Files
nethack/dat/minend-1.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

119 lines
4.1 KiB
Lua

-- NetHack 3.6 mines.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.25 $
-- Copyright (c) 1989-95 by Jean-Christophe Collet
-- Copyright (c) 1991-95 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
-- Mine end level variant 1
-- "Mimic of the Mines"
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel");
des.map([[
------------------------------------------------------------------ ------
| |.......| |.......-...| |.....|. |
| --------- ----.......-------...........| ---...-S- |
| |.......| |..........................-S- --.......| |
| |......------- ---........................|. |.......-- |
| |..--........-----..........................|. -.-..---- |
| --..--.-----........-.....................--- --..-- |
| --..--..| -----------..................---.----------..-- |
| |...--.| |..S...S..............---................-- |
| ----..----- ------------........--- ------------...--- |
| |.........-- ---------- ---...-- ----- |
| --.....---..-- -------- --...---...-- |
| ----..-..-- --..--------------------- --......-- ---........| |
|--....----- --..-..................--- |........| |.......-- |
|.......| --......................S.. --......-- ---..---- |
|--.--.-- ----.................--- ------..------...-- |
| |....S.. |...............-..| ..S...........| |
-------- -------------------- ------------------------
]]);
-- Dungeon Description
local place = { {08,16},{13,07},{21,08},{41,14},{50,04},{50,16},{66,01} }
shuffle(place)
des.region({ region={26,01,32,01},lit=0,type="ordinary",prefilled=0,irregular=1 })
des.region(selection.area(20,08,21,08),"unlit")
des.region(selection.area(23,08,25,08),"unlit");
-- Secret doors
des.door("locked",07,16)
des.door("locked",22,08)
des.door("locked",26,08)
des.door("locked",40,14)
des.door("locked",50,03)
des.door("locked",51,16)
des.door("locked",66,02)
-- Stairs
des.stair("up", 36,04)
-- Non diggable walls
des.non_diggable(selection.area(00,00,74,17))
-- Niches
-- Note: place[6] empty
des.object("diamond",place[7])
des.object("emerald",place[7])
des.object("worthless piece of violet glass",place[7])
des.monster({ class="m", coord=place[7], appear_as="obj:luckstone" })
des.object("worthless piece of white glass",place[1])
des.object("emerald",place[1])
des.object("amethyst",place[1])
des.monster({ class="m", coord=place[1], appear_as="obj:loadstone" })
des.object("diamond",place[2])
des.object("worthless piece of green glass",place[2])
des.object("amethyst",place[2])
des.monster({ class="m", coord=place[2], appear_as="obj:flint" })
des.object("worthless piece of white glass",place[3])
des.object("emerald",place[3])
des.object("worthless piece of violet glass",place[3])
des.monster({ class="m", coord=place[3], appear_as="obj:touchstone" })
des.object("worthless piece of red glass",place[4])
des.object("ruby",place[4])
des.object("loadstone",place[4])
des.object("ruby",place[5])
des.object("worthless piece of red glass",place[5])
des.object("luckstone",place[5])
-- Random objects
des.object("*")
des.object("*")
des.object("*")
des.object("*")
des.object("*")
des.object("*")
des.object("*")
des.object("(")
des.object("(")
des.object()
des.object()
des.object()
-- Random traps
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
-- Random monsters
des.monster("gnome king")
des.monster("gnome lord")
des.monster("gnome lord")
des.monster("gnome lord")
des.monster("gnomish wizard")
des.monster("gnomish wizard")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("hobbit")
des.monster("hobbit")
des.monster("dwarf")
des.monster("dwarf")
des.monster("dwarf")
des.monster("h")