This is a large iteration on a previous implementation of making nh.getmap() parse its coordinates as relative to the last defined map or room rather than absolute to the entire level. Now, everything in the nh.* and obj.* functions interprets coords as relative rather than absolute. (By default; if no map or room has been defined, or if the lua code is executing after level creation is done, they will interpret the coordinates as absolute). The general motivation is basically the same - routines that use absolute coordinates are difficult to use in level creation routines, because then the designer has to remember to convert the relative coordinate to an absolute one (and that was impossible before nh.abscoord was added, particularly in themed rooms). And once nh.getmap() takes relative coordinates, it would be very strange to have all the other functions (setting timers, burying objects, etc) remain with absolute ones. In a couple places, code is changed to account for coordinates that are relative to a *room* (which uses g.coder->croom->[lx,ly] as an offset, instead of relative to a *map*, which uses [xstart,ystart]. Specifically, selection.iterate did not account for this, and without this the ice themed room timer was not being started in the proper place. All tests are updated to respect the new behavior. Most of the modified functions are not actually used anywhere in level files; the one exception is starting a timer in a themed room, and that has been adjusted. Documentation updated as well to clarify when various things are tossing around relative and absolute coordinates, both in comments and in lua.adoc.
2431 lines
64 KiB
C
2431 lines
64 KiB
C
/* NetHack 3.7 nhlua.c $NHDT-Date: 1654116350 2022/06/01 20:45:50 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.84 $ */
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/* Copyright (c) 2018 by Pasi Kallinen */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#include "dlb.h"
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#ifndef LUA_VERSION_RELEASE_NUM
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#ifdef NHL_SANDBOX
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#undef NHL_SANDBOX
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#endif
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#endif
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#ifdef NHL_SANDBOX
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#include <setjmp.h>
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#endif
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/*
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#- include <lua5.3/lua.h>
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#- include <lua5.3/lualib.h>
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#- include <lua5.3/lauxlib.h>
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*/
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|
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/* */
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|
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/* lua_CFunction prototypes */
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#ifdef DUMPLOG
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static int nhl_dump_fmtstr(lua_State *);
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#endif /* DUMPLOG */
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static int nhl_dnum_name(lua_State *);
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static int nhl_stairways(lua_State *);
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static int nhl_pushkey(lua_State *);
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static int nhl_doturn(lua_State *);
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static int nhl_debug_flags(lua_State *);
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static int nhl_timer_has_at(lua_State *);
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static int nhl_timer_peek_at(lua_State *);
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static int nhl_timer_stop_at(lua_State *);
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static int nhl_timer_start_at(lua_State *);
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static int nhl_test(lua_State *);
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static int nhl_getmap(lua_State *);
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static char splev_typ2chr(schar);
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static int nhl_gettrap(lua_State *);
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static int nhl_deltrap(lua_State *);
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#if 0
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static int nhl_setmap(lua_State *);
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#endif
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static int nhl_impossible(lua_State *);
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static int nhl_pline(lua_State *);
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static int nhl_verbalize(lua_State *);
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static int nhl_parse_config(lua_State *);
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static int nhl_menu(lua_State *);
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static int nhl_getlin(lua_State *);
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static int nhl_makeplural(lua_State *);
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static int nhl_makesingular(lua_State *);
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static int nhl_s_suffix(lua_State *);
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static int nhl_ing_suffix(lua_State *);
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static int nhl_an(lua_State *);
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static int nhl_rn2(lua_State *);
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static int nhl_random(lua_State *);
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static int nhl_level_difficulty(lua_State *);
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static void init_nhc_data(lua_State *);
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static int nhl_push_anything(lua_State *, int, void *);
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static int nhl_meta_u_index(lua_State *);
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static int nhl_meta_u_newindex(lua_State *);
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static int nhl_u_clear_inventory(lua_State *);
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static int nhl_u_giveobj(lua_State *);
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static void init_u_data(lua_State *);
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#ifdef notyet
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static int nhl_set_package_path(lua_State *, const char *);
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#endif
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static int traceback_handler(lua_State *);
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#ifdef NHL_SANDBOX
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static void nhlL_openlibs(lua_State *, uint32_t);
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#endif
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static lua_State *nhlL_newstate (nhl_sandbox_info *);
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static void end_luapat(void);
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static const char *const nhcore_call_names[NUM_NHCORE_CALLS] = {
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"start_new_game",
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"restore_old_game",
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"moveloop_turn",
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"game_exit",
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};
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static boolean nhcore_call_available[NUM_NHCORE_CALLS];
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/* internal structure that hangs off L->ud (but use lua_getallocf() )
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* Note that we use it for both memory use tracking and instruction counting.
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*/
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typedef struct nhl_user_data {
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uint32_t flags; /* from nhl_sandbox_info */
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uint32_t inuse;
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uint32_t memlimit;
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uint32_t steps; /* current counter */
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uint32_t osteps; /* original steps value */
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uint32_t perpcall; /* per pcall steps value */
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#ifdef NHL_SANDBOX
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jmp_buf jb;
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#endif
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} nhl_user_data;
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static lua_State *luapat; /* instance for file pattern matching */
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void
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l_nhcore_init(void)
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{
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#if 1
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nhl_sandbox_info sbi = {NHL_SB_SAFE, 0, 0, 0};
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#else
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/* Sample sbi for getting resource usage information. */
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nhl_sandbox_info sbi = {NHL_SB_SAFE|NHL_SB_REPORT2, 10000000, 10000000, 0};
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#endif
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if ((g.luacore = nhl_init(&sbi)) != 0) {
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if (!nhl_loadlua(g.luacore, "nhcore.lua")) {
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g.luacore = (lua_State *) 0;
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} else {
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int i;
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for (i = 0; i < NUM_NHCORE_CALLS; i++)
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nhcore_call_available[i] = TRUE;
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}
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} else
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impossible("l_nhcore_init failed");
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}
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void
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l_nhcore_done(void)
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{
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if (g.luacore) {
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nhl_done(g.luacore);
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g.luacore = 0;
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}
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end_luapat();
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}
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void
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l_nhcore_call(int callidx)
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{
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int ltyp;
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if (callidx < 0 || callidx >= NUM_NHCORE_CALLS
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|| !g.luacore || !nhcore_call_available[callidx])
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return;
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lua_getglobal(g.luacore, "nhcore");
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if (!lua_istable(g.luacore, -1)) {
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/*impossible("nhcore is not a lua table");*/
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nhl_done(g.luacore);
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g.luacore = 0;
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return;
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}
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lua_getfield(g.luacore, -1, nhcore_call_names[callidx]);
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ltyp = lua_type(g.luacore, -1);
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if (ltyp == LUA_TFUNCTION) {
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lua_remove(g.luacore, -2); /* nhcore_call_names[callidx] */
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lua_remove(g.luacore, -2); /* nhcore */
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if (nhl_pcall(g.luacore, 0, 1)) {
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impossible("Lua error: %s", lua_tostring(g.luacore, -1));
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}
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} else {
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/*impossible("nhcore.%s is not a lua function",
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nhcore_call_names[callidx]);*/
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nhcore_call_available[callidx] = FALSE;
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}
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}
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DISABLE_WARNING_UNREACHABLE_CODE
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void
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nhl_error(lua_State *L, const char *msg)
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{
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lua_Debug ar;
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char buf[BUFSZ*2];
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lua_getstack(L, 1, &ar);
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lua_getinfo(L, "lS", &ar);
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Sprintf(buf, "%s (line %d ", msg, ar.currentline);
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Sprintf(eos(buf), "%.*s)",
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/* (max length of ar.short_src is actually LUA_IDSIZE
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so this is overkill for it, but crucial for ar.source) */
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(int) (sizeof buf - (strlen(buf) + sizeof ")")),
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ar.short_src); /* (used to be 'ar.source' here) */
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lua_pushstring(L, buf);
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#if 0 /* defined(PANICTRACE) && !defined(NO_SIGNALS) */
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panictrace_setsignals(FALSE);
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#endif
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(void) lua_error(L);
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/*NOTREACHED*/
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/* UNREACHABLE_CODE */
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}
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RESTORE_WARNING_UNREACHABLE_CODE
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/* Check that parameters are nothing but single table,
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or if no parameters given, put empty table there */
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void
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lcheck_param_table(lua_State *L)
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{
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|
int argc = lua_gettop(L);
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if (argc < 1)
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lua_createtable(L, 0, 0);
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/* discard any extra arguments passed in */
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lua_settop(L, 1);
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luaL_checktype(L, 1, LUA_TTABLE);
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}
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schar
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get_table_mapchr(lua_State *L, const char *name)
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{
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|
char *ter;
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xint8 typ;
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ter = get_table_str(L, name);
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typ = check_mapchr(ter);
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if (typ == INVALID_TYPE)
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nhl_error(L, "Erroneous map char");
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if (ter)
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free(ter);
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return typ;
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}
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schar
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get_table_mapchr_opt(lua_State *L, const char *name, schar defval)
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{
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char *ter;
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xint8 typ;
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ter = get_table_str_opt(L, name, emptystr);
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if (name && *ter) {
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typ = (xint8) check_mapchr(ter);
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if (typ == INVALID_TYPE)
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nhl_error(L, "Erroneous map char");
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} else
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typ = (xint8) defval;
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if (ter)
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free(ter);
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return typ;
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}
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short
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nhl_get_timertype(lua_State *L, int idx)
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{
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static const char *const timerstr[NUM_TIME_FUNCS+1] = {
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"rot-organic", "rot-corpse", "revive-mon", "zombify-mon",
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"burn-obj", "hatch-egg", "fig-transform", "melt-ice", "shrink-glob",
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NULL
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};
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short ret = luaL_checkoption(L, idx, NULL, timerstr);
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if (ret < 0 || ret >= NUM_TIME_FUNCS)
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nhl_error(L, "Unknown timer type");
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return ret;
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}
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void
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nhl_add_table_entry_int(lua_State *L, const char *name, lua_Integer value)
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{
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lua_pushstring(L, name);
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lua_pushinteger(L, value);
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lua_rawset(L, -3);
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}
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void
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nhl_add_table_entry_char(lua_State *L, const char *name, char value)
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{
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char buf[2];
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Sprintf(buf, "%c", value);
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lua_pushstring(L, name);
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lua_pushstring(L, buf);
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lua_rawset(L, -3);
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}
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void
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nhl_add_table_entry_str(lua_State *L, const char *name, const char *value)
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{
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lua_pushstring(L, name);
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lua_pushstring(L, value);
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lua_rawset(L, -3);
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}
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void
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nhl_add_table_entry_bool(lua_State *L, const char *name, boolean value)
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{
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lua_pushstring(L, name);
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lua_pushboolean(L, value);
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lua_rawset(L, -3);
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}
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void
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nhl_add_table_entry_region(lua_State *L, const char *name,
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coordxy x1, coordxy y1, coordxy x2, coordxy y2)
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{
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lua_pushstring(L, name);
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lua_newtable(L);
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nhl_add_table_entry_int(L, "x1", x1);
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nhl_add_table_entry_int(L, "y1", y1);
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nhl_add_table_entry_int(L, "x2", x2);
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nhl_add_table_entry_int(L, "y2", y2);
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lua_rawset(L, -3);
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}
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|
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/* converting from special level "map character" to levl location type
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and back. order here is important. */
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const struct {
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char ch;
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schar typ;
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|
} char2typ[] = {
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{ ' ', STONE },
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{ '#', CORR },
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{ '.', ROOM },
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{ '-', HWALL },
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{ '-', TLCORNER },
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{ '-', TRCORNER },
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{ '-', BLCORNER },
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{ '-', BRCORNER },
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{ '-', CROSSWALL },
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{ '-', TUWALL },
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{ '-', TDWALL },
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{ '-', TLWALL },
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{ '-', TRWALL },
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{ '-', DBWALL },
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{ '|', VWALL },
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{ '+', DOOR },
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{ 'A', AIR },
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{ 'C', CLOUD },
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{ 'S', SDOOR },
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{ 'H', SCORR },
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{ '{', FOUNTAIN },
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{ '\\', THRONE },
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{ 'K', SINK },
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{ '}', MOAT },
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{ 'P', POOL },
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{ 'L', LAVAPOOL },
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{ 'I', ICE },
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{ 'W', WATER },
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{ 'T', TREE },
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{ 'F', IRONBARS }, /* Fe = iron */
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{ 'x', MAX_TYPE }, /* "see-through" */
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{ 'B', CROSSWALL }, /* hack: boundary location */
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{ 'w', MATCH_WALL }, /* IS_STWALL() */
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{ '\0', STONE },
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};
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schar
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splev_chr2typ(char c)
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{
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|
int i;
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|
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for (i = 0; char2typ[i].ch; i++)
|
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if (c == char2typ[i].ch)
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return char2typ[i].typ;
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return (INVALID_TYPE);
|
|
}
|
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|
|
schar
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check_mapchr(const char *s)
|
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{
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|
if (s && strlen(s) == 1)
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|
return splev_chr2typ(s[0]);
|
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return INVALID_TYPE;
|
|
}
|
|
|
|
static char
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splev_typ2chr(schar typ)
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|
{
|
|
int i;
|
|
|
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for (i = 0; char2typ[i].typ < MAX_TYPE; i++)
|
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if (typ == char2typ[i].typ)
|
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return char2typ[i].ch;
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return 'x';
|
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}
|
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|
|
/* local t = nh.gettrap(x,y); */
|
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/* local t = nh.gettrap({ x = 10, y = 10 }); */
|
|
static int
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nhl_gettrap(lua_State *L)
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|
{
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|
lua_Integer lx, ly;
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coordxy x, y;
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if (!nhl_get_xy_params(L, &lx, &ly)) {
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nhl_error(L, "Incorrect arguments");
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return 0;
|
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}
|
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x = (coordxy) lx;
|
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y = (coordxy) ly;
|
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cvt_to_abscoord(&x, &y);
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|
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if (isok(x, y)) {
|
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struct trap *ttmp = t_at(x,y);
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|
|
if (ttmp) {
|
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lua_newtable(L);
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|
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nhl_add_table_entry_int(L, "tx", ttmp->tx);
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nhl_add_table_entry_int(L, "ty", ttmp->ty);
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nhl_add_table_entry_int(L, "ttyp", ttmp->ttyp);
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|
nhl_add_table_entry_str(L, "ttyp_name",
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get_trapname_bytype(ttmp->ttyp));
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nhl_add_table_entry_bool(L, "tseen", ttmp->tseen);
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nhl_add_table_entry_bool(L, "madeby_u", ttmp->madeby_u);
|
|
switch (ttmp->ttyp) {
|
|
case SQKY_BOARD:
|
|
nhl_add_table_entry_int(L, "tnote", ttmp->tnote);
|
|
break;
|
|
case ROLLING_BOULDER_TRAP:
|
|
nhl_add_table_entry_int(L, "launchx", ttmp->launch.x);
|
|
nhl_add_table_entry_int(L, "launchy", ttmp->launch.y);
|
|
nhl_add_table_entry_int(L, "launch2x", ttmp->launch2.x);
|
|
nhl_add_table_entry_int(L, "launch2y", ttmp->launch2.y);
|
|
break;
|
|
case PIT:
|
|
case SPIKED_PIT:
|
|
nhl_add_table_entry_int(L, "conjoined", ttmp->conjoined);
|
|
break;
|
|
}
|
|
return 1;
|
|
} else
|
|
nhl_error(L, "No trap at location");
|
|
} else
|
|
nhl_error(L, "Coordinates out of range");
|
|
return 0;
|
|
}
|
|
|
|
/* nh.deltrap(x,y); nh.deltrap({ x = 10, y = 15 }); */
|
|
static int
|
|
nhl_deltrap(lua_State *L)
|
|
{
|
|
lua_Integer lx, ly;
|
|
coordxy x, y;
|
|
|
|
if (!nhl_get_xy_params(L, &lx, &ly)) {
|
|
nhl_error(L, "Incorrect arguments");
|
|
return 0;
|
|
}
|
|
x = (coordxy) lx;
|
|
y = (coordxy) ly;
|
|
cvt_to_abscoord(&x, &y);
|
|
|
|
if (isok(x, y)) {
|
|
struct trap *ttmp = t_at(x,y);
|
|
|
|
if (ttmp)
|
|
deltrap(ttmp);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* get parameters (XX,YY) or ({ x = XX, y = YY }) or ({ XX, YY }),
|
|
and set the x and y values.
|
|
return TRUE if there are such params in the stack.
|
|
Note that this does not adjust the values of x and y at all from what is
|
|
specified in the level file; so, it returns absolute coordinates rather than
|
|
map-relative coordinates. Callers of this function must decide if they want
|
|
to interpret the values as absolute or as map-relative, and adjust
|
|
accordingly.
|
|
*/
|
|
boolean
|
|
nhl_get_xy_params(lua_State *L, lua_Integer *x, lua_Integer *y)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
boolean ret = FALSE;
|
|
|
|
if (argc == 2) {
|
|
*x = lua_tointeger(L, 1);
|
|
*y = lua_tointeger(L, 2);
|
|
ret = TRUE;
|
|
} else if (argc == 1 && lua_type(L, 1) == LUA_TTABLE) {
|
|
lua_Integer ax, ay;
|
|
|
|
ret = get_coord(L, 1, &ax, &ay);
|
|
*x = ax;
|
|
*y = ay;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
DISABLE_WARNING_UNREACHABLE_CODE
|
|
|
|
/* local loc = nh.getmap(x,y); */
|
|
/* local loc = nh.getmap({ x = 10, y = 35 }); */
|
|
static int
|
|
nhl_getmap(lua_State *L)
|
|
{
|
|
lua_Integer lx, ly;
|
|
coordxy x, y;
|
|
|
|
if (!nhl_get_xy_params(L, &lx, &ly)) {
|
|
nhl_error(L, "Incorrect arguments");
|
|
return 0;
|
|
}
|
|
x = (coordxy) lx;
|
|
y = (coordxy) ly;
|
|
cvt_to_abscoord(&x, &y);
|
|
|
|
if (isok(x, y)) {
|
|
char buf[BUFSZ];
|
|
lua_newtable(L);
|
|
|
|
/* FIXME: some should be boolean values */
|
|
nhl_add_table_entry_int(L, "glyph", levl[x][y].glyph);
|
|
nhl_add_table_entry_int(L, "typ", levl[x][y].typ);
|
|
nhl_add_table_entry_str(L, "typ_name",
|
|
levltyp_to_name(levl[x][y].typ));
|
|
Sprintf(buf, "%c", splev_typ2chr(levl[x][y].typ));
|
|
nhl_add_table_entry_str(L, "mapchr", buf);
|
|
nhl_add_table_entry_int(L, "seenv", levl[x][y].seenv);
|
|
nhl_add_table_entry_bool(L, "horizontal", levl[x][y].horizontal);
|
|
nhl_add_table_entry_bool(L, "lit", levl[x][y].lit);
|
|
nhl_add_table_entry_bool(L, "waslit", levl[x][y].waslit);
|
|
nhl_add_table_entry_int(L, "roomno", levl[x][y].roomno);
|
|
nhl_add_table_entry_bool(L, "edge", levl[x][y].edge);
|
|
nhl_add_table_entry_bool(L, "candig", levl[x][y].candig);
|
|
|
|
nhl_add_table_entry_bool(L, "has_trap", t_at(x,y) ? 1 : 0);
|
|
|
|
/* TODO: FIXME: levl[x][y].flags */
|
|
|
|
lua_pushliteral(L, "flags");
|
|
lua_newtable(L);
|
|
|
|
if (IS_DOOR(levl[x][y].typ)) {
|
|
nhl_add_table_entry_bool(L, "nodoor",
|
|
(levl[x][y].flags == D_NODOOR));
|
|
nhl_add_table_entry_bool(L, "broken",
|
|
(levl[x][y].flags & D_BROKEN));
|
|
nhl_add_table_entry_bool(L, "isopen",
|
|
(levl[x][y].flags & D_ISOPEN));
|
|
nhl_add_table_entry_bool(L, "closed",
|
|
(levl[x][y].flags & D_CLOSED));
|
|
nhl_add_table_entry_bool(L, "locked",
|
|
(levl[x][y].flags & D_LOCKED));
|
|
nhl_add_table_entry_bool(L, "trapped",
|
|
(levl[x][y].flags & D_TRAPPED));
|
|
} else if (IS_ALTAR(levl[x][y].typ)) {
|
|
/* TODO: bits 0, 1, 2 */
|
|
nhl_add_table_entry_bool(L, "shrine",
|
|
(levl[x][y].flags & AM_SHRINE));
|
|
} else if (IS_THRONE(levl[x][y].typ)) {
|
|
nhl_add_table_entry_bool(L, "looted",
|
|
(levl[x][y].flags & T_LOOTED));
|
|
} else if (levl[x][y].typ == TREE) {
|
|
nhl_add_table_entry_bool(L, "looted",
|
|
(levl[x][y].flags & TREE_LOOTED));
|
|
nhl_add_table_entry_bool(L, "swarm",
|
|
(levl[x][y].flags & TREE_SWARM));
|
|
} else if (IS_FOUNTAIN(levl[x][y].typ)) {
|
|
nhl_add_table_entry_bool(L, "looted",
|
|
(levl[x][y].flags & F_LOOTED));
|
|
nhl_add_table_entry_bool(L, "warned",
|
|
(levl[x][y].flags & F_WARNED));
|
|
} else if (IS_SINK(levl[x][y].typ)) {
|
|
nhl_add_table_entry_bool(L, "pudding",
|
|
(levl[x][y].flags & S_LPUDDING));
|
|
nhl_add_table_entry_bool(L, "dishwasher",
|
|
(levl[x][y].flags & S_LDWASHER));
|
|
nhl_add_table_entry_bool(L, "ring",
|
|
(levl[x][y].flags & S_LRING));
|
|
}
|
|
/* TODO: drawbridges, walls, ladders, room=>ICED_xxx */
|
|
|
|
lua_settable(L, -3);
|
|
|
|
return 1;
|
|
} else {
|
|
/* TODO: return zerorm instead? */
|
|
nhl_error(L, "Coordinates out of range");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
RESTORE_WARNING_CONDEXPR_IS_CONSTANT
|
|
|
|
/* impossible("Error!") */
|
|
static int
|
|
nhl_impossible(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
|
|
if (argc == 1)
|
|
impossible("%s", luaL_checkstring(L, 1));
|
|
else
|
|
nhl_error(L, "Wrong args");
|
|
return 0;
|
|
}
|
|
|
|
/* pline("It hits!") */
|
|
static int
|
|
nhl_pline(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
|
|
if (argc == 1)
|
|
pline("%s", luaL_checkstring(L, 1));
|
|
else
|
|
nhl_error(L, "Wrong args");
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* verbalize("Fool!") */
|
|
static int
|
|
nhl_verbalize(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
|
|
if (argc == 1)
|
|
verbalize("%s", luaL_checkstring(L, 1));
|
|
else
|
|
nhl_error(L, "Wrong args");
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* parse_config("OPTIONS=!color") */
|
|
static int
|
|
nhl_parse_config(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
|
|
if (argc == 1)
|
|
parse_conf_str(luaL_checkstring(L, 1), parse_config_line);
|
|
else
|
|
nhl_error(L, "Wrong args");
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* local windowtype = get_config("windowtype"); */
|
|
static int
|
|
nhl_get_config(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
|
|
if (argc == 1) {
|
|
lua_pushstring(L, get_option_value(luaL_checkstring(L, 1), TRUE));
|
|
return 1;
|
|
} else
|
|
nhl_error(L, "Wrong args");
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
str = getlin("What do you want to call this dungeon level?");
|
|
*/
|
|
static int
|
|
nhl_getlin(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
|
|
if (argc == 1) {
|
|
const char *prompt = luaL_checkstring(L, 1);
|
|
char buf[BUFSZ];
|
|
|
|
getlin(prompt, buf);
|
|
lua_pushstring(L, buf);
|
|
return 1;
|
|
}
|
|
|
|
nhl_error(L, "Wrong args");
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
selected = menu("prompt", default, pickX, { "a" = "option a", "b" = "option b", ...})
|
|
pickX = 0,1,2, or "none", "one", "any" (PICK_X in code)
|
|
|
|
selected = menu("prompt", default, pickX,
|
|
{ {key:"a", text:"option a"}, {key:"b", text:"option b"}, ... } ) */
|
|
static int
|
|
nhl_menu(lua_State *L)
|
|
{
|
|
static const char *const pickX[] = {"none", "one", "any"}; /* PICK_x */
|
|
int argc = lua_gettop(L);
|
|
const char *prompt;
|
|
const char *defval = "";
|
|
int pick = PICK_ONE, pick_cnt;
|
|
winid tmpwin;
|
|
anything any;
|
|
menu_item *picks = (menu_item *) 0;
|
|
int clr = 0;
|
|
|
|
if (argc < 2 || argc > 4) {
|
|
nhl_error(L, "Wrong args");
|
|
return 0;
|
|
}
|
|
|
|
prompt = luaL_checkstring(L, 1);
|
|
if (lua_isstring(L, 2))
|
|
defval = luaL_checkstring(L, 2);
|
|
if (lua_isstring(L, 3))
|
|
pick = luaL_checkoption(L, 3, "one", pickX);
|
|
luaL_checktype(L, argc, LUA_TTABLE);
|
|
|
|
tmpwin = create_nhwindow(NHW_MENU);
|
|
start_menu(tmpwin, MENU_BEHAVE_STANDARD);
|
|
|
|
lua_pushnil(L); /* first key */
|
|
while (lua_next(L, argc) != 0) {
|
|
const char *str = "";
|
|
const char *key = "";
|
|
|
|
/* key @ index -2, value @ index -1 */
|
|
if (lua_istable(L, -1)) {
|
|
lua_pushliteral(L, "key");
|
|
lua_gettable(L, -2);
|
|
key = lua_tostring(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushliteral(L, "text");
|
|
lua_gettable(L, -2);
|
|
str = lua_tostring(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
/* TODO: glyph, attr, accel, group accel (all optional) */
|
|
} else if (lua_isstring(L, -1)) {
|
|
str = luaL_checkstring(L, -1);
|
|
key = luaL_checkstring(L, -2);
|
|
}
|
|
|
|
any = cg.zeroany;
|
|
if (*key)
|
|
any.a_char = key[0];
|
|
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE, clr, str,
|
|
(*defval && *key && defval[0] == key[0])
|
|
? MENU_ITEMFLAGS_SELECTED : MENU_ITEMFLAGS_NONE);
|
|
|
|
lua_pop(L, 1); /* removes 'value'; keeps 'key' for next iteration */
|
|
}
|
|
|
|
end_menu(tmpwin, prompt);
|
|
pick_cnt = select_menu(tmpwin, pick, &picks);
|
|
destroy_nhwindow(tmpwin);
|
|
|
|
if (pick_cnt > 0) {
|
|
char buf[2];
|
|
buf[0] = picks[0].item.a_char;
|
|
|
|
if (pick == PICK_ONE && pick_cnt > 1
|
|
&& *defval && defval[0] == picks[0].item.a_char)
|
|
buf[0] = picks[1].item.a_char;
|
|
|
|
buf[1] = '\0';
|
|
lua_pushstring(L, buf);
|
|
/* TODO: pick any */
|
|
} else {
|
|
char buf[2];
|
|
buf[0] = defval[0];
|
|
buf[1] = '\0';
|
|
lua_pushstring(L, buf);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* makeplural("zorkmid") */
|
|
static int
|
|
nhl_makeplural(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
|
|
if (argc == 1)
|
|
lua_pushstring(L, makeplural(luaL_checkstring(L, 1)));
|
|
else
|
|
nhl_error(L, "Wrong args");
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* makesingular("zorkmids") */
|
|
static int
|
|
nhl_makesingular(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
|
|
if (argc == 1)
|
|
lua_pushstring(L, makesingular(luaL_checkstring(L, 1)));
|
|
else
|
|
nhl_error(L, "Wrong args");
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* s_suffix("foo") */
|
|
static int
|
|
nhl_s_suffix(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
|
|
if (argc == 1)
|
|
lua_pushstring(L, s_suffix(luaL_checkstring(L, 1)));
|
|
else
|
|
nhl_error(L, "Wrong args");
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* ing_suffix("foo") */
|
|
static int
|
|
nhl_ing_suffix(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
|
|
if (argc == 1)
|
|
lua_pushstring(L, ing_suffix(luaL_checkstring(L, 1)));
|
|
else
|
|
nhl_error(L, "Wrong args");
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* an("foo") */
|
|
static int
|
|
nhl_an(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
|
|
if (argc == 1)
|
|
lua_pushstring(L, an(luaL_checkstring(L, 1)));
|
|
else
|
|
nhl_error(L, "Wrong args");
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* rn2(10) */
|
|
static int
|
|
nhl_rn2(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
|
|
if (argc == 1)
|
|
lua_pushinteger(L, rn2((int) luaL_checkinteger(L, 1)));
|
|
else
|
|
nhl_error(L, "Wrong args");
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* random(10); -- is the same as rn2(10); */
|
|
/* random(5,8); -- same as 5 + rn2(8); */
|
|
static int
|
|
nhl_random(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
|
|
if (argc == 1)
|
|
lua_pushinteger(L, rn2((int) luaL_checkinteger(L, 1)));
|
|
else if (argc == 2)
|
|
lua_pushinteger(L, luaL_checkinteger(L, 1) + rn2((int) luaL_checkinteger(L, 2)));
|
|
else
|
|
nhl_error(L, "Wrong args");
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* level_difficulty() */
|
|
static int
|
|
nhl_level_difficulty(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
if (argc == 0) {
|
|
lua_pushinteger(L, level_difficulty());
|
|
}
|
|
else {
|
|
nhl_error(L, "level_difficulty should not have any args");
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* get mandatory integer value from table */
|
|
int
|
|
get_table_int(lua_State *L, const char *name)
|
|
{
|
|
int ret;
|
|
|
|
lua_getfield(L, -1, name);
|
|
ret = (int) luaL_checkinteger(L, -1);
|
|
lua_pop(L, 1);
|
|
return ret;
|
|
}
|
|
|
|
/* get optional integer value from table */
|
|
int
|
|
get_table_int_opt(lua_State *L, const char *name, int defval)
|
|
{
|
|
int ret = defval;
|
|
|
|
lua_getfield(L, -1, name);
|
|
if (!lua_isnil(L, -1)) {
|
|
ret = (int) luaL_checkinteger(L, -1);
|
|
}
|
|
lua_pop(L, 1);
|
|
return ret;
|
|
}
|
|
|
|
char *
|
|
get_table_str(lua_State *L, const char *name)
|
|
{
|
|
char *ret;
|
|
|
|
lua_getfield(L, -1, name);
|
|
ret = dupstr(luaL_checkstring(L, -1));
|
|
lua_pop(L, 1);
|
|
return ret;
|
|
}
|
|
|
|
/* get optional string value from table.
|
|
return value must be freed by caller. */
|
|
char *
|
|
get_table_str_opt(lua_State *L, const char *name, char *defval)
|
|
{
|
|
const char *ret;
|
|
|
|
lua_getfield(L, -1, name);
|
|
ret = luaL_optstring(L, -1, defval);
|
|
if (ret) {
|
|
lua_pop(L, 1);
|
|
return dupstr(ret);
|
|
}
|
|
lua_pop(L, 1);
|
|
return NULL;
|
|
}
|
|
|
|
int
|
|
get_table_boolean(lua_State *L, const char *name)
|
|
{
|
|
static const char *const boolstr[] = {
|
|
"true", "false", "yes", "no", NULL
|
|
};
|
|
/* static const int boolstr2i[] = { TRUE, FALSE, TRUE, FALSE, -1 }; */
|
|
int ltyp;
|
|
int ret = -1;
|
|
|
|
lua_getfield(L, -1, name);
|
|
ltyp = lua_type(L, -1);
|
|
if (ltyp == LUA_TSTRING) {
|
|
ret = luaL_checkoption(L, -1, NULL, boolstr);
|
|
/* nhUse(boolstr2i[0]); */
|
|
} else if (ltyp == LUA_TBOOLEAN) {
|
|
ret = lua_toboolean(L, -1);
|
|
} else if (ltyp == LUA_TNUMBER) {
|
|
ret = (int) luaL_checkinteger(L, -1);
|
|
if ( ret < 0 || ret > 1)
|
|
ret = -1;
|
|
}
|
|
lua_pop(L, 1);
|
|
if (ret == -1)
|
|
nhl_error(L, "Expected a boolean");
|
|
return ret;
|
|
}
|
|
|
|
int
|
|
get_table_boolean_opt(lua_State *L, const char *name, int defval)
|
|
{
|
|
int ret = defval;
|
|
|
|
lua_getfield(L, -1, name);
|
|
if (lua_type(L, -1) != LUA_TNIL) {
|
|
lua_pop(L, 1);
|
|
return get_table_boolean(L, name);
|
|
}
|
|
lua_pop(L, 1);
|
|
return ret;
|
|
}
|
|
|
|
/* opts[] is a null-terminated list */
|
|
int
|
|
get_table_option(lua_State *L,
|
|
const char *name,
|
|
const char *defval,
|
|
const char *const opts[])
|
|
{
|
|
int ret;
|
|
|
|
lua_getfield(L, -1, name);
|
|
ret = luaL_checkoption(L, -1, defval, opts);
|
|
lua_pop(L, 1);
|
|
return ret;
|
|
}
|
|
|
|
#ifdef DUMPLOG
|
|
/* local fname = dump_fmtstr("/tmp/nethack.%n.%d.log"); */
|
|
static int
|
|
nhl_dump_fmtstr(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
char buf[512];
|
|
|
|
if (argc == 1)
|
|
lua_pushstring(L, dump_fmtstr(luaL_checkstring(L, 1), buf, TRUE));
|
|
else
|
|
nhl_error(L, "Expected a string parameter");
|
|
return 1;
|
|
}
|
|
#endif /* DUMPLOG */
|
|
|
|
/* local dungeon_name = dnum_name(u.dnum); */
|
|
static int
|
|
nhl_dnum_name(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
|
|
if (argc == 1) {
|
|
lua_Integer dnum = luaL_checkinteger(L, 1);
|
|
|
|
if (dnum >= 0 && dnum < g.n_dgns)
|
|
lua_pushstring(L, g.dungeons[dnum].dname);
|
|
else
|
|
lua_pushstring(L, "");
|
|
} else
|
|
nhl_error(L, "Expected an integer parameter");
|
|
return 1;
|
|
}
|
|
|
|
/* local stairs = stairways(); */
|
|
static int
|
|
nhl_stairways(lua_State *L)
|
|
{
|
|
stairway *tmp = g.stairs;
|
|
int i = 1; /* lua arrays should start at 1 */
|
|
|
|
lua_newtable(L);
|
|
|
|
while (tmp) {
|
|
|
|
lua_pushinteger(L, i);
|
|
lua_newtable(L);
|
|
|
|
nhl_add_table_entry_bool(L, "up", tmp->up);
|
|
nhl_add_table_entry_bool(L, "ladder", tmp->isladder);
|
|
nhl_add_table_entry_int(L, "x", tmp->sx);
|
|
nhl_add_table_entry_int(L, "y", tmp->sy);
|
|
nhl_add_table_entry_int(L, "dnum", tmp->tolev.dnum);
|
|
nhl_add_table_entry_int(L, "dlevel", tmp->tolev.dlevel);
|
|
|
|
lua_settable(L, -3);
|
|
|
|
tmp = tmp->next;
|
|
i++;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
test( { x = 123, y = 456 } );
|
|
*/
|
|
static int
|
|
nhl_test(lua_State *L)
|
|
{
|
|
coordxy x, y;
|
|
char *name, Player[] = "Player";
|
|
|
|
/* discard any extra arguments passed in */
|
|
lua_settop(L, 1);
|
|
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
|
|
x = (coordxy) get_table_int(L, "x");
|
|
y = (coordxy) get_table_int(L, "y");
|
|
name = get_table_str_opt(L, "name", Player);
|
|
|
|
pline("TEST:{ x=%i, y=%i, name=\"%s\" }", (int) x, (int) y, name);
|
|
|
|
free(name);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* push a key into command queue */
|
|
/* nh.pushkey("i"); */
|
|
static int
|
|
nhl_pushkey(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
|
|
if (argc == 1) {
|
|
const char *key = luaL_checkstring(L, 1);
|
|
|
|
cmdq_add_key(CQ_CANNED, key[0]);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* do a turn of moveloop, or until g.multi is done if param is true. */
|
|
/* nh.doturn(); nh.doturn(true); */
|
|
static int
|
|
nhl_doturn(lua_State *L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
boolean domulti = FALSE;
|
|
|
|
if (argc == 1)
|
|
domulti = lua_toboolean(L, 1);
|
|
|
|
do {
|
|
moveloop_core();
|
|
} while (domulti && g.multi);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* set debugging flags. debugging use only, of course. */
|
|
/* nh.debug_flags({ mongen = false,
|
|
hunger = false,
|
|
overwrite_stairs = true }); */
|
|
static int
|
|
nhl_debug_flags(lua_State *L)
|
|
{
|
|
int val;
|
|
|
|
lcheck_param_table(L);
|
|
|
|
/* disable monster generation */
|
|
val = get_table_boolean_opt(L, "mongen", -1);
|
|
if (val != -1) {
|
|
iflags.debug_mongen = !(boolean)val; /* value in lua is negated */
|
|
if (iflags.debug_mongen) {
|
|
register struct monst *mtmp, *mtmp2;
|
|
|
|
for (mtmp = fmon; mtmp; mtmp = mtmp2) {
|
|
mtmp2 = mtmp->nmon;
|
|
if (DEADMONSTER(mtmp))
|
|
continue;
|
|
mongone(mtmp);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* prevent hunger */
|
|
val = get_table_boolean_opt(L, "hunger", -1);
|
|
if (val != -1) {
|
|
iflags.debug_hunger = !(boolean)val; /* value in lua is negated */
|
|
}
|
|
|
|
/* allow overwriting stairs */
|
|
val = get_table_boolean_opt(L, "overwrite_stairs", -1);
|
|
if (val != -1) {
|
|
iflags.debug_overwrite_stairs = (boolean)val;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* does location at x,y have timer? */
|
|
/* local has_melttimer = nh.has_timer_at(x,y, "melt-ice"); */
|
|
/* local has_melttimer = nh.has_timer_at({x=4,y=7}, "melt-ice"); */
|
|
static int
|
|
nhl_timer_has_at(lua_State *L)
|
|
{
|
|
boolean ret = FALSE;
|
|
short timertype = nhl_get_timertype(L, -1);
|
|
lua_Integer lx, ly;
|
|
coordxy x, y;
|
|
long when;
|
|
|
|
lua_pop(L, 1); /* remove timertype */
|
|
if (!nhl_get_xy_params(L, &lx, &ly)) {
|
|
nhl_error(L, "nhl_timer_has_at: Wrong args");
|
|
return 0;
|
|
}
|
|
|
|
x = (coordxy) lx;
|
|
y = (coordxy) ly;
|
|
cvt_to_abscoord(&x, &y);
|
|
|
|
if (isok(x, y)) {
|
|
when = spot_time_expires(x, y, timertype);
|
|
ret = (when > 0L);
|
|
}
|
|
lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
|
|
/* when does location at x,y timer trigger? */
|
|
/* local melttime = nh.peek_timer_at(x,y, "melt-ice"); */
|
|
/* local melttime = nh.peek_timer_at({x=5,y=6}, "melt-ice"); */
|
|
static int
|
|
nhl_timer_peek_at(lua_State *L)
|
|
{
|
|
long when = 0L;
|
|
short timertype = nhl_get_timertype(L, -1);
|
|
lua_Integer lx, ly;
|
|
coordxy x, y;
|
|
|
|
lua_pop(L, 1); /* remove timertype */
|
|
if (!nhl_get_xy_params(L, &lx, &ly)) {
|
|
nhl_error(L, "nhl_timer_peek_at: Wrong args");
|
|
return 0;
|
|
}
|
|
|
|
x = (coordxy) lx;
|
|
y = (coordxy) ly;
|
|
cvt_to_abscoord(&x, &y);
|
|
|
|
if (timer_is_pos(timertype) && isok(x, y))
|
|
when = spot_time_expires(x, y, timertype);
|
|
lua_pushinteger(L, when);
|
|
return 1;
|
|
}
|
|
|
|
/* stop timer at location x,y */
|
|
/* nh.stop_timer_at(x,y, "melt-ice"); */
|
|
/* nh.stop_timer_at({x=6,y=8}, "melt-ice"); */
|
|
static int
|
|
nhl_timer_stop_at(lua_State *L)
|
|
{
|
|
short timertype = nhl_get_timertype(L, -1);
|
|
lua_Integer lx, ly;
|
|
coordxy x, y;
|
|
|
|
lua_pop(L, 1); /* remove timertype */
|
|
if (!nhl_get_xy_params(L, &lx, &ly)) {
|
|
nhl_error(L, "nhl_timer_stop_at: Wrong args");
|
|
return 0;
|
|
}
|
|
|
|
x = (coordxy) lx;
|
|
y = (coordxy) ly;
|
|
cvt_to_abscoord(&x, &y);
|
|
|
|
if (timer_is_pos(timertype) && isok(x, y))
|
|
spot_stop_timers(x, y, timertype);
|
|
return 0;
|
|
}
|
|
|
|
/* start timer at location x,y */
|
|
/* nh.start_timer_at(x,y, "melt-ice", 10); */
|
|
static int
|
|
nhl_timer_start_at(lua_State *L)
|
|
{
|
|
short timertype = nhl_get_timertype(L, -2);
|
|
long when = lua_tointeger(L, -1);
|
|
lua_Integer lx, ly;
|
|
coordxy x, y;
|
|
|
|
lua_pop(L, 2); /* remove when and timertype */
|
|
if (!nhl_get_xy_params(L, &lx, &ly)) {
|
|
nhl_error(L, "nhl_timer_start_at: Wrong args");
|
|
return 0;
|
|
}
|
|
|
|
x = (coordxy) lx;
|
|
y = (coordxy) ly;
|
|
cvt_to_abscoord(&x, &y);
|
|
|
|
if (timer_is_pos(timertype) && isok(x, y)) {
|
|
long where = ((long) x << 16) | (long) y;
|
|
|
|
spot_stop_timers(x, y, timertype);
|
|
(void) start_timer((long) when, TIMER_LEVEL, MELT_ICE_AWAY,
|
|
long_to_any(where));
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static const struct luaL_Reg nhl_functions[] = {
|
|
{"test", nhl_test},
|
|
|
|
{"getmap", nhl_getmap},
|
|
#if 0
|
|
{"setmap", nhl_setmap},
|
|
#endif
|
|
{"gettrap", nhl_gettrap},
|
|
{"deltrap", nhl_deltrap},
|
|
|
|
{"has_timer_at", nhl_timer_has_at},
|
|
{"peek_timer_at", nhl_timer_peek_at},
|
|
{"stop_timer_at", nhl_timer_stop_at},
|
|
{"start_timer_at", nhl_timer_start_at},
|
|
|
|
{"abscoord", nhl_abs_coord},
|
|
|
|
{"impossible", nhl_impossible},
|
|
{"pline", nhl_pline},
|
|
{"verbalize", nhl_verbalize},
|
|
{"menu", nhl_menu},
|
|
{"getlin", nhl_getlin},
|
|
|
|
{"makeplural", nhl_makeplural},
|
|
{"makesingular", nhl_makesingular},
|
|
{"s_suffix", nhl_s_suffix},
|
|
{"ing_suffix", nhl_ing_suffix},
|
|
{"an", nhl_an},
|
|
{"rn2", nhl_rn2},
|
|
{"random", nhl_random},
|
|
{"level_difficulty", nhl_level_difficulty},
|
|
{"parse_config", nhl_parse_config},
|
|
{"get_config", nhl_get_config},
|
|
{"get_config_errors", l_get_config_errors},
|
|
#ifdef DUMPLOG
|
|
{"dump_fmtstr", nhl_dump_fmtstr},
|
|
#endif /* DUMPLOG */
|
|
{"dnum_name", nhl_dnum_name},
|
|
{"stairways", nhl_stairways},
|
|
{"pushkey", nhl_pushkey},
|
|
{"doturn", nhl_doturn},
|
|
{"debug_flags", nhl_debug_flags},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
static const struct {
|
|
const char *name;
|
|
long value;
|
|
} nhl_consts[] = {
|
|
{ "COLNO", COLNO },
|
|
{ "ROWNO", ROWNO },
|
|
#ifdef DLB
|
|
{ "DLB", 1},
|
|
#else
|
|
{ "DLB", 0},
|
|
#endif /* DLB */
|
|
{ NULL, 0 },
|
|
};
|
|
|
|
/* register and init the constants table */
|
|
static void
|
|
init_nhc_data(lua_State *L)
|
|
{
|
|
int i;
|
|
|
|
lua_newtable(L);
|
|
|
|
for (i = 0; nhl_consts[i].name; i++) {
|
|
lua_pushstring(L, nhl_consts[i].name);
|
|
lua_pushinteger(L, nhl_consts[i].value);
|
|
lua_rawset(L, -3);
|
|
}
|
|
|
|
lua_setglobal(L, "nhc");
|
|
}
|
|
|
|
static int
|
|
nhl_push_anything(lua_State *L, int anytype, void *src)
|
|
{
|
|
anything any = cg.zeroany;
|
|
|
|
switch (anytype) {
|
|
case ANY_INT: any.a_int = *(int *) src;
|
|
lua_pushinteger(L, any.a_int);
|
|
break;
|
|
case ANY_UCHAR: any.a_uchar = *(uchar *) src;
|
|
lua_pushinteger(L, any.a_uchar);
|
|
break;
|
|
case ANY_SCHAR: any.a_schar = *(schar *) src;
|
|
lua_pushinteger(L, any.a_schar);
|
|
break;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static int
|
|
nhl_meta_u_index(lua_State *L)
|
|
{
|
|
static const struct {
|
|
const char *name;
|
|
void *ptr;
|
|
int type;
|
|
} ustruct[] = {
|
|
{ "ux", &(u.ux), ANY_UCHAR },
|
|
{ "uy", &(u.uy), ANY_UCHAR },
|
|
{ "dx", &(u.dx), ANY_SCHAR },
|
|
{ "dy", &(u.dy), ANY_SCHAR },
|
|
{ "dz", &(u.dz), ANY_SCHAR },
|
|
{ "tx", &(u.tx), ANY_UCHAR },
|
|
{ "ty", &(u.ty), ANY_UCHAR },
|
|
{ "ulevel", &(u.ulevel), ANY_INT },
|
|
{ "ulevelmax", &(u.ulevelmax), ANY_INT },
|
|
{ "uhunger", &(u.uhunger), ANY_INT },
|
|
{ "nv_range", &(u.nv_range), ANY_INT },
|
|
{ "xray_range", &(u.xray_range), ANY_INT },
|
|
{ "umonster", &(u.umonster), ANY_INT },
|
|
{ "umonnum", &(u.umonnum), ANY_INT },
|
|
{ "mh", &(u.mh), ANY_INT },
|
|
{ "mhmax", &(u.mhmax), ANY_INT },
|
|
{ "mtimedone", &(u.mtimedone), ANY_INT },
|
|
{ "dlevel", &(u.uz.dlevel), ANY_SCHAR }, /* actually coordxy */
|
|
{ "dnum", &(u.uz.dnum), ANY_SCHAR }, /* actually coordxy */
|
|
{ "uluck", &(u.uluck), ANY_SCHAR },
|
|
{ "uhp", &(u.uhp), ANY_INT },
|
|
{ "uhpmax", &(u.uhpmax), ANY_INT },
|
|
{ "uen", &(u.uen), ANY_INT },
|
|
{ "uenmax", &(u.uenmax), ANY_INT },
|
|
};
|
|
const char *tkey = luaL_checkstring(L, 2);
|
|
int i;
|
|
|
|
/* FIXME: doesn't really work, eg. negative values for u.dx */
|
|
for (i = 0; i < SIZE(ustruct); i++)
|
|
if (!strcmp(tkey, ustruct[i].name)) {
|
|
return nhl_push_anything(L, ustruct[i].type, ustruct[i].ptr);
|
|
}
|
|
|
|
if (!strcmp(tkey, "inventory")) {
|
|
nhl_push_obj(L, g.invent);
|
|
return 1;
|
|
} else if (!strcmp(tkey, "role")) {
|
|
lua_pushstring(L, g.urole.name.m);
|
|
return 1;
|
|
} else if (!strcmp(tkey, "moves")) {
|
|
lua_pushinteger(L, g.moves);
|
|
return 1;
|
|
} else if (!strcmp(tkey, "uhave_amulet")) {
|
|
lua_pushinteger(L, u.uhave.amulet);
|
|
return 1;
|
|
} else if (!strcmp(tkey, "depth")) {
|
|
lua_pushinteger(L, depth(&u.uz));
|
|
return 1;
|
|
}
|
|
|
|
nhl_error(L, "Unknown u table index");
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
nhl_meta_u_newindex(lua_State *L)
|
|
{
|
|
nhl_error(L, "Cannot set u table values");
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
nhl_u_clear_inventory(lua_State *L UNUSED)
|
|
{
|
|
while (g.invent)
|
|
useupall(g.invent);
|
|
return 0;
|
|
}
|
|
|
|
/* Put object into player's inventory */
|
|
/* u.giveobj(obj.new("rock")); */
|
|
static int
|
|
nhl_u_giveobj(lua_State *L)
|
|
{
|
|
return nhl_obj_u_giveobj(L);
|
|
}
|
|
|
|
static const struct luaL_Reg nhl_u_functions[] = {
|
|
{ "clear_inventory", nhl_u_clear_inventory },
|
|
{ "giveobj", nhl_u_giveobj },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static void
|
|
init_u_data(lua_State *L)
|
|
{
|
|
lua_newtable(L);
|
|
luaL_setfuncs(L, nhl_u_functions, 0);
|
|
lua_newtable(L);
|
|
lua_pushcfunction(L, nhl_meta_u_index);
|
|
lua_setfield(L, -2, "__index");
|
|
lua_pushcfunction(L, nhl_meta_u_newindex);
|
|
lua_setfield(L, -2, "__newindex");
|
|
lua_setmetatable(L, -2);
|
|
lua_setglobal(L, "u");
|
|
}
|
|
|
|
#ifdef notyet
|
|
static int
|
|
nhl_set_package_path(lua_State *L, const char *path)
|
|
{
|
|
if (LUA_TTABLE != lua_getglobal(L, "package")) {
|
|
impossible("package not a table in nhl_set_package_path");
|
|
return 1;
|
|
};
|
|
lua_pushstring(L, path);
|
|
lua_setfield(L, -2, "path");
|
|
lua_pop(L, 1);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
static int
|
|
traceback_handler(lua_State *L)
|
|
{
|
|
luaL_traceback(L, L, lua_tostring(L, 1), 0);
|
|
/* TODO: call impossible() if fuzzing? */
|
|
return 1;
|
|
}
|
|
|
|
/* lua_pcall with our traceback handler and instruction step limiting.
|
|
* On error, traceback will be on top of stack */
|
|
int
|
|
nhl_pcall(lua_State *L, int nargs, int nresults)
|
|
{
|
|
struct nhl_user_data *nud;
|
|
int rv;
|
|
|
|
lua_pushcfunction(L, traceback_handler);
|
|
lua_insert(L, 1);
|
|
(void)lua_getallocf(L, (void **)&nud);
|
|
#ifdef NHL_SANDBOX
|
|
if (nud && (nud->steps || nud->perpcall)) {
|
|
if (nud->perpcall)
|
|
nud->steps = nud->perpcall;
|
|
if (setjmp(nud->jb)) {
|
|
/* panic, because we don't know if the game state is corrupt */
|
|
panic("time exceeded");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
rv = lua_pcall(L, nargs, nresults, 1);
|
|
lua_remove(L, 1); /* remove handler */
|
|
|
|
#ifdef NHL_SANDBOX
|
|
if (nud && (nud->flags & (NHL_SB_REPORT | NHL_SB_REPORT2)) != 0
|
|
&& (nud->memlimit || nud->osteps || nud->perpcall)) {
|
|
if (nud->flags & NHL_SB_REPORT2)
|
|
lua_gc(L, LUA_GCCOLLECT);
|
|
pline("Lua context=%p RAM: %lu STEPS:%lu", (void *) L,
|
|
(unsigned long) nud->inuse,
|
|
(unsigned long) (nud->perpcall
|
|
? (nud->perpcall - nud->steps)
|
|
: (nud->osteps - nud->steps)));
|
|
}
|
|
#endif
|
|
|
|
return rv;
|
|
}
|
|
|
|
/* XXX impossible() should be swappable with pline or nothing via flag */
|
|
/* read lua code/data from a dlb module or an external file
|
|
into a string buffer and feed that to lua */
|
|
boolean
|
|
nhl_loadlua(lua_State *L, const char *fname)
|
|
{
|
|
#define LOADCHUNKSIZE (1L << 13) /* 8K */
|
|
boolean ret = TRUE;
|
|
dlb *fh;
|
|
char *buf = (char *) 0, *bufin, *bufout, *p, *nl, *altfname;
|
|
long buflen, ct, cnt;
|
|
int llret;
|
|
|
|
altfname = (char *) alloc(Strlen(fname) + 3); /* 3: '('...')\0' */
|
|
/* don't know whether 'fname' is inside a dlb container;
|
|
if we did, we could choose between "nhdat(<fname>)" and "<fname>"
|
|
but since we don't, compromise */
|
|
Sprintf(altfname, "(%s)", fname);
|
|
fh = dlb_fopen(fname, RDBMODE);
|
|
if (!fh) {
|
|
impossible("nhl_loadlua: Error opening %s", altfname);
|
|
ret = FALSE;
|
|
goto give_up;
|
|
}
|
|
|
|
dlb_fseek(fh, 0L, SEEK_END);
|
|
buflen = dlb_ftell(fh);
|
|
dlb_fseek(fh, 0L, SEEK_SET);
|
|
|
|
/* extra +1: room to add final '\n' if missing */
|
|
buf = bufout = (char *) alloc(FITSint(buflen + 1 + 1));
|
|
buf[0] = '\0';
|
|
bufin = bufout = buf;
|
|
|
|
ct = 0L;
|
|
while (buflen > 0 || ct) {
|
|
/*
|
|
* Semi-arbitrarily limit reads to 8K at a time. That's big
|
|
* enough to cover the majority of our Lua files in one bite
|
|
* but small enough to fully exercise the partial record
|
|
* handling (when processing the castle's level description).
|
|
*
|
|
* [For an external file (non-DLB), VMS may only be able to
|
|
* read at most 32K-1 at a time depending on the file format
|
|
* in use, and fseek(SEEK_END) only yields an upper bound on
|
|
* the actual amount of data in that situation.]
|
|
*/
|
|
if ((cnt = dlb_fread(bufin, 1, min((int)buflen, LOADCHUNKSIZE), fh)) < 0L)
|
|
break;
|
|
buflen -= cnt; /* set up for next iteration, if any */
|
|
if (cnt == 0L) {
|
|
*bufin = '\n'; /* very last line is unterminated? */
|
|
cnt = 1;
|
|
}
|
|
bufin[cnt] = '\0'; /* fread() doesn't do this */
|
|
|
|
/* in case partial line was leftover from previous fread */
|
|
bufin -= ct, cnt += ct, ct = 0;
|
|
|
|
while (cnt > 0) {
|
|
if ((nl = index(bufin, '\n')) != 0) {
|
|
/* normal case, newline is present */
|
|
ct = (long) (nl - bufin + 1L); /* +1: keep the newline */
|
|
for (p = bufin; p <= nl; ++p)
|
|
*bufout++ = *bufin++;
|
|
if (*bufin == '\r')
|
|
++bufin, ++ct;
|
|
/* update for next loop iteration */
|
|
cnt -= ct;
|
|
ct = 0;
|
|
} else if (strlen(bufin) < LOADCHUNKSIZE) {
|
|
/* no newline => partial record; move unprocessed chars
|
|
to front of input buffer (bufin portion of buf[]) */
|
|
ct = cnt = (long) (eos(bufin) - bufin);
|
|
for (p = bufout; cnt > 0; --cnt)
|
|
*p++ = *bufin++;
|
|
*p = '\0';
|
|
bufin = p; /* next fread() populates buf[] starting here */
|
|
/* cnt==0 so inner loop will terminate */
|
|
} else {
|
|
/* LOADCHUNKSIZE portion of buffer already completely full */
|
|
impossible("(%s) line too long", altfname);
|
|
goto give_up;
|
|
}
|
|
}
|
|
}
|
|
*bufout = '\0';
|
|
(void) dlb_fclose(fh);
|
|
|
|
llret = luaL_loadbuffer(L, buf, strlen(buf), altfname);
|
|
if (llret != LUA_OK) {
|
|
impossible("luaL_loadbuffer: Error loading %s: %s",
|
|
altfname, lua_tostring(L, -1));
|
|
ret = FALSE;
|
|
goto give_up;
|
|
} else {
|
|
if (nhl_pcall(L, 0, LUA_MULTRET)) {
|
|
impossible("Lua error: %s", lua_tostring(L, -1));
|
|
ret = FALSE;
|
|
goto give_up;
|
|
}
|
|
}
|
|
|
|
give_up:
|
|
if (altfname)
|
|
free((genericptr_t) altfname);
|
|
if (buf)
|
|
free((genericptr_t) buf);
|
|
return ret;
|
|
}
|
|
|
|
DISABLE_WARNING_CONDEXPR_IS_CONSTANT
|
|
|
|
lua_State *
|
|
nhl_init(nhl_sandbox_info *sbi)
|
|
{
|
|
/* It would be nice to import EXPECTED from each build system. XXX */
|
|
/* And it would be nice to do it only once, but it's cheap. */
|
|
#ifndef NHL_VERSION_EXPECTED
|
|
#define NHL_VERSION_EXPECTED 50404
|
|
#endif
|
|
|
|
#ifdef NHL_SANDBOX
|
|
if (NHL_VERSION_EXPECTED != LUA_VERSION_RELEASE_NUM) {
|
|
panic(
|
|
"sandbox doesn't know this Lua version: this=%d != expected=%d ",
|
|
LUA_VERSION_RELEASE_NUM, NHL_VERSION_EXPECTED);
|
|
}
|
|
#endif
|
|
|
|
lua_State *L = nhlL_newstate(sbi);
|
|
|
|
iflags.in_lua = TRUE;
|
|
/* Temporary for development XXX */
|
|
/* Turn this off in config.h to disable the sandbox. */
|
|
#ifdef NHL_SANDBOX
|
|
nhlL_openlibs(L, sbi->flags);
|
|
#else
|
|
luaL_openlibs(L);
|
|
#endif
|
|
|
|
#ifdef notyet
|
|
if (sbi->flags & NHL_SB_PACKAGE) {
|
|
/* XXX Is this still needed? */
|
|
if (nhl_set_package_path(L, "./?.lua"))
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
/* register nh -table, and functions for it */
|
|
lua_newtable(L);
|
|
luaL_setfuncs(L, nhl_functions, 0);
|
|
lua_setglobal(L, "nh");
|
|
|
|
/* init nhc -table */
|
|
init_nhc_data(L);
|
|
|
|
/* init u -table */
|
|
init_u_data(L);
|
|
|
|
l_selection_register(L);
|
|
l_register_des(L);
|
|
|
|
l_obj_register(L);
|
|
|
|
/* nhlib.lua assumes the math table exists. */
|
|
if (LUA_TTABLE != lua_getglobal(L, "math")) {
|
|
lua_newtable(L);
|
|
lua_setglobal(L, "math");
|
|
}
|
|
|
|
if (!nhl_loadlua(L, "nhlib.lua")) {
|
|
nhl_done(L);
|
|
return (lua_State *) 0;
|
|
}
|
|
|
|
return L;
|
|
}
|
|
|
|
RESTORE_WARNING_CONDEXPR_IS_CONSTANT
|
|
|
|
void
|
|
nhl_done(lua_State *L)
|
|
{
|
|
if (L)
|
|
lua_close(L);
|
|
iflags.in_lua = FALSE;
|
|
}
|
|
|
|
boolean
|
|
load_lua(const char *name, nhl_sandbox_info *sbi)
|
|
{
|
|
boolean ret = TRUE;
|
|
lua_State *L = nhl_init(sbi);
|
|
|
|
if (!L) {
|
|
ret = FALSE;
|
|
goto give_up;
|
|
}
|
|
|
|
if (!nhl_loadlua(L, name)) {
|
|
ret = FALSE;
|
|
goto give_up;
|
|
}
|
|
|
|
give_up:
|
|
nhl_done(L);
|
|
|
|
return ret;
|
|
}
|
|
|
|
DISABLE_WARNING_CONDEXPR_IS_CONSTANT
|
|
|
|
const char *
|
|
get_lua_version(void)
|
|
{
|
|
nhl_sandbox_info sbi = {NHL_SB_VERSION, 0, 0, 0};
|
|
|
|
if (g.lua_ver[0] == 0) {
|
|
lua_State *L = nhl_init(&sbi);
|
|
|
|
if (L) {
|
|
size_t len = 0;
|
|
const char *vs = (const char *) 0;
|
|
|
|
/* LUA_VERSION yields "<major>.<minor>" although we check to see
|
|
whether it is "Lua-<major>.<minor>" and strip prefix if so;
|
|
LUA_RELEASE is <LUA_VERSION>.<LUA_VERSION_RELEASE> but doesn't
|
|
get set up as a lua global */
|
|
lua_getglobal(L, "_RELEASE");
|
|
if (lua_isstring(L, -1))
|
|
vs = lua_tolstring (L, -1, &len);
|
|
#ifdef LUA_RELEASE
|
|
else
|
|
vs = LUA_RELEASE, len = strlen(vs);
|
|
#endif
|
|
if (!vs) {
|
|
lua_getglobal(L, "_VERSION");
|
|
if (lua_isstring(L, -1))
|
|
vs = lua_tolstring (L, -1, &len);
|
|
#ifdef LUA_VERSION
|
|
else
|
|
vs = LUA_VERSION, len = strlen(vs);
|
|
#endif
|
|
}
|
|
if (vs && len < sizeof g.lua_ver) {
|
|
if (!strncmpi(vs, "Lua", 3)) {
|
|
vs += 3;
|
|
if (*vs == '-' || *vs == ' ')
|
|
vs += 1;
|
|
}
|
|
Strcpy(g.lua_ver, vs);
|
|
}
|
|
}
|
|
nhl_done(L);
|
|
#ifdef LUA_COPYRIGHT
|
|
if (sizeof LUA_COPYRIGHT <= sizeof g.lua_copyright)
|
|
Strcpy(g.lua_copyright, LUA_COPYRIGHT);
|
|
#endif
|
|
}
|
|
return (const char *) g.lua_ver;
|
|
}
|
|
|
|
RESTORE_WARNINGS
|
|
|
|
/***
|
|
*** SANDBOX / HARDENING CODE
|
|
***/
|
|
#ifdef NHL_SANDBOX
|
|
|
|
enum ewhen {NEVER, IFFLAG, EOT};
|
|
struct e {
|
|
enum ewhen when;
|
|
const char *fnname;
|
|
};
|
|
|
|
/* NHL_BASE_BASE - safe things */
|
|
static struct e ct_base_base[] = {
|
|
{IFFLAG, "ipairs"},
|
|
{IFFLAG, "next"},
|
|
{IFFLAG, "pairs"},
|
|
{IFFLAG, "pcall"},
|
|
{IFFLAG, "select"},
|
|
{IFFLAG, "tonumber"},
|
|
{IFFLAG, "tostring"},
|
|
{IFFLAG, "type"},
|
|
{IFFLAG, "xpcall"},
|
|
{EOT, NULL}
|
|
};
|
|
|
|
/* NHL_BASE_ERROR - not really safe - might not want Lua to kill the process */
|
|
static struct e ct_base_error[] = {
|
|
{IFFLAG, "assert"}, /* ok, calls error */
|
|
{IFFLAG, "error"}, /* ok, calls G->panic */
|
|
{NEVER, "print"}, /*not ok - calls lua_writestring/lua_writeline -> stdout*/
|
|
{NEVER, "warn"}, /*not ok - calls lua_writestringerror -> stderr*/
|
|
{EOT, NULL}
|
|
};
|
|
|
|
/* NHL_BASE_META - metatable access */
|
|
static struct e ct_base_meta[] = {
|
|
{IFFLAG, "getmetatable"},
|
|
{IFFLAG, "rawequal"},
|
|
{IFFLAG, "rawget"},
|
|
{IFFLAG, "rawlen"},
|
|
{IFFLAG, "rawset"},
|
|
{IFFLAG, "setmetatable"},
|
|
{EOT, NULL}
|
|
};
|
|
|
|
/* NHL_BASE_GC - questionable safety */
|
|
static struct e ct_base_iffy[] = {
|
|
{IFFLAG, "collectgarbage"},
|
|
{EOT, NULL}
|
|
};
|
|
|
|
/* NHL_BASE_UNSAFE - include only if required */
|
|
static struct e ct_base_unsafe[] = {
|
|
{IFFLAG, "dofile"},
|
|
{IFFLAG, "loadfile"},
|
|
{IFFLAG, "load"},
|
|
{EOT, NULL}
|
|
};
|
|
|
|
/* no ct_co_ tables; all fns at same level of concern */
|
|
/* no ct_string_ tables; all fns at same level of concern */
|
|
/* no ct_table_ tables; all fns at same level of concern (but
|
|
sort can take a lot of time and can't be caught by the step limit */
|
|
/* no ct_utf8_ tables; all fns at same level of concern */
|
|
|
|
|
|
/* possible ct_debug tables - likely to need changes */
|
|
static struct e ct_debug_debug[] = {
|
|
{NEVER, "debug"}, /* uses normal I/O so needs re-write */
|
|
{IFFLAG, "getuservalue"},
|
|
{NEVER, "gethook"}, /* see sethook */
|
|
{IFFLAG, "getinfo"},
|
|
{IFFLAG, "getlocal"},
|
|
{IFFLAG, "getregistry"},
|
|
{IFFLAG, "getmetatable"},
|
|
{IFFLAG, "getupvalue"},
|
|
{IFFLAG, "upvaluejoin"},
|
|
{IFFLAG, "upvalueid"},
|
|
{IFFLAG, "setuservalue"},
|
|
{NEVER, "sethook"}, /* used for memory and step limits */
|
|
{IFFLAG, "setlocal"},
|
|
{IFFLAG, "setmetatable"},
|
|
{IFFLAG, "setupvalue"},
|
|
{IFFLAG, "setcstacklimit"},
|
|
{EOT, NULL}
|
|
};
|
|
static struct e ct_debug_safe[] = {
|
|
{IFFLAG, "traceback"},
|
|
{EOT, NULL}
|
|
};
|
|
|
|
/* possible ct_os_ tables */
|
|
static struct e ct_os_time[] = {
|
|
{IFFLAG, "clock"}, /* is this portable? XXX */
|
|
{IFFLAG, "date"},
|
|
{IFFLAG, "difftime"},
|
|
{IFFLAG, "time"},
|
|
{EOT, NULL}
|
|
};
|
|
|
|
static struct e ct_os_files[] = {
|
|
{NEVER, "execute"}, /* not portable */
|
|
{NEVER, "exit"},
|
|
{NEVER, "getenv"},
|
|
{IFFLAG, "remove"},
|
|
{IFFLAG, "rename"},
|
|
{NEVER, "setlocale"},
|
|
{NEVER, "tmpname"},
|
|
{EOT, NULL}
|
|
};
|
|
|
|
|
|
#define DROPIF(flag, lib, ct) \
|
|
nhl_clearfromtable(L, !!(lflags & flag), lib, ct)
|
|
|
|
static void
|
|
nhl_clearfromtable(lua_State *L, int flag, int tndx, struct e *todo)
|
|
{
|
|
while (todo->when != EOT) {
|
|
lua_pushnil(L);
|
|
/* if we load the library at all, NEVER items must be erased
|
|
* and IFFLAG items should be erased if !flag */
|
|
if (todo->when == NEVER || !flag) {
|
|
lua_setfield(L, tndx, todo->fnname);
|
|
}
|
|
todo++;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
XXX
|
|
registry["org.nethack.nethack.sb.fs"][N]=
|
|
CODEOBJECT
|
|
{
|
|
modepat: PATTERN,
|
|
filepat: PATTERN
|
|
}
|
|
CODEOBJECT
|
|
if string then if pcall(string,mode, dir, file)
|
|
if table then if mode matches pattern and filepat ma....
|
|
or do we use a real regex engine? (which we don't have and I just
|
|
argued against adding)
|
|
|
|
return values from "call it":
|
|
accept - file access granted
|
|
reject - file access denied
|
|
continue - try next element
|
|
fail - error. deny and call impossible/panic
|
|
*/
|
|
|
|
/* stack indexes:
|
|
* -1 table to index with ename
|
|
* params file
|
|
* params+1 [mode]
|
|
*/
|
|
/*
|
|
* Problem: NetHack doesn't have a regex engine and Lua doesn't give
|
|
* C access to pattern matching. There are 3 poor solutions:
|
|
* 1. Import ~5K lines of code in a dozen files from FreeBSD. (Upside - we
|
|
* could use it in other places in NetHack.)
|
|
* 2. Hack up lstrlib.c to give C direct access to the pattern matching code.
|
|
* 3. Create a Lua state just to do pattern matching.
|
|
* We're going to do #3.
|
|
*/
|
|
#ifdef notyet
|
|
static boolean
|
|
start_luapat(void)
|
|
{
|
|
int rv;
|
|
/* XXX set memory and step limits */
|
|
nhl_sandbox_info sbi = {NHL_SB_STRING, 0, 0, 0};
|
|
|
|
if ((luapat = nhl_init(&sbi)) == NULL)
|
|
return FALSE;
|
|
|
|
/* load a pattern matching function */
|
|
rv = luaL_loadstring(luapat,
|
|
"function matches(s,p) return not not string.match(s,p) end");
|
|
if (rv != LUA_OK) {
|
|
panic("start_luapat: %d",rv);
|
|
}
|
|
return TRUE;
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
end_luapat(void)
|
|
{
|
|
if (luapat) {
|
|
lua_close(luapat);
|
|
luapat = NULL;
|
|
}
|
|
}
|
|
|
|
#ifdef notyet
|
|
static int
|
|
opencheckpat(lua_State *L, const char *ename, int param)
|
|
{
|
|
/* careful - we're using 2 different and unrelated Lua states */
|
|
const char *string;
|
|
int rv;
|
|
|
|
lua_pushliteral(luapat, "matches"); /* function -0,+1 */
|
|
|
|
string = lua_tolstring(L, param, NULL); /* mode or filename -0,+0 */
|
|
lua_pushstring(luapat, string); /* -0,+1 */
|
|
|
|
|
|
(void)lua_getfield(L, -1, ename); /* pattern -0,+1 */
|
|
lua_pop(L, 1); /* -1,+0 */
|
|
string = lua_tolstring(L, -1, NULL); /* -0,+0 */
|
|
lua_pushstring(luapat, string); /* -0,+1 */
|
|
|
|
if (nhl_pcall(luapat, 2, 1)) { /* -3,+1 */
|
|
/* impossible("access check internal error"); */
|
|
return NHL_SBRV_FAIL;
|
|
}
|
|
rv = lua_toboolean(luapat, -1); /* -0,+0 */
|
|
#if 0
|
|
if (lua_resetthread(luapat) != LUA_OK)
|
|
return NHL_SBRV_FAIL;
|
|
is pop sufficient? XXX or wrong - look at the balance
|
|
#else
|
|
lua_pop(luapat, 1); /* -1,+0 */
|
|
#endif
|
|
return rv ? NHL_SBRV_ACCEPT : NHL_SBRV_DENY;
|
|
}
|
|
#endif
|
|
|
|
/* put the table open uses to check its arguments on the top of the stack,
|
|
* creating it if needed
|
|
*/
|
|
#define HOOKTBLNAME "org.nethack.nethack.sb.fs"
|
|
#ifdef notyet
|
|
static int (*io_open)(lua_State *) = NULL; /* XXX this may have to be in g TBD */
|
|
#endif
|
|
|
|
void
|
|
nhl_pushhooked_open_table(lua_State *L)
|
|
{
|
|
int hot = lua_getfield(L, LUA_REGISTRYINDEX, HOOKTBLNAME);
|
|
if (hot == LUA_TNONE) {
|
|
lua_newtable(L);
|
|
lua_pushvalue(L, -1);
|
|
lua_setfield(L, LUA_REGISTRYINDEX, HOOKTBLNAME);
|
|
}
|
|
}
|
|
|
|
#ifdef notyet
|
|
static int
|
|
hooked_open(lua_State *L)
|
|
{
|
|
const char *mode;
|
|
static boolean never = TRUE;
|
|
const char *filename;
|
|
int params;
|
|
int hot;
|
|
|
|
if (never) {
|
|
if (!start_luapat())
|
|
return NHL_SBRV_FAIL;
|
|
never = FALSE;
|
|
}
|
|
filename = luaL_checkstring(L, 1);
|
|
|
|
/* Unlike io.open, we want to treat mode as non-optional. */
|
|
if (lua_gettop(L) < 2) {
|
|
lua_pushstring(L, "r");
|
|
}
|
|
mode = luaL_optstring(L, 2, "r");
|
|
|
|
/* sandbox checks */
|
|
/* Do we need some ud from the calling state to let this be different for
|
|
each call without redoing the HO table?? Maybe for version 2. XXX */
|
|
|
|
params = lua_gettop(L)-1; /* point at first param */
|
|
nhl_pushhooked_open_table(L);
|
|
hot = lua_gettop(L);
|
|
|
|
if (lua_type(L, hot) == LUA_TTABLE) {
|
|
int idx;
|
|
for (idx = 1;
|
|
lua_pushinteger(L, idx),
|
|
lua_geti(L, hot, idx),
|
|
!lua_isnoneornil(L, -1);
|
|
++idx) {
|
|
/* top of stack is our configtbl[idx] */
|
|
switch (lua_type(L, -1)) {
|
|
/* lots of options to expand this with other types XXX */
|
|
case LUA_TTABLE: {
|
|
int moderv, filerv;
|
|
moderv = opencheckpat(L, "modepat", params+1);
|
|
if (moderv == NHL_SBRV_FAIL)
|
|
return moderv;
|
|
filerv = opencheckpat(L, "filepat", params);
|
|
if (filerv == NHL_SBRV_FAIL)
|
|
return moderv;
|
|
if (filerv == moderv) {
|
|
if (filerv == NHL_SBRV_DENY)
|
|
return NHL_SBRV_DENY;
|
|
if (filerv == NHL_SBRV_ACCEPT)
|
|
goto doopen;
|
|
}
|
|
break; /* try next entry */
|
|
}
|
|
default:
|
|
return NHL_SBRV_FAIL;
|
|
}
|
|
}
|
|
} else
|
|
return NHL_SBRV_DENY; /* default to "no" */
|
|
|
|
doopen:
|
|
lua_settop(L, params+1);
|
|
return (*io_open)(L);
|
|
}
|
|
|
|
static boolean
|
|
hook_open(lua_State *L)
|
|
{
|
|
boolean rv = FALSE;
|
|
if (!io_open) {
|
|
int tos = lua_gettop(L);
|
|
lua_pushglobaltable(L);
|
|
if (lua_getfield(L, -1, "io") != LUA_TTABLE)
|
|
goto out;
|
|
lua_getfield(L, -1, "open");
|
|
/* The only way this can happen is if someone is messing with us,
|
|
* and I'm not sure even that is possible. */
|
|
if (!lua_iscfunction(L, -1))
|
|
goto out;
|
|
/* XXX This is fragile: C11 says casting func* to void*
|
|
* doesn't have to work, but POSIX says it does. So it
|
|
* _should_ work everywhere but all we can do without messing
|
|
* around inside Lua is to try to keep the compiler quiet. */
|
|
io_open = (int (*)(lua_State *))lua_topointer(L, -1);
|
|
lua_pushcfunction(L, hooked_open);
|
|
lua_setfield(L, -1, "open");
|
|
rv = TRUE;
|
|
out:
|
|
lua_settop(L, tos);
|
|
}
|
|
return rv;
|
|
}
|
|
#endif
|
|
|
|
DISABLE_WARNING_CONDEXPR_IS_CONSTANT
|
|
|
|
#ifdef NHL_SANDBOX
|
|
static void
|
|
nhlL_openlibs(lua_State *L, uint32_t lflags)
|
|
{
|
|
/* translate lflags from user-friendly to internal */
|
|
if (NHL_SB_DEBUGGING & lflags) {
|
|
lflags |= NHL_SB_DB_SAFE;
|
|
}
|
|
/* only for debugging the sandbox integration */
|
|
if (NHL_SB_ALL & lflags) {
|
|
lflags = -1;
|
|
} else if (NHL_SB_SAFE & lflags) {
|
|
lflags |= NHL_SB_BASE_BASE;
|
|
lflags |= NHL_SB_COROUTINE;
|
|
lflags |= NHL_SB_TABLE;
|
|
lflags |= NHL_SB_STRING;
|
|
lflags |= NHL_SB_MATH;
|
|
lflags |= NHL_SB_UTF8;
|
|
} else if (NHL_SB_VERSION) {
|
|
lflags |= NHL_SB_BASE_BASE;
|
|
}
|
|
#ifdef notyet
|
|
/* Handling I/O is complex, so it's not available yet. I'll
|
|
finish it if and when we need it. (keni)
|
|
- hooked open; array of tuples of (r/w/rw/a/etc, directory pat, file pat)
|
|
|
|
{"close", io_close}, but with no args closes default output, so needs hook
|
|
{"flush", io_flush},
|
|
{"lines", io_lines}, hook due to filename
|
|
{"open", io_open}, hooked version:
|
|
only safe if mode not present or == "r"
|
|
or WRITEIO
|
|
only safe if path has no slashes
|
|
XXX probably need to be: matches port-specific list of paths
|
|
WRITEIO needs a different list
|
|
dlb integration?
|
|
may need to #define l_getc (but that wouldn't hook core)
|
|
may need to #define fopen/fread/fwrite/feof/ftell (etc?)
|
|
ugh: lauxlib.c uses getc() below luaL_loadfilex
|
|
override in lua.h?
|
|
ugh: liolib.c uses getc() below g_read->test_eof
|
|
override in lua.h?
|
|
{"read", io_read},
|
|
{"type", io_type},
|
|
{"input", io_input}, safe with a complex hook, but may be needed for read?
|
|
WRITEIO: needs changes to hooked open?
|
|
{"output", io_output}, do we want to allow access to default output?
|
|
{"write", io_write},
|
|
UNSAFEIO:
|
|
{"popen", io_popen},
|
|
{"tmpfile", io_tmpfile},
|
|
*/
|
|
#endif
|
|
|
|
if (lflags & NHL_SB_BASEMASK) {
|
|
int baselib;
|
|
/* load the entire library ... */
|
|
luaL_requiref(L, LUA_GNAME, luaopen_base, 1);
|
|
|
|
baselib = lua_gettop(L);
|
|
|
|
/* ... and remove anything unsupported or not requested */
|
|
DROPIF(NHL_SB_BASE_BASE, baselib, ct_base_base);
|
|
DROPIF(NHL_SB_BASE_ERROR, baselib, ct_base_error);
|
|
DROPIF(NHL_SB_BASE_META, baselib, ct_base_meta);
|
|
DROPIF(NHL_SB_BASE_GC, baselib, ct_base_iffy);
|
|
DROPIF(NHL_SB_BASE_UNSAFE, baselib, ct_base_unsafe);
|
|
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
if (lflags & NHL_SB_COROUTINE) {
|
|
luaL_requiref(L, LUA_COLIBNAME, luaopen_coroutine, 1);
|
|
lua_pop(L, 1);
|
|
}
|
|
if (lflags & NHL_SB_TABLE) {
|
|
luaL_requiref(L, LUA_TABLIBNAME, luaopen_table, 1);
|
|
lua_pop(L, 1);
|
|
}
|
|
#ifdef notyet
|
|
if (lflags & NHL_SB_IO) {
|
|
luaL_requiref(L, LUA_IOLIBNAME, luaopen_io, 1);
|
|
lua_pop(L, 1);
|
|
if (!hook_open(L))
|
|
panic("can't hook io.open");
|
|
}
|
|
#endif
|
|
if (lflags & NHL_SB_OSMASK) {
|
|
int oslib;
|
|
luaL_requiref(L, LUA_OSLIBNAME, luaopen_os, 1);
|
|
oslib = lua_gettop(L);
|
|
DROPIF(NHL_SB_OS_TIME, oslib, ct_os_time);
|
|
DROPIF(NHL_SB_OS_FILES, oslib, ct_os_files);
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
if (lflags & NHL_SB_STRING) {
|
|
luaL_requiref(L, LUA_STRLIBNAME, luaopen_string, 1);
|
|
lua_pop(L, 1);
|
|
}
|
|
if (lflags & NHL_SB_MATH) {
|
|
luaL_requiref(L, LUA_MATHLIBNAME, luaopen_math, 1);
|
|
/* XXX Note that math.random uses Lua's built-in xoshiro256**
|
|
* algorithm regardless of what the rest of the game uses.
|
|
* Fixing this would require changing lmathlib.c. */
|
|
lua_pop(L, 1);
|
|
}
|
|
if (lflags & NHL_SB_UTF8) {
|
|
luaL_requiref(L, LUA_UTF8LIBNAME, luaopen_utf8, 1);
|
|
lua_pop(L, 1);
|
|
}
|
|
if (lflags & NHL_SB_DBMASK) {
|
|
int dblib;
|
|
luaL_requiref(L, LUA_DBLIBNAME, luaopen_debug, 1);
|
|
dblib = lua_gettop(L);
|
|
DROPIF(NHL_SB_DB_DB, dblib, ct_debug_debug);
|
|
DROPIF(NHL_SB_DB_SAFE, dblib, ct_debug_safe);
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
RESTORE_WARNING_CONDEXPR_IS_CONSTANT
|
|
|
|
/*
|
|
* All we can do is approximate the amount of storage used. Every allocator
|
|
* has different overhead and uses that overhead differently. Since we're
|
|
* really just trying to prevent egregious use, we default to a minimum
|
|
* allocation size of 16 and if you know better about your allocator (and
|
|
* it's worth the processing time), it can be overridden.
|
|
*/
|
|
#ifndef NHL_ALLOC_ADJUST
|
|
#define NHL_ALLOC_ADJUST(d) d = (((d) + 15) & ~15)
|
|
#endif
|
|
static void *
|
|
nhl_alloc(void *ud, void *ptr, size_t osize, size_t nsize)
|
|
{
|
|
nhl_user_data *nud = ud;
|
|
|
|
if (nud && nud->memlimit) { /* this state is size limited */
|
|
uint32_t delta = !ptr ? nsize : nsize - osize;
|
|
|
|
NHL_ALLOC_ADJUST(delta);
|
|
nud->inuse += delta;
|
|
if (nud->inuse > nud->memlimit)
|
|
return 0;
|
|
}
|
|
|
|
if (nsize == 0) {
|
|
free(ptr);
|
|
return NULL;
|
|
}
|
|
|
|
return re_alloc(ptr, nsize);
|
|
}
|
|
|
|
static int
|
|
nhl_panic(lua_State *L)
|
|
{
|
|
const char *msg = lua_tostring(L, -1);
|
|
|
|
if (msg == NULL)
|
|
msg = "error object is not a string";
|
|
panic("unprotected error in call to Lua API (%s)\n", msg);
|
|
return 0; /* return to Lua to abort */
|
|
}
|
|
|
|
/* called when lua issues a warning message; the text of the message
|
|
is passed to us in pieces across multiple function calls */
|
|
static void
|
|
nhl_warn(
|
|
void *userdata UNUSED,
|
|
const char *msg_fragment,
|
|
int to_be_continued) /* 0: last fragment; 1: more to come */
|
|
{
|
|
size_t fraglen, buflen = strlen(g.lua_warnbuf);
|
|
|
|
if (msg_fragment && buflen < sizeof g.lua_warnbuf - 1) {
|
|
fraglen = strlen(msg_fragment);
|
|
if (buflen + fraglen > sizeof g.lua_warnbuf - 1)
|
|
fraglen = sizeof g.lua_warnbuf - 1 - buflen;
|
|
(void) strncat(g.lua_warnbuf, msg_fragment, fraglen);
|
|
}
|
|
if (!to_be_continued) {
|
|
paniclog("[lua]", g.lua_warnbuf);
|
|
g.lua_warnbuf[0] = '\0';
|
|
}
|
|
}
|
|
|
|
#ifdef NHL_SANDBOX
|
|
static void
|
|
nhl_hookfn(lua_State *L, lua_Debug *ar UNUSED)
|
|
{
|
|
nhl_user_data *nud;
|
|
|
|
(void) lua_getallocf(L, (void **) &nud);
|
|
|
|
if (nud->steps <= NHL_SB_STEPSIZE)
|
|
longjmp(nud->jb, 1);
|
|
|
|
nud->steps -= NHL_SB_STEPSIZE;
|
|
}
|
|
#endif
|
|
|
|
static lua_State *
|
|
nhlL_newstate(nhl_sandbox_info *sbi)
|
|
{
|
|
nhl_user_data *nud = 0;
|
|
|
|
if (sbi->memlimit || sbi->steps) {
|
|
nud = nhl_alloc(NULL, NULL, 0, sizeof (struct nhl_user_data));
|
|
if (!nud)
|
|
return 0;
|
|
nud->memlimit = sbi->memlimit;
|
|
nud->perpcall = 0; /* set up below, if needed */
|
|
nud->steps = 0;
|
|
nud->osteps = 0;
|
|
nud->flags = sbi->flags; /* save reporting flags */
|
|
uint32_t sz = sizeof (struct nhl_user_data);
|
|
NHL_ALLOC_ADJUST(sz);
|
|
nud->inuse = sz;
|
|
}
|
|
|
|
lua_State *L = lua_newstate(nhl_alloc, nud);
|
|
|
|
lua_atpanic(L, nhl_panic);
|
|
#if LUA_VERSION_NUM == 504
|
|
lua_setwarnf(L, nhl_warn, L);
|
|
#endif
|
|
|
|
#ifdef NHL_SANDBOX
|
|
if (sbi->steps || sbi->perpcall) {
|
|
if (sbi->steps && sbi->perpcall)
|
|
impossible("steps and perpcall both non-zero");
|
|
if (sbi->perpcall) {
|
|
nud->perpcall = sbi->perpcall;
|
|
} else {
|
|
nud->steps = sbi->steps;
|
|
nud->osteps = sbi->steps;
|
|
}
|
|
lua_sethook(L, nhl_hookfn, LUA_MASKCOUNT, NHL_SB_STEPSIZE);
|
|
}
|
|
#endif
|
|
|
|
return L;
|
|
}
|
|
|
|
/*
|
|
(See end of comment for conclusion.)
|
|
to make packages safe, we need something like:
|
|
if setuid/setgid (but does NH drop privs before we can check? TBD)
|
|
unsetenv LUA_CPATH, LUA_CPATH_5_4 (and this needs to change with
|
|
version) maybe more
|
|
luaopen_package calls getenv
|
|
unsetenv(LUA_PATH_VAR)
|
|
unsetenv(LUA_CPATH_VAR)
|
|
unsetenv(LUA_PATH_VAR LUA_VERSUFFIX)
|
|
unsetenv(LUA_CPATH_VAR LUA_VERSUFFIX)
|
|
package.config
|
|
oackage[fieldname] = path
|
|
NB: LUA_PATH_DEFAULT and LUA_CPATH_DEFAULT must be safe
|
|
or we must setenv LUA_PATH_VAR and LUA_CPATH_VAR to something
|
|
safe
|
|
or we could just clean out the searchers table?
|
|
package.searchers[preload,Lua,C,Croot]
|
|
also, can setting package.path to something odd get Lua to load files
|
|
it shouldn't? (see docs package.searchers)
|
|
set (and disallow changing) package.cpath (etc?)
|
|
loadlib.c:
|
|
lsys_load -> dlopen Kill with undef LUA_USE_DLOPEN LUA_DL_DLL
|
|
searchpath -> readable -> fopen
|
|
<- ll_searchpath
|
|
<- findfile <- {searchers C, Croot, Lua}
|
|
Probably the best thing to do is replace G.require with our own function
|
|
that does whatever it is we need and completely ignore the package library.
|
|
*/
|
|
/*
|
|
TODO:
|
|
docs
|
|
unfinished functionality & design
|
|
commit, cleanup, commit with SHA1 of full code version
|
|
BUT how do we compact the current history?
|
|
new branch, then compress there
|
|
XXX
|
|
*/
|
|
|
|
/*nhlua.c*/
|