Files
nethack/include/artilist.h
nhmall 9bb96322a8 compile NetHack-3.7 without makedefs-generated .h files
This evolves and hopefully eases the game-build requirements by
removing game-compile dependencies on any header files generated
by the makedefs utility, including:

date.h dependency and its inclusion is removed and comparable functionality
is produced at runtime via new file src/date.c.

pm.h dependency and its inclusion is removed and comparable functionality is
produced by moving the monster definitions from monst.c into new header
file called monsters.h and altering them slightly. The former pm.h header
file #define PM_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.

onames.h dependency and	its inclusion is removed and comparable functionality
is produced by moving the object definitions from objects.c into new header
file called objects.h and altering them slightly. The former onames.h header
file #define values are now replaced with appropriate emitted enum entries
during the compiler preprocessing.

artilist.h has been slightly altered, and the former onames.h artifact-related
header file #define ART_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.

makedefs can still produce date.h (makedefs -v), pm.h (makedefs -p), and
onames.h (makedefs -o) for reference purposes. They won't be used during
the compiler.

The other uses for makedefs remain. They are used to prepare external
file content that the game utilizes, not prerequisite code for the
compile:
    makedefs -d    (database)
    makedefs -r    (rumors)
    makedefs -h    (oracles)
    makedefs -s    (epitaphs, engravings, bogusmons)

date.c

Pull the code for date/time stamping from mdlib.c into date.c.
Set date.o to be dependent on source files, header files, and .o files
so that date.o is rebuilt from date.c when any of those changes, thus
ensuring an accurate date/time stamp. It also includes git sha
functionality formerly done by makedefs writing #define directives
into include/date.h. For unix it passes the git info on
the compile line for date.c (via sys/unix/hints/linux.2020, macOS.2020)

nethack --dumpenums (optional, but on by default)

Allow developer to obtain some internal enum values from NetHack
without having to resort to an external utility such as
makedefs.

Uncomment #define NODUMPENUMS in config.h to disable this.

The updates to sys/windows/Makefile.gcc have not been tested yet.
2021-08-21 07:59:18 -04:00

287 lines
12 KiB
C

/* NetHack 3.7 artilist.h $NHDT-Date: 1596498526 2020/08/03 23:48:46 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.23 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2017. */
/* NetHack may be freely redistributed. See license for details. */
#if defined(MAKEDEFS_C) || defined (MDLIB_C)
/* in makedefs.c, all we care about is the list of names */
#define A(nam, typ, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, \
cost, clr, bn) nam
static const char *artifact_names[] = {
#elif defined(ARTI_ENUM)
#define A(nam, typ, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, \
cost, clr, bn) \
ART_##bn
#else
/* in artifact.c, set up the actual artifact list structure */
#define A(nam, typ, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, \
cost, clr, bn) \
{ \
typ, nam, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, \
cost, clr \
}
/* clang-format off */
#define NO_ATTK {0,0,0,0} /* no attack */
#define NO_DFNS {0,0,0,0} /* no defense */
#define NO_CARY {0,0,0,0} /* no carry effects */
#define DFNS(c) {0,c,0,0}
#define CARY(c) {0,c,0,0}
#define PHYS(a,b) {0,AD_PHYS,a,b} /* physical */
#define DRLI(a,b) {0,AD_DRLI,a,b} /* life drain */
#define COLD(a,b) {0,AD_COLD,a,b}
#define FIRE(a,b) {0,AD_FIRE,a,b}
#define ELEC(a,b) {0,AD_ELEC,a,b} /* electrical shock */
#define STUN(a,b) {0,AD_STUN,a,b} /* magical attack */
/* clang-format on */
static NEARDATA struct artifact artilist[] = {
#endif /* MAKEDEFS_C || MDLIB_C */
/* Artifact cost rationale:
* 1. The more useful the artifact, the better its cost.
* 2. Quest artifacts are highly valued.
* 3. Chaotic artifacts are inflated due to scarcity (and balance).
*/
/* dummy element #0, so that all interesting indices are non-zero */
A("", STRANGE_OBJECT, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE,
NON_PM, NON_PM, 0L, NO_COLOR, PLACEHOLDER),
A("Excalibur", LONG_SWORD, (SPFX_NOGEN | SPFX_RESTR | SPFX_SEEK
| SPFX_DEFN | SPFX_INTEL | SPFX_SEARCH),
0, 0, PHYS(5, 10), DRLI(0, 0), NO_CARY, 0, A_LAWFUL, PM_KNIGHT, NON_PM,
4000L, NO_COLOR, EXCALIBUR),
/*
* Stormbringer only has a 2 because it can drain a level,
* providing 8 more.
*/
A("Stormbringer", RUNESWORD,
(SPFX_RESTR | SPFX_ATTK | SPFX_DEFN | SPFX_INTEL | SPFX_DRLI), 0, 0,
DRLI(5, 2), DRLI(0, 0), NO_CARY, 0, A_CHAOTIC, NON_PM, NON_PM, 8000L,
NO_COLOR, STORMBRINGER),
/*
* Mjollnir can be thrown when wielded if hero has 25 Strength
* (usually via gauntlets of power but possible with rings of
* gain strength). If the thrower is a Valkyrie, Mjollnir will
* usually (99%) return and then usually (separate 99%) be caught
* and automatically be re-wielded. When returning Mjollnir is
* not caught, there is a 50:50 chance of hitting hero for damage
* and its lightning shock might destroy some wands and/or rings.
*
* Monsters don't throw Mjollnir regardless of strength (not even
* fake-player valkyries).
*/
A("Mjollnir", WAR_HAMMER, /* Mjo:llnir */
(SPFX_RESTR | SPFX_ATTK), 0, 0, ELEC(5, 24), NO_DFNS, NO_CARY, 0,
A_NEUTRAL, PM_VALKYRIE, NON_PM, 4000L, NO_COLOR, MJOLLNIR),
A("Cleaver", BATTLE_AXE, SPFX_RESTR, 0, 0, PHYS(3, 6), NO_DFNS, NO_CARY,
0, A_NEUTRAL, PM_BARBARIAN, NON_PM, 1500L, NO_COLOR, CLEAVER),
/*
* Grimtooth glows in warning when elves are present, but its
* damage bonus applies to all targets rather than just elves
* (handled as special case in spec_dbon()).
*/
A("Grimtooth", ORCISH_DAGGER, (SPFX_RESTR | SPFX_WARN | SPFX_DFLAG2),
0, M2_ELF, PHYS(2, 6), NO_DFNS,
NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ORC, 300L, CLR_RED, GRIMTOOTH),
/*
* Orcrist and Sting have same alignment as elves.
*
* The combination of SPFX_WARN+SPFX_DFLAG2+M2_value will trigger
* EWarn_of_mon for all monsters that have the M2_value flag.
* Sting and Orcrist will warn of M2_ORC monsters.
*/
A("Orcrist", ELVEN_BROADSWORD, (SPFX_WARN | SPFX_DFLAG2), 0, M2_ORC,
PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ELF, 2000L,
CLR_BRIGHT_BLUE, ORCRIST), /* bright blue is actually light blue */
A("Sting", ELVEN_DAGGER, (SPFX_WARN | SPFX_DFLAG2), 0, M2_ORC, PHYS(5, 0),
NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ELF, 800L, CLR_BRIGHT_BLUE,
STING),
/*
* Magicbane is a bit different! Its magic fanfare
* unbalances victims in addition to doing some damage.
*/
A("Magicbane", ATHAME, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
STUN(3, 4), DFNS(AD_MAGM), NO_CARY, 0, A_NEUTRAL, PM_WIZARD, NON_PM,
3500L, NO_COLOR, MAGICBANE),
A("Frost Brand", LONG_SWORD, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
COLD(5, 0), COLD(0, 0), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 3000L,
NO_COLOR, FROST_BRAND),
A("Fire Brand", LONG_SWORD, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
FIRE(5, 0), FIRE(0, 0), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 3000L,
NO_COLOR, FIRE_BRAND),
A("Dragonbane", BROADSWORD,
(SPFX_RESTR | SPFX_DCLAS | SPFX_REFLECT), 0, S_DRAGON,
PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 500L,
NO_COLOR, DRAGONBANE),
A("Demonbane", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_DEMON,
PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 2500L,
NO_COLOR, DEMONBANE),
A("Werebane", SILVER_SABER, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_WERE,
PHYS(5, 0), DFNS(AD_WERE), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 1500L,
NO_COLOR, WEREBANE),
A("Grayswandir", SILVER_SABER, (SPFX_RESTR | SPFX_HALRES), 0, 0,
PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 8000L,
NO_COLOR, GRAYSWANDIR),
A("Giantslayer", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_GIANT,
PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM, 200L,
NO_COLOR, GIANTSLAYER),
A("Ogresmasher", WAR_HAMMER, (SPFX_RESTR | SPFX_DCLAS), 0, S_OGRE,
PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 200L,
NO_COLOR, OGRESMASHER),
A("Trollsbane", MORNING_STAR, (SPFX_RESTR | SPFX_DCLAS), 0, S_TROLL,
PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 200L,
NO_COLOR, TROLLSBANE),
/*
* Two problems: 1) doesn't let trolls regenerate heads,
* 2) doesn't give unusual message for 2-headed monsters (but
* allowing those at all causes more problems than worth the effort).
*/
A("Vorpal Blade", LONG_SWORD, (SPFX_RESTR | SPFX_BEHEAD), 0, 0,
PHYS(5, 1), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM, 4000L,
NO_COLOR, VORPAL_BLADE),
/*
* Ah, never shall I forget the cry,
* or the shriek that shrieked he,
* As I gnashed my teeth, and from my sheath
* I drew my Snickersnee!
* --Koko, Lord high executioner of Titipu
* (From Sir W.S. Gilbert's "The Mikado")
*/
A("Snickersnee", KATANA, SPFX_RESTR, 0, 0, PHYS(0, 8), NO_DFNS, NO_CARY,
0, A_LAWFUL, PM_SAMURAI, NON_PM, 1200L, NO_COLOR, SNICKERSNEE),
A("Sunsword", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_UNDEAD,
PHYS(5, 0), DFNS(AD_BLND), NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 1500L,
NO_COLOR, SUNSWORD),
/*
* The artifacts for the quest dungeon, all self-willed.
*/
A("The Orb of Detection", CRYSTAL_BALL,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), (SPFX_ESP | SPFX_HSPDAM), 0,
NO_ATTK, NO_DFNS, CARY(AD_MAGM), INVIS, A_LAWFUL, PM_ARCHEOLOGIST,
NON_PM, 2500L, NO_COLOR, ORB_OF_DETECTION),
A("The Heart of Ahriman", LUCKSTONE,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), SPFX_STLTH, 0,
/* this stone does double damage if used as a projectile weapon */
PHYS(5, 0), NO_DFNS, NO_CARY, LEVITATION, A_NEUTRAL, PM_BARBARIAN,
NON_PM, 2500L, NO_COLOR, HEART_OF_AHRIMAN),
A("The Sceptre of Might", MACE,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_DALIGN), 0, 0, PHYS(5, 0),
DFNS(AD_MAGM), NO_CARY, CONFLICT, A_LAWFUL, PM_CAVE_DWELLER, NON_PM, 2500L,
NO_COLOR, SCEPTRE_OF_MIGHT),
#if 0 /* OBSOLETE */
A("The Palantir of Westernesse", CRYSTAL_BALL,
(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL),
(SPFX_ESP|SPFX_REGEN|SPFX_HSPDAM), 0,
NO_ATTK, NO_DFNS, NO_CARY,
TAMING, A_CHAOTIC, NON_PM , PM_ELF, 8000L, NO_COLOR,
PALANTIR_OF_WESTERNESSE ),
#endif
A("The Staff of Aesculapius", QUARTERSTAFF,
(SPFX_NOGEN | SPFX_RESTR | SPFX_ATTK | SPFX_INTEL | SPFX_DRLI
| SPFX_REGEN),
0, 0, DRLI(0, 0), DRLI(0, 0), NO_CARY, HEALING, A_NEUTRAL, PM_HEALER,
NON_PM, 5000L, NO_COLOR, STAFF_OF_AESCULAPIUS),
A("The Magic Mirror of Merlin", MIRROR,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_SPEAK), SPFX_ESP, 0,
NO_ATTK, NO_DFNS, CARY(AD_MAGM), 0, A_LAWFUL, PM_KNIGHT, NON_PM, 1500L,
NO_COLOR, MAGIC_MIRROR_OF_MERLIN),
A("The Eyes of the Overworld", LENSES,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_XRAY), 0, 0, NO_ATTK,
DFNS(AD_MAGM), NO_CARY, ENLIGHTENING, A_NEUTRAL, PM_MONK, NON_PM,
2500L, NO_COLOR, EYES_OF_THE_OVERWORLD),
A("The Mitre of Holiness", HELM_OF_BRILLIANCE,
(SPFX_NOGEN | SPFX_RESTR | SPFX_DFLAG2 | SPFX_INTEL | SPFX_PROTECT), 0,
M2_UNDEAD, NO_ATTK, NO_DFNS, CARY(AD_FIRE), ENERGY_BOOST, A_LAWFUL,
PM_CLERIC, NON_PM, 2000L, NO_COLOR, MITRE_OF_HOLINESS),
A("The Longbow of Diana", BOW,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_REFLECT), SPFX_ESP, 0,
PHYS(5, 0), NO_DFNS, NO_CARY, CREATE_AMMO, A_CHAOTIC, PM_RANGER, NON_PM,
4000L, NO_COLOR, LONGBOW_OF_DIANA),
/* MKoT has an additional carry property if the Key is not cursed (for
rogues) or blessed (for non-rogues): #untrap of doors and chests
will always find any traps and disarming those will always succeed */
A("The Master Key of Thievery", SKELETON_KEY,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_SPEAK),
(SPFX_WARN | SPFX_TCTRL | SPFX_HPHDAM), 0, NO_ATTK, NO_DFNS, NO_CARY,
UNTRAP, A_CHAOTIC, PM_ROGUE, NON_PM, 3500L, NO_COLOR,
MASTER_KEY_OF_THIEVERY),
A("The Tsurugi of Muramasa", TSURUGI,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_BEHEAD | SPFX_LUCK
| SPFX_PROTECT),
0, 0, PHYS(0, 8), NO_DFNS, NO_CARY, 0, A_LAWFUL, PM_SAMURAI, NON_PM,
4500L, NO_COLOR, TSURUGI_OF_MURAMASA),
A("The Platinum Yendorian Express Card", CREDIT_CARD,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_DEFN),
(SPFX_ESP | SPFX_HSPDAM), 0, NO_ATTK, NO_DFNS, CARY(AD_MAGM),
CHARGE_OBJ, A_NEUTRAL, PM_TOURIST, NON_PM, 7000L, NO_COLOR,
YENDORIAN_EXPRESS_CARD),
A("The Orb of Fate", CRYSTAL_BALL,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_LUCK),
(SPFX_WARN | SPFX_HSPDAM | SPFX_HPHDAM), 0, NO_ATTK, NO_DFNS, NO_CARY,
LEV_TELE, A_NEUTRAL, PM_VALKYRIE, NON_PM, 3500L, NO_COLOR,
ORB_OF_FATE),
A("The Eye of the Aethiopica", AMULET_OF_ESP,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), (SPFX_EREGEN | SPFX_HSPDAM), 0,
NO_ATTK, DFNS(AD_MAGM), NO_CARY, CREATE_PORTAL, A_NEUTRAL, PM_WIZARD,
NON_PM, 4000L, NO_COLOR, EYE_OF_THE_AETHIOPICA),
#if !defined(ARTI_ENUM)
/*
* terminator; otyp must be zero
*/
A(0, 0, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 0L,
0, TERMINATOR) /* 0 is CLR_BLACK rather than NO_COLOR but it doesn't matter here */
}; /* artilist[] (or artifact_names[]) */
#endif
#undef A
#if !defined(MAKEDEFS_C) && !defined(MDLIB_C) && !defined(ARTI_ENUM)
#undef NO_ATTK
#undef NO_DFNS
#undef DFNS
#undef PHYS
#undef DRLI
#undef COLD
#undef FIRE
#undef ELEC
#undef STUN
#endif
/*artilist.h*/