Simplify the string comparison done when checking 'textmatch' rules to decide whether to highlight something. Fix the menu titles when setting up a textmatch via 'O': the title for color referred to attribute and the one for attribute used the default. The two tiles are set up in advance; the one for color was set correctly but then the one for attribute was written into the wrong buffer. When using 'O' to manipulate hilite_status rules, if there are any when you're done and the 'statushilites' option (iflags.hilite_delta) is 0, give a message reminding that it needs to be non-zero for highlighting to be activated.
81 lines
4.1 KiB
Groff
81 lines
4.1 KiB
Groff
$NHDT-Branch: $:$NHDT-Revision: $ $NHDT-Date: $
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This fixes36.2 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.1 in April 2018. Please note, however,
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that another 3.6.x release is not anticipated after 3.6.2, and most developer
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focus will shift to the next major release.
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General Fixes and Modified Features
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-----------------------------------
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last line of config file wasn't being heeded if it had no newline
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list MSGTYPE values shows empty strings as reported in H7140
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Killing Vlad while he was in bat/fog cloud/wolf form gave poorly worded
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feedback when he reverted to vampire form
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spaces in hilite_status option title text field not working
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numeric hilite_status values didn't allow negative numbers (needed for AC);
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change them to accept leading '-', also accept unary '+' as a no-op
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permanent inventory window was updated too soon when a scroll of charging
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was used to [re]charge an item, not reflecting the item's change(s)
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for starting inventory, don't give an orc hero lembas wafers or cram rations
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targetting with a polearm could give away location of hidden monster
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static prototype could be left orphaned depending on #defines in rip.c
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config file error handling routines were calling xx_wait_synch early
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even before the window system was initialized; add a default routine
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status_finish() in botl.c would unconditionally invoke the window port's
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win_status_finish() routine which was problematic if the windowport
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wasn't initialized yet
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using 'O' to set up a hilite_status rule for string comparison, the menu for
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color was titled "choose attribute for when <foo> is 'bar'" and the
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one prompting for attribute used the default "pick an attribute"
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when finishing using 'O' to examine or set hilite_status rules, if the
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'statushilites' option is 0 and there is at least one rule, give a
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reminder about setting it to non-zero to activate highlighting
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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------------------------------------------------------------------
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fix access violation when --debug:xxxx has no other args after it
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Setting the inverse attribute for gold had the space before "$:"
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getting highlighted along with the gold field
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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windows-gui: In nethackw, there could be conflicts between menu accelerators
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and an extra choice accelerator to fix H7132.
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windows-tty: Specify both width and height when creating font for width testing
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windows-tty: To counter lag problems that were occuring with the Win32 console
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port, implement a console back buffer to reduce the number of calls
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made to WriteConsoleOutputXXX
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windows-tty: Additional changes to xputc_core() and early_raw_print() to
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manage the cursor position correctly as that is needed to handle
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raw printing correctly
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windows-tty: Added check for when we might be running off the bottom of the
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screen when handling msmsg()
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windows-tty: Added runtime checks to keep cursor always within bounds
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windows-tty: Fix memory leaks as reported in H5779
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windows-tty: Use nhraykey by default if the players keyboard layout is
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non-english as reported in H4216
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windows-tty: We now support changing altkeyhandler in game
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windows: Added ntassert() mechanism for Windows based port use
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tty: significant optimizations for performance and per field rendering
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unix: Makefile.src and Makefile.utl inadvertently relied on a 'gnu make'
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extension when using $(VERBOSEMAKE) to reduce build-time feedback;
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replace with $(QUIETCC) which operates the same but defaults to
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verbose so doesn't use '$<' for multi-prerequisite targets unless
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specifically requested; use 'make QUIETCC=1 <target>' to get the
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3.6.1 behavior back
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General New Features
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--------------------
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integrate aklys feature introduced in 3.6.1 into display
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status_hilite options which use comparisons may now use <= and >= in
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addition to previous < and >; in 3.6.1 the latter operated as if
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they were <= and >= but now behave as conventional less than and
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greater than; old highlight rules using them should be updated
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Code Cleanup and Reorganization
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-------------------------------
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