<Someone> wrote: > Linux, Redhat 7.1 nethack 3.4.0 > >Please see attached patch file. > >I'm attempting to move more stuff into the "read-only" area, in >preparation for a port to another OS.
104 lines
3.9 KiB
C
104 lines
3.9 KiB
C
/* SCCS Id: @(#)mkroom.h 3.4 1992/11/14 */
|
|
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
|
/* NetHack may be freely redistributed. See license for details. */
|
|
|
|
#ifndef MKROOM_H
|
|
#define MKROOM_H
|
|
|
|
/* mkroom.h - types and structures for room and shop initialization */
|
|
|
|
struct mkroom {
|
|
schar lx,hx,ly,hy; /* usually xchar, but hx may be -1 */
|
|
schar rtype; /* type of room (zoo, throne, etc...) */
|
|
schar rlit; /* is the room lit ? */
|
|
schar doorct; /* door count */
|
|
schar fdoor; /* index for the first door of the room */
|
|
schar nsubrooms; /* number of subrooms */
|
|
boolean irregular; /* true if room is non-rectangular */
|
|
struct mkroom *sbrooms[MAX_SUBROOMS]; /* Subrooms pointers */
|
|
struct monst *resident; /* priest/shopkeeper/guard for this room */
|
|
};
|
|
|
|
struct shclass {
|
|
const char *name; /* name of the shop type */
|
|
char symb; /* this identifies the shop type */
|
|
int prob; /* the shop type probability in % */
|
|
schar shdist; /* object placement type */
|
|
#define D_SCATTER 0 /* normal placement */
|
|
#define D_SHOP 1 /* shop-like placement */
|
|
#define D_TEMPLE 2 /* temple-like placement */
|
|
struct itp {
|
|
int iprob; /* probability of an item type */
|
|
int itype; /* item type: if >=0 a class, if < 0 a specific item */
|
|
} iprobs[5];
|
|
const char * const *shknms; /* list of shopkeeper names for this type */
|
|
};
|
|
|
|
extern NEARDATA struct mkroom rooms[(MAXNROFROOMS+1)*2];
|
|
extern NEARDATA struct mkroom* subrooms;
|
|
/* the normal rooms on the current level are described in rooms[0..n] for
|
|
* some n<MAXNROFROOMS
|
|
* the vault, if any, is described by rooms[n+1]
|
|
* the next rooms entry has hx -1 as a flag
|
|
* there is at most one non-vault special room on a level
|
|
*/
|
|
|
|
extern struct mkroom *dnstairs_room, *upstairs_room, *sstairs_room;
|
|
|
|
extern NEARDATA coord doors[DOORMAX];
|
|
|
|
/* values for rtype in the room definition structure */
|
|
#define OROOM 0 /* ordinary room */
|
|
#define COURT 2 /* contains a throne */
|
|
#define SWAMP 3 /* contains pools */
|
|
#define VAULT 4 /* contains piles of gold */
|
|
#define BEEHIVE 5 /* contains killer bees and royal jelly */
|
|
#define MORGUE 6 /* contains corpses, undead and ghosts */
|
|
#define BARRACKS 7 /* contains soldiers and their gear */
|
|
#define ZOO 8 /* floor covered with treasure and monsters */
|
|
#define DELPHI 9 /* contains Oracle and peripherals */
|
|
#define TEMPLE 10 /* contains a shrine */
|
|
#define LEPREHALL 11 /* leprechaun hall (Tom Proudfoot) */
|
|
#define COCKNEST 12 /* cockatrice nest (Tom Proudfoot) */
|
|
#define ANTHOLE 13 /* ants (Tom Proudfoot) */
|
|
#define SHOPBASE 14 /* everything above this is a shop */
|
|
#define ARMORSHOP 15 /* specific shop defines for level compiler */
|
|
#define SCROLLSHOP 16
|
|
#define POTIONSHOP 17
|
|
#define WEAPONSHOP 18
|
|
#define FOODSHOP 19
|
|
#define RINGSHOP 20
|
|
#define WANDSHOP 21
|
|
#define TOOLSHOP 22
|
|
#define BOOKSHOP 23
|
|
#define UNIQUESHOP 24 /* shops here & above not randomly gen'd. */
|
|
#define CANDLESHOP 24
|
|
#define MAXRTYPE 24 /* maximum valid room type */
|
|
|
|
/* Special type for search_special() */
|
|
#define ANY_TYPE (-1)
|
|
#define ANY_SHOP (-2)
|
|
|
|
#define NO_ROOM 0 /* indicates lack of room-occupancy */
|
|
#define SHARED 1 /* indicates normal shared boundary */
|
|
#define SHARED_PLUS 2 /* indicates shared boundary - extra adjacent-
|
|
* square searching required */
|
|
|
|
#define ROOMOFFSET 3 /*
|
|
* (levl[x][y].roomno - ROOMOFFSET) gives
|
|
* rooms[] index, for inside-squares and
|
|
* non-shared boundaries.
|
|
*/
|
|
|
|
#define IS_ROOM_PTR(x) ((x) >= rooms && (x) < rooms + MAXNROFROOMS)
|
|
#define IS_ROOM_INDEX(x) ((x) >= 0 && (x) < MAXNROFROOMS)
|
|
#define IS_SUBROOM_PTR(x) ((x) >= subrooms && \
|
|
(x) < subrooms + MAXNROFROOMS)
|
|
#define IS_SUBROOM_INDEX(x) ((x) > MAXNROFROOMS && (x) < (MAXNROFROOMS*2))
|
|
#define ROOM_INDEX(x) ((x) - rooms)
|
|
#define SUBROOM_INDEX(x) ((x) - subrooms)
|
|
#define IS_LAST_ROOM_PTR(x) (ROOM_INDEX(x) == nroom)
|
|
#define IS_LAST_SUBROOM_PTR(x) (!nsubroom || SUBROOM_INDEX(x) == nsubroom)
|
|
|
|
#endif /* MKROOM_H */
|