Files
nethack/dat/minend-3.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

108 lines
3.3 KiB
Lua

-- NetHack 3.6 mines.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.25 $
-- Copyright (c) 1989-95 by Jean-Christophe Collet
-- Copyright (c) 1991-95 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
-- "Catacombs" by Kelly Bailey
-- Relies on some very specific behavior of MAZEWALK.
des.level_init({ style = "solidfill", fg = "-" });
des.level_flags("mazelevel", "nommap")
des.map({ halign = "center", valign = "bottom", map = [[
- - - - - - - - - - -- -- - - . - - - - - - - - - -- - - -- - - - - . - - |
------...---------.-----------...-----.-------.------- ----------------|
- - - - - - - - - - - . - - - . - - - - - - - - - - -- - -- - . - - - - - |
------------.---------...-------------------------.--- ------------------|
- - - - - - - - - - . . - - --- - . - - - - - - - - -- -- - - - - |.....| |
--.---------------.......------------------------------- ----------|.....S-|
- - - - |.. ..| - ....... . - - - - |.........| - - - --- - - - - |.....| |
----.----|.....|------.......--------|.........|--------------.------------|
- - - - |..{..| - - -.... . --- - -.S.........S - - - - - - - - - - - - - |
---------|.....|--.---...------------|.........|---------------------------|
- - - - |.. ..| - - - . - - - - - - |.........| - --- . - - - - - - - - - |
----------------------...-------.---------------------...------------------|
---..| - - - - - - - - . --- - - - - - - - - - - - - - . - - --- - - --- - |
-.S..|----.-------.------- ---------.-----------------...----- -----.-------
---..| - - - - - - - -- - - -- . - - - - - . - - - . - . - - -- -- - - - --
-.S..|--------.---.--- -...---------------...{.--------- ---------
--|. - - - - - - - -- - - - -- . - - - --- - - - . . - - - - -- - - - - - -
]] });
local place = { {1,15},{68,6},{1,13} }
shuffle(place)
des.non_diggable(selection.area(67,3,73,7))
des.non_diggable(selection.area(0,12,2,16))
des.feature("fountain", {12,08})
des.feature("fountain", {51,15})
des.region(selection.area(0,0,75,16),"unlit")
des.region(selection.area(38,6,46,10),"lit")
des.door("closed",37,8)
des.door("closed",47,8)
des.door("closed",73,5)
des.door("closed",2,15)
des.mazewalk({ x=36, y=8, dir="west", stocked=false })
des.stair("up", 42,8)
des.wallify()
-- Objects
des.object("diamond")
des.object("*")
des.object("diamond")
des.object("*")
des.object("emerald")
des.object("*")
des.object("emerald")
des.object("*")
des.object("emerald")
des.object("*")
des.object("ruby")
des.object("*")
des.object("ruby")
des.object("amethyst")
des.object("*")
des.object("amethyst")
des.object("luckstone",place[2])
des.object("flint",place[1])
des.object("?")
des.object("?")
des.object("?")
des.object("?")
des.object("?")
des.object("+")
des.object("+")
des.object("+")
des.object("+")
des.object()
des.object()
des.object()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
-- One-time annoyance factor
des.trap("level teleport",place[2])
des.trap("level teleport",place[1])
des.monster("M")
des.monster("M")
des.monster("M")
des.monster("M")
des.monster("M")
des.monster("ettin mummy")
des.monster("V")
des.monster("Z")
des.monster("Z")
des.monster("Z")
des.monster("Z")
des.monster("Z")
des.monster("V")
des.monster("e")
des.monster("e")
des.monster("e")
des.monster("e")