Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
119 lines
4.1 KiB
Lua
119 lines
4.1 KiB
Lua
-- NetHack 3.6 mines.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.25 $
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-- Copyright (c) 1989-95 by Jean-Christophe Collet
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-- Copyright (c) 1991-95 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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-- Mine end level variant 1
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-- "Mimic of the Mines"
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.map([[
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------------------------------------------------------------------ ------
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| |.......| |.......-...| |.....|. |
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| --------- ----.......-------...........| ---...-S- |
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| |.......| |..........................-S- --.......| |
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| |......------- ---........................|. |.......-- |
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| |..--........-----..........................|. -.-..---- |
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| --..--.-----........-.....................--- --..-- |
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| --..--..| -----------..................---.----------..-- |
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| |...--.| |..S...S..............---................-- |
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| ----..----- ------------........--- ------------...--- |
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| |.........-- ---------- ---...-- ----- |
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| --.....---..-- -------- --...---...-- |
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| ----..-..-- --..--------------------- --......-- ---........| |
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|--....----- --..-..................--- |........| |.......-- |
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|.......| --......................S.. --......-- ---..---- |
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|--.--.-- ----.................--- ------..------...-- |
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| |....S.. |...............-..| ..S...........| |
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-------- -------------------- ------------------------
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]]);
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-- Dungeon Description
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local place = { {08,16},{13,07},{21,08},{41,14},{50,04},{50,16},{66,01} }
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shuffle(place)
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des.region({ region={26,01,32,01},lit=0,type="ordinary",prefilled=0,irregular=1 })
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des.region(selection.area(20,08,21,08),"unlit")
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des.region(selection.area(23,08,25,08),"unlit");
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-- Secret doors
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des.door("locked",07,16)
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des.door("locked",22,08)
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des.door("locked",26,08)
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des.door("locked",40,14)
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des.door("locked",50,03)
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des.door("locked",51,16)
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des.door("locked",66,02)
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-- Stairs
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des.stair("up", 36,04)
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-- Non diggable walls
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des.non_diggable(selection.area(00,00,74,17))
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-- Niches
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-- Note: place[6] empty
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des.object("diamond",place[7])
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des.object("emerald",place[7])
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des.object("worthless piece of violet glass",place[7])
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des.monster({ class="m", coord=place[7], appear_as="obj:luckstone" })
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des.object("worthless piece of white glass",place[1])
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des.object("emerald",place[1])
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des.object("amethyst",place[1])
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des.monster({ class="m", coord=place[1], appear_as="obj:loadstone" })
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des.object("diamond",place[2])
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des.object("worthless piece of green glass",place[2])
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des.object("amethyst",place[2])
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des.monster({ class="m", coord=place[2], appear_as="obj:flint" })
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des.object("worthless piece of white glass",place[3])
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des.object("emerald",place[3])
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des.object("worthless piece of violet glass",place[3])
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des.monster({ class="m", coord=place[3], appear_as="obj:touchstone" })
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des.object("worthless piece of red glass",place[4])
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des.object("ruby",place[4])
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des.object("loadstone",place[4])
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des.object("ruby",place[5])
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des.object("worthless piece of red glass",place[5])
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des.object("luckstone",place[5])
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-- Random objects
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des.object("*")
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des.object("*")
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des.object("*")
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des.object("*")
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des.object("*")
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des.object("*")
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des.object("*")
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des.object("(")
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des.object("(")
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des.object()
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des.object()
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des.object()
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-- Random traps
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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-- Random monsters
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des.monster("gnome king")
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des.monster("gnome lord")
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des.monster("gnome lord")
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des.monster("gnome lord")
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des.monster("gnomish wizard")
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des.monster("gnomish wizard")
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des.monster("gnome")
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des.monster("gnome")
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des.monster("gnome")
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des.monster("gnome")
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des.monster("gnome")
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des.monster("gnome")
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des.monster("gnome")
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des.monster("gnome")
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des.monster("gnome")
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des.monster("hobbit")
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des.monster("hobbit")
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des.monster("dwarf")
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des.monster("dwarf")
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des.monster("dwarf")
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des.monster("h")
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