Refactor some common 3.7-based settings
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@@ -1,4 +1,5 @@
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{% extends "main.rc" %}
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{% set base37 = true %}
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{% block symbols %}
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{% include "unicode_symbols.rc" +%}
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@@ -8,12 +9,4 @@
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{% block options %}
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OPTIONS=suppress_alert:3.3.1
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OPTIONS=!tutorial,!safe_wait,!tips
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OPTIONS=showdamage
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OPTIONS=cond_held,cond_ice,cond_lava,cond_woundedlegs,cond_slip
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OPTIONS=paranoid_confirmation:pray Remove A trap swim
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{% endblock options %}
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{% block bindings %}
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BIND=O:optionsfull
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{% endblock bindings %}
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@@ -1,4 +1,5 @@
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{% extends "main.rc" %}
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{% set base37 = true %}
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{% block symbols %}
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{% include "unicode_symbols.rc" +%}
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@@ -9,14 +10,9 @@
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{% block options %}
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OPTIONS=taunt:gwaa loudly at your foes
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OPTIONS=orientation:gay
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OPTIONS=!tutorial,!safe_wait,!tips
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OPTIONS=timed_delay
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OPTIONS=showdamage
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OPTIONS=cond_held,cond_ice,cond_lava,cond_woundedlegs,cond_slip
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OPTIONS=paranoid_confirmation:pray Remove A trap swim
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{% endblock options %}
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{% block bindings %}
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BIND=O:optionsfull
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BIND=5:rush
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{% endblock bindings %}
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@@ -6,7 +6,5 @@
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{% block options %}
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OPTIONS=suppress_alert:3.3.1
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OPTIONS=cond_held,cond_ice,cond_lava,cond_woundedlegs
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OPTIONS=paranoid_confirmation:pray trap A Remove
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OPTIONS=realtime:p,realtime_format:f
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{% endblock options %}
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48
main.rc
48
main.rc
@@ -126,6 +126,51 @@ OPTIONS=whatis_coord:c
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# implicit_uncursed: omit "uncursed" from inventory lists when it is implied from other aspects of the item description
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{% endif %}
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OPTIONS=!implicit_uncursed
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{% if base37 %}
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{% if comments %}
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# tutorial: play a tutorial level at the start of the game
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{% endif %}
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OPTIONS=!tutorial
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{% if comments %}
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# safe_wait: prevents you from waiting or searching when next to a hostile monster
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{% endif %}
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OPTIONS=!safe_wait
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{% if comments %}
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# tips: show some helpful tips during gameplay
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{% endif %}
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OPTIONS=!tips
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{% if comments %}
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# showdamage: when your character takes damage, show a message of the damage taken and amount of hit points remaining
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{% endif %}
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OPTIONS=showdamage
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OPTIONS=cond_held,cond_ice,cond_lava,cond_woundedlegs,cond_slip
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{% endif %}
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{% if comments %}
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# paranoid_confirmation: space-separated list of specific situations where alternate prompting is desired
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# Confirm: for any prompts which are set to require 'yes' rather than 'y', also require 'no' to reject instead of accepting any non-yes response as no
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# quit: require 'yes' rather than 'y' to confirm quitting or switching into explore mode
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# die: require 'yes' rather than 'y' to confirm dying in explore mode
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# bones: require 'yes' rather than 'y' to confirm saving bones data on death in debug mode
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# attack: require 'yes' rather than 'y' to confirm attacking a peaceful monster
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# wand-break: require 'yes' rather than 'y' to confirm breaking a wand with the apply command
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# eating: require 'yes' rather than 'y' to confirm whether to continue eating
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# Were-change: require 'yes' rather than 'y' to confirm changing form due to lycanthropy when hero has polymorph control
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# pray: require 'y' to confirm an attempt to pray instead of automatically praying
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{% if base37 %}
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# trap: require 'y' to confirm an attempt to move into or onto a known trap
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# swim: prevent walking into water or lava
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# AutoAll: require confirmation when the 'A' choice is selected in object class filtering menus
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{% endif %}
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# Remove: require selection from inventory for 'R' and 'T' commands even when just wearing one applicable item
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# all: turn on all of the above
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{% endif %}
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OPTIONS=paranoid_confirmation:pray Remove{{ " AutoAll trap swim" if base37 }}
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{# block for additional options to keep main set of options together #}
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{% block options %}
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{% endblock options %}
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@@ -136,6 +181,9 @@ BIND=M-m:terrain
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BIND=C:conduct
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BIND=!:annotate
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BIND=%:ride
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{% if base37 %}
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BIND=O:optionsfull
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{% endif %}
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{# block for additional bindings to keep set of bindings together #}
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{% block bindings %}
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{% endblock bindings %}
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@@ -35,10 +35,10 @@ OPTIONS=hilite_status:power/<50%/orange&normal
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OPTIONS=hilite_status:power/<33%/red&bold
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## Carry
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OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink
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OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse
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## Hunger
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OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink
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OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse
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## Mental
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OPTIONS=hilite_status:condition/hallu/yellow
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@@ -62,5 +62,5 @@ OPTIONS=hilite_status:characteristics/up/green/down/red
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OPTIONS=hilite_status:armor-class/down/green/up/red
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# XP
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OPTIONS=hilite_status:experience/up/green/down/red
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OPTIONS=hilite_status:experience-level/up/green/down/red
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OPTIONS=hilite_status:experience/up/green/down/red
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