Files
nethack/sys/unix
nhmall a399151d01 some symbol tweaks
A few symbol-related modifications:

- fulfill a request from a blind player to allow them to
  specify a unique/recognizable character for all pets and/or
  the player in the config file for use when using a screen
  reader (S_player_override, S_pet_override). Requires sysconf
  setting ACCESSIBILITY to be set to have an effect, although
  they can still be specified in the config file.

- Config file SYMBOLS entries were not working properly on
  the rogue level. Allow ROGUESYMBOLS as well as SYMBOLS to be
  specified in the config file independently.

- When values are moved into showsyms[], the overriding SYMBOLS
  or ROGUESYMBOLS entry from the config file is used if there is
  one; if there is no overriding value for a particular symbol,
  the loaded symset value is used; if there is no symset entry
  loaded for the symbol then a default symbol is used.
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This README provides the instructions for building the unofficial Mac
binaries using the Apple provided developer IDE named XCode.

Establish a developer team in XCode
===================================

Your first step should be to establish a developer team within XCode.
Launch XCode and open the preferences diaglog (XCode Menu->Preferences).
Select the "Accounts" tab.  Add an account (usually this should just be
your apple ID accoung you used to setup the Mac).  After adding the account,
select the account and then add a team (usually this will be just a
personal team for Mac Development).

Obtain your developer team identifier
=====================================

Your DEVELOPMENT_TEAM can be found by opening Keychain Access
(found by Finder->Applications->Utilities).  Click on "My Certificates".
Look for your "Mac Developer" certificate.  Right click on
the certificate to open a dialog that shows certificate details.
Look for "Organizational Unit" among the details.  This ten digit value
is your development team identifier.

Create XCodeLocal.xcconfig file
===============================

Now you need to create the XCodeLocal.xcconfig file that will be used by
XCode to get your development team identifier.  Create the file in
sys/unix and add a single line such as:
DEVELOPMENT_TEAM = XXXXXXXXXX

Where XXXXXXXXXX is replaced with your development team identifier.

Open the project and build
==========================

In XCode open the project file sys\unix\NetHack.xcodeproj, select
the product NetHack and build.  The build results are placed in
~nethackdir.