diff --git a/render.py b/render.py index 5d1bc47..37249aa 100644 --- a/render.py +++ b/render.py @@ -8,6 +8,7 @@ import sys def render(filename, options={}): env = Environment(loader=FileSystemLoader("."), trim_blocks=True, lstrip_blocks=True) + env.globals['ord'] = ord template = env.get_template(filename) return template.render(options) diff --git a/unicode_symbols.rc b/unicode_symbols.rc index d3db16e..19c1343 100644 --- a/unicode_symbols.rc +++ b/unicode_symbols.rc @@ -1,36 +1,40 @@ -SYMBOLS=S_magic_portal:U+20AA {#- ₪ +#} -SYMBOLS=S_rust_trap:U+1D3F {#- ᴿ +#} -SYMBOLS=S_magic_trap:U+1D39 {#- ᴹ +#} -SYMBOLS=S_polymorph_trap:U+1D3E {#- ᴾ +#} -SYMBOLS=S_teleportation_trap:U+1D40 {#- ᵀ +#} -SYMBOLS=S_level_teleporter:U+1D38 {#- ᴸ +#} -SYMBOLS=S_anti_magic_trap:U+1D2C {#- ᴬ +#} -SYMBOLS=S_bear_trap:U+1D2F {#- ᴯ +#} -SYMBOLS=S_fire_trap:U+1DA0 {#- ᶠ +#} -SYMBOLS=S_rolling_boulder_trap:U+1DA0 {#- ᵦ +#} -SYMBOLS=S_hole:U+25CF {#- ● +#} -SYMBOLS=S_trap_door:U+25CC {#- ◌ +#} -SYMBOLS=S_pit:U+1D65 {#- ᵥ +#} -SYMBOLS=S_spiked_pit:U+1D69 {#- ᵩ +#} -SYMBOLS=S_squeaky_board:U+208B {#- ₋ +#} -SYMBOLS=S_dart_trap:U+208E {#- ₎ +#} -SYMBOLS=S_arrow_trap:U+208E {#- ₎ +#} -SYMBOLS=S_land_mine:U+208D {#- ₍ +#} -SYMBOLS=S_falling_rock_trap:U+1D3D {#- ᴽ +#} -SYMBOLS=S_ghost:U+20B2 {#- ₲ +#} -SYMBOLS=S_throne:U+1D8B {#- ᶋ +#} -SYMBOLS=S_altar:U+03C0 {#- π +#} -SYMBOLS=S_fountain:U+03D4 {#- ϔ +#} -SYMBOLS=S_water:U+2248 {#- ≈ +#} -SYMBOLS=S_pool:U+2248 {#- ≈ +#} -SYMBOLS=S_lava:U+2248 {#- ≈ +#} -SYMBOLS=S_sink:U+0534 {#- Դ +#} +{% macro unicode_symbol(symbol, name) -%} +SYMBOLS={{ name }}:{{ "U+%04X" % ord(symbol) }} +{%- endmacro %} -SYMBOLS=S_sw_ml:U+007C -SYMBOLS=S_sw_mr:U+007C -SYMBOLS=S_sw_tc:U+002D -SYMBOLS=S_sw_bc:U+002D -SYMBOLS=S_explode4:U+007C -SYMBOLS=S_explode6:U+007C -SYMBOLS=S_explode2:U+002D -SYMBOLS=S_explode8:U+002D +{{ unicode_symbol("₪", "S_magic_portal") }} +{{ unicode_symbol("ᴿ", "S_rust_trap") }} +{{ unicode_symbol("ᴹ", "S_magic_trap") }} +{{ unicode_symbol("ᴾ", "S_polymorph_trap") }} +{{ unicode_symbol("ᵀ", "S_teleportation_trap") }} +{{ unicode_symbol("ᴸ", "S_level_teleporter") }} +{{ unicode_symbol("ᴬ", "S_anti_magic_trap") }} +{{ unicode_symbol("ᴯ", "S_bear_trap") }} +{{ unicode_symbol("ᶠ", "S_fire_trap") }} +{{ unicode_symbol("ᵦ", "S_rolling_boulder_trap") }} +{{ unicode_symbol("●", "S_hole") }} +{{ unicode_symbol("◌", "S_trap_door") }} +{{ unicode_symbol("ᵥ", "S_pit") }} +{{ unicode_symbol("ᵩ", "S_spiked_pit") }} +{{ unicode_symbol("₋", "S_squeaky_board") }} +{{ unicode_symbol("₎", "S_dart_trap") }} +{{ unicode_symbol("₎", "S_arrow_trap") }} +{{ unicode_symbol("₍", "S_land_mine") }} +{{ unicode_symbol("ᴽ", "S_falling_rock_trap") }} +{{ unicode_symbol("₲", "S_ghost") }} +{{ unicode_symbol("ᶋ", "S_throne") }} +{{ unicode_symbol("π", "S_altar") }} +{{ unicode_symbol("ϔ", "S_fountain") }} +{{ unicode_symbol("≈", "S_water") }} +{{ unicode_symbol("≈", "S_pool") }} +{{ unicode_symbol("≈", "S_lava") }} +{{ unicode_symbol("Դ", "S_sink") }} + +{{ unicode_symbol("|", "S_sw_ml") }} +{{ unicode_symbol("|", "S_sw_mr") }} +{{ unicode_symbol("-", "S_sw_tc") }} +{{ unicode_symbol("-", "S_sw_bc") }} +{{ unicode_symbol("|", "S_explode4") }} +{{ unicode_symbol("|", "S_explode6") }} +{{ unicode_symbol("-", "S_explode2") }} +{{ unicode_symbol("-", "S_explode8") }}