Files
nethack/dat/Kni-strt.lua
Pasi Kallinen 20cbadcf85 Unlock your quest by killing your quest leader
Allow killing your quest leader, just to make games winnable if you
converted before doing the quest.
Boost the quest leaders and give them some equipment. King Arthur
gets Excalibur. Killing quest leader gives really bad luck and
makes your god angry at you, and killing quest guardians gives
smaller penalties.

This is based on both the EvilHack implementation by
k21971 <keith.simpson1971@gmail.com>, and xNetHack
implementation by copperwater <aosdict@gmail.com>.
2021-05-23 11:11:58 +03:00

106 lines
3.8 KiB
Lua

-- NetHack 3.7 Knight.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991,92 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
--
-- The "start" level for the quest.
--
-- Here you meet your (besieged) class leader, King Arthur
-- and receive your quest assignment.
--
des.level_init({ style = "solidfill", fg = "." });
des.level_flags("mazelevel", "noteleport", "hardfloor")
-- This is a kludge to init the level as a lit field.
des.level_init({ style="mines", fg=".", bg=".", smoothed=false, joined=false, lit=1, walled=false })
des.map([[
..................................................
.-----......................................-----.
.|...|......................................|...|.
.--|+-------------------++-------------------+|--.
...|...................+..+...................|...
...|.|-----------------|++|-----------------|.|...
...|.|.................|..|.........|.......|.|...
...|.|...\.............+..+.........|.......|.|...
...|.|.................+..+.........+.......|.|...
...|.|.................|..|.........|.......|.|...
...|.|--------------------------------------|.|...
...|..........................................|...
.--|+----------------------------------------+|--.
.|...|......................................|...|.
.-----......................................-----.
..................................................
]]);
-- Dungeon Description
des.region(selection.area(00,00,49,15), "lit")
des.region(selection.area(04,04,45,11), "unlit")
des.region({ region={06,06,22,09}, lit=1, type="throne", filled=2 })
des.region(selection.area(27,06,43,09), "lit")
-- Portal arrival point
des.levregion({ region = {20,14,20,14}, type="branch" })
-- Stairs
des.stair("down", 40,7)
-- Doors
-- Outside Doors
des.door("locked",24,03)
des.door("locked",25,03)
-- Inside Doors
des.door("closed",23,04)
des.door("closed",26,04)
des.door("locked",24,05)
des.door("locked",25,05)
des.door("closed",23,07)
des.door("closed",26,07)
des.door("closed",23,08)
des.door("closed",26,08)
des.door("closed",36,08)
-- Watchroom Doors
des.door("closed",04,03)
des.door("closed",45,03)
des.door("closed",04,12)
des.door("closed",45,12)
-- King Arthur
des.monster({ id = "King Arthur", coord = {09, 07}, inventory = function()
des.object({ id = "long sword", spe = 4, buc = "blessed", name = "Excalibur" });
des.object({ id = "plate mail", spe = 4 });
end })
-- The treasure of King Arthur
des.object("chest", 09, 07)
-- knight guards for the watchrooms
des.monster({ id = "knight", x=04, y=02, peaceful = 1 })
des.monster({ id = "knight", x=04, y=13, peaceful = 1 })
des.monster({ id = "knight", x=45, y=02, peaceful = 1 })
des.monster({ id = "knight", x=45, y=13, peaceful = 1 })
-- page guards for the audience chamber
des.monster("page", 16, 06)
des.monster("page", 18, 06)
des.monster("page", 20, 06)
des.monster("page", 16, 09)
des.monster("page", 18, 09)
des.monster("page", 20, 09)
-- Non diggable walls
des.non_diggable(selection.area(00,00,49,15))
-- Random traps
des.trap("sleep gas",24,04)
des.trap("sleep gas",25,04)
des.trap()
des.trap()
des.trap()
des.trap()
-- Monsters on siege duty.
des.monster({ id = "quasit", x=14, y=00, peaceful=0 })
des.monster({ id = "quasit", x=16, y=00, peaceful=0 })
des.monster({ id = "quasit", x=18, y=00, peaceful=0 })
des.monster({ id = "quasit", x=20, y=00, peaceful=0 })
des.monster({ id = "quasit", x=22, y=00, peaceful=0 })
des.monster({ id = "quasit", x=24, y=00, peaceful=0 })
des.monster({ id = "quasit", x=26, y=00, peaceful=0 })
des.monster({ id = "quasit", x=28, y=00, peaceful=0 })
des.monster({ id = "quasit", x=30, y=00, peaceful=0 })
des.monster({ id = "quasit", x=32, y=00, peaceful=0 })
des.monster({ id = "quasit", x=34, y=00, peaceful=0 })
des.monster({ id = "quasit", x=36, y=00, peaceful=0 })