Setting CHECK_PLNAME to 1 makes WIZARDS, EXPLORERS, and SHELLERS check the player name instead of the user's login name. This is mostly useful for public servers which have external login system and don't create user accounts for players.
685 lines
19 KiB
C
685 lines
19 KiB
C
/* NetHack 3.6 unixmain.c $NHDT-Date: 1432512788 2015/05/25 00:13:08 $ $NHDT-Branch: master $:$NHDT-Revision: 1.52 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* main.c - Unix NetHack */
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#include "hack.h"
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#include "dlb.h"
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#include <ctype.h>
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#include <sys/stat.h>
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#include <signal.h>
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#include <pwd.h>
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#ifndef O_RDONLY
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#include <fcntl.h>
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#endif
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#if !defined(_BULL_SOURCE) && !defined(__sgi) && !defined(_M_UNIX)
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#if !defined(SUNOS4) && !(defined(ULTRIX) && defined(__GNUC__))
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#if defined(POSIX_TYPES) || defined(SVR4) || defined(HPUX)
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extern struct passwd *FDECL(getpwuid, (uid_t));
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#else
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extern struct passwd *FDECL(getpwuid, (int));
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#endif
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#endif
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#endif
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extern struct passwd *FDECL(getpwnam, (const char *));
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#ifdef CHDIR
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static void FDECL(chdirx, (const char *, BOOLEAN_P));
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#endif /* CHDIR */
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static boolean NDECL(whoami);
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static void FDECL(process_options, (int, char **));
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#ifdef _M_UNIX
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extern void NDECL(check_sco_console);
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extern void NDECL(init_sco_cons);
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#endif
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#ifdef __linux__
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extern void NDECL(check_linux_console);
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extern void NDECL(init_linux_cons);
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#endif
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static void NDECL(wd_message);
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static boolean wiz_error_flag = FALSE;
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static struct passwd *NDECL(get_unix_pw);
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int
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main(argc, argv)
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int argc;
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char *argv[];
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{
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register int fd;
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#ifdef CHDIR
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register char *dir;
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#endif
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boolean exact_username;
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boolean resuming = FALSE; /* assume new game */
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sys_early_init();
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#if defined(__APPLE__)
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{
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/* special hack to change working directory to a resource fork when
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running from finder --sam */
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#define MAC_PATH_VALUE ".app/Contents/MacOS/"
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char mac_cwd[1024], *mac_exe = argv[0], *mac_tmp;
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int arg0_len = strlen(mac_exe), mac_tmp_len, mac_lhs_len = 0;
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getcwd(mac_cwd, 1024);
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if (mac_exe[0] == '/' && !strcmp(mac_cwd, "/")) {
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if ((mac_exe = strrchr(mac_exe, '/')))
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mac_exe++;
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else
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mac_exe = argv[0];
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mac_tmp_len = (strlen(mac_exe) * 2) + strlen(MAC_PATH_VALUE);
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if (mac_tmp_len <= arg0_len) {
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mac_tmp = malloc(mac_tmp_len + 1);
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sprintf(mac_tmp, "%s%s%s", mac_exe, MAC_PATH_VALUE, mac_exe);
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if (!strcmp(argv[0] + (arg0_len - mac_tmp_len), mac_tmp)) {
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mac_lhs_len =
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(arg0_len - mac_tmp_len) + strlen(mac_exe) + 5;
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if (mac_lhs_len > mac_tmp_len - 1)
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mac_tmp = realloc(mac_tmp, mac_lhs_len);
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strncpy(mac_tmp, argv[0], mac_lhs_len);
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mac_tmp[mac_lhs_len] = '\0';
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chdir(mac_tmp);
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}
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free(mac_tmp);
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}
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}
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}
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#endif
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hname = argv[0];
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hackpid = getpid();
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(void) umask(0777 & ~FCMASK);
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choose_windows(DEFAULT_WINDOW_SYS);
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#ifdef CHDIR /* otherwise no chdir() */
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/*
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* See if we must change directory to the playground.
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* (Perhaps hack runs suid and playground is inaccessible
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* for the player.)
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* The environment variable HACKDIR is overridden by a
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* -d command line option (must be the first option given)
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*/
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dir = nh_getenv("NETHACKDIR");
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if (!dir)
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dir = nh_getenv("HACKDIR");
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#endif
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if (argc > 1) {
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#ifdef CHDIR
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if (!strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
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/* avoid matching "-dec" for DECgraphics; since the man page
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* says -d directory, hope nobody's using -desomething_else
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*/
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argc--;
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argv++;
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dir = argv[0] + 2;
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if (*dir == '=' || *dir == ':')
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dir++;
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if (!*dir && argc > 1) {
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argc--;
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argv++;
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dir = argv[0];
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}
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if (!*dir)
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error("Flag -d must be followed by a directory name.");
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}
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if (argc > 1)
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#endif /* CHDIR */
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/*
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* Now we know the directory containing 'record' and
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* may do a prscore(). Exclude `-style' - it's a Qt option.
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*/
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if (!strncmp(argv[1], "-s", 2) && strncmp(argv[1], "-style", 6)) {
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#ifdef CHDIR
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chdirx(dir, 0);
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#endif
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#ifdef SYSCF
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initoptions();
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#endif
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#ifdef PANICTRACE
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ARGV0 = argv[0]; /* save for possible stack trace */
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#ifndef NO_SIGNAL
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panictrace_setsignals(TRUE);
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#endif
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#endif
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prscore(argc, argv);
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exit(EXIT_SUCCESS);
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}
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}
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/*
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* Change directories before we initialize the window system so
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* we can find the tile file.
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*/
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#ifdef CHDIR
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chdirx(dir, 1);
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#endif
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#ifdef _M_UNIX
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check_sco_console();
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#endif
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#ifdef __linux__
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check_linux_console();
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#endif
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initoptions();
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#ifdef PANICTRACE
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ARGV0 = argv[0]; /* save for possible stack trace */
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#ifndef NO_SIGNAL
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panictrace_setsignals(TRUE);
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#endif
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#endif
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exact_username = whoami();
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/*
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* It seems you really want to play.
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*/
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u.uhp = 1; /* prevent RIP on early quits */
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program_state.preserve_locks = 1;
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#ifndef NO_SIGNAL
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sethanguphandler((SIG_RET_TYPE) hangup);
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#endif
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process_options(argc, argv); /* command line options */
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#ifdef WINCHAIN
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commit_windowchain();
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#endif
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init_nhwindows(&argc, argv); /* now we can set up window system */
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#ifdef _M_UNIX
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init_sco_cons();
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#endif
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#ifdef __linux__
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init_linux_cons();
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#endif
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#ifdef DEF_PAGER
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if (!(catmore = nh_getenv("HACKPAGER"))
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&& !(catmore = nh_getenv("PAGER")))
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catmore = DEF_PAGER;
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#endif
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#ifdef MAIL
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getmailstatus();
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#endif
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/* wizard mode access is deferred until here */
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set_playmode(); /* sets plname to "wizard" for wizard mode */
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if (exact_username) {
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/*
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* FIXME: this no longer works, ever since 3.3.0
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* when plnamesuffix() was changed to find
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* Name-Role-Race-Gender-Alignment. It removes
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* all dashes rather than just the last one,
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* regardless of whether whatever follows each
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* dash matches role, race, gender, or alignment.
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*/
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/* guard against user names with hyphens in them */
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int len = strlen(plname);
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/* append the current role, if any, so that last dash is ours */
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if (++len < (int) sizeof plname)
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(void) strncat(strcat(plname, "-"), pl_character,
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sizeof plname - len - 1);
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}
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/* strip role,race,&c suffix; calls askname() if plname[] is empty
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or holds a generic user name like "player" or "games" */
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plnamesuffix();
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if (wizard) {
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/* use character name rather than lock letter for file names */
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locknum = 0;
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} else {
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/* suppress interrupts while processing lock file */
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(void) signal(SIGQUIT, SIG_IGN);
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(void) signal(SIGINT, SIG_IGN);
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}
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/*
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* getlock() complains and quits if there is already a game
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* in progress for current character name (when locknum == 0)
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* or if there are too many active games (when locknum > 0).
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* When proceeding, it creates an empty <lockname>.0 file to
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* designate the current game.
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* getlock() constructs <lockname> based on the character
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* name (for !locknum) or on first available of alock, block,
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* clock, &c not currently in use in the playground directory
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* (for locknum > 0).
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*/
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getlock();
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program_state.preserve_locks = 0; /* after getlock() */
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dlb_init(); /* must be before newgame() */
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/*
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* Initialize the vision system. This must be before mklev() on a
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* new game or before a level restore on a saved game.
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*/
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vision_init();
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display_gamewindows();
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/*
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* First, try to find and restore a save file for specified character.
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* We'll return here if new game player_selection() renames the hero.
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*/
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attempt_restore:
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if ((fd = restore_saved_game()) >= 0) {
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const char *fq_save = fqname(SAVEF, SAVEPREFIX, 1);
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(void) chmod(fq_save, 0); /* disallow parallel restores */
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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#ifdef NEWS
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if (iflags.news) {
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display_file(NEWS, FALSE);
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iflags.news = FALSE; /* in case dorecover() fails */
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}
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#endif
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pline("Restoring save file...");
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mark_synch(); /* flush output */
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if (dorecover(fd)) {
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resuming = TRUE; /* not starting new game */
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wd_message();
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if (discover || wizard) {
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if (yn("Do you want to keep the save file?") == 'n')
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(void) delete_savefile();
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else {
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(void) chmod(fq_save, FCMASK); /* back to readable */
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nh_compress(fq_save);
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}
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}
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}
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}
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if (!resuming) {
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/* new game: start by choosing role, race, etc;
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player might change the hero's name while doing that,
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in which case we try to restore under the new name
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and skip selection this time if that didn't succeed */
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if (!iflags.renameinprogress) {
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player_selection();
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if (iflags.renameinprogress) {
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/* player has renamed the hero while selecting role;
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if locking alphabetically, the existing lock file
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can still be used; otherwise, discard current one
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and create another for the new character name */
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if (!locknum) {
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delete_levelfile(0); /* remove empty lock file */
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getlock();
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}
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goto attempt_restore;
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}
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}
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newgame();
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wd_message();
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}
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moveloop(resuming);
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exit(EXIT_SUCCESS);
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/*NOTREACHED*/
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return (0);
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}
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static void
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process_options(argc, argv)
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int argc;
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char *argv[];
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{
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int i, l;
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/*
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* Process options.
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*/
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while (argc > 1 && argv[1][0] == '-') {
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argv++;
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argc--;
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l = (int) strlen(*argv);
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/* must supply at least 4 chars to match "-XXXgraphics" */
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if (l < 4)
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l = 4;
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switch (argv[0][1]) {
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case 'D':
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case 'd':
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if ((argv[0][1] == 'D' && !argv[0][2])
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|| !strcmpi(*argv, "-debug")) {
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wizard = TRUE, discover = FALSE;
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} else if (!strncmpi(*argv, "-DECgraphics", l)) {
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load_symset("DECGraphics", PRIMARY);
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switch_symbols(TRUE);
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} else {
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raw_printf("Unknown option: %s", *argv);
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}
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break;
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case 'X':
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discover = TRUE, wizard = FALSE;
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break;
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#ifdef NEWS
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case 'n':
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iflags.news = FALSE;
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break;
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#endif
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case 'u':
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if (argv[0][2])
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(void) strncpy(plname, argv[0] + 2, sizeof(plname) - 1);
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else if (argc > 1) {
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argc--;
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argv++;
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(void) strncpy(plname, argv[0], sizeof(plname) - 1);
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} else
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raw_print("Player name expected after -u");
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break;
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case 'I':
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case 'i':
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if (!strncmpi(*argv, "-IBMgraphics", l)) {
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load_symset("IBMGraphics", PRIMARY);
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load_symset("RogueIBM", ROGUESET);
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switch_symbols(TRUE);
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} else {
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raw_printf("Unknown option: %s", *argv);
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}
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break;
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case 'p': /* profession (role) */
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if (argv[0][2]) {
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if ((i = str2role(&argv[0][2])) >= 0)
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flags.initrole = i;
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} else if (argc > 1) {
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argc--;
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argv++;
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if ((i = str2role(argv[0])) >= 0)
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flags.initrole = i;
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}
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break;
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case 'r': /* race */
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if (argv[0][2]) {
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if ((i = str2race(&argv[0][2])) >= 0)
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flags.initrace = i;
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} else if (argc > 1) {
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argc--;
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argv++;
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if ((i = str2race(argv[0])) >= 0)
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flags.initrace = i;
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}
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break;
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case 'w': /* windowtype */
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choose_windows(&argv[0][2]);
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break;
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case '@':
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flags.randomall = 1;
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break;
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default:
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if ((i = str2role(&argv[0][1])) >= 0) {
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flags.initrole = i;
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break;
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}
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/* else raw_printf("Unknown option: %s", *argv); */
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}
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}
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/* XXX This is deprecated in favor of SYSCF with MAXPLAYERS. Make
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* an error in next release. */
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if (argc > 1)
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locknum = atoi(argv[1]);
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#ifdef MAX_NR_OF_PLAYERS
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/* limit to compile-time limit */
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if (!locknum || locknum > MAX_NR_OF_PLAYERS)
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locknum = MAX_NR_OF_PLAYERS;
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#endif
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#ifdef SYSCF
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/* let syscf override compile-time limit */
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if (!locknum || (sysopt.maxplayers && locknum > sysopt.maxplayers))
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locknum = sysopt.maxplayers;
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#endif
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}
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#ifdef CHDIR
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static void
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chdirx(dir, wr)
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const char *dir;
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boolean wr;
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{
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if (dir /* User specified directory? */
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#ifdef HACKDIR
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&& strcmp(dir, HACKDIR) /* and not the default? */
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#endif
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) {
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#ifdef SECURE
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(void) setgid(getgid());
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(void) setuid(getuid()); /* Ron Wessels */
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#endif
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} else {
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/* non-default data files is a sign that scores may not be
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* compatible, or perhaps that a binary not fitting this
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* system's layout is being used.
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*/
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#ifdef VAR_PLAYGROUND
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int len = strlen(VAR_PLAYGROUND);
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fqn_prefix[SCOREPREFIX] = (char *) alloc(len + 2);
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Strcpy(fqn_prefix[SCOREPREFIX], VAR_PLAYGROUND);
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if (fqn_prefix[SCOREPREFIX][len - 1] != '/') {
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fqn_prefix[SCOREPREFIX][len] = '/';
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fqn_prefix[SCOREPREFIX][len + 1] = '\0';
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}
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#endif
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}
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#ifdef HACKDIR
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if (dir == (const char *) 0)
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dir = HACKDIR;
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#endif
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if (dir && chdir(dir) < 0) {
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perror(dir);
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error("Cannot chdir to %s.", dir);
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}
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/* warn the player if we can't write the record file */
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/* perhaps we should also test whether . is writable */
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/* unfortunately the access system-call is worthless */
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if (wr) {
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#ifdef VAR_PLAYGROUND
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fqn_prefix[LEVELPREFIX] = fqn_prefix[SCOREPREFIX];
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fqn_prefix[SAVEPREFIX] = fqn_prefix[SCOREPREFIX];
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fqn_prefix[BONESPREFIX] = fqn_prefix[SCOREPREFIX];
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fqn_prefix[LOCKPREFIX] = fqn_prefix[SCOREPREFIX];
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fqn_prefix[TROUBLEPREFIX] = fqn_prefix[SCOREPREFIX];
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#endif
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check_recordfile(dir);
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}
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}
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#endif /* CHDIR */
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/* returns True iff we set plname[] to username which contains a hyphen */
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static boolean
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whoami()
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{
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/*
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* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS
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* 2. Use $USER or $LOGNAME (if 1. fails)
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* 3. Use getlogin() (if 2. fails)
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* The resulting name is overridden by command line options.
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* If everything fails, or if the resulting name is some generic
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* account like "games", "play", "player", "hack" then eventually
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* we'll ask him.
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* Note that we trust the user here; it is possible to play under
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* somebody else's name.
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*/
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if (!*plname) {
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register const char *s;
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s = nh_getenv("USER");
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if (!s || !*s)
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s = nh_getenv("LOGNAME");
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if (!s || !*s)
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s = getlogin();
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if (s && *s) {
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(void) strncpy(plname, s, sizeof plname - 1);
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if (index(plname, '-'))
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return TRUE;
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|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
sethanguphandler(handler)
|
|
void FDECL((*handler), (int));
|
|
{
|
|
#ifdef SA_RESTART
|
|
/* don't want reads to restart. If SA_RESTART is defined, we know
|
|
* sigaction exists and can be used to ensure reads won't restart.
|
|
* If it's not defined, assume reads do not restart. If reads restart
|
|
* and a signal occurs, the game won't do anything until the read
|
|
* succeeds (or the stream returns EOF, which might not happen if
|
|
* reading from, say, a window manager). */
|
|
struct sigaction sact;
|
|
|
|
(void) memset((genericptr_t) &sact, 0, sizeof sact);
|
|
sact.sa_handler = (SIG_RET_TYPE) handler;
|
|
(void) sigaction(SIGHUP, &sact, (struct sigaction *) 0);
|
|
#ifdef SIGXCPU
|
|
(void) sigaction(SIGXCPU, &sact, (struct sigaction *) 0);
|
|
#endif
|
|
#else /* !SA_RESTART */
|
|
(void) signal(SIGHUP, (SIG_RET_TYPE) handler);
|
|
#ifdef SIGXCPU
|
|
(void) signal(SIGXCPU, (SIG_RET_TYPE) handler);
|
|
#endif
|
|
#endif /* ?SA_RESTART */
|
|
}
|
|
|
|
#ifdef PORT_HELP
|
|
void
|
|
port_help()
|
|
{
|
|
/*
|
|
* Display unix-specific help. Just show contents of the helpfile
|
|
* named by PORT_HELP.
|
|
*/
|
|
display_file(PORT_HELP, TRUE);
|
|
}
|
|
#endif
|
|
|
|
/* validate wizard mode if player has requested access to it */
|
|
boolean
|
|
authorize_wizard_mode()
|
|
{
|
|
struct passwd *pw = get_unix_pw();
|
|
if (pw && sysopt.wizards && sysopt.wizards[0]) {
|
|
if (check_user_string(sysopt.wizards))
|
|
return TRUE;
|
|
}
|
|
wiz_error_flag = TRUE; /* not being allowed into wizard mode */
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
wd_message()
|
|
{
|
|
if (wiz_error_flag) {
|
|
if (sysopt.wizards && sysopt.wizards[0]) {
|
|
char *tmp = build_english_list(sysopt.wizards);
|
|
pline("Only user%s %s may access debug (wizard) mode.",
|
|
index(sysopt.wizards, ' ') ? "s" : "", tmp);
|
|
free(tmp);
|
|
} else
|
|
pline("Entering explore/discovery mode instead.");
|
|
wizard = 0, discover = 1; /* (paranoia) */
|
|
} else if (discover)
|
|
You("are in non-scoring explore/discovery mode.");
|
|
}
|
|
|
|
/*
|
|
* Add a slash to any name not ending in /. There must
|
|
* be room for the /
|
|
*/
|
|
void
|
|
append_slash(name)
|
|
char *name;
|
|
{
|
|
char *ptr;
|
|
|
|
if (!*name)
|
|
return;
|
|
ptr = name + (strlen(name) - 1);
|
|
if (*ptr != '/') {
|
|
*++ptr = '/';
|
|
*++ptr = '\0';
|
|
}
|
|
return;
|
|
}
|
|
|
|
boolean
|
|
check_user_string(optstr)
|
|
char *optstr;
|
|
{
|
|
struct passwd *pw = get_unix_pw();
|
|
int pwlen;
|
|
char *eop, *w;
|
|
char *pwname;
|
|
if (optstr[0] == '*')
|
|
return TRUE; /* allow any user */
|
|
if (!pw)
|
|
return FALSE;
|
|
if (sysopt.check_plname)
|
|
pwname = plname;
|
|
else
|
|
pwname = pw->pw_name;
|
|
pwlen = strlen(pwname);
|
|
eop = eos(optstr);
|
|
w = optstr;
|
|
while (w + pwlen <= eop) {
|
|
if (!*w)
|
|
break;
|
|
if (isspace(*w)) {
|
|
w++;
|
|
continue;
|
|
}
|
|
if (!strncmp(w, pwname, pwlen)) {
|
|
if (!w[pwlen] || isspace(w[pwlen]))
|
|
return TRUE;
|
|
}
|
|
while (*w && !isspace(*w))
|
|
w++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static struct passwd *
|
|
get_unix_pw()
|
|
{
|
|
char *user;
|
|
unsigned uid;
|
|
static struct passwd *pw = (struct passwd *) 0;
|
|
|
|
if (pw)
|
|
return pw; /* cache answer */
|
|
|
|
uid = (unsigned) getuid();
|
|
user = getlogin();
|
|
if (user) {
|
|
pw = getpwnam(user);
|
|
if (pw && ((unsigned) pw->pw_uid != uid))
|
|
pw = 0;
|
|
}
|
|
if (pw == 0) {
|
|
user = nh_getenv("USER");
|
|
if (user) {
|
|
pw = getpwnam(user);
|
|
if (pw && ((unsigned) pw->pw_uid != uid))
|
|
pw = 0;
|
|
}
|
|
if (pw == 0) {
|
|
pw = getpwuid(uid);
|
|
}
|
|
}
|
|
return pw;
|
|
}
|
|
|
|
/*unixmain.c*/
|