move the custom color data into its own field in the glyphmap and disassociate it from the unicode/utf8 stuff. move the glyphcache stuff during options processing and parsing into new file glyphs.c and out of utf8map.c, and make it general, and not part of ENHANCED_SYMBOLS. Do the groundwork for allowing glyph color customizations to work when any symset is loaded and not restrict it only to the enhanced1 H_UTF8 symsets. The customizations in effect are still affiliated with a particular symset. Also closes #1224, but the PR itself references a data structure made obsolete by this commit. The curses comment from the PR was added into the code. The PR also made several suggestions, but only the first one has been included in this commit (and no longer based on the handler), that being: "allow defining colors if other symbol handling modes are used (possibly limited to the standard 16 colors)." FredrIQ also wrote the following suggestions in PR#1224: Something I was also contemplating, unrelated to implementation of this support in curses, would be the ability for the following: allow defining colors if other symbol handling modes are used (possibly limited to the standard 16 colors) allow defining attributes (for example: glyph:G_pet_female_kitten:U+0066/red/underline) allow specifying glyphs as wildcards for defining global color/attribute changes Something I also want to see are keywords for "don't change the current defined data". If this were to be added, you could for example do this: OPTIONS=glyph:G_*_fox:U+0064/blue OPTIONS=glyph:G_statue_*:basechar/gray/underline for "make all foxes use a blue color, make all statues gray with underline" without needing to specify the relevant character for every statue. This ("basechar", "basefg", etc) should perhaps also be added for MENUCOLORS and statushilites, so that you can, for example, underline all items being worn without needing to specify a bunch of near-duplicate rules for combining BUC colors + underline worn items as per #1064
607 lines
23 KiB
Makefile
607 lines
23 KiB
Makefile
# NetHack Makefile (VMS) - for building nethack itself.
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# NetHack 3.7 Makefile.src $NHDT-Date: 1683748060 2023/05/10 19:47:40 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.60 $
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# Copyright (c) 2011 by Robert Patrick Rankin
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# NetHack may be freely redistributed. See license for details.
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# Copy this file to [.src]Makefile. and then edit it as needed.
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# The default configuration is for building with DEC C (aka Compaq C,
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# then HP C).
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# If you change CC or CFLAGS, make similar changes in [.util]Makefile.
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#
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# Note: modifying this Makefile will cause crtl.opt to be rebuilt,
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# which will trigger an update of makedefs, which will in turn
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# result in a full build of just about _everything_.
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MAKE = $(MMS)
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CD = set default
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ECHO = write sys$output
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NOOP = continue
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RUN = mcr
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TOUCH = append/New _NLA0: # only one file per $(TOUCH)
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# source tree, relative to 'src' and 'util'
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INC = [-.include]
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SYSSHR = [-.sys.share]
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SRC = [-.src]
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TTY = [-.win.tty]
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CURSES = [-.win.curses]
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UTL = [-.util]
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VMS = [-.sys.vms]
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WINSHR = [-.win.share]
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X11 = [-.win.X11]
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#LUA source tree parallel to NetHack tree in lua535 directory
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LUA = [-.-.lua540.src]
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MAKEFILE= $(SRC)Makefile.
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# if you are using gcc as your compiler:
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# uncomment the CC definition below if it's not in your environment
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# CC = gcc
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# set option flags for C compiler and linker
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#
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CFLAGS = /Prefix=All/Incl=$(INC),$(LUA)/noList # DECC in native mode
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#CFLAGS = /Include=$(INC),$(LUA)/noList # VAXC or GNUC
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#LFLAGS = /Debug/Map/Cross_Ref # for development
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#LFLAGS = /noTraceback/noMap # for installing w/ privs
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LFLAGS = /noMap
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LINK = link
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# DEC C (decc$shr linked by default)
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LIBS =
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MORELIBS =
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# VAX C or GNU C, using shareable image run-time library
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# (leave MORELIBS blank for VAX C)
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#LIBS = sys$share:vaxcrtl.exe/Shareable
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#MORELIBS = gnu_cc:[000000]gcclib.olb/Library
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# VAX C or GNU C, using object library run-time library
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# (leave LIBS blank for VAX C)
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#LIBS = gnu_cc:[000000]gcclib.olb/Library
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#MORELIBS = sys$library:vaxcrtl.olb/Library
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# Specific VMS object files
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SYSSRC = $(VMS)vmsmain.c,$(VMS)vmstty.c,$(VMS)vmsunix.c,\
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$(VMS)vmsmisc.c,$(VMS)vmsfiles.c,$(VMS)vmsmail.c
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SYSOBJ = vmsmain.obj,vmstty.obj,vmsunix.obj,vmsmail.obj #,vmsmisc.obj,vmsfiles.obj
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LIBOPT = $(SRC)crtl.opt;
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ID_OPT = $(SRC)ident.opt;
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# termcap library
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TERMCAPSRC = tclib.c
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TERMCAPOBJ = ,tclib.obj
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# Set WINSRC and WINOBJ lines corresponding to your desired combination
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# of windowing systems. Also set windowing systems in config.h.
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#
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# a straight tty port using no native windowing system
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WINTTYSRC = $(TTY)getline.c $(TTY)termcap.c $(TTY)topl.c $(TTY)wintty.c \
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$(TERMCAPSRC)
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WINTTYOBJ = getline.obj,termcap.obj,topl.obj,wintty.obj $(TERMCAPOBJ)
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#
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# curses; doesn't use termcap; may or may not support TERMTABLE for non-DEC tty
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# [native curses is incompatible with ncurses and PDcurses; it won't work]
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WINCURSESSRC = $(CURSES)cursdial.c $(CURSES)cursmesg.c $(CURSES)cursinit.c \
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$(CURSES)cursmisc.c $(CURSES)cursinvt.c $(CURSES)cursstat.c \
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$(CURSES)cursmain.c $(CURSES)curswins.c
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WINCURSESOBJ = cursdial.obj,cursmesg.obj,cursinit.obj,cursmisc.obj, \
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cursinvt.obj,cursstat.obj,cursmain.obj,curswins.obj
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#
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# an X11 port (not supported under DECwindows)
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WINX11SRC = $(X11)Window.c $(X11)dialogs.c $(X11)winX.c $(X11)winmap.c \
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$(X11)winmenu.c $(X11)winmesg.c $(X11)winmisc.c $(X11)winstat.c \
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$(X11)wintext.c $(X11)winval.c $(SRC)tile.c
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WINX11OBJ = Window.obj,dialogs.obj,winX.obj,winmap.obj,winmenu.obj,\
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winmesg.obj,winmisc.obj,winstat.obj,wintext.obj,winval.obj,tile.obj
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#
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#
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# make sure both WANT_WIN_TTY and WANT_WIN_CURSES have a value
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.ifndef WANT_WIN_CURSES
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WANT_WIN_CURSES=0
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.endif
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.ifndef WANT_WIN_TTY
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.if WANT_WIN_CURSES
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WANT_WIN_TTY=0
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.else
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WANT_WIN_TTY=1
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.endif
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.endif
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.if WANT_WIN_TTY
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.if WANT_WIN_CURSES
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WINSRC = $(WINTTYSRC) $(WINCURSESSRC)
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WINOBJ = $(WINTTYOBJ),$(WINCURSESOBJ)
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.else
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WINSRC = $(WINTTYSRC)
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WINOBJ = $(WINTTYOBJ)
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.endif
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.else
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.if WANT_WIN_CURSES
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WINSRC = $(WINCURSESSRC)
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WINOBJ = $(WINCURSESOBJ)
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.else
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# Neither WANT_WIN_TTY nor WANT_WIN_CURSES?
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.endif
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.endif
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# make NetHack for VMS
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SYSTEM = SysVMS.timestamp;
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GAME = $(SRC)nethack.exe;
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# RANDOM is defined in vmsconf.h, USE_ISAAC64 might be defined in config.h;
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RANDSRC = isaac64.c random.c
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RANDOBJ = isaac64.obj,random.obj
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# ----------------------------------------
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#
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# Nothing below this line should have to be changed.
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#
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# Other things that have to be reconfigured are in vmsconf.h,
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# and config.h
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VERSION = 3.7.0
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MAKEDEFS = $(UTL)makedefs.exe;
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# timestamp files to reduce `make' overhead and shorten .obj dependency lists
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CONFIG_H = $(SRC)config.h-t
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HACK_H = $(SRC)hack.h-t
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# all .c that are part of the main NetHack program and are not operating- or
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# windowing-system specific
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HACKCSRC = allmain.c alloc.c apply.c artifact.c attrib.c ball.c bones.c \
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botl.c calendar.c cmd.c coloratt.c dbridge.c decl.c detect.c dig.c \
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display.c dlb.c do.c do_name.c do_wear.c dog.c dogmove.c dokick.c \
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dothrow.c drawing.c dungeon.c eat.c end.c engrave.c exper.c \
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explode.c extralev.c files.c fountain.c getpos.c glyphs.c hack.c \
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hacklib.c insight.c invent.c light.c lock.c \
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mail.c makemon.c mcastu.c mhitm.c mhitu.c minion.c \
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mklev.c mkmap.c mkmaze.c mkobj.c mkroom.c mon.c mondata.c \
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monmove.c monst.c mplayer.c mthrowu.c muse.c music.c o_init.c \
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objects.c objnam.c options.c pager.c pickup.c pline.c polyself.c \
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potion.c pray.c priest.c quest.c questpgr.c read.c rect.c \
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region.c report.c restore.c rip.c rnd.c role.c rumors.c save.c \
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selvar.c sfstruct.c shk.c shknam.c sit.c sounds.c sp_lev.c \
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spell.c stairs.c steal.c steed.c strutil.c sys.c teleport.c \
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timeout.c topten.c track.c trap.c u_init.c uhitm.c vault.c \
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version.c vision.c weapon.c were.c wield.c windows.c wizard.c \
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wizcmds.c worm.c worn.c write.c zap.c
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#-# generated source files (vis_tab.c is gone; tile.c is handled separately
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#-# via WINxxxSRC)
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#-GENCSRC = #tile.c
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# .c files for this version (for date.h)
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VERSOURCES = $(HACKCSRC) $(SYSSRC) $(WINSRC) $(RANDSRC) $(GENCSRC)
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# all .h files except date.h which would
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# cause dependency loops if run through "make depend"
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#
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HACKINCL = align.h artifact.h artilist.h attrib.h color.h \
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config.h config1.h context.h coord.h decl.h defsym.h display.h \
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dlb.h dungeon.h engrave.h extern.h flag.h func_tab.h global.h \
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hack.h hacklib.h mextra.h mfndpos.h micro.h mkroom.h \
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monattk.h mondata.h monflag.h monst.h sym.h obj.h objclass.h \
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patchlevel.h pcconf.h permonst.h prop.h rect.h \
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region.h sym.h defsym.h rm.h sp_lev.h spell.h sys.h system.h \
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tcap.h timeout.h tradstdc.h trap.h unixconf.h vision.h \
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vmsconf.h wintty.h winX.h winprocs.h wintype.h you.h youprop.h
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#HSOURCES = $(HACKINCL) date.h onames.h pm.h
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# the following .obj's should be made before any others (for makedefs)
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FIRSTOBJ = vmsmisc.obj,vmsfiles.obj,monst.obj,objects.obj
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# split up long list so that we can write pieces of it into nethack.opt
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HOBJ1 = allmain.obj,alloc.obj,apply.obj,artifact.obj,attrib.obj, \
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ball.obj,bones.obj,botl.obj,calendar.obj,cmd.obj,coloratt.obj, \
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dbridge.obj,decl.obj,detect.obj,dig.obj,display.obj,dlb.obj, \
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do.obj,do_name.obj,do_wear.obj
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HOBJ2 = dog.obj,dogmove.obj,dokick.obj,dothrow.obj,drawing.obj, \
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dungeon.obj,eat.obj,end.obj,engrave.obj,exper.obj,explode.obj, \
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extralev.obj,files.obj,fountain.obj,getpos.obj,glyphs.obj,hack.obj, \
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hacklib.obj,insight.obj,invent.obj
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HOBJ3 = light.obj,lock.obj,mail.obj,makemon.obj,mcastu.obj, \
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mhitm.obj,mhitu.obj,minion.obj,mklev.obj,mkmap.obj,mkmaze.obj, \
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mkobj.obj,mkroom.obj,mon.obj,mondata.obj,monmove.obj
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HOBJ4 = mplayer.obj,mthrowu.obj,muse.obj,music.obj,o_init.obj,objnam.obj, \
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options.obj,pager.obj,pickup.obj,pline.obj,polyself.obj, \
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potion.obj,pray.obj,priest.obj,quest.obj,questpgr.obj,read.obj
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HOBJ5 = rect.obj,region.obj,restore.obj,rip.obj,rnd.obj,role.obj, \
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rumors.obj,save.obj,selvar.obj,sfstruct.obj,shk.obj,shknam.obj,sit.obj, \
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sounds.obj,sp_lev.obj,spell.obj,stairs.obj,steal.obj,steed.obj,sys.obj, \
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teleport.obj,timeout.obj,topten.obj, track.obj,trap.obj
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HOBJ6 = u_init.obj,uhitm.obj,utf8map.obj,vault.obj,vision.obj,weapon.obj, \
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were.obj,wield.obj,windows.obj,wizard.obj,wizcmds.obj,worm.obj,worn.obj, \
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write.obj,zap.obj,version.obj
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HOBJ = $(FIRSTOBJ) $(SYSOBJ) $(WINOBJ) $(RANDOBJ) \
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$(HOBJ1) $(HOBJ2) $(HOBJ3) $(HOBJ4) $(HOBJ5) $(HOBJ6)
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LUAOBJ = nhlua.o,nhlsel.o
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# 5.4.0 added header files ljumptab.h and lopnames.h and removes lbitlib.c
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# so comment top two and uncomment bottom two for the previous version (5.3.5)
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LUA535SRCFILES =
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LUA535OBJFILES =
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#LUA535SRCFILES = $(LUA)lbitlib.c
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#LUA535OBJFILES = lbitlib.o,
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endif
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LUALIBSRC = $(LUA)lapi.c $(LUA)lauxlib.c $(LUA)lbaselib.c \
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$(LUA535SRCFILES) $(LUA)lcode.c $(LUA)lcorolib.c \
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$(LUA)lctype.c $(LUA)ldblib.c $(LUA)ldebug.c \
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$(LUA)ldo.c $(LUA)ldump.c $(LUA)lfunc.c $(LUA)lgc.c \
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$(LUA)linit.c $(LUA)liolib.c $(LUA)llex.c \
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$(LUA)lmathlib.c $(LUA)lmem.c $(LUA)loadlib.c \
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$(LUA)lobject.c $(LUA)lopcodes.c $(LUA)loslib.c \
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$(LUA)lparser.c $(LUA)lstate.c $(LUA)lstring.c \
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$(LUA)lstrlib.c $(LUA)ltable.c $(LUA)ltablib.c \
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$(LUA)ltm.c $(LUA)lundump.c $(LUA)lutf8lib.c \
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$(LUA)lvm.c $(LUA)lzio.c
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LUALIBOBJ1 = lapi.obj,lauxlib.obj,lbaselib.obj, $(LUA535OBJFILES) \
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lcode.obj,lcorolib.obj,lctype.obj,ldblib.obj
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LUALIBOBJ2 = ldebug.obj,ldo.obj,ldump.obj,lfunc.obj, \
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lgc.obj,linit.obj,liolib.obj,llex.obj
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LUALIBOBJ3 = lmathlib.obj,lmem.obj,loadlib.obj,lobject.obj, \
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lopcodes.obj,loslib.obj,lparser.obj,lstate.obj
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LUALIBOBJ4 = lstring.obj,lstrlib.obj,ltable.obj,ltablib.obj, \
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ltm.obj,lundump.obj,lutf8lib.obj,lvm.obj,lzio.obj
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LUALIBOBJ = $(LUALIBOBJ1) $(LUALIBOBJ2) $(LUALIBOBJ3) $(LUALIBOBJ4)
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# simpler target name
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nethack : $(GAME)
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@ $(ECHO) "nethack is up to date."
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$(GAME) : $(SYSTEM)
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@ $(NOOP)
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$(SYSTEM) : $(LIBOPT) $(ID_OPT) $(HOBJ) $(LUAOBJ) $(LUALIBOBJ) nethack.opt
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@ $(ECHO) "Linking ..."
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$(LINK)/Exe=$(GAME) $(LFLAGS) nethack.opt/Opt,$(LIBOPT)/Opt,$(ID_OPT)/Opt
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$(TOUCH) $(SYSTEM)
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all : $(GAME)
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@ $(ECHO) "nethack is up to date."
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# linker options file for nethack's object modules
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nethack.opt : $(MAKEFILE) # this file
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open/Write f nethack.opt
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write f "! nethack.opt"
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@ write f f$edit("$(SYSOBJ)","COLLAPSE")
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@ write f f$edit("$(WINOBJ)","COLLAPSE")
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@ write f f$edit("$(RANDOBJ)","COLLAPSE")
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@ write f f$edit("$(FIRSTOBJ)","COLLAPSE")
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@ write f f$edit("$(HOBJ1)","COLLAPSE")
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@ write f f$edit("$(HOBJ2)","COLLAPSE")
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@ write f f$edit("$(HOBJ3)","COLLAPSE")
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@ write f f$edit("$(HOBJ4)","COLLAPSE")
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@ write f f$edit("$(HOBJ5)","COLLAPSE")
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@ write f f$edit("$(HOBJ6)","COLLAPSE")
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@ write f f$edit("$(LUAOBJ)","COLLAPSE")
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@ write f f$edit("$(LUALIBOBJ1)","COLLAPSE")
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@ write f f$edit("$(LUALIBOBJ2)","COLLAPSE")
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@ write f f$edit("$(LUALIBOBJ3)","COLLAPSE")
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@ write f f$edit("$(LUALIBOBJ4)","COLLAPSE")
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@ write f "sys$library:starlet.olb/Include=(lib$initialize)
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@ write f "! psect_attributes Usr, noPic, and Long removed"
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@ write f "psect_attr=lib$initialize, Con,Rel,Gbl,noShr,noExe,Rd,noWrt"
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@ write f "iosegment=128"
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close f
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# linker options file for run-time libraries, also used by $(UTL)Makefile
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$(LIBOPT) : $(MAKEFILE) # this file
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open/Write f $(LIBOPT)
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write f "! crtl.opt"
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write f "$(LIBS)"
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write f "$(MORELIBS)"
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close f
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# simplified target name, for interactive convenience
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crtl.opt : $(LIBOPT)
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@ $(NOOP)
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# linker options file for version number, also used by $(UTL)Makefile
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$(ID_OPT) : $(MAKEFILE) # this file
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open/Write f $(ID_OPT)
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write f "! ident.opt"
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write f "identification=""$(VERSION)"""
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close f
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# simplified target name, for interactive convenience
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ident.opt : $(ID_OPT)
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@ $(NOOP)
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# dependencies for makedefs and its outputs, which the util
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# Makefile is responsible for keeping up to date
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#
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# special rules, to force update of makedefs, real dependencies should be
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# below in the 'make depend' output.
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monst.obj :
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$(CC) $(CFLAGS) monst.c
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@- if f$search("$(MAKEDEFS)").nes."" then delete $(MAKEDEFS)
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objects.obj :
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$(CC) $(CFLAGS) objects.c
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@- if f$search("$(MAKEDEFS)").nes."" then delete $(MAKEDEFS)
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$(MAKEDEFS) : $(FIRSTOBJ) $(UTL)makedefs.c \
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$(CONFIG_H) $(INC)permonst.h $(INC)objclass.h \
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$(INC)sym.h $(INC)defsym.h $(INC)artilist.h \
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$(INC)dungeon.h $(INC)obj.h $(INC)monst.h $(INC)you.h \
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$(INC)flag.h $(INC)dlb.h $(INC)patchlevel.h \
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$(LIBOPT) $(ID_OPT)
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(MAKEDEFS)
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@ $(CD) $(SRC)
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$(INC)onames.h : $(MAKEDEFS)
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(INC)onames.h
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@ $(CD) $(SRC)
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$(INC)pm.h : $(MAKEDEFS)
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(INC)pm.h
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@ $(CD) $(SRC)
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$(SRC)tile.c : $(WINSHR)tilemap.c $(HACK_H)
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$(CD) $(UTL)
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$(MAKE)$(MAKEFLAGS) $(SRC)tile.c
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@ $(CD) $(SRC)
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# date.h should be remade any time any of the source or include code
|
|
# is modified. Unfortunately, this would make the contents of this
|
|
# file far more complex. Since "hack.h" depends on most of the include
|
|
# files, we kludge around this by making date.h dependent on hack.h,
|
|
# even though it doesn't include this file.
|
|
#
|
|
# hack.h depends on makedefs' output, so we know makedefs will be
|
|
# up to date before being executed; kill old date.h to force update
|
|
$(INC)date.h : $(VERSOURCES) $(HACK_H)
|
|
@- if f$search("$(INC)date.h").nes."" then delete $(INC)date.h;*
|
|
$(CD) $(UTL)
|
|
$(MAKE)$(MAKEFLAGS) $(INC)date.h
|
|
@ $(CD) $(SRC)
|
|
|
|
# special targets (monstr.c, vis_tab.{c,h} are obsolete generated files;
|
|
# pm.h, onames.h, date.h, and tile.c are current generated files)
|
|
clean :
|
|
- if f$search("*.*;-2").nes."" then purge/Keep=2
|
|
- if f$search("$(INC)*.*;-2").nes."" then \
|
|
purge/Keep=2 $(INC) /Exclude=*conf*.h
|
|
- if f$search("*.obj").nes."" then delete *.obj;*
|
|
- if f$search("*.h-t").nes."" then delete *.h-t;* !$(HACK_H),$(CONFIG_H)
|
|
- if f$search("$(INC)vis_tab.h").nes."" then delete $(INC)vis_tab.h;*
|
|
- if f$search("vis_tab.c").nes."" then delete vis_tab.c;*
|
|
- if f$search("monstr.c").nes."" then delete monstr.c;*
|
|
|
|
spotless : clean
|
|
- if f$search("*.*;-1).nes."" then purge
|
|
- if f$search("$(INC)*.*;-1").nes."" then purge $(INC)
|
|
- if f$search("$(SYSTEM)").nes."" then delete $(SYSTEM)
|
|
- if f$search("$(GAME)").nes."" then delete $(GAME)
|
|
- delete $(INC)pm.h;,$(INC)onames.h;,$(INC)date.h;
|
|
- if f$search("tile.c").nes."" then delete tile.c;
|
|
- if f$search("tclib.c").nes."" then delete tclib.c;
|
|
- if f$search("random.c").nes."" then delete random.c;
|
|
- if f$search("nethack.olb").nes."" then delete nethack.olb;
|
|
- if f$search("*.opt").nes."" then delete *.opt; !nethack.opt,$(LIBOPT),$(ID_OPT)
|
|
|
|
# dependencies (mostly cloned from sys/unix/Makefile.src)
|
|
# config.h timestamp
|
|
$(CONFIG_H) : $(INC)config.h $(INC)config1.h $(INC)tradstdc.h $(INC)global.h \
|
|
$(INC)coord.h $(INC)vmsconf.h $(INC)system.h $(INC)unixconf.h \
|
|
$(INC)micro.h $(INC)pcconf.h $(INC)windconf.h $(INC)objects.h
|
|
$(TOUCH) $(CONFIG_H)
|
|
# hack.h timestamp
|
|
$(HACK_H) : $(INC)hack.h $(CONFIG_H) $(INC)align.h \
|
|
$(INC)dungeon.h $(INC)sym.h $(INC)defsym.h $(INC)mkroom.h \
|
|
$(INC)objclass.h $(INC)youprop.h $(INC)prop.h \
|
|
$(INC)permonst.h $(INC)monattk.h \
|
|
$(INC)monflag.h $(INC)mondata.h $(INC)pm.h \
|
|
$(INC)wintype.h $(INC)context.h $(INC)decl.h $(INC)quest.h \
|
|
$(INC)spell.h $(INC)color.h $(INC)obj.h \
|
|
$(INC)you.h $(INC)attrib.h $(INC)monst.h \
|
|
$(INC)mextra.h $(INC)skills.h \
|
|
$(INC)monsters.h $(INC)timeout.h $(INC)trap.h \
|
|
$(INC)flag.h $(INC)rm.h $(INC)vision.h \
|
|
$(INC)display.h $(INC)engrave.h $(INC)rect.h $(INC)region.h \
|
|
$(INC)winprocs.h $(INC)wintty.h $(INC)sys.h
|
|
$(TOUCH) $(HACK_H)
|
|
# VMS-specific code
|
|
vmsmain.obj : $(VMS)vmsmain.c $(HACK_H) $(INC)dlb.h
|
|
vmstty.obj : $(VMS)vmstty.c $(HACK_H) $(INC)wintty.h $(INC)tcap.h
|
|
vmsunix.obj : $(VMS)vmsunix.c $(HACK_H)
|
|
vmsmisc.obj : $(VMS)vmsmisc.c $(VMS)oldcrtl.c $(CONFIG_H)
|
|
vmsfiles.obj : $(VMS)vmsfiles.c $(CONFIG_H)
|
|
vmsmail.obj : $(VMS)vmsmail.c $(CONFIG_H) $(INC)mail.h \
|
|
$(INC)wintype.h $(INC)winprocs.h $(INC)color.h
|
|
# conditionally used code -- VMS always wants these
|
|
isaac64.obj : isaac64.c $(CONFIG_H) $(INC)isaac64.h
|
|
random.obj : random.c $(HACK_H)
|
|
random.c : $(SYSSHR)random.c
|
|
copy $(SYSSHR)random.c random.c
|
|
tclib.obj : tclib.c $(CONFIG_H)
|
|
tclib.c : $(SYSSHR)tclib.c
|
|
copy $(SYSSHR)tclib.c tclib.c
|
|
# user interface code -- VMS uses tty, not curses or X11
|
|
getline.obj : $(TTY)getline.c $(HACK_H) $(INC)func_tab.h
|
|
termcap.obj : $(TTY)termcap.c $(HACK_H) $(INC)tcap.h
|
|
topl.obj : $(TTY)topl.c $(HACK_H) $(INC)tcap.h
|
|
wintty.obj : $(TTY)wintty.c $(HACK_H) $(INC)dlb.h \
|
|
$(INC)date.h $(INC)tcap.h
|
|
cursmain.obj : $(CURSES)cursmain.c $(HACK_H) $(INC)wincurs.h
|
|
curswins.obj : $(CURSES)curswins.c $(HACK_H) $(INC)wincurs.h \
|
|
$(CURSES)curswins.h
|
|
cursmisc.obj : $(CURSES)cursmisc.c $(HACK_H) $(INC)wincurs.h \
|
|
$(CURSES)cursmisc.h $(INC)func_tab.h $(INC)dlb.h
|
|
cursdial.obj : $(CURSES)cursdial.c $(HACK_H) $(INC)wincurs.h \
|
|
$(CURSES)cursdial.h ../include/func_tab.h
|
|
cursstat.obj : $(CURSES)cursstat.c $(HACK_H) $(INC)wincurs.h \
|
|
$(CURSES)cursstat.h
|
|
cursinit.obj : $(CURSES)cursinit.c $(HACK_H) $(INC)wincurs.h \
|
|
$(CURSES)cursinit.h
|
|
cursmesg.obj : $(CURSES)cursmesg.c $(HACK_H) $(INC)wincurs.h \
|
|
$(CURSES)cursmesg.h
|
|
cursinvt.obj : $(CURSES)cursinvt.c $(HACK_H) $(INC)wincurs.h \
|
|
$(CURSES)cursinvt.h
|
|
Window.obj : $(X11)Window.c $(INC)xwindowp.h $(INC)xwindow.h $(CONFIG_H)
|
|
dialogs.obj : $(X11)dialogs.c $(CONFIG_H)
|
|
winX.obj : $(X11)winX.c $(HACK_H) $(INC)winX.h $(INC)dlb.h \
|
|
$(X11)nh72icon $(X11)nh56icon $(X11)nh32icon
|
|
winmap.obj : $(X11)winmap.c $(INC)xwindow.h $(HACK_H) $(INC)dlb.h \
|
|
$(INC)winX.h $(INC)tile2x11.h
|
|
winmenu.obj : $(X11)winmenu.c $(HACK_H) $(INC)winX.h
|
|
winmesg.obj : $(X11)winmesg.c $(INC)xwindow.h $(HACK_H) $(INC)winX.h
|
|
winmisc.obj : $(X11)winmisc.c $(HACK_H) $(INC)func_tab.h $(INC)winX.h
|
|
winstat.obj : $(X11)winstat.c $(HACK_H) $(INC)winX.h
|
|
wintext.obj : $(X11)wintext.c $(HACK_H) $(INC)winX.h $(INC)xwindow.h
|
|
winval.obj : $(X11)winval.c $(HACK_H) $(INC)winX.h
|
|
tile.obj : $(SRC)tile.c $(HACK_H)
|
|
|
|
# lua 5.4.0 code
|
|
lapi.obj : $(LUA)lapi.c
|
|
lauxlib.obj : $(LUA)lauxlib.c
|
|
lbaselib.obj : $(LUA)lbaselib.c
|
|
#uncomment this for 5.3.5
|
|
#lbitlib.obj : $(LUA)lbitlib.c
|
|
lcode.obj : $(LUA)lcode.c
|
|
lcorolib.obj : $(LUA)lcorolib.c
|
|
lctype.obj : $(LUA)lctype.c
|
|
ldblib.obj : $(LUA)ldblib.c
|
|
ldebug.obj : $(LUA)ldebug.
|
|
ldo.obj : $(LUA)ldo.c
|
|
ldump.obj : $(LUA)ldump.c
|
|
lfunc.obj : $(LUA)lfunc.c
|
|
lgc.obj : $(LUA)lgc.c
|
|
linit.obj : $(LUA)linit.c
|
|
liolib.obj : $(LUA)liolib.c
|
|
llex.obj : $(LUA)llex.c
|
|
lmathlib.obj : $(LUA)lmathlib.c
|
|
lmem.obj : $(LUA)lmem.c
|
|
loadlib.obj : $(LUA)loadlib.c
|
|
lobject.obj : $(LUA)lobject.c
|
|
lopcodes.obj : $(LUA)lopcodes.c
|
|
loslib.obj : $(LUA)loslib.c
|
|
lparser.obj : $(LUA)lparser.c
|
|
lstate.obj : $(LUA)lstate.c
|
|
lstring.obj : $(LUA)lstring.c
|
|
lstrlib.obj : $(LUA)lstrlib.c
|
|
ltable.obj : $(LUA)ltable.c
|
|
ltablib.obj : $(LUA)ltablib.c
|
|
ltm.obj : $(LUA)ltm.c
|
|
lundump.obj : $(LUA)lundump.c
|
|
lutf8lib.obj : $(LUA)lutf8lib.c
|
|
lvm.obj : $(LUA)lvm.c
|
|
lzio.obj : $(LUA)lzio.c
|
|
|
|
# general code
|
|
allmain.obj : allmain.c $(HACK_H)
|
|
alloc.obj : alloc.c $(CONFIG_H)
|
|
apply.obj : apply.c $(HACK_H)
|
|
artifact.obj : artifact.c $(HACK_H) $(INC)artifact.h $(INC)artilist.h
|
|
attrib.obj : attrib.c $(HACK_H)
|
|
ball.obj : ball.c $(HACK_H)
|
|
bones.obj : bones.c $(HACK_H)
|
|
botl.obj : botl.c $(HACK_H)
|
|
cmd.obj : cmd.c $(HACK_H) $(INC)func_tab.h
|
|
dbridge.obj : dbridge.c $(HACK_H)
|
|
decl.obj : decl.c $(HACK_H)
|
|
detect.obj : detect.c $(HACK_H) $(INC)artifact.h
|
|
dig.obj : dig.c $(HACK_H)
|
|
display.obj : display.c $(HACK_H)
|
|
dlb.obj : dlb.c $(CONFIG_H) $(INC)dlb.h
|
|
do.obj : do.c $(HACK_H)
|
|
do_name.obj : do_name.c $(HACK_H)
|
|
do_wear.obj : do_wear.c $(HACK_H)
|
|
dog.obj : dog.c $(HACK_H)
|
|
dogmove.obj : dogmove.c $(HACK_H) $(INC)mfndpos.h
|
|
dokick.obj : dokick.c $(HACK_H)
|
|
dothrow.obj : dothrow.c $(HACK_H)
|
|
drawing.obj : drawing.c $(HACK_H) $(INC)tcap.h
|
|
dungeon.obj : dungeon.c $(HACK_H) $(INC)dgn_file.h $(INC)dlb.h
|
|
eat.obj : eat.c $(HACK_H)
|
|
end.obj : end.c $(HACK_H) $(INC)dlb.h
|
|
engrave.obj : engrave.c $(HACK_H)
|
|
exper.obj : exper.c $(HACK_H)
|
|
explode.obj : explode.c $(HACK_H)
|
|
extralev.obj : extralev.c $(HACK_H)
|
|
files.obj : files.c $(HACK_H) $(INC)dlb.h $(INC)wintty.h #zlib.h
|
|
fountain.obj : fountain.c $(HACK_H)
|
|
hack.obj : hack.c $(HACK_H)
|
|
hacklib.obj : hacklib.c $(HACK_H)
|
|
insight.obj : insight.c $(HACK_H)
|
|
invent.obj : invent.c $(HACK_H)
|
|
light.obj : light.c $(HACK_H)
|
|
lock.obj : lock.c $(HACK_H)
|
|
mail.obj : mail.c $(HACK_H) $(INC)mail.h
|
|
makemon.obj : makemon.c $(HACK_H)
|
|
mcastu.obj : mcastu.c $(HACK_H)
|
|
mhitm.obj : mhitm.c $(HACK_H) $(INC)artifact.h
|
|
mhitu.obj : mhitu.c $(HACK_H) $(INC)artifact.h
|
|
minion.obj : minion.c $(HACK_H)
|
|
mklev.obj : mklev.c $(HACK_H)
|
|
mkmap.obj : mkmap.c $(HACK_H) $(INC)sp_lev.h
|
|
mkmaze.obj : mkmaze.c $(HACK_H) $(INC)sp_lev.h
|
|
mkobj.obj : mkobj.c $(HACK_H)
|
|
mkroom.obj : mkroom.c $(HACK_H)
|
|
mon.obj : mon.c $(HACK_H) $(INC)mfndpos.h
|
|
mondata.obj : mondata.c $(HACK_H)
|
|
monmove.obj : monmove.c $(HACK_H) $(INC)mfndpos.h $(INC)artifact.h
|
|
monst.obj : monst.c $(CONFIG_H) $(INC)permonst.h $(INC)align.h \
|
|
$(INC)monattk.h $(INC)monflag.h $(INC)sym.h \
|
|
$(INC)defsym.h $(INC)color.h
|
|
mplayer.obj : mplayer.c $(HACK_H)
|
|
mthrowu.obj : mthrowu.c $(HACK_H)
|
|
muse.obj : muse.c $(HACK_H)
|
|
music.obj : music.c $(HACK_H) #interp.c
|
|
o_init.obj : o_init.c $(HACK_H)
|
|
objects.obj : objects.c $(CONFIG_H) $(INC)obj.h $(INC)objclass.h \
|
|
$(INC)prop.h $(INC)skills.h $(INC)color.h
|
|
objnam.obj : objnam.c $(HACK_H)
|
|
options.obj : options.c $(CONFIG_H) $(INC)objclass.h $(INC)flag.h \
|
|
$(HACK_H) $(INC)tcap.h
|
|
pager.obj : pager.c $(HACK_H) $(INC)dlb.h
|
|
pickup.obj : pickup.c $(HACK_H)
|
|
pline.obj : pline.c $(HACK_H)
|
|
polyself.obj : polyself.c $(HACK_H)
|
|
potion.obj : potion.c $(HACK_H)
|
|
pray.obj : pray.c $(HACK_H)
|
|
priest.obj : priest.c $(HACK_H) $(INC)mfndpos.h
|
|
quest.obj : quest.c $(HACK_H)
|
|
questpgr.obj : questpgr.c $(HACK_H) $(INC)dlb.h
|
|
read.obj : read.c $(HACK_H)
|
|
rect.obj : rect.c $(HACK_H)
|
|
region.obj : region.c $(HACK_H)
|
|
restore.obj : restore.c $(HACK_H) $(INC)tcap.h
|
|
rip.obj : rip.c $(HACK_H)
|
|
rnd.obj : rnd.c $(HACK_H)
|
|
role.obj : role.c $(HACK_H)
|
|
rumors.obj : rumors.c $(HACK_H) $(INC)dlb.h
|
|
save.obj : save.c $(HACK_H)
|
|
sfstruct.obj : sfstruct.c $(HACK_H)
|
|
shk.obj : shk.c $(HACK_H)
|
|
shknam.obj : shknam.c $(HACK_H)
|
|
sit.obj : sit.c $(HACK_H) $(INC)artifact.h
|
|
sounds.obj : sounds.c $(HACK_H)
|
|
sp_lev.obj : sp_lev.c $(HACK_H) $(INC)dlb.h $(INC)sp_lev.h
|
|
spell.obj : spell.c $(HACK_H)
|
|
steal.obj : steal.c $(HACK_H)
|
|
steed.obj : steed.c $(HACK_H)
|
|
sys.obj : sys.c $(HACK_H)
|
|
teleport.obj : teleport.c $(HACK_H)
|
|
timeout.obj : timeout.c $(HACK_H)
|
|
topten.obj : topten.c $(HACK_H) $(INC)dlb.h
|
|
track.obj : track.c $(HACK_H)
|
|
trap.obj : trap.c $(HACK_H)
|
|
u_init.obj : u_init.c $(HACK_H)
|
|
uhitm.obj : uhitm.c $(HACK_H)
|
|
vault.obj : vault.c $(HACK_H)
|
|
version.obj : version.c $(HACK_H) $(INC)dlb.h $(INC)date.h
|
|
vision.obj : vision.c $(HACK_H)
|
|
weapon.obj : weapon.c $(HACK_H)
|
|
were.obj : were.c $(HACK_H)
|
|
wield.obj : wield.c $(HACK_H)
|
|
windows.obj : windows.c $(HACK_H) $(INC)wingem.h $(INC)winGnome.h
|
|
wizard.obj : wizard.c $(HACK_H)
|
|
worm.obj : worm.c $(HACK_H)
|
|
worn.obj : worn.c $(HACK_H)
|
|
write.obj : write.c $(HACK_H)
|
|
zap.obj : zap.c $(HACK_H)
|
|
# eof
|