Bones information for the current level was freed during save but not at end of game. Have freedynamicdata() call savelev(,,FREE_SAVE) to throw away current level instead of trying to duplicate the actions that performs.
77 lines
3.8 KiB
Groff
77 lines
3.8 KiB
Groff
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.23 $ $NHDT-Date: 1558856435 2019/05/26 07:40:35 $
|
|
|
|
This fixes36.3 file is here to capture information about updates in the 3.6.x
|
|
lineage following the release of 3.6.2 in May 2019. Please note, however,
|
|
that another 3.6.x release is not anticipated, and most developer
|
|
focus will shift to the next major release.
|
|
|
|
General Fixes and Modified Features
|
|
-----------------------------------
|
|
when place_object() puts a non-boulder on the map at a spot which contains
|
|
other objects, put it under all boulders in the pile rather than just
|
|
under the top one; previously, map wasn't showing a boulder there if
|
|
the top one got moved by means other than pushing
|
|
when examining the map with '/' or ';', picking a symbol which is used for
|
|
more than 4 things yielded a sentence lacking its terminating period
|
|
billing and payment issue as a result of glob coalescing
|
|
glob pricing did not consider weight properly
|
|
glob shop interaction improved to handle more of the expected scenarios
|
|
non-flying steed on Plane of Water would drown when air bubble moved hero
|
|
xans fly, but could not reach your feet if you flew
|
|
adjust vortex database entry to be consistent with fire and energy vortices
|
|
when co-located with a boulder you could sometimes swap places with pets of
|
|
any size
|
|
on rare occasions, multiple mine's end luckstones were being marked as the
|
|
prize and triggering an impossible() on a public server
|
|
make sure the correct luckstone is the prize in mine's end
|
|
free dungeon overview's bones information at end of game
|
|
free current level's bones information at end of game
|
|
|
|
|
|
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
|
|
------------------------------------------------------------------
|
|
curses: sometimes the message window would show a blank line after a prompt
|
|
|
|
|
|
Platform- and/or Interface-Specific Fixes or Features
|
|
-----------------------------------------------------
|
|
curses: very tall menus tried to use selector characters a-z, A-Z, and 0-9,
|
|
but 0-9 should be reserved for counts and if the display was tall
|
|
enough for more than 62 entries, arbitrary ASCII punctuation got used
|
|
curses: when all available lines in the message window are in use,
|
|
autodescribe feedback for 'pick a position with cursor' overwrote
|
|
the last line (usually the 'pick a position' prompt/hint), sometimes
|
|
leaving part of longer underlying line's text visible
|
|
curses: if message window is only one line, cancelling some prompts with ESC
|
|
left the prompts visible on the message line instead of erasing them
|
|
curses: support EDIT_GETLIN (but like with tty, it's disabled by default) to
|
|
pre-load an earlier response as the default answer for some prompts
|
|
curses: when display windows get reconfigured (after setting align_status,
|
|
align_message, statuslines, windowborders or due to external resize),
|
|
the message window was being refreshed with the oldest available N
|
|
messages rather than most recent N. [Still room for improvement;
|
|
when feasible it combines short lines, resulting in N messages on
|
|
fewer than N lines and leaving some of the available lines blank.]
|
|
curses: plug memory leak when getting a line of input is cancelled by ESC
|
|
tty: re-do one optimization used when status conditions have all been removed
|
|
and remove another that tried to check whether condition text to be
|
|
displayed next was the same as the existing value; sometimes new
|
|
status condition wouldn't be shown unless a screen redraw was forced
|
|
Windows: some startup error messages were not being delivered successfully
|
|
|
|
|
|
General New Features
|
|
--------------------
|
|
classify sources as released, beta, or work-in-progress via NH_DEVEL_STATUS
|
|
rather than just released vs beta via BETA
|
|
|
|
|
|
NetHack Community Patches (or Variation) Included
|
|
-------------------------------------------------
|
|
add a couple of engraving suggestions in pull request #79
|
|
|
|
|
|
Code Cleanup and Reorganization
|
|
-------------------------------
|
|
|