diff --git a/.crecellehackrc b/.crecellehackrc deleted file mode 100644 index 989312f..0000000 --- a/.crecellehackrc +++ /dev/null @@ -1,346 +0,0 @@ -# junethack karafruit - -OPTIONS=menucolors,menu_objsyms - -### Item Status (BUC/worn) -MENUCOLOR=""=gray -MENUCOLOR="gold pieces?"=yellow - -MENUCOLOR="[Bb]lessed"=green -MENUCOLOR="[Hh]oly"=green -MENUCOLOR="[Cc]ursed"=red -MENUCOLOR="[Uu]nholy"=red -MENUCOLOR="[Uu]ncursed"=white - -MENUCOLOR=".*(being worn|\(wielded|weapon in|tethered to|lit\)|\(on (left|right)|at the ready|in quiver)"=gray&inverse -MENUCOLOR="[Cc]ursed.*(being worn|\(wielded|weapon in|tethered to|lit\)|\(on (left|right)|at the ready|in quiver)"=red&inverse -MENUCOLOR="[Uu]ncursed.*(being worn|\(wielded|weapon in|tethered to|lit\)|\(on (left|right)|at the ready|in quiver)"=white&inverse -MENUCOLOR="[Bb]lessed.*(being worn|\(wielded|weapon in|tethered to|lit\)|\(on (left|right)|at the ready|in quiver)"=green&inverse - -### Items -## Gray Stones -MENUCOLOR="luckstone|called luck"=bright blue -MENUCOLOR="touchstone|called touch"=bright blue -MENUCOLOR=" [Cc]ursed luckstone| [Cc]ursed.*called luck"=red -MENUCOLOR="loadstone|called load"=red -MENUCOLOR="gray stone"=red - -MENUCOLOR="chameleon corpse"=red -MENUCOLOR="doppelganger corpse"=red -MENUCOLOR="were.* corpse"=red - -## Gemstones -MENUCOLOR="dilithium crystal"=yellow -MENUCOLOR="diamonds?(\s+\{\d+\})?$"=yellow -MENUCOLOR="rub(y|ies)(\s+\{\d+\})?$"=yellow -MENUCOLOR="jacinth stone"=yellow -MENUCOLOR="sapphires?(\s+\{\d+\})?$"=yellow -MENUCOLOR="black opal"=yellow -MENUCOLOR="emeralds?(\s+\{\d+\})?$"=yellow -MENUCOLOR="turquoise stone"=yellow -MENUCOLOR="citrine"=yellow -MENUCOLOR="aquamarine"=yellow -MENUCOLOR="amber stone"=yellow -MENUCOLOR="topaz stone"=yellow -MENUCOLOR="jet stone"=yellow -MENUCOLOR="opals?(\s+\{\d+\})?$"=yellow -MENUCOLOR="chrysoberyl"=yellow -MENUCOLOR="garnet stone"=yellow -MENUCOLOR="amethyst"=yellow -MENUCOLOR="jasper stone"=yellow -MENUCOLOR="fluorite"=yellow -MENUCOLOR="jade stone"=yellow -MENUCOLOR="obsidian stone"=yellow -MENUCOLOR="agate stone"=yellow - -MENUCOLOR="Amulet of Yendor named"=yellow -MENUCOLOR="Amulet of Yendor named.*(being worn|\(wielded|weapon in|tethered to|lit\)|\(on (left|right)|at the ready|in quiver)"=yellow&inverse - -MENUCOLOR="wand (of|called) cancellation"=orange -MENUCOLOR="bag (of|called) tricks"=orange -MENUCOLOR="bag (of|called) holding"=orange - -### Overview -MENUCOLOR="^\s*Level.*rust trap"=bright blue -MENUCOLOR="^\s*Level.*You are here"=green - -## Branches -MENUCOLOR="The Tutorial:"=white&inverse -MENUCOLOR="The Dungeons of Doom:"=white&inverse -MENUCOLOR="The Gnomish Mines:"=white&inverse -MENUCOLOR="Stairs down to The Gnomish Mines"=yellow -MENUCOLOR="Sokoban:"=white&inverse -MENUCOLOR="Stairs up to Sokoban"=yellow -MENUCOLOR="The Quest:"=white&inverse -MENUCOLOR="Portal to The Quest"=yellow -MENUCOLOR="Fort Ludios:"=white&inverse -MENUCOLOR="Portal to Fort Ludios"=yellow -MENUCOLOR="Gehennom:"=white&inverse -MENUCOLOR="Vlad.s Tower:"=white&inverse -MENUCOLOR="Stairs up to Vlad.s Tower"=yellow -MENUCOLOR="The Elemental Planes:"=white&inverse - -## |TNNT| -MENUCOLOR="robotfindskitten:"=white&inverse -MENUCOLOR="Portal to robotfindskitten"=yellow -MENUCOLOR="DevTeam Office:"=white&inverse -MENUCOLOR="Stairs up to DevTeam Office"=yellow -MENUCOLOR="Deathmatch Arena:"=white&inverse -MENUCOLOR="Portal to Deathmatch Arena"=yellow - -## Spells -MENUCOLOR=" 0%.*%"=green -MENUCOLOR="100%.*%"=red -MENUCOLOR="%.*\(gone\)"=orange - -MENUCOLOR="implicit_uncursed"=gray - -OPTIONS=statuslines:3 - -# Status hilites -OPTIONS=statushilites - -## HP -OPTIONS=hitpointbar -OPTIONS=hilite_status:hitpoints/100%/gray&normal -OPTIONS=hilite_status:hitpoints/<100%/green&normal -OPTIONS=hilite_status:hitpoints/<66%/yellow&normal -OPTIONS=hilite_status:hitpoints/<50%/orange&normal -OPTIONS=hilite_status:hitpoints/<33%/red&bold -OPTIONS=hilite_status:hitpoints/<15%/red&inverse - -## Pw -OPTIONS=hilite_status:power/100%/gray&normal -OPTIONS=hilite_status:power/<100%/green&normal -OPTIONS=hilite_status:power/<66%/yellow&normal -OPTIONS=hilite_status:power/<50%/orange&normal -OPTIONS=hilite_status:power/<33%/red&bold - -## Carry -OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink - -## Hunger -OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink - -## Mental -OPTIONS=hilite_status:condition/hallu/yellow -OPTIONS=hilite_status:condition/conf/orange -OPTIONS=hilite_status:condition/stun/red&bold - -## Health -OPTIONS=hilite_status:condition/termill/red&inverse -OPTIONS=hilite_status:condition/foodpois/red&inverse -OPTIONS=hilite_status:condition/slime/red&inverse -OPTIONS=hilite_status:condition/stone/red&inverse -OPTIONS=hilite_status:condition/strngl/red&inverse - -# gold -OPTIONS=hilite_status:gold/up/yellow/down/brown - -# St, Dx, Co, In, Wi, Ch -OPTIONS=hilite_status:characteristics/up/green/down/red - -# AC -OPTIONS=hilite_status:armor-class/down/green/up/red - -# XP -OPTIONS=hilite_status:experience/up/green/down/red -OPTIONS=hilite_status:experience-level/up/green/down/red - -MSGTYPE=hide "Unknown command '.*'." -MSGTYPE=hide "You swap places with .*" - -MSGTYPE=hide "attack passes harmlessly through the shade" -# MSGTYPE=hide "(It|The .*|.*'s ghost) (misses|touches|bites|hits) (it|the .*|.*'s ghost)" -MSGTYPE=hide "The fire doesn't seem to burn (it|the .*|.*'s ghost)" -MSGTYPE=hide "(It|The .*|.*'s ghost) is mildly warmed" -MSGTYPE=hide "(It|The .*|.*'s ghost) is uninjured" -MSGTYPE=hide "\(I hope you don't mind\.\)" -MSGTYPE=hide "Most likely all your gold was stolen from this" -MSGTYPE=hide "is not affected by oxidation" - -MSGTYPE=norep "A mysterious force prevents the .* from teleporting" - -MSGTYPE=show "magic missile (hits|misses)" -MSGTYPE=show "spell (hits|misses)" -MSGTYPE=show "wand (hits|misses)" -MSGTYPE=show "dagger (hits|misses)" -MSGTYPE=show "dart (hits|misses)" -MSGTYPE=show "ray (hits|misses)" -MSGTYPE=show "death ray" -MSGTYPE=show "water flow" - -## Danger -MSGTYPE=stop "You are slowing down" -MSGTYPE=stop "Your limbs are .*" -MSGTYPE=stop ".* swings itself around you.*" -MSGTYPE=stop "You find it hard to breathe" -MSGTYPE=stop "You are turning a little .*" -MSGTYPE=stop "You feel feverish" -MSGTYPE=stop "steals? |stole" -MSGTYPE=stop "The Wizard of Yendor steals .*" -MSGTYPE=stop "flicks a bullwhip towards your" -MSGTYPE=stop "wraps around the" -MSGTYPE=stop "yanks the" -MSGTYPE=stop "hand spasms" -MSGTYPE=stop "disintegration" -MSGTYPE=stop "wields .*Vorpal Blade" -MSGTYPE=stop "swings .*Vorpal Blade" -MSGTYPE=stop "zaps .* with wand of teleportation" -MSGTYPE=stop "You feel a malgnant aura surround you." -MSGTYPE=stop "(thoroughly|utterly|totally) digest" -MSGTYPE=stop "(feel sad|have a (peculiarly)? (sad|melancholy) feeling) for a moment" -MSGTYPE=stop ".* starves" -MSGTYPE=stop "Run away! Run away!" -MSGTYPE=stop "Watch out! Bad things can happen on Friday the 13th." - -## Draining -MSGTYPE=stop "Goodbye level .*." # Default -MSGTYPE=stop "Fare thee well level .*." # Knight -MSGTYPE=stop "Sayonara level .*." # Samurai -MSGTYPE=stop "Aloha level .*." # Tourist -MSGTYPE=stop "Farvel level .*." # Valkyrie - -## Good Things -MSGTYPE=stop "You feel a strange mental acuity" -MSGTYPE=stop "You feel (especially)? healthy" -MSGTYPE=stop "You feel hardy" -MSGTYPE=stop "You feel wide awake" -MSGTYPE=stop "You feel a momentary chill" -MSGTYPE=stop "You feel full of hot air" -MSGTYPE=stop "You feel very firm" -MSGTYPE=stop "Your health currently feels amplified" -MSGTYPE=stop "Magic spreads through your body as you digest" -MSGTYPE=stop "You have a feeling of reconciliation" -MSGTYPE=stop "You feel more confident" -MSGTYPE=stop "grows up" - -## Vault -MSGTYPE=stop "You (dream that you )?hear the footsteps of a guard on patrol" -MSGTYPE=stop "You (dream that you )?hear someone counting" - -## Excalibur -MSGTYPE=stop "From the murky depths, a hand reaches up to bless the sword" - -## Amulet of Yendor -MSGTYPE=stop "Amulet of Yendor named" - -MSGTYPE=stop "You don't have anything to eat." -MSGTYPE=stop "You cannot eat that" -MSGTYPE=stop "You don't have that object" -MSGTYPE=stop "won't move|still eating" -MSGTYPE=stop "Closed for inventory" -MSGTYPE=stop "You wrest .*" -MSGTYPE=stop "You feel a strange vibration" - -## Gremlin stealing your intrinsic at night -MSGTYPE=stop "The gremlin chuckles." -MSGTYPE=stop "You hear laughter." -MSGTYPE=stop "Some writing vanishes from.*head!" -MSGTYPE=stop "You feel warmer." -MSGTYPE=stop "You feel less jumpy." -MSGTYPE=stop "You feel a little sick!" -MSGTYPE=stop "Your senses fail!" -MSGTYPE=stop "You feel cooler." -MSGTYPE=stop "You feel paranoid." -MSGTYPE=stop "You thought you saw something!" -MSGTYPE=stop "You tawt you taw a puttie tat!" -MSGTYPE=stop "You feel slower." -MSGTYPE=stop "You feel clumsy." -MSGTYPE=stop "You feel vulnerable." -MSGTYPE=stop "You feel less attractive." - -OPTIONS=dogname:Athena -OPTIONS=catname:Moldorm -OPTIONS=horsename:Horse -OPTIONS=fruit:word - -OPTIONS=autopickup,pickup_types:$ -OPTIONS=pickup_burden=B -autopickup_exception=">.*iron chain.*" -autopickup_exception=">.*heavy iron ball.*" - -OPTIONS=windowtype:curses -OPTIONS=!perm_invent -OPTIONS=windowborders:0 - -OPTIONS=!force_invmenu -OPTIONS=map_mode:tiles,scroll_margin:10 -OPTIONS=hilite_pet,hilite_pile,!toptenwin -OPTIONS=time,showexp,number_pad:2,lit_corridor -OPTIONS=msg_window:reversed,sortloot:full -OPTIONS=autoquiver -# OPTIONS=invweight,showdmg,showweight -OPTIONS=!cmdassist -OPTIONS=travel -OPTIONS=disclose:yi ya nv ng yc no -OPTIONS=altmeta -OPTIONS=autodig -OPTIONS=runmode:teleport -OPTIONS=quick_farsight -OPTIONS=whatis_coord:c -OPTIONS=!implicit_uncursed -OPTIONS=orientation:gay -OPTIONS=!tutorial,!safe_wait,!tips -OPTIONS=timed_delay -OPTIONS=showdamage -OPTIONS=cond_held,cond_ice,cond_lava,cond_woundedlegs,cond_slip -OPTIONS=paranoid_confirmation:pray Remove A trap swim - -AUTOCOMPLETE=twoweapon - -BIND=M-m:terrain -BIND=C:conduct -BIND=!:annotate -BIND=%:ride -BIND=O:optionsfull - -OPTIONS=symset:Enhanced1,roguesymset:plain -OPTIONS=boulder:0 -SYMBOLS=S_magic_portal:U+20AA -SYMBOLS=S_rust_trap:U+2020 -SYMBOLS=S_ghost:U+0262 -SYMBOLS=S_throne:U+1D8B -SYMBOLS=S_altar:U+03C0 -SYMBOLS=S_fountain:U+03D4 -SYMBOLS=S_water:U+2248 -SYMBOLS=S_pool:U+2248 -SYMBOLS=S_lava:U+2248 -SYMBOLS=S_sink:U+0534 - -SYMBOLS=S_sw_ml:U+007C -SYMBOLS=S_sw_mr:U+007C -SYMBOLS=S_sw_tc:U+002D -SYMBOLS=S_sw_bc:U+002D -SYMBOLS=S_explode4:U+007C -SYMBOLS=S_explode6:U+007C -SYMBOLS=S_explode2:U+002D -SYMBOLS=S_explode8:U+002D - -OPTIONS=glyph:G_vwall_mines/U+2502/brown -OPTIONS=glyph:G_hwall_mines/U+2500/brown -OPTIONS=glyph:G_tlcorn_mines/U+250c/brown -OPTIONS=glyph:G_trcorn_mines/U+2510/brown -OPTIONS=glyph:G_blcorn_mines/U+2514/brown -OPTIONS=glyph:G_brcorn_mines/U+2518/brown -OPTIONS=glyph:G_crwall_mines/U+253C/brown -OPTIONS=glyph:G_tuwall_mines/U+2534/brown -OPTIONS=glyph:G_tdwall_mines/U+252C/brown -OPTIONS=glyph:G_tlwall_mines/U+2524/brown -OPTIONS=glyph:G_trwall_mines/U+251C/brown -OPTIONS=glyph:G_vwall_knox/U+2502/yellow -OPTIONS=glyph:G_hwall_knox/U+2500/yellow -OPTIONS=glyph:G_tlcorn_knox/U+250c/yellow -OPTIONS=glyph:G_trcorn_knox/U+2510/yellow -OPTIONS=glyph:G_blcorn_knox/U+2514/yellow -OPTIONS=glyph:G_brcorn_knox/U+2518/yellow -OPTIONS=glyph:G_crwall_knox/U+253C/yellow -OPTIONS=glyph:G_tuwall_knox/U+2534/yellow -OPTIONS=glyph:G_tdwall_knox/U+252C/yellow -OPTIONS=glyph:G_tlwall_knox/U+2524/yellow -OPTIONS=glyph:G_trwall_knox/U+251C/yellow - -# OPTIONS=nobones -# OPTIONS=nopet -# OPTIONS=pauper -# OPTIONS=nudist diff --git a/menucolor.rc b/menucolor.rc index f8ec55e..d8627e9 100644 --- a/menucolor.rc +++ b/menucolor.rc @@ -8,7 +8,7 @@ OPTIONS=menucolors,menu_objsyms {% set valuable_item = "yellow" %} {% set bag_kaboom = "magenta" %} {% set equipped = "(being worn|\(wielded|weapon in|tethered to|lit\)|\(on (left|right)|at the ready|in quiver)" %} -{% set weight_end = "(\s+\{\d+\})?$" %} +{% set weight_end = "(\s+(\{[0-9]+\}|\([0-9]+ aum\)))?$" %} ### Item Status (BUC/worn) MENUCOLOR=""={{ unknown_buc }} MENUCOLOR="gold pieces?"={{ valuable_item }}