets.
|
|
#
|
|
|
|
#==========================================
|
|
# Makedefs Stuff
|
|
#==========================================
|
|
$(U)nhsizes.exe: $(O)nhsizes.o
|
|
$(link) $(lflagsUtil) -out:$@ $(O)nhsizes.o $(O)panic.o $(O)alloc.o
|
|
|
|
$(O)nhsizes.o: $(CONFIG_H) nhsizes.c
|
|
$(CC) $(cflagsUtil) -Fo$@ nhsizes.c
|
|
|
|
$(U)makedefs.exe: $(MAKEOBJS)
|
|
$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(MAKEOBJS)
|
|
|
|
$(O)makedefs.o: $(CONFIG_H) $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\objclass.h \
|
|
$(INCL)\monsym.h $(INCL)\qtext.h $(INCL)\patchlevel.h \
|
|
$(U)makedefs.c
|
|
@if not exist $(OBJ)\*.* echo creating directory $(OBJ)
|
|
@if not exist $(OBJ)\*.* mkdir $(OBJ)
|
|
@$(CC) $(cflagsUtil) -Fo$@ $(U)makedefs.c
|
|
|
|
#
|
|
# date.h should be remade every time any of the source or include
|
|
# files is modified.
|
|
#
|
|
|
|
$(INCL)\date.h $(OPTIONS_FILE) : $(U)makedefs.exe
|
|
$(U)makedefs -v
|
|
|
|
$(INCL)\onames.h : $(U)makedefs.exe
|
|
$(U)makedefs -o
|
|
|
|
$(INCL)\pm.h : $(U)makedefs.exe
|
|
$(U)makedefs -p
|
|
|
|
#$(INCL)\trap.h : $(U)makedefs.exe
|
|
# $(U)makedefs -t
|
|
|
|
$(SRC)\monstr.c: $(U)makedefs.exe
|
|
$(U)makedefs -m
|
|
|
|
$(INCL)\vis_tab.h: $(U)makedefs.exe
|
|
$(U)makedefs -z
|
|
|
|
$(SRC)\vis_tab.c: $(U)makedefs.exe
|
|
$(U)makedefs -z
|
|
|
|
#==========================================
|
|
# uudecode utility and uuencoded targets
|
|
#==========================================
|
|
|
|
$(U)uudecode.exe: $(O)uudecode.o
|
|
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(O)uudecode.o
|
|
|
|
$(O)uudecode.o: $(SSYS)\uudecode.c
|
|
@$(CC) $(cflagsUtil) /D_CRT_SECURE_NO_DEPRECATE -Fo$@ $(SSYS)\uudecode.c
|
|
|
|
$(NTSYS)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu
|
|
chdir $(NTSYS)
|
|
..\..\util\uudecode.exe nhico.uu
|
|
chdir ..\..\src
|
|
|
|
$(WIN32)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu
|
|
chdir $(WIN32)
|
|
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
|
|
chdir ..\..\src
|
|
|
|
$(WIN32)\mnsel.bmp: $(U)uudecode.exe $(WIN32)\mnsel.uu
|
|
chdir $(WIN32)
|
|
..\..\util\uudecode.exe mnsel.uu
|
|
chdir ..\..\src
|
|
|
|
$(WIN32)\mnselcnt.bmp: $(U)uudecode.exe $(WIN32)\mnselcnt.uu
|
|
chdir $(WIN32)
|
|
..\..\util\uudecode.exe mnselcnt.uu
|
|
chdir ..\..\src
|
|
|
|
$(WIN32)\mnunsel.bmp: $(U)uudecode.exe $(WIN32)\mnunsel.uu
|
|
chdir $(WIN32)
|
|
..\..\util\uudecode.exe mnunsel.uu
|
|
chdir ..\..\src
|
|
|
|
$(WIN32)\petmark.bmp: $(U)uudecode.exe $(WIN32)\petmark.uu
|
|
chdir $(WIN32)
|
|
..\..\util\uudecode.exe petmark.uu
|
|
chdir ..\..\src
|
|
|
|
$(WIN32)\rip.bmp: $(U)uudecode.exe $(WIN32)\rip.uu
|
|
chdir $(WIN32)
|
|
..\..\util\uudecode.exe rip.uu
|
|
chdir ..\..\src
|
|
|
|
$(WIN32)\splash.bmp: $(U)uudecode.exe $(WIN32)\splash.uu
|
|
chdir $(WIN32)
|
|
..\..\util\uudecode.exe splash.uu
|
|
chdir ..\..\src
|
|
|
|
#==========================================
|
|
# Level Compiler Stuff
|
|
#==========================================
|
|
|
|
LEVCFLAGS=-c -nologo -DWINVER=0x0400 -DWIN32 -D_WIN32 \
|
|
-D_MT -MT -I..\include -nologo -Z7 -Od -DDLB
|
|
|
|
$(U)lev_comp.exe: $(SPLEVOBJS)
|
|
@echo Linking $@...
|
|
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(SPLEVOBJS:^ =^
|
|
)
|
|
<<
|
|
|
|
$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c
|
|
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_yacc.c
|
|
|
|
$(O)lev_$(LEX).o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) \
|
|
$(U)lev_$(LEX).c
|
|
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_$(LEX).c
|
|
|
|
$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
|
|
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_main.c
|
|
|
|
|
|
$(U)lev_yacc.c $(INCL)\lev_comp.h : $(U)lev_comp.y
|
|
! IF "$(DO_YACC)"=="YACC_ACT"
|
|
chdir $(UTIL)
|
|
$(YACC) -d lev_comp.y
|
|
copy $(YTABC) lev_yacc.c
|
|
copy $(YTABH) $(INCL)\lev_comp.h
|
|
@del $(YTABC)
|
|
@del $(YTABH)
|
|
chdir $(SRC)
|
|
! ELSE
|
|
@echo $(U)lev_comp.y has changed.
|
|
@echo To update $(U)lev_yacc.c and $(INCL)\lev_comp.h run $(YACC).
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt lev_yacc.c and
|
|
@echo lev_comp.h from $(SSYS) into $(UTIL) and use them.
|
|
@copy $(SSYS)\lev_yacc.c $(U)lev_yacc.c >nul
|
|
@copy $(SSYS)\lev_comp.h $(INCL)\lev_comp.h >nul
|
|
@echo /**/ >>$(U)lev_yacc.c
|
|
@echo /**/ >>$(INCL)\lev_comp.h
|
|
! ENDIF
|
|
|
|
$(U)lev_$(LEX).c: $(U)lev_comp.l
|
|
! IF "$(DO_LEX)"=="LEX_ACT"
|
|
chdir $(UTIL)
|
|
$(LEX) $(FLEXSKEL) lev_comp.l
|
|
copy $(LEXYYC) $@
|
|
@del $(LEXYYC)
|
|
chdir $(SRC)
|
|
! ELSE
|
|
@echo $(U)lev_comp.l has changed. To update $@ run $(LEX).
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt lev_lex.c
|
|
@echo from $(SSYS) into $(UTIL) and use it.
|
|
@copy $(SSYS)\lev_lex.c $@ >nul
|
|
@echo /**/ >>$@
|
|
! ENDIF
|
|
|
|
#==========================================
|
|
# Dungeon Compiler Stuff
|
|
#==========================================
|
|
|
|
$(U)dgn_comp.exe: $(DGNCOMPOBJS)
|
|
@echo Linking $@...
|
|
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(DGNCOMPOBJS:^ =^
|
|
)
|
|
<<
|
|
|
|
$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h $(U)dgn_yacc.c
|
|
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_yacc.c
|
|
|
|
$(O)dgn_$(LEX).o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
|
|
$(U)dgn_$(LEX).c
|
|
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_$(LEX).c
|
|
|
|
$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
|
|
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_main.c
|
|
|
|
$(U)dgn_yacc.c $(INCL)\dgn_comp.h : $(U)dgn_comp.y
|
|
! IF "$(DO_YACC)"=="YACC_ACT"
|
|
chdir $(UTIL)
|
|
$(YACC) -d dgn_comp.y
|
|
copy $(YTABC) dgn_yacc.c
|
|
copy $(YTABH) $(INCL)\dgn_comp.h
|
|
@del $(YTABC)
|
|
@del $(YTABH)
|
|
chdir $(SRC)
|
|
! ELSE
|
|
@echo $(U)dgn_comp.y has changed. To update dgn_yacc.c and
|
|
@echo $(INCL)\dgn_comp.h run $(YACC).
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt $(U)dgn_yacc.c and
|
|
@echo dgn_comp.h from $(SSYS) into $(UTIL) and use them.
|
|
@copy $(SSYS)\dgn_yacc.c $(U)dgn_yacc.c >nul
|
|
@copy $(SSYS)\dgn_comp.h $(INCL)\dgn_comp.h >nul
|
|
@echo /**/ >>$(U)dgn_yacc.c
|
|
@echo /**/ >>$(INCL)\dgn_comp.h
|
|
! ENDIF
|
|
|
|
$(U)dgn_$(LEX).c: $(U)dgn_comp.l
|
|
! IF "$(DO_LEX)"=="LEX_ACT"
|
|
chdir $(UTIL)
|
|
$(LEX) $(FLEXSKEL) dgn_comp.l
|
|
copy $(LEXYYC) $@
|
|
@del $(LEXYYC)
|
|
chdir $(SRC)
|
|
! ELSE
|
|
@echo $(U)dgn_comp.l has changed. To update $@ run $(LEX).
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt dgn_lex.c
|
|
@echo from $(SSYS) into $(UTIL) and use it.
|
|
@copy $(SSYS)\dgn_lex.c $@ >nul
|
|
@echo /**/ >>$@
|
|
! ENDIF
|
|
|
|
#==========================================
|
|
# Create directory for holding object files
|
|
#==========================================
|
|
|
|
$(O)obj.tag:
|
|
@if not exist $(OBJ)\*.* echo creating directory $(OBJ)
|
|
@if not exist $(OBJ)\*.* mkdir $(OBJ)
|
|
@echo directory created >$@
|
|
|
|
#==========================================
|
|
# Notify of any CL environment variables
|
|
# in effect since they change the compiler
|
|
# options.
|
|
#==========================================
|
|
|
|
envchk:
|
|
! IF "$(CL)"!=""
|
|
@echo Warning, the CL Environment variable is defined:
|
|
@echo CL=$(CL)
|
|
! ENDIF
|
|
! IF "$(GRAPHICAL)"=="Y"
|
|
@echo ----
|
|
@echo NOTE: This build will include tile support.
|
|
@echo ----
|
|
! ENDIF
|
|
|
|
#==========================================
|
|
#=========== SECONDARY TARGETS ============
|
|
#==========================================
|
|
|
|
#===========================================
|
|
# Header files NOT distributed in ..\include
|
|
#===========================================
|
|
|
|
$(INCL)\win32api.h: $(NTSYS)\win32api.h
|
|
copy $(NTSYS)\win32api.h $@
|
|
|
|
|
|
#==========================================
|
|
# DLB utility and nhdat file creation
|
|
#==========================================
|
|
|
|
$(U)dlb_main.exe: $(DLBOBJ) $(O)dlb.o
|
|
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(O)dlb_main.o
|
|
$(O)dlb.o
|
|
$(O)alloc.o
|
|
$(O)panic.o
|
|
<<
|
|
|
|
$(O)dlb.o: $(O)dlb_main.o $(O)alloc.o $(O)panic.o $(INCL)\dlb.h
|
|
@$(CC) $(cflagsUtil) /Fo$@ $(SRC)\dlb.c
|
|
|
|
$(O)dlb_main.o: $(UTIL)\dlb_main.c $(INCL)\config.h $(INCL)\dlb.h
|
|
@$(CC) $(cflagsUtil) /Fo$@ $(UTIL)\dlb_main.c
|
|
|
|
$(DAT)\porthelp: $(NTSYS)\porthelp
|
|
@copy $(NTSYS)\porthelp $@ >nul
|
|
|
|
nhdat: $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(OPTIONS_FILE) \
|
|
$(DAT)\quest.dat $(DAT)\rumors $(DAT)\help $(DAT)\hh $(DAT)\cmdhelp \
|
|
$(DAT)\history $(DAT)\opthelp $(DAT)\wizhelp $(DAT)\dungeon $(DAT)\porthelp \
|
|
$(DAT)\license $(O)sp_lev.tag
|
|
cd $(DAT)
|
|
echo data >dlb.lst
|
|
echo oracles >>dlb.lst
|
|
if exist options echo options >>dlb.lst
|
|
if exist ttyoptions echo ttyoptions >>dlb.lst
|
|
if exist guioptions echo guioptions >>dlb.lst
|
|
if exist porthelp echo porthelp >>dlb.lst
|
|
echo quest.dat >>dlb.lst
|
|
echo rumors >>dlb.lst
|
|
echo help >>dlb.lst
|
|
echo hh >>dlb.lst
|
|
echo cmdhelp >>dlb.lst
|
|
echo history >>dlb.lst
|
|
echo opthelp >>dlb.lst
|
|
echo wizhelp >>dlb.lst
|
|
echo dungeon >>dlb.lst
|
|
echo license >>dlb.lst
|
|
for %%N in (*.lev) do echo %%N >>dlb.lst
|
|
$(U)dlb_main cIf dlb.lst $(SRC)\nhdat
|
|
cd $(SRC)
|
|
|
|
#==========================================
|
|
# Recover Utility
|
|
#==========================================
|
|
|
|
$(U)recover.exe: $(RECOVOBJS)
|
|
$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(RECOVOBJS)
|
|
|
|
$(O)recover.o: $(CONFIG_H) $(U)recover.c $(INCL)\win32api.h
|
|
$(CC) $(cflagsUtil) -Fo$@ $(U)recover.c
|
|
|
|
#==========================================
|
|
# Tile Mapping
|
|
#==========================================
|
|
|
|
$(SRC)\tile.c: $(U)tilemap.exe
|
|
@echo A new $@ has been created
|
|
@$(U)tilemap
|
|
|
|
$(U)tilemap.exe: $(O)tilemap.o
|
|
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(O)tilemap.o
|
|
|
|
$(O)tilemap.o: $(WSHR)\tilemap.c $(HACK_H)
|
|
@$(CC) $(cflagsUtil) -Fo$@ $(WSHR)\tilemap.c
|
|
|
|
$(O)tiletx32.o: $(WSHR)\tilemap.c $(HACK_H)
|
|
@$(CC) $(cflagsUtil) /DTILETEXT /DTILE_X=32 /DTILE_Y=32 -Fo$@ $(WSHR)\tilemap.c
|
|
|
|
$(O)tiletxt.o: $(WSHR)\tilemap.c $(HACK_H)
|
|
@$(CC) $(cflagsUtil) /DTILETEXT -Fo$@ $(WSHR)\tilemap.c
|
|
|
|
$(O)gifread.o: $(WSHR)\gifread.c $(CONFIG_H) $(TILE_H)
|
|
@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(WSHR)\gifread.c
|
|
|
|
$(O)gifrd32.o: $(WSHR)\gifread.c $(CONFIG_H) $(TILE_H)
|
|
@$(CC) $(cflagsUtil) -I$(WSHR) /DTILE_X=32 /DTILE_Y=32 -Fo$@ $(WSHR)\gifread.c
|
|
|
|
$(O)ppmwrite.o: $(WSHR)\ppmwrite.c $(CONFIG_H) $(TILE_H)
|
|
@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(WSHR)\ppmwrite.c
|
|
|
|
$(O)tiletext.o: $(WSHR)\tiletext.c $(CONFIG_H) $(TILE_H)
|
|
@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(WSHR)\tiletext.c
|
|
|
|
$(O)tilete32.o: $(WSHR)\tiletext.c $(CONFIG_H) $(TILE_H)
|
|
@$(CC) $(cflagsUtil) -I$(WSHR) /DTILE_X=32 /DTILE_Y=32 -Fo$@ $(WSHR)\tiletext.c
|
|
|
|
#==========================================
|
|
# Optional Tile Utilities
|
|
#==========================================
|
|
|
|
$(U)gif2txt.exe: $(GIFREADERS) $(TEXT_IO)
|
|
@echo Linking $@...
|
|
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(GIFREADERS:^ =^
|
|
)
|
|
$(TEXT_IO:^ =^
|
|
)
|
|
<<
|
|
|
|
$(U)gif2tx32.exe: $(GIFREADERS32) $(TEXT_IO32)
|
|
@echo Linking $@...
|
|
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(GIFREADERS32:^ =^
|
|
)
|
|
$(TEXT_IO32:^ =^
|
|
)
|
|
<<
|
|
|
|
$(U)txt2ppm.exe: $(PPMWRITERS) $(TEXT_IO)
|
|
@echo Linking $@...
|
|
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(PPMWRITERS:^ =^
|
|
)
|
|
$(TEXT_IO:^ =^
|
|
)
|
|
<<
|
|
|
|
!IF "$(GRAPHICAL)"=="Y"
|
|
$(TILEBMP16): $(TILEUTIL16) $(TILEFILES)
|
|
@echo Creating 16x16 binary tile files (this may take some time)
|
|
@$(U)tile2bmp $(TILEBMP16)
|
|
#$(TILEBMP32): $(TILEUTIL32) $(TILEFILES32)
|
|
# @echo Creating 32x32 binary tile files (this may take some time)
|
|
# @$(U)til2bm32 $(TILEBMP32)
|
|
|
|
!ELSE
|
|
$(TILEBMP16):
|
|
$(TILEBMP32):
|
|
!ENDIF
|
|
|
|
$(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO)
|
|
@echo Linking $@...
|
|
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(O)tile2bmp.o
|
|
$(TEXT_IO:^ =^
|
|
)
|
|
<<
|
|
|
|
$(U)til2bm32.exe: $(O)til2bm32.o $(TEXT_IO32)
|
|
@echo Linking $@...
|
|
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(O)til2bm32.o
|
|
$(TEXT_IO32:^ =^
|
|
)
|
|
<<
|
|
|
|
$(O)tile2bmp.o: $(WSHR)\tile2bmp.c $(HACK_H) $(TILE_H) $(INCL)\win32api.h
|
|
@$(CC) $(cflagsUtil) -I$(WSHR) /DPACKED_FILE /Fo$@ $(WSHR)\tile2bmp.c
|
|
|
|
$(O)til2bm32.o: $(WSHR)\tile2bmp.c $(HACK_H) $(TILE_H) $(INCL)\win32api.h
|
|
@$(CC) $(cflagsUtil) -I$(WSHR) /DPACKED_FILE /DTILE_X=32 /DTILE_Y=32 /Fo$@ $(WSHR)\tile2bmp.c
|
|
|
|
#==========================================
|
|
# Housekeeping
|
|
#==========================================
|
|
|
|
spotless: clean
|
|
! IF ("$(OBJ)"!="")
|
|
-rmdir $(OBJ) /s /Q
|
|
! ENDIF
|
|
if exist $(INCL)\date.h del $(INCL)\date.h
|
|
if exist $(INCL)\onames.h del $(INCL)\onames.h
|
|
if exist $(INCL)\pm.h del $(INCL)\pm.h
|
|
if exist $(INCL)\vis_tab.h del $(INCL)\vis_tab.h
|
|
if exist $(SRC)\vis_tab.c del $(SRC)\vis_tab.c
|
|
if exist $(SRC)\tile.c del $(SRC)\tile.c
|
|
if exist $(U)*.lnk del $(U)*.lnk
|
|
if exist $(U)*.map del $(U)*.map
|
|
if exist $(DAT)\data del $(DAT)\data
|
|
if exist $(DAT)\rumors del $(DAT)\rumors
|
|
if exist $(DAT)\???-fil?.lev del $(DAT)\???-fil?.lev
|
|
if exist $(DAT)\???-goal.lev del $(DAT)\???-goal.lev
|
|
if exist $(DAT)\???-loca.lev del $(DAT)\???-loca.lev
|
|
if exist $(DAT)\???-strt.lev del $(DAT)\???-strt.lev
|
|
if exist $(DAT)\air.lev del $(DAT)\air.lev
|
|
if exist $(DAT)\asmodeus.lev del $(DAT)\asmodeus.lev
|
|
if exist $(DAT)\astral.lev del $(DAT)\astral.lev
|
|
if exist $(DAT)\baalz.lev del $(DAT)\baalz.lev
|
|
if exist $(DAT)\bigrm-*.lev del $(DAT)\bigrm-*.lev
|
|
if exist $(DAT)\castle.lev del $(DAT)\castle.lev
|
|
if exist $(DAT)\data del $(DAT)\data
|
|
if exist $(DAT)\dungeon del $(DAT)\dungeon
|
|
if exist $(DAT)\dungeon.pdf del $(DAT)\dungeon.pdf
|
|
if exist $(DAT)\earth.lev del $(DAT)\earth.lev
|
|
if exist $(DAT)\fakewiz?.lev del $(DAT)\fakewiz?.lev
|
|
if exist $(DAT)\fire.lev del $(DAT)\fire.lev
|
|
if exist $(DAT)\juiblex.lev del $(DAT)\juiblex.lev
|
|
if exist $(DAT)\knox.lev del $(DAT)\knox.lev
|
|
if exist $(DAT)\medusa-?.lev del $(DAT)\medusa-?.lev
|
|
if exist $(DAT)\mine*.lev del $(DAT)\mine*.lev
|
|
if exist $(DAT)\options del $(DAT)\options
|
|
if exist $(DAT)\ttyoptions del $(DAT)\ttyoptions
|
|
if exist $(DAT)\guioptions del $(DAT)\guioptions
|
|
if exist $(DAT)\oracle.lev del $(DAT)\oracle.lev
|
|
if exist $(DAT)\oracles del $(DAT)\oracles
|
|
if exist $(DAT)\orcus.lev del $(DAT)\orcus.lev
|
|
if exist $(DAT)\rumors del $(DAT)\rumors
|
|
if exist $(DAT)\quest.dat del $(DAT)\quest.dat
|
|
if exist $(DAT)\sanctum.lev del $(DAT)\sanctum.lev
|
|
if exist $(DAT)\soko?-?.lev del $(DAT)\soko?-?.lev
|
|
if exist $(DAT)\tower?.lev del $(DAT)\tower?.lev
|
|
if exist $(DAT)\valley.lev del $(DAT)\valley.lev
|
|
if exist $(DAT)\water.lev del $(DAT)\water.lev
|
|
if exist $(DAT)\wizard?.lev del $(DAT)\wizard?.lev
|
|
if exist $(DAT)\dlb.lst del $(DAT)\dlb.lst
|
|
if exist $(O)sp_lev.tag del $(O)sp_lev.tag
|
|
if exist $(SRC)\monstr.c del $(SRC)\monstr.c
|
|
if exist $(SRC)\vis_tab.c del $(SRC)\vis_tab.c
|
|
if exist $(U)recover.exe del $(U)recover.exe
|
|
if exist nhdat. del nhdat.
|
|
if exist $(O)obj.tag del $(O)obj.tag
|
|
if exist $(O)gamedir.tag del $(O)gamedir.tag
|
|
if exist $(O)nh*key.lib del $(O)nh*key.lib
|
|
if exist $(O)nh*key.exp del $(O)nh*key.exp
|
|
clean:
|
|
if exist $(O)*.o del $(O)*.o
|
|
if exist $(O)utility.tag del $(O)utility.tag
|
|
if exist $(U)makedefs.exe del $(U)makedefs.exe
|
|
if exist $(U)lev_comp.exe del $(U)lev_comp.exe
|
|
if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe
|
|
if exist $(SRC)\*.lnk del $(SRC)\*.lnk
|
|
if exist $(SRC)\*.map del $(SRC)\*.map
|
|
if exist $(O)install.tag del $(O)install.tag
|
|
! IF ("$(WINPFLAG)"!="")
|
|
if exist $(TILEBMP16) del $(TILEBMP16)
|
|
if exist $(TILEBMP32) del $(TILEBMP32)
|
|
! ENDIF
|
|
|
|
#===================================================================
|
|
# OTHER DEPENDENCIES
|
|
#===================================================================
|
|
|
|
#
|
|
# dat dependencies
|
|
#
|
|
|
|
$(DAT)\data: $(O)utility.tag $(DATABASE)
|
|
$(U)makedefs -d
|
|
|
|
$(DAT)\rumors: $(O)utility.tag $(DAT)\rumors.tru $(DAT)\rumors.fal
|
|
$(U)makedefs -r
|
|
|
|
$(DAT)\quest.dat: $(O)utility.tag $(DAT)\quest.txt
|
|
$(U)makedefs -q
|
|
|
|
$(DAT)\oracles: $(O)utility.tag $(DAT)\oracles.txt
|
|
$(U)makedefs -h
|
|
|
|
$(DAT)\dungeon: $(O)utility.tag $(DAT)\dungeon.def
|
|
$(U)makedefs -e
|
|
cd $(DAT)
|
|
$(U)dgn_comp dungeon.pdf
|
|
cd $(SRC)
|
|
|
|
#
|
|
# NT dependencies
|
|
#
|
|
|
|
$(O)nttty.o: $(HACK_H) $(TILE_H) $(INCL)\win32api.h $(NTSYS)\nttty.c
|
|
@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(NTSYS)\nttty.c
|
|
$(O)nhkeys.o: $(HACK_H) $(TILE_H) $(INCL)\win32api.h $(NTSYS)\nhkeys.c
|
|
@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(NTSYS)\nhkeys.c
|
|
$(O)winnt.o: $(HACK_H) $(INCL)\win32api.h $(NTSYS)\winnt.c
|
|
@$(CC) $(cflagsUtil) -Fo$@ $(NTSYS)\winnt.c
|
|
$(O)ntsound.o: $(HACK_H) $(NTSYS)\ntsound.c
|
|
@$(CC) $(cflagsUtil) -Fo$@ $(NTSYS)\ntsound.c
|
|
|
|
#
|
|
# util dependencies
|
|
#
|
|
|
|
$(O)panic.o: $(U)panic.c $(CONFIG_H)
|
|
@$(CC) $(cflagsUtil) -Fo$@ $(U)panic.c
|
|
|
|
#
|
|
# The rest are stolen from sys/unix/Makefile.src,
|
|
# with the following changes:
|
|
# * ../include changed to $(INCL)
|
|
# * slashes changed to back-slashes
|
|
# * -c (which is included in CFLAGS) substituted with -Fo$@
|
|
# * targets prefixed with $(O)
|
|
# but otherwise untouched.
|
|
# That means that there is some irrelevant stuff
|
|
# in here, but maintenance should be easier.
|
|
#
|
|
$(O)tos.o: ..\sys\atari\tos.c $(HACK_H) $(INCL)\tcap.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\sys\atari\tos.c
|
|
$(O)pcmain.o: ..\sys\share\pcmain.c $(HACK_H) $(INCL)\dlb.h \
|
|
$(INCL)\win32api.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\sys\share\pcmain.c
|
|
$(O)pcsys.o: ..\sys\share\pcsys.c $(HACK_H)
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\sys\share\pcsys.c
|
|
$(O)pctty.o: ..\sys\share\pctty.c $(HACK_H)
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\sys\share\pctty.c
|
|
$(O)pcunix.o: ..\sys\share\pcunix.c $(HACK_H)
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\sys\share\pcunix.c
|
|
$(O)random.o: ..\sys\share\random.c $(HACK_H)
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\sys\share\random.c
|
|
$(O)ioctl.o: ..\sys\share\ioctl.c $(HACK_H) $(INCL)\tcap.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\sys\share\ioctl.c
|
|
$(O)unixtty.o: ..\sys\share\unixtty.c $(HACK_H)
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\sys\share\unixtty.c
|
|
$(O)unixmain.o: ..\sys\unix\unixmain.c $(HACK_H) $(INCL)\dlb.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\sys\unix\unixmain.c
|
|
$(O)unixunix.o: ..\sys\unix\unixunix.c $(HACK_H)
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\sys\unix\unixunix.c
|
|
$(O)unixres.o: ..\sys\unix\unixres.c $(CONFIG_H)
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\sys\unix\unixres.c
|
|
$(O)bemain.o: ..\sys\be\bemain.c $(HACK_H) $(INCL)\dlb.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\sys\be\bemain.c
|
|
$(O)getline.o: ..\win\tty\getline.c $(HACK_H) $(INCL)\func_tab.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\tty\getline.c
|
|
$(O)termcap.o: ..\win\tty\termcap.c $(HACK_H) $(INCL)\tcap.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\tty\termcap.c
|
|
$(O)topl.o: ..\win\tty\topl.c $(HACK_H) $(INCL)\tcap.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\tty\topl.c
|
|
$(O)wintty.o: ..\win\tty\wintty.c $(HACK_H) $(INCL)\dlb.h \
|
|
$(INCL)\patchlevel.h $(INCL)\tcap.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\tty\wintty.c
|
|
$(O)Window.o: ..\win\X11\Window.c $(INCL)\xwindowp.h $(INCL)\xwindow.h \
|
|
$(CONFIG_H)
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\X11\Window.c
|
|
$(O)dialogs.o: ..\win\X11\dialogs.c $(CONFIG_H)
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\X11\dialogs.c
|
|
$(O)winX.o: ..\win\X11\winX.c $(HACK_H) $(INCL)\winX.h $(INCL)\dlb.h \
|
|
$(INCL)\patchlevel.h ..\win\X11\nh72icon \
|
|
..\win\X11\nh56icon ..\win\X11\nh32icon
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\X11\winX.c
|
|
$(O)winmap.o: ..\win\X11\winmap.c $(INCL)\xwindow.h $(HACK_H) $(INCL)\dlb.h \
|
|
$(INCL)\winX.h $(INCL)\tile2x11.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\X11\winmap.c
|
|
$(O)winmenu.o: ..\win\X11\winmenu.c $(HACK_H) $(INCL)\winX.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\X11\winmenu.c
|
|
$(O)winmesg.o: ..\win\X11\winmesg.c $(INCL)\xwindow.h $(HACK_H) $(INCL)\winX.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\X11\winmesg.c
|
|
$(O)winmisc.o: ..\win\X11\winmisc.c $(HACK_H) $(INCL)\func_tab.h \
|
|
$(INCL)\winX.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\X11\winmisc.c
|
|
$(O)winstat.o: ..\win\X11\winstat.c $(HACK_H) $(INCL)\winX.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\X11\winstat.c
|
|
$(O)wintext.o: ..\win\X11\wintext.c $(HACK_H) $(INCL)\winX.h $(INCL)\xwindow.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\X11\wintext.c
|
|
$(O)winval.o: ..\win\X11\winval.c $(HACK_H) $(INCL)\winX.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\X11\winval.c
|
|
$(O)tile.o: $(SRC)\tile.c $(HACK_H)
|
|
$(O)gnaskstr.o: ..\win\gnome\gnaskstr.c ..\win\gnome\gnaskstr.h \
|
|
..\win\gnome\gnmain.h
|
|
@$(CC) $(cflagsUtil) $(GNOMEINC) -Fo$@ ..\win\gnome\gnaskstr.c
|
|
$(O)gnbind.o: ..\win\gnome\gnbind.c ..\win\gnome\gnbind.h ..\win\gnome\gnmain.h \
|
|
..\win\gnome\gnaskstr.h ..\win\gnome\gnyesno.h
|
|
@$(CC) $(cflagsUtil) $(GNOMEINC) -Fo$@ ..\win\gnome\gnbind.c
|
|
$(O)gnglyph.o: ..\win\gnome\gnglyph.c ..\win\gnome\gnglyph.h $(INCL)\tile2x11.h
|
|
@$(CC) $(cflagsUtil) $(GNOMEINC) -Fo$@ ..\win\gnome\gnglyph.c
|
|
$(O)gnmain.o: ..\win\gnome\gnmain.c ..\win\gnome\gnmain.h ..\win\gnome\gnsignal.h \
|
|
..\win\gnome\gnbind.h ..\win\gnome\gnopts.h $(HACK_H) \
|
|
$(INCL)\date.h
|
|
@$(CC) $(cflagsUtil) $(GNOMEINC) -Fo$@ ..\win\gnome\gnmain.c
|
|
$(O)gnmap.o: ..\win\gnome\gnmap.c ..\win\gnome\gnmap.h ..\win\gnome\gnglyph.h \
|
|
..\win\gnome\gnsignal.h $(HACK_H)
|
|
@$(CC) $(cflagsUtil) $(GNOMEINC) -Fo$@ ..\win\gnome\gnmap.c
|
|
$(O)gnmenu.o: ..\win\gnome\gnmenu.c ..\win\gnome\gnmenu.h ..\win\gnome\gnmain.h \
|
|
..\win\gnome\gnbind.h
|
|
@$(CC) $(cflagsUtil) $(GNOMEINC) -Fo$@ ..\win\gnome\gnmenu.c
|
|
$(O)gnmesg.o: ..\win\gnome\gnmesg.c ..\win\gnome\gnmesg.h ..\win\gnome\gnsignal.h
|
|
@$(CC) $(cflagsUtil) $(GNOMEINC) -Fo$@ ..\win\gnome\gnmesg.c
|
|
$(O)gnopts.o: ..\win\gnome\gnopts.c ..\win\gnome\gnopts.h ..\win\gnome\gnglyph.h \
|
|
..\win\gnome\gnmain.h ..\win\gnome\gnmap.h $(HACK_H)
|
|
@$(CC) $(cflagsUtil) $(GNOMEINC) -Fo$@ ..\win\gnome\gnopts.c
|
|
$(O)gnplayer.o: ..\win\gnome\gnplayer.c ..\win\gnome\gnplayer.h \
|
|
..\win\gnome\gnmain.h $(HACK_H)
|
|
@$(CC) $(cflagsUtil) $(GNOMEINC) -Fo$@ ..\win\gnome\gnplayer.c
|
|
$(O)gnsignal.o: ..\win\gnome\gnsignal.c ..\win\gnome\gnsignal.h \
|
|
..\win\gnome\gnmain.h
|
|
@$(CC) $(cflagsUtil) $(GNOMEINC) -Fo$@ ..\win\gnome\gnsignal.c
|
|
$(O)gnstatus.o: ..\win\gnome\gnstatus.c ..\win\gnome\gnstatus.h \
|
|
..\win\gnome\gnsignal.h ..\win\gnome\gn_xpms.h \
|
|
..\win\gnome\gnomeprv.h
|
|
@$(CC) $(cflagsUtil) $(GNOMEINC) -Fo$@ ..\win\gnome\gnstatus.c
|
|
$(O)gntext.o: ..\win\gnome\gntext.c ..\win\gnome\gntext.h ..\win\gnome\gnmain.h \
|
|
..\win\gnome\gn_rip.h
|
|
@$(CC) $(cflagsUtil) $(GNOMEINC) -Fo$@ ..\win\gnome\gntext.c
|
|
$(O)gnworn.o: ..\win\gnome\gnworn.c ..\win\gnome\gnworn.h ..\win\gnome\gnglyph.h \
|
|
..\win\gnome\gnsignal.h ..\win\gnome\gnomeprv.h
|
|
@$(CC) $(cflagsUtil) $(GNOMEINC) -Fo$@ ..\win\gnome\gnworn.c
|
|
$(O)gnyesno.o: ..\win\gnome\gnyesno.c ..\win\gnome\gnbind.h ..\win\gnome\gnyesno.h
|
|
@$(CC) $(cflagsUtil) $(GNOMEINC) -Fo$@ ..\win\gnome\gnyesno.c
|
|
$(O)wingem.o: ..\win\gem\wingem.c $(HACK_H) $(INCL)\func_tab.h $(INCL)\dlb.h \
|
|
$(INCL)\patchlevel.h $(INCL)\wingem.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\gem\wingem.c
|
|
$(O)wingem1.o: ..\win\gem\wingem1.c $(INCL)\gem_rsc.h $(INCL)\load_img.h \
|
|
$(INCL)\gr_rect.h $(INCL)\wintype.h $(INCL)\wingem.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\gem\wingem1.c
|
|
$(O)load_img.o: ..\win\gem\load_img.c $(INCL)\load_img.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\gem\load_img.c
|
|
$(O)gr_rect.o: ..\win\gem\gr_rect.c $(INCL)\gr_rect.h
|
|
@$(CC) $(cflagsUtil) -Fo$@ ..\win\gem\gr_rect.c
|
|
$(O)tile.o: tile.c $(HACK_H)
|
|
$(O)qt_win.o: ..\win\Qt\qt_win.cpp $(HACK_H) $(INCL)\func_tab.h \
|
|
$(INCL)\dlb.h $(INCL)\patchlevel.h $(INCL)\tile2x11.h \
|
|
$(INCL)\qt_win.h $(INCL)\qt_clust.h $(INCL)\qt_kde0.h \
|
|
$(INCL)\qt_xpms.h qt_win.moc qt_kde0.moc qttableview.moc
|
|
$(CXX) $(CXXFLAGS) -Fo$@ ..\win\Qt\qt_win.cpp
|
|
$(O)qt_clust.o: ..\win\Qt\qt_clust.cpp $(INCL)\qt_clust.h
|
|
$(CXX) $(CXXFLAGS) -Fo$@ ..\win\Qt\qt_clust.cpp
|
|
$(O)qttableview.o: ..\win\Qt\qttableview.cpp $(INCL)\qttableview.h
|
|
$(CXX) $(CXXFLAGS) -Fo$@ ..\win\Qt\qttableview.cpp
|
|
$(O)monstr.o: monstr.c $(CONFIG_H)
|
|
$(O)vis_tab.o: vis_tab.c $(CONFIG_H) $(INCL)\vis_tab.h
|
|
$(O)allmain.o: allmain.c $(HACK_H)
|
|
$(O)alloc.o: alloc.c $(CONFIG_H)
|
|
$(O)apply.o: apply.c $(HACK_H)
|
|
$(O)artifact.o: artifact.c $(HACK_H) $(INCL)\artifact.h $(INCL)\artilist.h
|
|
$(O)attrib.o: attrib.c $(HACK_H)
|
|
$(O)ball.o: ball.c $(HACK_H)
|
|
$(O)bones.o: bones.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)botl.o: botl.c $(HACK_H)
|
|
$(O)cmd.o: cmd.c $(HACK_H) $(INCL)\func_tab.h
|
|
$(O)dbridge.o: dbridge.c $(HACK_H)
|
|
$(O)decl.o: decl.c $(HACK_H)
|
|
$(O)detect.o: detect.c $(HACK_H) $(INCL)\artifact.h
|
|
$(O)dig.o: dig.c $(HACK_H)
|
|
$(O)display.o: display.c $(HACK_H)
|
|
$(O)dlb.o: dlb.c $(CONFIG_H) $(INCL)\dlb.h
|
|
$(O)do.o: do.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)do_name.o: do_name.c $(HACK_H)
|
|
$(O)do_wear.o: do_wear.c $(HACK_H)
|
|
$(O)dog.o: dog.c $(HACK_H)
|
|
$(O)dogmove.o: dogmove.c $(HACK_H) $(INCL)\mfndpos.h
|
|
$(O)dokick.o: dokick.c $(HACK_H)
|
|
$(O)dothrow.o: dothrow.c $(HACK_H)
|
|
$(O)drawing.o: drawing.c $(HACK_H) $(INCL)\tcap.h
|
|
$(O)dungeon.o: dungeon.c $(HACK_H) $(INCL)\dgn_file.h $(INCL)\dlb.h
|
|
$(O)eat.o: eat.c $(HACK_H)
|
|
$(O)end.o: end.c $(HACK_H) $(INCL)\lev.h $(INCL)\dlb.h
|
|
$(O)engrave.o: engrave.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)exper.o: exper.c $(HACK_H)
|
|
$(O)explode.o: explode.c $(HACK_H)
|
|
$(O)extralev.o: extralev.c $(HACK_H)
|
|
$(O)files.o: files.c $(HACK_H) $(INCL)\dlb.h
|
|
$(O)fountain.o: fountain.c $(HACK_H)
|
|
$(O)hack.o: hack.c $(HACK_H)
|
|
$(O)hacklib.o: hacklib.c $(HACK_H)
|
|
$(O)invent.o: invent.c $(HACK_H)
|
|
$(O)light.o: light.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)lock.o: lock.c $(HACK_H)
|
|
$(O)mail.o: mail.c $(HACK_H) $(INCL)\mail.h
|
|
$(O)makemon.o: makemon.c $(HACK_H)
|
|
$(O)mapglyph.o: mapglyph.c $(HACK_H)
|
|
$(O)mcastu.o: mcastu.c $(HACK_H)
|
|
$(O)mhitm.o: mhitm.c $(HACK_H) $(INCL)\artifact.h
|
|
$(O)mhitu.o: mhitu.c $(HACK_H) $(INCL)\artifact.h
|
|
$(O)minion.o: minion.c $(HACK_H)
|
|
$(O)mklev.o: mklev.c $(HACK_H)
|
|
$(O)mkmap.o: mkmap.c $(HACK_H) $(INCL)\sp_lev.h
|
|
$(O)mkmaze.o: mkmaze.c $(HACK_H) $(INCL)\sp_lev.h $(INCL)\lev.h
|
|
$(O)mkobj.o: mkobj.c $(HACK_H)
|
|
$(O)mkroom.o: mkroom.c $(HACK_H)
|
|
$(O)mon.o: mon.c $(HACK_H) $(INCL)\mfndpos.h
|
|
$(O)mondata.o: mondata.c $(HACK_H)
|
|
$(O)monmove.o: monmove.c $(HACK_H) $(INCL)\mfndpos.h $(INCL)\artifact.h
|
|
$(O)monst.o: monst.c $(CONFIG_H) $(INCL)\permonst.h $(INCL)\align.h \
|
|
$(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\monsym.h \
|
|
$(INCL)\color.h
|
|
$(O)mplayer.o: mplayer.c $(HACK_H)
|
|
$(O)mthrowu.o: mthrowu.c $(HACK_H)
|
|
$(O)muse.o: muse.c $(HACK_H)
|
|
$(O)music.o: music.c $(HACK_H) #interp.c
|
|
$(O)o_init.o: o_init.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)objects.o: objects.c $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
|
|
$(INCL)\prop.h $(INCL)\skills.h $(INCL)\color.h
|
|
$(O)objnam.o: objnam.c $(HACK_H)
|
|
$(O)options.o: options.c $(CONFIG_H) $(INCL)\objclass.h $(INCL)\flag.h \
|
|
$(HACK_H) $(INCL)\tcap.h
|
|
$(O)pager.o: pager.c $(HACK_H) $(INCL)\dlb.h
|
|
$(O)pickup.o: pickup.c $(HACK_H)
|
|
$(O)pline.o: pline.c $(HACK_H)
|
|
$(O)polyself.o: polyself.c $(HACK_H)
|
|
$(O)potion.o: potion.c $(HACK_H)
|
|
$(O)pray.o: pray.c $(HACK_H)
|
|
$(O)priest.o: priest.c $(HACK_H) $(INCL)\mfndpos.h
|
|
$(O)quest.o: quest.c $(HACK_H) $(INCL)\qtext.h
|
|
$(O)questpgr.o: questpgr.c $(HACK_H) $(INCL)\dlb.h $(INCL)\qtext.h
|
|
$(O)read.o: read.c $(HACK_H)
|
|
$(O)rect.o: rect.c $(HACK_H)
|
|
$(O)region.o: region.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)restore.o: restore.c $(HACK_H) $(INCL)\lev.h $(INCL)\tcap.h
|
|
$(O)rip.o: rip.c $(HACK_H)
|
|
$(O)rnd.o: rnd.c $(HACK_H)
|
|
$(O)role.o: role.c $(HACK_H)
|
|
$(O)rumors.o: rumors.c $(HACK_H) $(INCL)\lev.h $(INCL)\dlb.h
|
|
$(O)save.o: save.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)shk.o: shk.c $(HACK_H)
|
|
$(O)shknam.o: shknam.c $(HACK_H)
|
|
$(O)sit.o: sit.c $(HACK_H) $(INCL)\artifact.h
|
|
$(O)sounds.o: sounds.c $(HACK_H)
|
|
$(O)sp_lev.o: sp_lev.c $(HACK_H) $(INCL)\dlb.h $(INCL)\sp_lev.h
|
|
$(O)spell.o: spell.c $(HACK_H)
|
|
$(O)steal.o: steal.c $(HACK_H)
|
|
$(O)steed.o: steed.c $(HACK_H)
|
|
$(O)teleport.o: teleport.c $(HACK_H)
|
|
$(O)timeout.o: timeout.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)topten.o: topten.c $(HACK_H) $(INCL)\dlb.h $(INCL)\patchlevel.h
|
|
$(O)track.o: track.c $(HACK_H)
|
|
$(O)trap.o: trap.c $(HACK_H)
|
|
$(O)u_init.o: u_init.c $(HACK_H)
|
|
$(O)uhitm.o: uhitm.c $(HACK_H)
|
|
$(O)vault.o: vault.c $(HACK_H)
|
|
$(O)version.o: version.c $(HACK_H) $(INCL)\date.h $(INCL)\patchlevel.h
|
|
$(O)vision.o: vision.c $(HACK_H) $(INCL)\vis_tab.h
|
|
$(O)weapon.o: weapon.c $(HACK_H)
|
|
$(O)were.o: were.c $(HACK_H)
|
|
$(O)wield.o: wield.c $(HACK_H)
|
|
$(O)windows.o: windows.c $(HACK_H) $(INCL)\wingem.h $(INCL)\winGnome.h
|
|
$(O)wizard.o: wizard.c $(HACK_H) $(INCL)\qtext.h
|
|
$(O)worm.o: worm.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)worn.o: worn.c $(HACK_H)
|
|
$(O)write.o: write.c $(HACK_H)
|
|
$(O)zap.o: zap.c $(HACK_H)
|
|
|
|
# end of file
|